#include "clib/logfacility.h" #include "clib/rawtypes.h" #include "base/position.h" #include "base/vector.h" #include "globals/uvars.h" #include "realms/realm.h" #include "testenv.h" namespace Pol { namespace Testing { using namespace Core; void pos2d_test() { Pos2d v; Pos2d v1( 1, 2 ); auto* realm = gamestate.main_realm; UnitTest( [&]() { return v.x() == 0 && v.y() == 0; }, true, "init" ); UnitTest( [&]() { return v1.x() == 1 && v1.y() == 2; }, true, "v1 init" ); UnitTest( [&]() { return v1; }, Pos2d( 1, 2 ), "v1 comp" ); UnitTest( [&]() { return v += Vec2d( 5, 6 ); }, Pos2d( 5, 6 ), "+=" ); UnitTest( [&]() { return v -= Vec2d( 5, 6 ); }, Pos2d( 0, 0 ), "-=" ); UnitTest( []() { return Pos2d( 1, 2 ) + Vec2d( 3, 4 ); }, Pos2d( 4, 6 ), "+" ); UnitTest( []() { return Pos2d( 1, 2 ) - Vec2d( 3, 4 ); }, Pos2d( 0, 0 ), "-" ); UnitTest( [&]() { v.x( 10 ).y( 20 ); return v == Pos2d( 10, 20 ); }, true, "setX,setY" ); UnitTest( []() { Pos2d v2( 0xffff, 0 ); return v2 += Vec2d( 5, -5 ); }, Pos2d( 0xffff, 0 ), "+= clip" ); UnitTest( []() { return Pos2d( 2, 1 ) != Pos2d( 2, 1 ); }, false, "2,1!=2,1" ); UnitTest( []() { return Pos2d( 2, 1 ).from_origin(); }, Vec2d( 2, 1 ), "2,1.from_origin()" ); UnitTest( []() { return Pos2d( 2, 1 ).pol_distance( Pos2d( 0, 0 ) ); }, 2, "2,1.pol_distance()" ); UnitTest( []() { return Pos2d( 2, 1 ).in_range( Pos2d( 0, 0 ), 2 ); }, true, "2,1.in_range()" ); UnitTest( [&]() { return Pos2d( realm->width() + 10, realm->height() + 10 ).crop( realm ); }, Pos2d( realm->width() - 1, realm->height() - 1 ), "crop(realm)" ); UnitTest( [&]() { return Pos2d( realm->width() + 10, realm->height() + 10 ).crop( nullptr ); }, Pos2d( realm->width() + 10, realm->height() + 10 ), "crop(nullptr)" ); UnitTest( []() { return Pos2d( 2, 1 ).can_move_to( Vec2d( -2, -2 ), nullptr ); }, false, "2,1.can_move_to(-2,-2)" ); UnitTest( []() { return Pos2d( 2, 1 ).can_move_to( Vec2d( 2, 2 ), nullptr ); }, true, "2,1.can_move_to(2,2)" ); UnitTest( [&]() { return Pos2d( realm->width() - 1, realm->height() - 1 ) .can_move_to( Vec2d( 2, 2 ), nullptr ); }, true, "realm.can_move_to(2,2,nullptr)" ); UnitTest( [&]() { return Pos2d( realm->width() - 1, realm->height() - 1 ).can_move_to( Vec2d( 2, 2 ), realm ); }, false, "realm.can_move_to(2,2,realm)" ); UnitTest( []() { Pos2d p( 0, 0 ); p.move_to( FACING_S ); return p; }, Pos2d( 0, 1 ), "0,0.move_to(S)" ); UnitTest( []() { std::vector mod{ { { 0, -1 }, { 1, -1 }, { 1, 0 }, { 1, 1 }, { 0, 1 }, { -1, 1 }, { -1, 0 }, { -1, -1 }, { 0, 0 } } }; std::vector res = { FACING_N, FACING_NE, FACING_E, FACING_SE, FACING_S, FACING_SW, FACING_W, FACING_NW, FACING_N }; const Pos2d p( 1, 2 ); for ( size_t i = 0; i < mod.size(); ++i ) { Pos2d tar = p + mod[i]; UFACING facing = p.direction_toward( tar ); if ( facing != res[i] ) { INFO_PRINTLN( "{} != {}", facing, res[i] ); return false; } } return true; }, true, "direction_toward" ); UnitTest( []() { return Pos2d( 2, 1 ).direction_away( Pos2d( 4, 1 ) ); }, FACING_W, "2,1.direction_away(4,1)" ); UnitTest( []() { return fmt::format( "{:->10}", Pos2d( 0, 0 ) ); }, "--( 0, 0 )", "format padding" ); } void pos3d_test() { Pos3d v; Pos3d v1( 1, 2, 3 ); auto* realm = gamestate.main_realm; UnitTest( [&]() { return v.x() == 0 && v.y() == 0 && v.z() == 0; }, true, "init" ); UnitTest( [&]() { return v1.x() == 1 && v1.y() == 2 && v1.z() == 3; }, true, "v1 init" ); UnitTest( [&]() { return v1; }, Pos3d( 1, 2, 3 ), "v1 comp" ); UnitTest( [&]() { return v1.xy(); }, Pos2d( 1, 2 ), "v1.xy comp" ); UnitTest( [&]() { return Pos3d( Pos2d( 1, 2 ), 3 ); }, Pos3d( 1, 2, 3 ), "init pos2d" ); UnitTest( [&]() { return v += Vec2d( 5, 6 ); }, Pos3d( 5, 6, 0 ), "+=" ); UnitTest( [&]() { return v -= Vec2d( 5, 6 ); }, Pos3d( 0, 0, 0 ), "-=" ); UnitTest( [&]() { return v += Vec3d( 5, 6, 3 ); }, Pos3d( 5, 6, 3 ), "+=" ); UnitTest( [&]() { return v -= Vec3d( 5, 6, 3 ); }, Pos3d( 0, 0, 0 ), "-=" ); UnitTest( []() { return Pos3d( 1, 2, 3 ) + Vec2d( 3, 4 ); }, Pos3d( 4, 6, 3 ), "+" ); UnitTest( []() { return Pos3d( 1, 2, 3 ) - Vec2d( 3, 4 ); }, Pos3d( 0, 0, 3 ), "-" ); UnitTest( []() { return Pos3d( 1, 2, 3 ) + Vec3d( 3, 4, 1 ); }, Pos3d( 4, 6, 4 ), "+" ); UnitTest( []() { return Pos3d( 1, 2, 3 ) - Vec3d( 3, 4, 7 ); }, Pos3d( 0, 0, -4 ), "-" ); UnitTest( []() { return Pos3d( 5, 2, 3 ) - Pos3d( 3, 4, 10 ); }, Vec3d( 2, -2, -7 ), "5,2,3-3,4,10" ); UnitTest( []() { return Pos3d( 5, 2, 3 ) - Pos2d( 3, 4 ); }, Vec2d( 2, -2 ), "5,2,3-3,4" ); UnitTest( []() { return Pos2d( 5, 2 ) - Pos3d( 3, 4, 1 ); }, Vec2d( 2, -2 ), "5,2-3,4,1" ); UnitTest( [&]() { v.x( 10 ).y( 20 ).z( -10 ); return v == Pos3d( 10, 20, -10 ); }, true, "setX,setY,setZ" ); UnitTest( []() { Pos3d v2( 0xffff, 0, -128 ); return v2 += Vec3d( 5, -5, -6 ); }, Pos3d( 0xffff, 0, -128 ), "+= clip" ); UnitTest( []() { return Pos3d( 2, 1, 1 ) != Pos3d( 2, 1, -2 ); }, true, "2,1,1!=2,1,-2" ); UnitTest( []() { return Pos3d( 1, 1, 1 ) == Pos2d( 1, 1 ); }, true, "1,1,1==1,1" ); UnitTest( []() { return Pos3d( 2, 1, 1 ) != Pos2d( 1, 1 ); }, true, "2,1,1!=1,1" ); UnitTest( []() { return Pos3d( 2, 1, -1 ).from_origin(); }, Vec3d( 2, 1, -1 ), "2,1,-1.from_origin()" ); UnitTest( []() { return Pos3d( 2, 1, 1 ).pol_distance( Pos3d( 0, 0, 0 ) ); }, 2, "2,1,1.pol_distance()" ); UnitTest( []() { return Pos3d( 2, 1, 1 ).in_range( Pos2d( 0, 0 ), 2 ); }, true, "2,1,1.in_range()" ); UnitTest( []() { return Pos3d( 2, 1, 1 ).in_range( Pos3d( 10, 0, 0 ), 2 ); }, false, "2,1,1.in_range(10,0,0)" ); UnitTest( [&]() { return Pos3d( realm->width() + 10, realm->height() + 10, 0 ).crop( realm ); }, Pos3d( realm->width() - 1, realm->height() - 1, 0 ), "crop(realm)" ); UnitTest( [&]() { return Pos3d( realm->width() + 10, realm->height() + 10, 0 ).crop( nullptr ); }, Pos3d( realm->width() + 10, realm->height() + 10, 0 ), "crop(nullptr)" ); UnitTest( []() { return Pos3d( 2, 1, 0 ).can_move_to( Vec2d( -2, -2 ), nullptr ); }, false, "2,1,0.can_move_to(-2,-2)" ); UnitTest( []() { return Pos3d( 2, 1, 0 ).can_move_to( Vec2d( 2, 2 ), nullptr ); }, true, "2,1,0.can_move_to(2,2)" ); UnitTest( [&]() { return Pos3d( realm->width() - 1, realm->height() - 1, 0 ) .can_move_to( Vec2d( 2, 2 ), nullptr ); }, true, "realm.can_move_to(2,2,nullptr)" ); UnitTest( [&]() { return Pos3d( realm->width() - 1, realm->height() - 1, 0 ) .can_move_to( Vec2d( 2, 2 ), realm ); }, false, "realm.can_move_to(2,2,realm)" ); UnitTest( []() { Pos3d p( 0, 0, 0 ); p.move_to( FACING_S ); return p; }, Pos3d( 0, 1, 0 ), "0,0,0.move_to(S)" ); UnitTest( []() { return fmt::format( "{:->13}", Pos3d( 0, 0, 0 ) ); }, "--( 0, 0, 0 )", "format padding" ); } void pos4d_test() { auto* r = gamestate.main_realm; Pos4d v; Pos4d v1( 1, 2, 3, r ); UnitTest( [&]() { return v.x() == 0 && v.y() == 0 && v.z() == 0 && v.realm() == nullptr; }, true, "init" ); UnitTest( [&]() { return v1.x() == 1 && v1.y() == 2 && v1.z() == 3 && v1.realm() == r; }, true, "v1 init" ); UnitTest( [&]() { return v1; }, Pos4d( 1, 2, 3, r ), "v1 comp" ); UnitTest( [&]() { return v1.xy(); }, Pos2d( 1, 2 ), "v1.xy comp" ); UnitTest( [&]() { return v1.xyz(); }, Pos3d( 1, 2, 3 ), "v1.xyz comp" ); UnitTest( [&]() { return Pos4d( Pos2d( 1, 2 ), 3, r ); }, Pos4d( 1, 2, 3, r ), "init pos2d" ); UnitTest( [&]() { return Pos4d( Pos3d( 1, 2, 3 ), r ); }, Pos4d( 1, 2, 3, r ), "init pos3d" ); UnitTest( [&]() { return v += Vec2d( 5, 6 ); }, Pos4d( 5, 6, 0, nullptr ), "+=" ); UnitTest( [&]() { return v -= Vec2d( 5, 6 ); }, Pos4d( 0, 0, 0, nullptr ), "-=" ); UnitTest( [&]() { return v += Vec3d( 5, 6, 3 ); }, Pos4d( 5, 6, 3, nullptr ), "+=" ); UnitTest( [&]() { return v -= Vec3d( 5, 6, 3 ); }, Pos4d( 0, 0, 0, nullptr ), "-=" ); UnitTest( [&]() { return Pos4d( 1, 2, 3, r ) + Vec2d( 3, 4 ); }, Pos4d( 4, 6, 3, r ), "+" ); UnitTest( [&]() { return Pos4d( 1, 2, 3, r ) - Vec2d( 3, 4 ); }, Pos4d( 0, 0, 3, r ), "-" ); UnitTest( [&]() { return Pos4d( 1, 2, 3, r ) + Vec3d( 3, 4, 1 ); }, Pos4d( 4, 6, 4, r ), "+" ); UnitTest( [&]() { return Pos4d( 1, 2, 3, r ) - Vec3d( 3, 4, 7 ); }, Pos4d( 0, 0, -4, r ), "-" ); UnitTest( [&]() { return Pos4d( 5, 2, 3, r ) - Pos3d( 3, 4, 10 ); }, Vec3d( 2, -2, -7 ), "5,2,3,r-3,4,10" ); UnitTest( [&]() { return Pos3d( 5, 2, 3 ) - Pos4d( 3, 4, 10, r ); }, Vec3d( 2, -2, -7 ), "5,2,3-3,4,10,r" ); UnitTest( [&]() { return Pos4d( 5, 2, 3, r ) - Pos2d( 3, 4 ); }, Vec2d( 2, -2 ), "5,2,3-3,4" ); UnitTest( [&]() { return Pos2d( 5, 2 ) - Pos4d( 3, 4, 1, r ); }, Vec2d( 2, -2 ), "5,2-3,4,1" ); UnitTest( [&]() { v.x( 10 ).y( 20 ).z( -10 ); return v == Pos4d( 10, 20, -10, nullptr ); }, true, "setX,setY,setZ" ); UnitTest( [&]() { return Pos4d( 0xffff, 0xffff, -128, r ); }, Pos4d( r->width() - 1, r->height() - 1, -128, r ), "init clip" ); UnitTest( [&]() { return Pos4d( 0, 0, 0, r ).x( 0xffff ).y( 0xffff ); }, Pos4d( r->width() - 1, r->height() - 1, 0, r ), "setX,setY crop" ); UnitTest( [&]() { return Pos4d( 2, 1, 1, r ) != Pos4d( 2, 1, -2, r ); }, true, "2,1,1!=2,1,-2r" ); UnitTest( [&]() { return Pos4d( 2, 1, 1, r ) != Pos3d( 2, 1, -2 ); }, true, "2,1,1!=2,1,-2" ); UnitTest( [&]() { return Pos4d( 1, 1, 1, r ) == Pos2d( 1, 1 ); }, true, "1,1,1==1,1" ); UnitTest( [&]() { return Pos4d( 2, 1, 1, r ) != Pos2d( 1, 1 ); }, true, "2,1,1!=1,1" ); UnitTest( [&]() { return Pos4d( 2, 1, 1, r ).in_range( Pos2d( 0, 0 ), 2 ); }, true, "2,1,1.in_range()" ); UnitTest( [&]() { return Pos4d( 2, 1, 1, r ).in_range( Pos3d( 10, 0, 0 ), 2 ); }, false, "2,1,1.in_range(10,0,0)" ); UnitTest( [&]() { return Pos4d( 2, 1, 1, r ).in_range( Pos4d( 0, 0, 0, nullptr ), 2 ); }, false, "2,1,1.in_range(nullptr)" ); UnitTest( [&]() { return Pos4d( 2, 1, 0, r ).can_move_to( Vec2d( -2, -2 ) ); }, false, "2,1,0.can_move_to(-2,-2)" ); UnitTest( [&]() { return Pos4d( 2, 1, 0, r ).can_move_to( Vec2d( 2, 2 ) ); }, true, "2,1,0.can_move_to(2,2)" ); UnitTest( [&]() { return Pos4d( r->width() - 1, r->height() - 1, 0, r ).can_move_to( Vec2d( 2, 2 ) ); }, false, "width,height,0.can_move_to(2,2)" ); UnitTest( [&]() { return Pos4d( 2, 1, 0, r ).pol_distance( Pos4d( 0, 0, 0, r ) ); }, 2, "2,1.pol_distance()" ); UnitTest( [&]() { return Pos4d( 2, 1, 0, r ).pol_distance( Pos4d( 0, 0, 0, nullptr ) ); }, 0xffff, "2,1.pol_distance(nullptr)" ); UnitTest( [&]() { return Pos4d( 0, 0, 0, r ).move( FACING_N ); }, Pos4d( 0, 0, 0, r ), "0,0,0.move(N)" ); UnitTest( [&]() { return Pos4d( 0, 0, 0, r ).move( FACING_S ); }, Pos4d( 0, 1, 0, r ), "0,0,0.move(S)" ); UnitTest( [&]() { Pos4d p( 0, 0, 0, r ); p.move_to( FACING_S ); return p; }, Pos4d( 0, 1, 0, r ), "0,0,0.move_to(S)" ); UnitTest( [&]() { return fmt::format( "{:->24}", Pos4d( 0, 0, 0, r ) ); }, "--( 0, 0, 0, britannia )", "format padding" ); } } // namespace Testing } // namespace Pol