Create_Debug_Context(); // get a process scripting object by PID // If no PID is supplied will use parent script pid. GetProcess( pid := -1 ); // getpid: get this script's pid GetPid(); // // unload_scripts: unload scripts from the script cache (they will be // reloaded from disk on demand) currently running // scripts will continue as normal. // Passing "" will unload all scripts. // Unload_Scripts( scriptname := "" ); // // set_script_option: Set script options // Set_Script_Option( optnum, optval ); // return value is the value that is currently set for that option, or error const SCRIPTOPT_NO_INTERRUPT := 1; // if 1, script runs until it sleeps const SCRIPTOPT_DEBUG := 2; // if 1, prints any debug info included const SCRIPTOPT_NO_RUNAWAY := 3; // if 1, doesn't warn about runaway conditions const SCRIPTOPT_CAN_ACCESS_OFFLINE_MOBILES := 4; const SCRIPTOPT_AUXSVC_ASSUME_STRING := 5; const SCRIPTOPT_SURVIVE_ATTACHED_DISCONNECT := 6; // if 1, do not kill script if attached character's client disconnects // // set_script_option(SCRIPTOPT_NO_INTERRUPT,1) is the same as set_critical(1) // set_script_option(SCRIPTOPT_DEBUG,1) is the same as set_debug(1) // Sleep( num_seconds ); Sleepms( num_milliseconds ); // // wait_for_event: sleep for a number of seconds until an event shows up // if timeout is 0, return immediately // returns 0 if no event was ready // Wait_For_Event( num_seconds_timeout ); // // events_waiting: the number of events waiting, 0+ // Events_Waiting(); // // set_priority: the priority of a script is how many instructions it // executes before switching to another script. // default script priority is 1. // priority range is 1 to 255. // Returns previous priority. Set_Priority( priority ); // // set_critical: critical scripts run if they are not blocked, without // interruption. An infinite loop in a critical script // will hang the server // Set_Critical( critical ); // // set_debug(debug): if debug=1, and the script was compiled with // 'ecompile -i [script].src', each script source line // will be printed as it is executed. // if debug=0, disables this output. // Set_Debug( debug ); Start_Script( script_name, param := 0 ); Start_Skill_Script( chr, attr_name, script_name := "", param := 0 ); Run_Script_To_Completion( script_name, param := 0 ); Run_Script( script_name, param := 0 ); // // syslog(text): write text to the console, and to the log file // includes context (calling script name) // SysLog( text, log_verbose:=1, console_color:="" ); // // clear_event_queue(): Empties the event queue of the current script. // Clear_Event_Queue(); // // set_event_queue_size(size): Sets the event queue size of the current script (default 20) // Set_Event_Queue_Size(size); // // is_critical(): returns 1 if the calling script is set critical, else 0. // Is_Critical(); OpenURL( character, url ); OpenConnection( host, port, scriptdef, params := 0, assume_string := 0, keep_connection := 0, ignore_line_breaks := 0); Debugger(); // put script in debug state PerformanceMeasure(delta_seconds := 10, max_scripts := 100); HTTPRequest(url, method := "GET", options := struct{}, flags := 0); const HTTPREQUEST_EXTENDED_RESPONSE := 0x0001; // return Dictionary with various response data instead of a String of response body LoadExportedScript(name, args:={}); GetEnvironmentVariable(name:="");