polserver/pol-core/support/scripts/attributes.em
Kevin Eady 3ccf701ce9
Format testsuite scripts, pol-core support modules (#713)
* Format escript testsuite

* Manual formatting for escript testsuite
- Add format-off to places where formatter does what it should, but we don't like the results
- Manually change places where formatter outputs weird things _without_ format-off, so next format-all would show changes if not fixed

* Update .err files; add update_err.py helper script

Use the format `:line:col: message` for all .err file checks. This
allows us to change the file names without needing to edit the .err
contents.

Note that `in/inc0{1,2}.err` need have error messages between POSIX and
Windows, so their messages are a bit more "generic" than the other errs.

* Format pol testsuite

* Manual formatting for pol testsuite

* Format pol-core modules

* Manual formatting for pol-core modules

* Additional format pol-core modules

Use FormatterLineWidth=10000 since module functions must be on one line
because of the parse_modules target

* Address Discord comments

- Support multi-line module function declarations in parse_modules

* Format on df07831
2024-10-04 10:29:55 +02:00

38 lines
1.1 KiB
Text

//
// Attribute related functions
//
// format-off
const ATTRIBUTE_LOCK_UP := 0;
const ATTRIBUTE_LOCK_DOWN := 1;
const ATTRIBUTE_LOCK_LOCKED := 2;
const ATTRIBUTE_PRECISION_NORMAL := 0;
const ATTRIBUTE_PRECISION_TENTHS := 1;
const ATTRIBUTE_MAX_BASE := 60000;
// format-on
CheckSkill( character, skillid_or_attrname, difficulty, points );
AlterAttributeTemporaryMod( character, attrname, delta_tenths );
GetAttributeName( alias_name );
GetAttribute( character, attrname, precision := ATTRIBUTE_PRECISION_NORMAL );
GetAttributeBaseValue( character, attrname );
GetAttributeIntrinsicMod( character, attrname );
GetAttributeTemporaryMod( character, attrname );
GetAttributeLock( character, attrname );
SetAttributeLock( character, attrname, lockstate );
GetAttributeDefaultCap( attrname );
GetAttributeCap( character, attrname );
SetAttributeCap( character, attrname, capvalue );
SetAttributeBaseValue( character, attrname, basevalue_tenths ); // obsoletes SetRawSkill
SetAttributeTemporaryMod( character, attrname, tempmod_tenths ); // obsoletes mob.strength_mod etc
BaseSkillToRawSkill( baseskill );
RawSkillToBaseSkill( rawskill );