mirror of
https://github.com/polserver/polserver
synced 2026-08-13 08:23:08 -04:00
422 lines
19 KiB
Text
422 lines
19 KiB
Text
////////////////////////////////////////////////////////////////
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//
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// CONSTANTS
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//
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////////////////////////////////////////////////////////////////
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// format-off
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// CreateMulti flags
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// only for house creation and house.set_multiid():
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const CRMULTI_IGNORE_MULTIS := 0x0001; // ignore intersecting multis
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const CRMULTI_IGNORE_OBJECTS := 0x0002; // ignore dynamic objects
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const CRMULTI_IGNORE_WORLDZ := 0x0004; // ignore standability, relative Z, world height
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const CRMULTI_IGNORE_ALL := 0x0007;
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// only for house.set_multiid():
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const CRMULTI_KEEP_COMPONENTS := 0x0000;
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const CRMULTI_RECREATE_COMPONENTS := 0x0008;
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// only for boat creation:
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const CRMULTI_FACING_NORTH := 0x0000;
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const CRMULTI_FACING_EAST := 0x0100;
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const CRMULTI_FACING_SOUTH := 0x0200;
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const CRMULTI_FACING_WEST := 0x0300;
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// ListHostiles exclusions
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const LH_FLAG_LOS := 1; // only include those in LOS
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const LH_FLAG_INCLUDE_HIDDEN := 2; // include hidden characters
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// FindPath flags
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const FP_IGNORE_MOBILES := 0x01; // ignore Mobiles
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const FP_IGNORE_DOORS := 0x02; // ignore Doors (you've to open doors by yourself)
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// Send*Window flags
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const VENDOR_SEND_AOS_TOOLTIP := 0x01; // send Item Description using AoS Tooltips
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const VENDOR_BUYABLE_CONTAINER_FILTER := 0x02; // filter items in the SendSellWindow() by what is in the buyable container
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const SENDDIALOGMENU_FORCE_OLD := 0x01; // send UnCompressed Gump
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// RegisterForSpeechEvents flags
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const LISTENPT_HEAR_GHOSTS := 0x01; // hear ghost speech in addition to living speech
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const LISTENPT_HEAR_TOKENS := 0x02; // hear also speechtokens (only with ssopt.SeperateSpeechTokens)
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const LISTENPT_NO_SPEECH := 0x04; // hear no normal speech (only with ssopt.SeperateSpeechTokens)
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// List[Statics/Items]* flags
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const ITEMS_IGNORE_STATICS := 0x01; // Don't list Static Items
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const ITEMS_IGNORE_MULTIS := 0x02; // Don't list Multi Items
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// special value for List[Items/Mobiles/Statics]*
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const LIST_IGNORE_Z := 0x40000000; // Ignore Z-Value and list everything
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// ListMobilesNearLocationEx exclusions
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const LISTEX_FLAG_NORMAL := 0x01;
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const LISTEX_FLAG_HIDDEN := 0x02;
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const LISTEX_FLAG_GHOST := 0x04;
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const LISTEX_FLAG_CONCEALED := 0x08;
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const LISTEX_FLAG_PLAYERS_ONLY := 0x10;
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const LISTEX_FLAG_NPC_ONLY := 0x20;
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// ListItemsNearLocationWithFlag( x,y,z, range, flags ); tiledata flags
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// Thanks to Alazane: http://dkbush.cablenet-va.com/alazane/file_formats.html#3.17
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const TILEDATA_FLAG_BACKGROUND := 0x00000001; //Background
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const TILEDATA_FLAG_WEAPON := 0x00000002; //Weapon
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const TILEDATA_FLAG_TRANSPARENT := 0x00000004; //Transparent
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const TILEDATA_FLAG_TRANSLUCENT := 0x00000008; //Translucent
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const TILEDATA_FLAG_WALL := 0x00000010; //Wall
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const TILEDATA_FLAG_DAMAGING := 0x00000020; //Damaging
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const TILEDATA_FLAG_IMPASSABLE := 0x00000040; //Impassable
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const TILEDATA_FLAG_WET := 0x00000080; //Wet
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const TILEDATA_FLAG_UNK := 0x00000100; //Unknown
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const TILEDATA_FLAG_SURFACE := 0x00000200; //Surface
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const TILEDATA_FLAG_BRIDGE := 0x00000400; //Bridge
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const TILEDATA_FLAG_STACKABLE := 0x00000800; //Generic/Stackable
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const TILEDATA_FLAG_WINDOW := 0x00001000; //Window
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const TILEDATA_FLAG_NOSHOOT := 0x00002000; //No Shoot
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const TILEDATA_FLAG_PREFIX_A := 0x00004000; //Prefix A
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const TILEDATA_FLAG_PREFIX_AN := 0x00008000; //Prefix An
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const TILEDATA_FLAG_INTERNAL := 0x00010000; //Internal (things like hair, beards, etc)
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const TILEDATA_FLAG_FOLIAGE := 0x00020000; //Foliage
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const TILEDATA_FLAG_PARTIAL_HUE := 0x00040000; //Partial Hue
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const TILEDATA_FLAG_UNK1 := 0x00080000; //Unknown 1
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const TILEDATA_FLAG_MAP := 0x00100000; //Map
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const TILEDATA_FLAG_CONTAINER := 0x00200000; //Container
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const TILEDATA_FLAG_WEARABLE := 0x00400000; //Wearable
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const TILEDATA_FLAG_LIGHTSOURCE := 0x00800000; //LightSource
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const TILEDATA_FLAG_ANIMATED := 0x01000000; //Animated
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const TILEDATA_FLAG_HOVEROVER := 0x02000000; //HoverOver (gargoyle flying tiles)
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const TILEDATA_FLAG_UNK2 := 0x04000000; //Unknown 2
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const TILEDATA_FLAG_ARMOR := 0x08000000; //Armor
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const TILEDATA_FLAG_ROOF := 0x10000000; //Roof
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const TILEDATA_FLAG_DOOR := 0x20000000; //Door
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const TILEDATA_FLAG_STAIRBACK := 0x40000000; //StairBack
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const TILEDATA_FLAG_STAIRRIGHT := 0x80000000; //StairRight
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// GetStandingLayers( x, y, flags, realm := _DEFAULT_REALM, includeitems := 1 ); mapdata flags
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const MAPDATA_FLAG_NONE := 0x0000; // Nothing
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const MAPDATA_FLAG_MOVELAND := 0x0001; // Move Land
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const MAPDATA_FLAG_MOVESEA := 0x0002; // Move Sea
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const MAPDATA_FLAG_BLOCKSIGHT := 0x0004; // Block Sight
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const MAPDATA_FLAG_OVERFLIGHT := 0x0008; // Over Flight (gargoyle flying)
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const MAPDATA_FLAG_ALLOWDROPON := 0x0010; // Allow DropOn
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const MAPDATA_FLAG_GRADUAL := 0x0020; // Gradual
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const MAPDATA_FLAG_BLOCKING := 0x0040; // Blocking
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const MAPDATA_FLAG_MORE_SOLIDS := 0x0080; // List more Solids
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const MAPDATA_FLAG_WALKBLOCK := 0x0057; // Move Land, Move Sea, Blocking, Block Sight, Allow DropOn
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const MAPDATA_FLAG_MOVE_FLAGS := 0x0063; // Move Land, Move Sea, Blocking, Gradual
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const MAPDATA_FLAG_DROP_FLAGS := 0x0050; // Blocking, Allow DropOn
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const MAPDATA_FLAG_ALL := 0xffffffff; // All
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//
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// Constants for MoveObjectToLocation
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//
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const MOVEOBJECT_NORMAL := 0x0; // Implicit. Will move if able.
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const MOVEITEM_IGNOREMOVABLE := 0x20000000; // Will ignore the movable property on items.
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const MOVEOBJECT_FORCELOCATION := 0x40000000; // Force Z location
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//
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// Constants for PrintTextAbove*
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//
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const JOURNAL_PRINT_NAME := 0x00; // Implicit. Print's the object's description / npc's name in the journal.
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const JOURNAL_PRINT_YOU_SEE := 0x01; // Will print "You see:" in the journal.
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// Resurrect options
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const RESURRECT_FORCELOCATION := 0x01;
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// MoveType constants for CanInsert/OnInsert/CanRemove/OnRemove scripts
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const MOVETYPE_PLAYER := 0; // Moved by the player
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const MOVETYPE_COREMOVE := 1; // Moved with MoveItem*() (or equiv)
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const MOVETYPE_CORECREATE := 2; // Created with CreateItemIn*() (or equiv)
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// InsertType constants for CanInsert/OnInsert scripts
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const INSERT_ADD_ITEM := 1;
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const INSERT_INCREASE_STACK := 2;
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// DeleteBy constants for CanDelete script
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const DELETE_BY_PLAYER := 0;
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const DELETE_BY_SCRIPT := 1;
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// EnumerateItemsInContainer constants
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const ENUMERATE_IGNORE_LOCKED := 0x1; // List content of locked container.
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const ENUMERATE_ROOT_ONLY := 0x2; // Do not list contents of sub-containers.
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// FindObjtypeInContainer constants
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const FINDOBJTYPE_RECURSIVE := 0x0; // Search in sub-containers (DEFAULT).
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const FINDOBJTYPE_IGNORE_LOCKED := 0x1; // Find matches in locked containers.
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const FINDOBJTYPE_ROOT_ONLY := 0x2; // Do not find matches in sub-containers.
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// FindSubstance constants
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const FINDSUBSTANCE_IGNORE_LOCKED := 0x1; // Find matches in locked containers
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const FINDSUBSTANCE_ROOT_ONLY := 0x2; // Do not find matches in sub-containers.
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const FINDSUBSTANCE_FIND_ALL := 0x4; // Find all matches ignoring given amount
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// SendTextEntryGump options
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const TE_CANCEL_DISABLE := 0;
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const TE_CANCEL_ENABLE := 1;
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const TE_STYLE_DISABLE := 0;
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const TE_STYLE_NORMAL := 1;
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const TE_STYLE_NUMERICAL := 2;
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// SystemFindObjectBySerial options:
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const SYSFIND_SEARCH_OFFLINE_MOBILES := 1;
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// Target Options - add these together and pass as second
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// param to Target()
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const TGTOPT_CHECK_LOS := 0x0001;
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const TGTOPT_NOCHECK_LOS := 0x0000; // to be explicit
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const TGTOPT_HARMFUL := 0x0002;
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const TGTOPT_NEUTRAL := 0x0000; // to be explicit
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const TGTOPT_HELPFUL := 0x0004;
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const TGTOPT_ALLOW_NONLOCAL := 0x0008;
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// POLCLASS_* constants - use with obj.isa(POLCLASS_*)
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const POLCLASS_UOBJECT := 1;
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const POLCLASS_ITEM := 2;
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const POLCLASS_MOBILE := 3;
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const POLCLASS_NPC := 4;
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const POLCLASS_LOCKABLE := 5;
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const POLCLASS_CONTAINER := 6;
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const POLCLASS_CORPSE := 7;
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const POLCLASS_DOOR := 8;
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const POLCLASS_SPELLBOOK := 9;
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const POLCLASS_MAP := 10;
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const POLCLASS_MULTI := 11;
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const POLCLASS_BOAT := 12;
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const POLCLASS_HOUSE := 13;
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const POLCLASS_EQUIPMENT := 14;
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const POLCLASS_ARMOR := 15;
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const POLCLASS_WEAPON := 16;
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// mobile.race constants
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const RACE_HUMAN := 0;
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const RACE_ELF := 1;
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const RACE_GARGOYLE := 2;
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// Don't use these outside this file, use FONT_* from client.inc
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// (and I don't know what for color)
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const _DEFAULT_TEXT_FONT := 3;
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const _DEFAULT_TEXT_COLOR := 1000;
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const _DEFAULT_TEXT_REQUIREDCMD := 0;
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// Realms
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const _DEFAULT_REALM := "britannia";
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const REALM_BRITANNIA := _DEFAULT_REALM;
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const REALM_BRITANNIA_ALT := "britannia_alt";
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const REALM_ILSHENAR := "ilshenar";
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const REALM_MALAS := "malas";
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const REALM_TOKUNO := "tokuno";
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const REALM_TERMUR := "termur";
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// PerformAction
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const ACTION_DIR_FORWARD := 0;
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const ACTION_DIR_BACKWARD := 1;
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const ACTION_NOREPEAT := 0;
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const ACTION_REPEAT := 1;
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// Masks for EnableEvents()
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const EVMASK_ALL := 0;
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const EVMASK_ONLY_PC := 1;
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const EVMASK_ONLY_NPC := 2;
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// CanWalk
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const CANWALK_DIR := -1;
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// UpdateMobile
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const UPDATEMOBILE_RECREATE := 1;
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const UPDATEMOBILE_UPDATE := 0;
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// CloseWindow
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const CLOSE_PAPERDOLL := 1;
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const CLOSE_STATUS := 2;
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const CLOSE_PROFILE := 8;
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const CLOSE_CONTAINER := 12;
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// SendCharProfile
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const CHARPROFILE_NO_UNEDITABLE_TEXT := "";
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const CHARPROFILE_NO_EDITABLE_TEXT := "";
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// Accessible
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const ACCESSIBLE_DEFAULT := -1; // uses the default from ssopt
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const ACCESSIBLE_IGNOREDISTANCE := -2; // ignores the range check
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// format-on
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////////////////////////////////////////////////////////////////
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//
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// FUNCTIONS
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//
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////////////////////////////////////////////////////////////////
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Accessible( by_character, item, range := ACCESSIBLE_DEFAULT );
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AddAmount( item, amount );
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AddMenuItem( menu, objtype, text, color := 0 );
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ApplyConstraint( objlist, configfile, propertyname, minvalue );
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AssignRectToWeatherRegion( region, xwest, ynorth, xeast, ysouth, realm := _DEFAULT_REALM );
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Attach( character );
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Broadcast( text, font := _DEFAULT_TEXT_FONT, color := _DEFAULT_TEXT_COLOR, required_cmdlevel := _DEFAULT_TEXT_REQUIREDCMD );
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CancelTarget( of_whom );
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CanWalk( movemode, x1, y1, z1, x2_or_dir, y2 := CANWALK_DIR, realm := _DEFAULT_REALM );
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CheckLineOfSight( object1, object2 );
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CheckLosAt( character, x, y, z );
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CheckLosBetween( x1, y1, z1, x2, y2, z2, realm := _DEFAULT_REALM );
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CloseGump( character_or_array, gumpid, response := 0 );
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CloseTradeWindow( character );
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CloseWindow( character, type, object );
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ConsumeReagents( who, spellid );
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ConsumeSubstance( container, objtype, amount );
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CoordinateDistance( x1, y1, x2, y2 );
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CoordinateDistanceEuclidean( x1, y1, x2, y2 );
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CreateAccount( acctname, password, enabled );
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CreateItemAtLocation( x, y, z, objtype, amount := 1, realm := _DEFAULT_REALM );
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CreateItemCopyAtLocation( x, y, z, item, realm := _DEFAULT_REALM );
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CreateItemInBackpack( of_character, objtype, amount := 1, x := -1, y := -1 );
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CreateItemInContainer( container, objtype, amount := 1, x := -1, y := -1 );
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CreateItemInInventory( container, objtype, amount := 1, x := -1, y := -1 );
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CreateMenu( title );
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CreateMultiAtLocation( x, y, z, objtype, flags := 0, realm := _DEFAULT_REALM );
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CreateNpcFromTemplate( template, x, y, z, override_properties := 0, realm := _DEFAULT_REALM, forcelocation := 0 );
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DestroyItem( item );
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DestroyMulti( multi );
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Detach();
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DisableEvents( eventtype ); // eventtype combination of constants from SYSEVENT.INC
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DisconnectClient( character );
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DisplayDialogGump( who_or_array, layout, textlines, x := 0, y := 0, flags := 0, gumpid := 0 );
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Distance( obj1, obj2 );
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DistanceEuclidean( obj1, obj2 );
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EnableEvents( eventtype, range := -1, evmask := EVMASK_ALL ); // eventtype combination of constants from SYSEVENT.INC
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EnumerateItemsInContainer( container, flags := 0 );
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EnumerateOnlineCharacters();
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EquipFromTemplate( character, template ); // reads from equip.cfg
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EquipItem( mobile, item );
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EraseGlobalProperty( propname );
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EraseObjProperty( object, propname );
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FindAccount( acctname );
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FindObjtypeInContainer( container, objtype, flags := FINDOBJTYPE_RECURSIVE );
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FindPath( x1, y1, z1, x2, y2, z2, realm := _DEFAULT_REALM, flags := FP_IGNORE_MOBILES, searchskirt := 5, movemode := "L" );
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FindSubstance( container, objtype, amount, makeinuse := 0, flags := 0 );
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GetAmount( item );
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GetCommandHelp( character, command );
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GetCoordsInLine( x1, y1, x2, y2 );
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GetEquipmentByLayer( character, layer );
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GetFacing( from_x, from_y, to_x, to_y );
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GetGlobalProperty( propname );
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GetGlobalPropertyNames();
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GetHarvestDifficulty( resource, x, y, tiletype, realm := _DEFAULT_REALM );
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GetMapInfo( x, y, realm := _DEFAULT_REALM );
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GetMenuObjTypes( menuname );
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GetMultiDimensions( multiid );
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GetObjProperty( object, property_name );
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GetObjPropertyNames( object );
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GetObjType( object );
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GetObjtypeByName( name );
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GetRegionLightLevelAtLocation( x, y, realm := _DEFAULT_REALM );
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GetRegionName( object );
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GetRegionNameAtLocation( x, y, realm := _DEFAULT_REALM );
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GetRegionString( resource, x, y, propertyname, realm := _DEFAULT_REALM );
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GetSpellDifficulty( spellid );
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GetStandingHeight( x, y, startz, realm := _DEFAULT_REALM );
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GetStandingLayers( x, y, flags := MAPDATA_FLAG_ALL, realm := _DEFAULT_REALM, includeitems := 1 );
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GetStandingCoordinates( x, y, radius := 0, minz := -128, maxz := 127, realm := _DEFAULT_REALM, movemode := "L", doors_block := 0 );
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GetWorldHeight( x, y, realm := _DEFAULT_REALM );
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GrantPrivilege( character, privilege );
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HarvestResource( resource, x, y, b, n, realm := _DEFAULT_REALM ); // returns b*a where 0 <= a <= n
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IsStackable( item1, item2 ); // checks if items can stack
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ListAccounts();
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ListEquippedItems( who );
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ListGhostsNearLocation( x, y, z, range, realm := _DEFAULT_REALM );
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ListHostiles( attackable, range := 20, flags := 0 );
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ListItemsAtLocation( x, y, z, realm := _DEFAULT_REALM );
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ListItemsInBoxOfObjType( objtype, x1, y1, z1, x2, y2, z2, realm := _DEFAULT_REALM );
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ListItemsNearLocation( x, y, z, range, realm := _DEFAULT_REALM );
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ListItemsNearLocationOfType( x, y, z, range, objtype, realm := _DEFAULT_REALM );
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ListItemsNearLocationWithFlag( x, y, z, range, flags, realm := _DEFAULT_REALM );
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ListMobilesInLineOfSight( object, range );
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ListMobilesNearLocation( x, y, z, range, realm := _DEFAULT_REALM );
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ListMobilesNearLocationEx( x, y, z, range, flags, realm := _DEFAULT_REALM );
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ListMultisInBox( x1, y1, z1, x2, y2, z2, realm := _DEFAULT_REALM );
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ListMobilesInBox( x1, y1, z1, x2, y2, z2, realm := _DEFAULT_REALM );
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ListObjectsInBox( x1, y1, z1, x2, y2, z2, realm := _DEFAULT_REALM );
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ListObjectsInBoxOfClass( POL_Class, x1, y1, z1, x2, y2, z2, realm := _DEFAULT_REALM );
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ListOfflineMobilesInRealm( realm := _DEFAULT_REALM );
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ListStaticsAtLocation( x, y, z, flags := 0, realm := _DEFAULT_REALM );
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ListStaticsInBox( x1, y1, z1, x2, y2, z2, flags := 0, realm := _DEFAULT_REALM );
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ListStaticsNearLocation( x, y, z, range, flags := 0, realm := _DEFAULT_REALM );
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ListStaticsNearLocationOfType( x, y, z, range, objtype, flags := 0, realm := _DEFAULT_REALM );
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ListStaticsNearLocationWithFlag( x, y, z, range, flags, realm := _DEFAULT_REALM );
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MoveItemToContainer( item, container, x := -1, y := -1, add_to_existing_stack := 0 );
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MoveItemToSecureTradeWin( item, character );
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MoveObjectToLocation( object, x, y, z, realm := _DEFAULT_REALM, flags := MOVEOBJECT_NORMAL );
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OpenPaperdoll( towhom, forwhom );
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PerformAction( character, action, framecount := 5, repeatcount := 1, backward := ACTION_DIR_FORWARD, repeatflag := ACTION_NOREPEAT, delay := 1 );
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PlayLightningBoltEffect( center_object );
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PlayMovingEffect( source, target, effect, speed, loop := 0, explode := 0 );
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PlayMovingEffectEx( source, target, effect, speed, duration := 0, hue := 0, render := 0, fixeddirection := 0, explode := 0, effect3d := 0, effect3dexplode := 0, effect3dsound := 0 );
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PlayMovingEffectXYZ( srcx, srcy, srcz, dstx, dsty, dstz, effect, speed, loop := 0, explode := 0, realm := _DEFAULT_REALM );
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PlayMovingEffectXYZEx( srcx, srcy, srcz, dstx, dsty, dstz, realm := _DEFAULT_REALM, effect, speed, duration := 0, hue := 0, render := 0, fixeddirection := 0, explode := 0, effect3d := 0, effect3dexplode := 0, effect3dsound := 0 );
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PlayObjectCenteredEffect( center, effect, speed, loop := 0 );
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PlayObjectCenteredEffectEx( center, effect, speed, duration := 0, hue := 0, render := 0, layer := 0, effect3d := 0 );
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PlaySoundEffect( object, effect );
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PlaySoundEffectPrivate( object, effect, playfor );
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PlaySoundEffectXYZ( x, y, z, effect, realm := _DEFAULT_REALM );
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PlayMusic( chr, music_id := 0 );
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PlayStationaryEffect( x, y, z, effect, speed, loop := 0, explode := 0, realm := _DEFAULT_REALM );
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PlayStationaryEffectEx( x, y, z, realm := _DEFAULT_REALM, effect, speed, duration := 0, hue := 0, render := 0, effect3d := 0 );
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PrintTextAbove( above_object, text, font := _DEFAULT_TEXT_FONT, color := _DEFAULT_TEXT_COLOR, journal_print := JOURNAL_PRINT_NAME );
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PrintTextAbovePrivate( above_object, text, character, font := _DEFAULT_TEXT_FONT, color := _DEFAULT_TEXT_COLOR, journal_print := JOURNAL_PRINT_NAME );
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ReadGameClock();
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RegisterForSpeechEvents( at_object, range, flags := 0 );
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ReleaseItem( item );
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RequestInput( character, item, prompt ); // item is a placeholder, just pass any item
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ReserveItem( item );
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RestartScript( npc_or_item );
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Resurrect( mobile, flags := 0 ); // flags: RESURRECT_*
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RevokePrivilege( character, privilege );
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|
SaveWorldState();
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SecureTradeWin( character, character2 );
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|
SelectColor( character, item );
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|
SelectMenuItem2( character, menuname );
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SendBuyWindow( character, container, vendor, items, flags := 0 );
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SendCharProfile( character, of_who, title, uneditable_text := CHARPROFILE_NO_UNEDITABLE_TEXT, editable_text := CHARPROFILE_NO_EDITABLE_TEXT );
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|
SendCharacterRaceChanger( character );
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SendDialogGump( who, layout, textlines, x := 0, y := 0, flags := 0, gumpid := 0 );
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SendEvent( npc, event );
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|
SendHousingTool( who, house );
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|
SendInstaResDialog( character );
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|
SendOpenBook( character, book );
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|
SendOpenSpecialContainer( character, container );
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|
SendOverallSeason( season_id, playsound := 1 );
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|
SendPacket( to_whom, packet_hex_string );
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SendPopUpMenu( to_whom, above, menu );
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|
SendQuestArrow( to_whom, x := -1, y := -1, arrowid := 0 ); // no params (-1x,-1y) turns the arrow off, target is required for HSA clients
|
|
SendSellWindow( character, vendor, i1, i2, i3, flags := 0 );
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|
SendSkillWindow( towhom, forwhom );
|
|
SendStatus( character );
|
|
SendStringAsTipWindow( character, text );
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|
SendSysMessage( character, text, font := _DEFAULT_TEXT_FONT, color := _DEFAULT_TEXT_COLOR );
|
|
SendTextEntryGump( who, line1, cancel := TE_CANCEL_ENABLE, style := TE_STYLE_NORMAL, maximum := 40, line2 := "" );
|
|
SendViewContainer( character, container );
|
|
SetGlobalProperty( propname, propval );
|
|
SetName( object, name );
|
|
SetObjProperty( object, property_name, property_value );
|
|
SetRegionLightLevel( regionname, lightlevel );
|
|
SetRegionWeatherLevel( region, type, severity, aux := 0, lightoverride := -1 );
|
|
SetScriptController( who );
|
|
SingleClick( who, what );
|
|
Shutdown( exit_code := 0 );
|
|
SpeakPowerWords( who, spellid, font := _DEFAULT_TEXT_FONT, color := _DEFAULT_TEXT_COLOR );
|
|
StartSpellEffect( who, spellid );
|
|
SubtractAmount( item, amount );
|
|
SystemFindObjectBySerial( serial, sysfind_flags := 0 );
|
|
Target( by_character, options := TGTOPT_CHECK_LOS + TGTOPT_NEUTRAL );
|
|
TargetCoordinates( by_character );
|
|
TargetMultiPlacement( character, objtype, flags := 0, xoffset := 0, yoffset := 0, hue := 0 );
|
|
UpdateItem( item );
|
|
UpdateMobile( mobile, recreate := UPDATEMOBILE_UPDATE );
|
|
UseItem( item, character );
|
|
POLCore();
|
|
GetMidpointCircleCoords( xcenter, ycenter, radius );
|