mirror of
https://github.com/polserver/polserver
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* extend tests * more tests for world save * explicit handle the special layers in wornitem * add Location variant and relocate() methods * refactor GottenItem and ensure Chr, not wornitems, is saved * deflake escript watch test * dropitem and undo refactoring * uomod changes * add more item tests (buy, sell, hair...) * use location for undoing trade container properly * rewrite loaddata to use relocate, fixing startup crashes * do remaining location changes * fix CI tests * remove container pointer from item and add wearer() reference * remove layer writes and explicit intrinsic weapon handling * add preparing state for fresh items without serial number * move wornitems to detached state only when it has a serial number * load corpse items into the correct layer * do not set a layer on load before the item is equipped * add more tests to equipped and intrinsic items * remove layer and substitute with the location() * add core-changes summary * mark items as being worn on corpse if they only moved within the corpse * block Preparing from being reached, just to be sure * added integrity sweep check * Reduce direect changes to item location * Add Item::move_into() and rewrite calling sites * Fix container slots * get rid of the slot_index on the item, because Location() already has it * fix race in test leading to macos issues * fix dangling pointer * remove corpse can_equip_list and rely on the GottenItem rules to dress the corpse again * let item->destroy() detach the item * make integrity checks fail the tests * use place_at(item, newpos) for changing item position InWorld * add boat test for item moved out of boat that should not be visible anymore * use place_at() in more places * ensure CreateItemAtLocation really does * fix Claude instructions * remove state we didn't need * fine tuning * reduce test flakiness
13 lines
536 B
Text
13 lines
536 B
Text
use uo;
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// World-save round-trip pass (POLCORE_TEST_RUN=3).
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//
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// The shard has just loaded the world the previous pass wrote. Do nothing to it and shut
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// down again - the core saves the world on the way out, so the result is a load -> save
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// round trip whose output can be byte-compared against its own input.
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//
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// Deliberately empty: every statement added here is a chance to mutate the world and turn
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// the comparison red for a reason that has nothing to do with the save format.
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program roundtrip()
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Shutdown( 0 );
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endprogram
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