mirror of
https://github.com/polserver/polserver
synced 2026-08-13 08:23:08 -04:00
* moved more members from Character to ClientGameData reordered a few members to reduce padding added memsize functions for std containers to simplify code * few more comments
32 lines
732 B
C++
32 lines
732 B
C++
/** @file
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*
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* @par History
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*/
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#include "startloc.h"
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#include "../clib/random.h"
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#include "../clib/stlutil.h"
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namespace Pol
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{
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namespace Core
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{
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Pos4d StartingLocation::select_coordinate() const
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{
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int sidx = Clib::random_int( static_cast<int>( coords.size() - 1 ) );
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return Pos4d( coords[sidx], realm );
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}
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size_t StartingLocation::estimateSize() const
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{
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size_t size = city.capacity() + desc.capacity() + sizeof( Realms::Realm* ) /*realm*/
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+ sizeof( unsigned short ) /*mapid*/
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+ sizeof( unsigned long ) /*cliloc_desc*/
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+ Clib::memsize( coords );
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return size;
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}
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} // namespace Core
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} // namespace Pol
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