polserver/pol-core/pol/core.cpp
turleypol 21577d8e5b
Clang Tidy concat namespaces (#855)
* tidy

* Automated clang-tidy change: modernize-concat-nested-namespaces

* compile test

* fix namespace

---------

Co-authored-by: Clang Tidy <clang-tidy@users.noreply.github.com>
2026-01-17 10:30:21 +01:00

252 lines
6.5 KiB
C++

/** @file
*
* @par History
* - 2009/09/03 MuadDib: Relocation of multi related cpp/h
* - 2009/09/15 MuadDib: Multi registration/unregistration support added.
*/
#include "core.h"
#include <stddef.h>
#include "../bscript/config.h"
#include "../clib/Debugging/ExceptionParser.h"
#include "../clib/clib.h"
#include "../clib/compilerspecifics.h"
#include "../clib/mdump.h"
#include "../clib/passert.h"
#include "../clib/rawtypes.h"
#include "../plib/systemstate.h"
#include "fnsearch.h"
#include "globals/settings.h"
#include "globals/state.h"
#include "globals/uvars.h"
#include "item/item.h"
#include "item/itemdesc.h"
#include "mobile/charactr.h"
#include "multi/house.h"
#include "multi/multi.h"
#include "network/cgdata.h"
#include "network/client.h"
#include "proplist.h"
#include "realms/realm.h"
#include "ufunc.h"
#include "uworld.h"
namespace Pol::Core
{
void apply_polcfg( bool initial )
{
auto& config = Plib::systemstate.config;
if ( initial )
{
if ( config.account_save > 0 )
{
gamestate.write_account_task->set_secs( config.account_save );
gamestate.write_account_task->start();
}
}
Bscript::escript_config.max_call_depth = config.max_call_depth;
Clib::passert_dump_stack = config.passert_dump_stack;
if ( config.passert_failure_action == "abort" )
{
Clib::passert_shutdown = false;
Clib::passert_nosave = false;
Clib::passert_abort = true;
}
else if ( config.passert_failure_action == "continue" )
{
Clib::passert_shutdown = false;
Clib::passert_nosave = false;
Clib::passert_abort = false;
}
else if ( config.passert_failure_action == "shutdown" )
{
Clib::passert_shutdown = true;
Clib::passert_nosave = false;
Clib::passert_abort = false;
}
else if ( config.passert_failure_action == "shutdown-nosave" )
{
Clib::passert_shutdown = true;
Clib::passert_nosave = true;
Clib::passert_abort = false;
}
else
{
Clib::passert_shutdown = false;
Clib::passert_abort = true;
POLLOG_ERRORLN(
"Unknown pol.cfg AssertionFailureAction value: {} (expected abort, continue, shutdown, or "
"shutdown-nosave)",
config.passert_failure_action );
}
Clib::LogfileTimestampEveryLine = config.logfile_timestamp_everyline;
if ( !config.enable_debug_log )
DISABLE_DEBUGLOG();
#ifdef _WIN32
Clib::MiniDumper::SetMiniDumpType( config.minidump_type );
#endif
Clib::ExceptionParser::configureProgramAbortReportingSystem(
config.report_active, config.report_server, config.report_url, config.report_admin_email );
/// The profiler needs to gather some data before the pol.cfg file gets loaded, so when it
/// turns out to be disabled, or when it was enabled before, but is being disabled now,
/// run "garbage collection" to free the allocated resources
if ( !config.profile_cprops )
Core::CPropProfiler::instance().clear();
settingsManager.ssopt.features.updateFromPolCfg( config.character_slots );
}
void SetSysTrayPopupText( const char* text );
#ifdef _WIN32
static Priority tipPriority = ToolTipPriorityNone;
#endif
void CoreSetSysTrayToolTip( const std::string& text, Priority priority )
{
#ifdef _WIN32
if ( priority >= tipPriority )
{
tipPriority = priority;
SetSysTrayPopupText( text.c_str() );
}
#else
(void)text;
(void)priority;
#endif
}
bool move_character_to( Mobile::Character* chr, Pos4d newpos, int flags )
{
// FIXME consider consolidating with similar code in CHARACTER.CPP
short newz;
Multi::UMulti* supporting_multi = nullptr;
Items::Item* walkon_item = nullptr;
short new_boost = 0;
if ( flags & MOVEITEM_FORCELOCATION )
{
newpos.realm()->walkheight( newpos.xy(), newpos.z(), &newz, &supporting_multi, &walkon_item,
true, chr->movemode, &new_boost );
}
else
{
if ( !newpos.realm()->walkheight( chr, newpos.xy(), newpos.z(), &newz, &supporting_multi,
&walkon_item, &new_boost ) )
{
return false;
}
newpos.z( Clib::clamp_convert<s8>( newz ) );
}
chr->set_dirty();
Pos4d oldpos = chr->pos();
if ( ( chr->realm() != nullptr ) && ( chr->realm() != newpos.realm() ) )
{
// Notify NPCs in the old realm that the player left the realm.
oldpos.realm()->notify_left( *chr );
send_remove_character_to_nearby( chr );
if ( chr->client != nullptr )
remove_objects_inrange( chr->client );
chr->setposition( newpos );
chr->realm_changed();
chr->lastpos = oldpos;
}
else
{
chr->lastpos = oldpos;
chr->setposition( newpos );
}
MoveCharacterWorldPosition( oldpos, chr );
chr->gradual_boost = new_boost;
chr->position_changed();
if ( supporting_multi != nullptr )
{
supporting_multi->register_object( chr );
if ( chr->registered_multi == 0 )
{
chr->registered_multi = supporting_multi->serial;
supporting_multi->walk_on( chr );
}
}
else
{
if ( chr->registered_multi > 0 )
{
Multi::UMulti* multi = system_find_multi( chr->registered_multi );
if ( multi != nullptr )
{
multi->unregister_object( chr );
}
chr->registered_multi = 0;
}
}
if ( chr->has_active_client() )
{
passert_assume( chr->client !=
nullptr ); // tells compiler to assume this is true during static code analysis
if ( oldpos.realm() != chr->realm() )
send_new_subserver( chr->client );
send_owncreate( chr->client, chr );
send_goxyz( chr->client, chr );
// send_goxyz seems to stop the weather. This will force a refresh, if the client cooperates.
chr->client->gd->weather_region = nullptr;
}
if ( chr->isa( UOBJ_CLASS::CLASS_NPC ) ||
chr->client ) // dave 3/26/3 dont' tell moves of offline PCs
{
chr->tellmove();
}
if ( chr->has_active_client() )
{
send_objects_newly_inrange( chr->client );
chr->check_light_region_change();
}
if ( walkon_item != nullptr )
{
walkon_item->walk_on( chr );
}
// TODO pos why?
/*
chr->lastx = chr->x();
chr->lasty = chr->y();
chr->lastz = chr->z();
*/
return true;
}
/* For us to care, the item must:
1) be directly under the current position
2) have a "walk on" script
*/
Items::Item* find_walkon_item( const ItemsVector& ivec, short z )
{
for ( const auto& item : ivec )
{
if ( z == item->pos3d().z() || z == item->pos3d().z() + 1 )
{
if ( !item->itemdesc().walk_on_script.empty() )
{
return item;
}
}
}
return nullptr;
}
} // namespace Pol::Core