polserver/pol-core/pol/tasks.cpp
turleypol 21577d8e5b
Clang Tidy concat namespaces (#855)
* tidy

* Automated clang-tidy change: modernize-concat-nested-namespaces

* compile test

* fix namespace

---------

Co-authored-by: Clang Tidy <clang-tidy@users.noreply.github.com>
2026-01-17 10:30:21 +01:00

330 lines
9.4 KiB
C++

/** @file
*
* @par History
* - 2005/01/23 Shinigami: regen_stats - Tokuno MapDimension doesn't fit blocks of 64x64
* (WGRID_SIZE)
* - 2005/09/14 Shinigami: regen_stats - Vital.regen_while_dead implemented
* - 2006/09/23 Shinigami: wrong data type correction
* - 2009/11/19 Turley: lightlevel now supports endless duration - Tomi
*/
#include "tasks.h"
#include <time.h>
#include "../bscript/berror.h"
#include "../bscript/escriptv.h"
#include "../clib/logfacility.h"
#include "../plib/polcfg.h"
#include "../plib/systemstate.h"
#include "cmbtcfg.h"
#include "core.h"
#include "gameclck.h"
#include "globals/script_internals.h"
#include "globals/settings.h"
#include "globals/state.h"
#include "globals/uvars.h"
#include "mobile/charactr.h"
#include "polclock.h"
#include "polsig.h"
#include "profile.h"
#include "realms/realm.h"
#include "uworld.h"
#include "vital.h"
#ifndef _WIN32
#include <sys/times.h>
#endif
#ifdef _MSC_VER
#pragma warning( \
disable : 4127 ) // conditional expression is constant (needed because of TICK_PROFILEVAR)
#endif
namespace Pol::Core
{
void regen_stats()
{
THREAD_CHECKPOINT( tasks, 400 );
time_t now = poltime();
gameclock_t now_gameclock = read_gameclock();
THREAD_CHECKPOINT( tasks, 401 );
auto stat_regen = [&now_gameclock, &now]( Mobile::Character* chr )
{
THREAD_CHECKPOINT( tasks, 402 );
if ( chr->has_lightoverride() )
{
auto light_until = chr->lightoverride_until();
if ( light_until < now_gameclock && light_until != ~0u )
{
chr->lightoverride( -1 );
chr->lightoverride_until( 0 );
THREAD_CHECKPOINT( tasks, 403 );
chr->check_region_changes();
}
}
if ( chr->has_dblclick_wait() )
{
if ( chr->dblclick_wait() < now_gameclock )
chr->dblclick_wait( 0 );
}
if ( chr->has_disable_skills_until() )
{
if ( chr->disable_skills_until() < now )
chr->disable_skills_until( 0 );
}
THREAD_CHECKPOINT( tasks, 404 );
// If in warmode, don't regenerate...
if ( chr->warmode() )
{
switch ( settingsManager.combat_config.warmode_inhibits_regen )
{
// at all.
case WarmodeInhibitsRegenStrategy::Both:
return;
// if chr is a player.
case WarmodeInhibitsRegenStrategy::PlayerOnly:
if ( !chr->isa( Core::UOBJ_CLASS::CLASS_NPC ) )
return;
break;
// if chr is an npc.
case WarmodeInhibitsRegenStrategy::NonplayerOnly:
if ( chr->isa( Core::UOBJ_CLASS::CLASS_NPC ) )
return;
break;
// ignore for regeneration purposes.
case WarmodeInhibitsRegenStrategy::None:
default:
break;
}
}
// If regeneration is currently disabled, don't do it.
if ( now <= chr->disable_regeneration_until )
{
return;
}
THREAD_CHECKPOINT( tasks, 405 );
for ( const Vital* pVital : gamestate.vitals )
{
THREAD_CHECKPOINT( tasks, 406 );
if ( !chr->dead() || pVital->regen_while_dead )
chr->regen_vital( pVital );
THREAD_CHECKPOINT( tasks, 407 );
}
if ( !chr->dead() )
{
THREAD_CHECKPOINT( tasks, 408 );
chr->check_undamaged();
THREAD_CHECKPOINT( tasks, 409 );
}
};
for ( auto& realm : gamestate.Realms )
{
for ( const auto& p : realm->gridarea() )
{
for ( auto& chr : realm->getzone_grid( p ).characters )
{
stat_regen( chr );
}
for ( auto& chr : realm->getzone_grid( p ).npcs )
{
stat_regen( chr );
}
}
}
THREAD_CHECKPOINT( tasks, 499 );
}
#ifdef _WIN32
static HANDLE m_CurrentProcessHandle;
#endif
void setup_update_rpm()
{
#ifdef _WIN32
m_CurrentProcessHandle = GetCurrentProcess();
FILETIME d1, d2, k, u;
GetProcessTimes( m_CurrentProcessHandle, &d1, &d2, &k, &u );
u64 kt = ULARGE_INTEGER{ .LowPart = k.dwLowDateTime, .HighPart = k.dwHighDateTime }.QuadPart;
u64 ut = ULARGE_INTEGER{ .LowPart = u.dwLowDateTime, .HighPart = u.dwHighDateTime }.QuadPart;
u64 tot = ( kt + ut ) / 10; // convert to microseconds
#else
tms proctimes;
times( &proctimes );
u64 tot = proctimes.tms_stime + proctimes.tms_utime;
#endif
stateManager.profilevars.last_cputime = 0;
stateManager.profilevars.last_cpu_total = tot;
}
void update_rpm()
{
THREAD_CHECKPOINT( tasks, 300 );
auto& pvars = stateManager.profilevars;
pvars.last_instructions_pm =
Clib::clamp_convert<size_t>( Bscript::escript_instr_cycles - pvars.last_instructions );
pvars.last_instructions = Bscript::escript_instr_cycles;
TICK_PROFILEVAR( sleep_cycles );
pvars.last_script_passes_activity = pvars.script_passes_activity;
pvars.script_passes_activity = 0;
pvars.last_script_passes_noactivity = pvars.script_passes_noactivity;
pvars.script_passes_noactivity = 0;
TICK_PROFILEVAR( events );
TICK_PROFILEVAR( skill_checks );
TICK_PROFILEVAR( combat_operations );
SET_PROFILEVAR( error_creations, Bscript::BError::creations() );
TICK_PROFILEVAR( error_creations );
TICK_PROFILEVAR( tasks_ontime );
TICK_PROFILEVAR( tasks_late );
TICK_PROFILEVAR( tasks_late_ticks );
TICK_PROFILEVAR( scripts_ontime );
TICK_PROFILEVAR( scripts_late );
{
#ifdef _WIN32
FILETIME d1, d2, k, u;
GetProcessTimes( m_CurrentProcessHandle, &d1, &d2, &k, &u );
u64 kt = ULARGE_INTEGER{ .LowPart = k.dwLowDateTime, .HighPart = k.dwHighDateTime }.QuadPart;
u64 ut = ULARGE_INTEGER{ .LowPart = u.dwLowDateTime, .HighPart = u.dwHighDateTime }.QuadPart;
u64 tot = ( kt + ut ) / 10; // convert to microseconds
#else
tms proctimes;
times( &proctimes );
u64 tot = proctimes.tms_stime + proctimes.tms_utime;
#endif
pvars.last_cputime = static_cast<size_t>( tot - pvars.last_cpu_total );
pvars.last_cpu_total = tot;
}
pvars.last_busy_sysload_cycles = pvars.busy_sysload_cycles;
pvars.last_nonbusy_sysload_cycles = pvars.nonbusy_sysload_cycles;
size_t total_cycles = pvars.busy_sysload_cycles + pvars.nonbusy_sysload_cycles;
if ( total_cycles )
{
pvars.last_sysload = pvars.busy_sysload_cycles * 100 / total_cycles;
pvars.last_sysload_nprocs = pvars.sysload_nprocs * 10 / total_cycles;
}
// else don't adjust
pvars.busy_sysload_cycles = 0;
pvars.nonbusy_sysload_cycles = 0;
pvars.sysload_nprocs = 0;
if ( Plib::systemstate.config.watch_sysload )
INFO_PRINTLN( "sysload={}% ({}) cputime={}us", pvars.last_sysload, pvars.last_sysload_nprocs,
pvars.last_cputime );
if ( Plib::systemstate.config.log_sysload )
POLLOGLN( "sysload={}% ({}) cputime={}us", pvars.last_sysload, pvars.last_sysload_nprocs,
pvars.last_cputime );
#ifndef NDEBUG
INFO_PRINTLN( "activity: {} noactivity: {}", pvars.last_script_passes_activity,
pvars.last_script_passes_noactivity );
#endif
TICK_PROFILEVAR( script_passes );
TICK_PROFILEVAR( task_passes );
TICK_PROFILEVAR( noactivity_task_passes );
if ( Plib::systemstate.config.watch_rpm )
{
INFO_PRINTLN(
"script_passes: {}({}) task_passes: {}({}) instructions: {} sleep_cycles: {} MOB: {} "
"TLI: {}",
GET_PROFILEVAR_PER_MIN( script_passes ), pvars.last_script_passes_noactivity,
GET_PROFILEVAR_PER_MIN( task_passes ), GET_PROFILEVAR_PER_MIN( noactivity_task_passes ),
pvars.last_instructions_pm, GET_PROFILEVAR_PER_MIN( sleep_cycles ), get_mobile_count(),
get_toplevel_item_count() );
INFO_PRINTLN( "scriptcount_runlist statistic {}", pvars.script_runlist_statistic );
INFO_PRINTLN( "script_passes duration statistic (us) {}", pvars.script_passes_duration );
pvars.script_passes_duration = Clib::OnlineStatistics{};
pvars.script_runlist_statistic = Clib::OnlineStatistics{};
}
if ( Plib::systemstate.config.show_realm_info )
{
INFO_PRINTLN( "\nRealm info:" );
for ( auto realm : gamestate.Realms )
{
INFO_PRINTLN( " - {} (mob: {}, off: {}, tli: {}, mlt: {})", realm->name(),
realm->mobile_count(), realm->offline_mobile_count(),
realm->toplevel_item_count(), realm->multi_count() );
}
}
THREAD_CHECKPOINT( tasks, 399 );
}
void update_sysload()
{
THREAD_CHECKPOINT( tasks, 201 );
const auto& runlist = scriptScheduler.getRunlist();
if ( runlist.empty() )
{
++stateManager.profilevars.nonbusy_sysload_cycles;
}
else
{
++stateManager.profilevars.busy_sysload_cycles;
stateManager.profilevars.sysload_nprocs += runlist.size();
}
THREAD_CHECKPOINT( tasks, 299 );
}
void reload_pol_cfg()
{
THREAD_CHECKPOINT( tasks, 600 );
try
{
struct stat newst;
stat( "pol.cfg", &newst );
if ( ( newst.st_mtime != Plib::PolConfig::pol_cfg_stat.st_mtime ) &&
( newst.st_mtime < time( nullptr ) - 10 ) )
{
POLLOG_INFO( "Reloading pol.cfg..." );
memcpy( &Plib::PolConfig::pol_cfg_stat, &newst, sizeof Plib::PolConfig::pol_cfg_stat );
Plib::systemstate.config.read( false );
apply_polcfg( false );
POLLOG_INFOLN( "Done!" );
}
}
catch ( std::exception& ex )
{
POLLOG_ERRORLN( "Error rereading pol.cfg: {}", ex.what() );
}
THREAD_CHECKPOINT( tasks, 699 );
}
void start_tasks()
{
setup_update_rpm();
gamestate.update_rpm_task->start();
gamestate.regen_stats_task->start();
gamestate.regen_resources_task->start();
gamestate.reload_accounts_task->start();
gamestate.update_sysload_task->start();
gamestate.reload_pol_cfg_task->start();
}
// script loads
// script starts
// combat operations
// skill checks
} // namespace Pol::Core