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https://github.com/polserver/polserver
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* Fix SCRIPTOPT_CAN_ACCESS_OFFLINE_MOBILES * Add SCRIPTOPT_SURVIVE_ATTACHED_DISCONNECT * wip beginning work on templatization * Use PolModule in pol-specific modules * wip, creating PolModule with getXYZParam * wip 1, moving getXYZ to UOExecutor * compilable with PolObjectImp / PolApplicObj * add type guard * wip, change signatures change signatures of script_method, script_method_id, and custom_script_method * compilable (windows) * linux fixes * namespace fixes * remove uoexhelp * formatting * compilable - move can_access_offline_mobiles back to uoexec - add guildscrobj and partyscrobj sources - move EGuildRefObjImp and EPartyRefObjImp - wip, implement asUOExec - formatting uoexec.cpp,.h * finish uoexec() helper * some cleanup
35 lines
549 B
C++
35 lines
549 B
C++
/** @file
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*
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* @par History
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*/
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#ifndef BSCRIPT_BASICIOMOD_H
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#define BSCRIPT_BASICIOMOD_H
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#include "../../bscript/execmodl.h"
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namespace Pol
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{
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namespace Bscript
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{
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class BObjectImp;
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class Executor;
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} // namespace Bscript
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} // namespace Pol
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namespace Pol
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{
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namespace Module
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{
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class BasicIoExecutorModule
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: public Bscript::TmplExecutorModule<BasicIoExecutorModule, Bscript::ExecutorModule>
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{
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public:
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Bscript::BObjectImp* mf_Print();
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BasicIoExecutorModule( Bscript::Executor& exec );
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};
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} // namespace Module
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} // namespace Pol
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#endif
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