polserver/pol-core/pol/objecthash.cpp

275 lines
6.4 KiB
C++

/** @file
*
* @par History
* - 2009/09/03 MuadDib: Relocation of account related cpp/h
*/
#include "objecthash.h"
#include <fstream>
#include <stddef.h>
#include "../clib/clib_endian.h"
#include "../clib/logfacility.h"
#include "../clib/streamsaver.h"
#include "../plib/systemstate.h"
#include "accounts/account.h"
#include "globals/state.h"
#include "mobile/charactr.h"
#include "ufunc.h"
namespace Pol
{
namespace Core
{
ObjectHash::ObjectHash() : hash(), reap_iterator( hash.end() ){};
ObjectHash::~ObjectHash(){};
bool ObjectHash::Insert( UObject* obj )
{
OH_iterator itr = hash.find( obj->serial );
if ( itr != hash.end() )
{
if ( Plib::systemstate.config.loglevel >= 5 )
POLLOGLN( "ObjectHash insert failed for object serial {:#x}. (duplicate serial?)",
obj->serial );
return false;
}
hash.insert( hash.end(), std::make_pair( obj->serial, UObjectRef( obj ) ) );
return true;
}
bool ObjectHash::Remove( u32 /*serial*/ )
{
// unsigned int num_erased = hash.erase( serial );
// return (num_erased>0);
return true;
}
UObject* ObjectHash::Find( u32 serial )
{
OH_iterator itr = hash.find( serial );
if ( itr != hash.end() )
return ( itr->second ).get();
else
return nullptr;
}
u32 ObjectHash::GetNextUnusedItemSerial()
{
u32 curr = GetCurrentItemSerialNumber();
u32 tempserial = curr + 1;
for ( ;; )
{
// recycle time. when we roll over the max serial, start from the beginning. now the find()
// below may take some time to get the next unused.
if ( tempserial < ITEMSERIAL_START || tempserial > ITEMSERIAL_END )
tempserial = ITEMSERIAL_START;
if ( hash.find( tempserial ) != hash.end() )
{
tempserial++;
continue;
}
else if ( dirty_deleted.count( tempserial ) )
{
tempserial++;
continue;
}
else if ( clean_deleted.count( tempserial ) )
{
tempserial++;
continue;
}
else
{
break;
}
}
return tempserial;
};
u32 ObjectHash::GetNextUnusedCharSerial()
{
u32 curr = GetCurrentCharSerialNumber();
u32 tempserial = curr + 1;
for ( ;; )
{
// recycle time. when we roll over the max serial, start from the beginning. now the find()
// below may take some time to get the next unused.
if ( tempserial < CHARACTERSERIAL_START || tempserial > CHARACTERSERIAL_END )
tempserial = CHARACTERSERIAL_START;
if ( hash.find( tempserial ) != hash.end() )
{
tempserial++;
continue;
}
else if ( dirty_deleted.find( tempserial ) != dirty_deleted.end() )
{
tempserial++;
continue;
}
else if ( clean_deleted.find( tempserial ) != clean_deleted.end() )
{
tempserial++;
continue;
}
else
{
break;
}
}
return tempserial;
};
void ObjectHash::PrintContents( std::ofstream* os ) const
{
OH_const_iterator itr, itrend;
*os << fmt::format( "Object Count: {}\n", hash.size() );
for ( itr = hash.begin(), itrend = hash.end(); itr != itrend; ++itr )
{
*os << fmt::format( "type: {} serial: {:#x} name: {}\n", itr->second->classname(),
itr->second->serial, itr->second->name() );
}
}
void ObjectHash::Reap()
{
// this is called every 2 seconds (approximately)
// iterate through enough of the object hash that it will be swept entirely once every 30 minutes
// 2 minutes = 120 seconds = 60 reap calls per sweep
// 30 minutes = 1800 seconds = 900 reap calls per sweep
// first, figure out how many objects to check:
hs::size_type count = hash.size();
if ( count == 0 )
return;
hs::size_type count_this = count / 60;
if ( count_this < 1 )
count_this = 1;
if ( reap_iterator == hash.end() )
reap_iterator = hash.begin();
while ( count_this-- )
{
UObject* obj = ( *reap_iterator ).second.get();
// We want the objecthash to be the holder of the last reference to an
// object when it is deleted - hence the ref_counted_count() check.
if ( obj->orphan() && obj->ref_counted_count() == 1 )
{
dirty_deleted.insert( cfBEu32( obj->serial_ext ) );
hash.erase( reap_iterator++ );
}
else
++reap_iterator;
if ( reap_iterator == hash.end() )
{
reap_iterator = hash.begin();
if ( reap_iterator == hash.end() )
break;
}
}
}
void ObjectHash::Clear( bool shutdown )
{
bool any;
do
{
any = false;
for ( OH_iterator itr = hash.begin(), itrend = hash.end(); itr != itrend; )
{
UObject* obj = itr->second.get();
if ( obj->orphan() && obj->ref_counted_count() == 1 )
{
itr = hash.erase( itr );
any = true;
}
else
{
++itr;
}
}
} while ( any );
reap_iterator = hash.begin(); // set itr for ::Reap back to the beginning
if ( shutdown && !hash.empty() )
{
INFO_PRINTLN( "Leftover objects in objecthash: {}", hash.size() );
// the hash will be cleared after main() exits, with other statics.
// this usually causes assertion failures and crashes.
// creating a copy of the internal hash will ensure no refcounts reach zero.
INFO_PRINTLN( "Leaking a copy of the objecthash in order to avoid a crash." );
new hs( hash );
}
}
void ObjectHash::ClearCharacterAccountReferences()
{
for ( OH_const_iterator itr = hash.begin(), itrend = hash.end(); itr != itrend; ++itr )
{
UObject* obj = ( *itr ).second.get();
if ( !obj->orphan() && obj->ismobile() )
{
Mobile::Character* chr = static_cast<Mobile::Character*>( obj );
// if (!chr->logged_in)
//{
chr->acct.clear(); // dave added 9/27/03, accounts and player characters have a mutual
// reference that prevents them getting cleaned up
// properly. So clear the reference now.
chr->destroy();
//}
}
}
}
ObjectHash::hs::const_iterator ObjectHash::begin() const
{
return hash.begin();
}
ObjectHash::hs::const_iterator ObjectHash::end() const
{
return hash.end();
}
ObjectHash::ds::const_iterator ObjectHash::dirty_deleted_begin() const
{
return dirty_deleted.begin();
}
ObjectHash::ds::const_iterator ObjectHash::dirty_deleted_end() const
{
return dirty_deleted.end();
}
void ObjectHash::ClearDeleted()
{
dirty_deleted.clear();
clean_deleted.clear();
}
void ObjectHash::CleanDeleted()
{
clean_deleted.insert( dirty_deleted.begin(), dirty_deleted.end() );
dirty_deleted.clear();
}
void ObjectHash::RegisterCleanDeletedSerial( u32 serial )
{
clean_deleted.insert( serial );
}
} // namespace Core
} // namespace Pol