mirror of
https://github.com/polserver/polserver
synced 2026-08-13 08:23:08 -04:00
1) Made all module methods [[nodiscard]]. Glad to report no leaks were found. We should add the same to BObjects. 2) Protected members of NPCExecutorModule (were public before). 3) Added NPCExecutorModule::controlled_npc() so that osmod can access the npc's name and position. 4) Removed declarations for undefined functions: - attributemod.h: mf_SetAttributeIntrinsicMod() - osmod.h: mf_System_RPM() - vitalmod.h: mf_SetVitalMaximumValue() and mf_SetVitalRegenRate()
45 lines
852 B
C++
45 lines
852 B
C++
/** @file
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*
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* @par History
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*/
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#ifndef GUILDSMOD_H
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#define GUILDSMOD_H
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#include "../../bscript/bobject.h"
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#include "../polmodl.h"
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namespace Pol
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{
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namespace Bscript
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{
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class Executor;
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} // namespace Bscript
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} // namespace Pol
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namespace Pol
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{
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namespace Core
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{
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class Guild;
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}
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namespace Module
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{
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extern Bscript::BApplicObjType guild_type;
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class GuildExecutorModule : public Bscript::TmplExecutorModule<GuildExecutorModule, Core::PolModule>
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{
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public:
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GuildExecutorModule( Bscript::Executor& exec );
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[[nodiscard]] Bscript::BObjectImp* mf_ListGuilds();
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[[nodiscard]] Bscript::BObjectImp* mf_CreateGuild();
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[[nodiscard]] Bscript::BObjectImp* mf_FindGuild();
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[[nodiscard]] Bscript::BObjectImp* mf_DestroyGuild();
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static Bscript::BObjectImp* CreateGuildRefObjImp( Core::Guild* guild );
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};
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} // namespace Module
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} // namespace Pol
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#endif
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