mirror of
https://github.com/polserver/polserver
synced 2026-08-13 08:23:08 -04:00
1) Made all module methods [[nodiscard]]. Glad to report no leaks were found. We should add the same to BObjects. 2) Protected members of NPCExecutorModule (were public before). 3) Added NPCExecutorModule::controlled_npc() so that osmod can access the npc's name and position. 4) Removed declarations for undefined functions: - attributemod.h: mf_SetAttributeIntrinsicMod() - osmod.h: mf_System_RPM() - vitalmod.h: mf_SetVitalMaximumValue() and mf_SetVitalRegenRate()
40 lines
865 B
C++
40 lines
865 B
C++
/** @file
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*
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* @par History
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* - 2008/07/08 Turley: Added mf_RandomIntMinMax - Return Random Value between...
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*/
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#ifndef __UTILMOD_H
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#define __UTILMOD_H
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#include "../../bscript/execmodl.h"
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namespace Pol
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{
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namespace Bscript
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{
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class BObjectImp;
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class Executor;
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} // namespace Bscript
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} // namespace Pol
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namespace Pol
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{
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namespace Module
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{
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class UtilExecutorModule
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: public Bscript::TmplExecutorModule<UtilExecutorModule, Bscript::ExecutorModule>
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{
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public:
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UtilExecutorModule( Bscript::Executor& exec );
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[[nodiscard]] Bscript::BObjectImp* mf_RandomInt();
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[[nodiscard]] Bscript::BObjectImp* mf_RandomFloat();
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[[nodiscard]] Bscript::BObjectImp* mf_RandomDiceRoll();
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[[nodiscard]] Bscript::BObjectImp* mf_StrFormatTime();
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[[nodiscard]] Bscript::BObjectImp* mf_RandomIntMinMax();
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};
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} // namespace Module
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} // namespace Pol
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#endif // UTILMOD_H
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