polserver/pol-core/pol/pol.cpp
turleypol 6a2bd7c705 Merge remote-tracking branch 'origin/master' into vector_classes
* origin/master: (93 commits)
  Add support for dictionary creation (#277)
  Add do-while statement (#276)
  Add foreach loops (#275)
  New compiler: array initialization (#274)
  Disambiguator: figure out if label is a case statement dispatch selector, or should apply to a statement within the case dispatch group's block. (#273)
  New compiler: Add support for case statements (#272)
  Change "logical" to "bitwise". (#258)
  Fix divide-by-zero errors, and mask FormatError if it were thrown in a destructor. (#271)
  Add break and continue statements. (#270)
  New compiler: assignment to local and global variables. (#269)
  Add support for while loops (#268)
  Optimize if statements, and emit module functions in legacy order (#267)
  Optimizations: binary operators (#266)
  Add binary operators (#265)
  Add support for const declarations (#264)
  Handle default parameter values, pass-by-name, and return statements in functions. (#263)
  Add limited support for user functions (#262)
  New compiler: add return and exit statements (#261)
  Add support for if-then-else statements (#259)
  OG compiler: set module to Mod_Basic when a token is an identifier (#257)
  ...
2020-09-06 20:14:26 +02:00

1254 lines
38 KiB
C++

/** @file
*
* @par History
* - 2005/02/23 Shinigami: ServSpecOpt DecayItems to enable/disable item decay
* - 2005/04/03 Shinigami: send_feature_enable() call moved from start_client_char()
* to send_start() to send before char selection
* - 2005/04/04 Shinigami: added can_delete_character( chr, delete_by )
* - 2005/06/15 Shinigami: ServSpecOpt UseWinLFH to enable/disable Windows XP/2003 low-fragmentation
* Heap
* added Check_for_WinXP_or_Win2003() and low_fragmentation_Heap()
* - 2005/06/20 Shinigami: added llog (needs defined MEMORYLEAK)
* - 2005/07/01 Shinigami: removed Check_for_WinXP_or_Win2003() and transformed call of
* Use_low_fragmentation_Heap() into Run-Time Dynamic Linking
* - 2005/10/13 Shinigami: added Check_libc_version() and printing a Warning if libc is to old
* - 2005/11/25 Shinigami: PKTBI_BF::TYPE_SESPAM will not block Inactivity-Check
* - 2005/11/28 MuadDib: Created check_inactivity() bool function to handle checking packets
* for ones to be considered "ignored" for inactivity. Returns true if
* the packet was one to be ignored.
* - 2005/11/28 MuadDib: Implemented check_inactivity() function in appropriate place.
* - 2006/03/01 MuadDib: Added connect = true to start_client_char so char creation can use.
* - 2006/03/03 MuadDib: Moved all instances of connected = true to start_client_char.
* - 2006/06/03 Shinigami: added little bit more logging @ pthread_create
* - 2006/06/05 Shinigami: added little bit more logging @ Client disconnects by Core
* - 2006/07/05 Shinigami: moved MakeDirectory("log") a little bit up
* - 2006/10/07 Shinigami: FreeBSD fix - changed some __linux__ to __unix__
* - 2007/03/08 Shinigami: added pthread_exit and _endhreadex to close threads
* - 2007/05/06 Shinigami: smaller bugfix in Check_libc_version()
* - 2007/06/17 Shinigami: Pergon-Linux-Release generates file "pol.pid"
* - 2007/07/08 Shinigami: added UO:KR login process
* - 2008/07/08 Turley: removed Checkpoint "initializing random number generator"
* - 2008/12/17 MuadDub: Added check when loading Realms for no realms existing.
* - 2009/01/19 Nando: added unload_aux_services() and unload_packages() to the shutdown cleanup
* - 2009/1/24 MuadDib: Added read_bannedips_config() and checkpoint for it after loading of
* pol.cfg
* - 2009/07/23 MuadDib: Updates for MSGOUT naming.
* - 2009/07/31 MuadDib: xmain_inner(): Force Client Disconnect to initiate cleanup of clients and
* chars, after shutdown,
* before other cleanups.
* - 2009/08/01 MuadDib: Removed send_tech_stuff(), send_betaclient_BF(), just_ignore_message(),
* and ignore_69() due to not used or obsolete.
* - 2009/08/03 MuadDib: Renaming of MSG_HANDLER_6017 and related, to MSG_HANDLER_V2 for better
* description
* Renamed secondary handler class to *_V2 for naming convention
* - 2009/08/14 Turley: fixed definition of PKTIN_5D
* - 2009/08/19 Turley: PKTIN_5D clientflag saved in client->UOExpansionFlagClient
* - 2009/09/03 MuadDib: Relocation of account related cpp/h
* Changes for multi related source file relocation
* - 2009/09/15 MuadDib: Multi registration/unregistration support added.
* - 2009/09/06 Turley: Changed Version checks to bitfield client->ClientType
* - 2009/09/22 MuadDib: Fix for lightlevel resets in client during login.
* - 2009/11/19 Turley: ssopt.core_sends_season & .core_handled_tags - Tomi
* - 2009/12/04 Turley: Crypto cleanup - Tomi
* - 2010/01/22 Turley: Speedhack Prevention System
* - 2010/03/28 Shinigami: Transmit Pointer as Pointer and not Int as Pointer within
* decay_thread_shadow
* - 2011/11/12 Tomi: Added extobj.cfg
*/
#include "pol.h"
#include <errno.h>
#include "pol_global_config.h"
#include "../bscript/bobject.h"
#include "../bscript/escriptv.h"
#include "../clib/Debugging/ExceptionParser.h"
#include "../clib/Program/ProgramConfig.h"
#include "../clib/clib_endian.h"
#include "../clib/esignal.h"
#include "../clib/fileutil.h"
#include "../clib/kbhit.h"
#include "../clib/logfacility.h"
#include "../clib/network/sockets.h"
#include "../clib/passert.h"
#include "../clib/rawtypes.h"
#include "../clib/refptr.h"
#include "../clib/stlutil.h"
#include "../clib/streamsaver.h"
#include "../clib/threadhelp.h"
#include "../clib/timer.h"
#include "../clib/tracebuf.h"
#include "../plib/pkg.h"
#include "../plib/systemstate.h"
#include "accounts/account.h"
#include "checkpnt.h"
#include "console.h"
#include "core.h"
#include "decay.h"
#include "extobj.h"
#include "fnsearch.h"
#include "gameclck.h"
#include "globals/network.h"
#include "globals/object_storage.h"
#include "globals/state.h"
#include "globals/uvars.h"
#include "regions/guardrgn.h"
#include "regions/miscrgn.h"
#include "regions/musicrgn.h"
#include "item/armor.h"
#include "item/equipmnt.h"
#include "item/itemdesc.h"
#include "loadunld.h"
#include "menu.h"
#include "mobile/charactr.h"
#include "multi/house.h"
#include "multi/multi.h"
#include "network/cgdata.h"
#include "network/client.h"
#include "network/clientthread.h"
#include "network/clienttransmit.h"
#include "network/cliface.h"
#include "network/packethelper.h"
#include "network/packethooks.h"
#include "network/packets.h"
#include "network/pktboth.h"
#include "network/pktdef.h"
#include "network/pktin.h"
#include "network/sockio.h"
#include "party.h"
#include "polcfg.h"
#include "polclock.h"
#include "poldbg.h"
#include "polsem.h"
#include "polsig.h"
#include "polwww.h"
#include "profile.h"
#include "realms/WorldChangeReasons.h"
#include "realms/realm.h"
#include "savedata.h"
#include "scrdef.h"
#include "scrsched.h"
#include "sqlscrobj.h"
#include "ssopt.h"
#include "testing/poltest.h"
#include "ufunc.h"
#include "uimport.h"
#include "uoclient.h"
#include "uoscrobj.h"
#include "uworld.h"
#include <format/format.h>
#ifndef NDEBUG
#include "containr.h"
#include "mobile/npc.h"
#endif
#ifdef _WIN32
#include <process.h>
#include "../clib/mdump.h"
#endif
#ifdef __linux__
#include <gnu/libc-version.h>
#endif
#include <cstdio>
#include <cstring>
#include <exception>
#include <iosfwd>
#include <string>
#ifdef _MSC_VER
#pragma warning( disable : 4127 ) // conditional expression is constant (needed because of FD_SET)
#endif
namespace Pol
{
namespace Bscript
{
void display_executor_instances();
void display_bobjectimp_instances();
} // namespace Bscript
namespace Items
{
void load_intrinsic_weapons();
void allocate_intrinsic_weapon_serials();
} // namespace Items
namespace Network
{
void load_aux_services();
void start_aux_services();
void read_bannedips_config( bool initial_load );
} // namespace Network
namespace Core
{
void cancel_all_trades();
void load_system_hooks();
bool load_realms();
void InitializeSystemTrayHandling();
void ShutdownSystemTrayHandling();
void start_uo_client_listeners( void );
void start_tasks();
using namespace threadhelp;
#define CLIENT_CHECKPOINT( x ) client->checkpoint = x
void send_startup( Network::Client* client )
{
Mobile::Character* chr = client->chr;
Network::PktHelper::PacketOut<Network::PktOut_1B> msg;
msg->Write<u32>( chr->serial_ext );
msg->offset += 4; // u8 unk5, unk6, unk7, unk8
msg->WriteFlipped<u16>( chr->graphic );
msg->WriteFlipped<u16>( chr->x() );
msg->WriteFlipped<u16>( chr->y() );
msg->offset++; // u8 unk_15
msg->Write<s8>( chr->z() );
msg->Write<u8>( chr->facing );
msg->offset += 3; // u8 unk18,unk19,unk20
msg->Write<u8>( 0x7Fu );
msg->offset++; // u8 unk22
msg->offset += 4; // u16 map_startx, map_starty
msg->WriteFlipped<u16>( client->chr->realm()->width() );
msg->WriteFlipped<u16>( client->chr->realm()->height() );
msg->offset += 6; // u8 unk31, unk32, unk33, unk34, unk35, unk36
msg.Send( client );
}
void send_inrange_items( Network::Client* client )
{
WorldIterator<ItemFilter>::InVisualRange(
client->chr, [&]( Items::Item* item ) { send_item( client, item ); } );
}
void send_inrange_multis( Network::Client* client )
{
WorldIterator<MultiFilter>::InVisualRange(
client->chr, [&]( Multi::UMulti* multi ) { send_multi( client, multi ); } );
}
void textcmd_startlog( Network::Client* client );
void textcmd_stoplog( Network::Client* client );
void start_client_char( Network::Client* client )
{
client->ready = true;
client->chr->connected( true );
// even if this stuff just gets queued, we still want the client to start
// getting data now.
client->pause();
Multi::UMulti* supporting_multi;
Items::Item* walkon;
s8 newz;
Pos4d pos = client->chr->pos();
if ( pos.realm()->walkheight( client->chr, pos.xy(), pos.z(), &newz, &supporting_multi,
&walkon ) )
{
pos.z( newz );
client->chr->setposition( pos );
// FIXME: Need to add Walkon checks for multi right here if type is house.
if ( supporting_multi != nullptr )
{
supporting_multi->register_object( client->chr );
Multi::UHouse* this_house = supporting_multi->as_house();
if ( client->chr->registered_house == 0 )
{
client->chr->registered_house = supporting_multi->serial;
if ( this_house != nullptr )
this_house->walk_on( client->chr );
}
}
else
{
if ( client->chr->registered_house > 0 )
{
Multi::UMulti* multi = system_find_multi( client->chr->registered_house );
if ( multi != nullptr )
{
multi->unregister_object( client->chr );
}
client->chr->registered_house = 0;
}
}
client->chr->position_changed();
}
send_startup( client );
send_realm_change( client, client->chr->realm() );
send_map_difs( client );
if ( settingsManager.ssopt.core_sends_season )
send_season_info( client );
client->chr->lastxyz = Pos3d( 0, 0, 0 );
client->gd->music_region = gamestate.musicdef->getregion( Pos2d( 0, 0 ), client->chr->realm() );
client->gd->justice_region =
gamestate.justicedef->getregion( Pos2d( 0, 0 ), client->chr->realm() );
client->gd->weather_region =
gamestate.weatherdef->getregion( Pos2d( 0, 0 ), client->chr->realm() );
send_goxyz( client, client->chr );
client->chr->check_region_changes();
client->chr->send_warmode();
login_complete( client );
client->chr->tellmove();
client->chr->check_weather_region_change( true );
if ( settingsManager.ssopt.core_sends_season )
send_season_info( client );
send_objects_newly_inrange( client );
client->chr->send_highlight();
send_owncreate( client, client->chr );
send_goxyz( client, client->chr );
client->restart();
client->chr->clear_gotten_item();
on_loggon_party( client->chr );
client->chr->send_buffs();
// Moved login_complete higher to prevent weather regions from messing up client
// spell icon packets(made it look like it was raining spell icons from spellbook if logged
// into a weather region with rain.
// login_complete(client);
}
void call_chr_scripts( Mobile::Character* chr, const std::string& root_script_ecl,
const std::string& pkg_script_ecl, bool offline = false )
{
ScriptDef sd;
sd.quickconfig( root_script_ecl );
if ( sd.exists() )
{
call_script( sd, offline ? new Module::EOfflineCharacterRefObjImp( chr )
: new Module::ECharacterRefObjImp( chr ) );
}
for ( Plib::Packages::iterator itr = Plib::systemstate.packages.begin();
itr != Plib::systemstate.packages.end(); ++itr )
{
Plib::Package* pkg = *itr;
sd.quickconfig( pkg, pkg_script_ecl );
if ( sd.exists() )
{
call_script( sd, offline ? new Module::EOfflineCharacterRefObjImp( chr )
: new Module::ECharacterRefObjImp( chr ) );
}
}
}
void run_logon_script( Mobile::Character* chr )
{
call_chr_scripts( chr, "scripts/misc/logon.ecl", "logon.ecl" );
}
void run_reconnect_script( Mobile::Character* chr )
{
call_chr_scripts( chr, "scripts/misc/reconnect.ecl", "reconnect.ecl" );
}
bool can_delete_character( Mobile::Character* chr, int delete_by )
{
ScriptDef sd;
sd.quickconfig( "scripts/misc/candelete.ecl" );
if ( sd.exists() )
{
return call_script( sd, new Module::EOfflineCharacterRefObjImp( chr ),
new Bscript::BLong( delete_by ) );
}
else
{
return true;
}
}
void call_ondelete_scripts( Mobile::Character* chr )
{
call_chr_scripts( chr, "scripts/misc/ondelete.ecl", "ondelete.ecl", true );
}
// FIXME: Consider moving most of this into a function, so character
// creation can use the same code.
void char_select( Network::Client* client, PKTIN_5D* msg )
{
bool reconnecting = false;
int charidx = cfBEu32( msg->charidx );
if ( ( charidx >= Plib::systemstate.config.character_slots ) || ( client->acct == nullptr ) ||
( client->acct->get_character( charidx ) == nullptr ) )
{
send_login_error( client, LOGIN_ERROR_MISC );
client->Disconnect();
return;
}
Mobile::Character* chosen_char = client->acct->get_character( charidx );
POLLOG.Format( "Account {} selecting character {}\n" )
<< client->acct->name() << chosen_char->name();
if ( Plib::systemstate.config.min_cmdlevel_to_login > chosen_char->cmdlevel() )
{
POLLOG.Format(
"Account {} with character {} doesn't fit MinCmdlevelToLogin from pol.cfg. Client "
"disconnected by Core.\n" )
<< client->acct->name() << chosen_char->name();
send_login_error( client, LOGIN_ERROR_MISC );
client->Disconnect();
return;
}
// Dave moved this from login.cpp so client cmdlevel can be checked before denying login
if ( ( ( std::count_if( networkManager.clients.begin(), networkManager.clients.end(),
clientHasCharacter ) ) >= Plib::systemstate.config.max_clients ) &&
( chosen_char->cmdlevel() < Plib::systemstate.config.max_clients_bypass_cmdlevel ) )
{
POLLOG.Format(
"To much clients connected. Check MaximumClients and/or MaximumClientsBypassCmdLevel in "
"pol.cfg.\nAccount {} with character {} Client disconnected by Core.\n" )
<< client->acct->name() << chosen_char->name();
send_login_error( client, LOGIN_ERROR_MISC );
client->Disconnect();
return;
}
if ( chosen_char->client )
{
// we're reattaching to a character that is in-game. If there is still
// a client attached, disconnect it.
chosen_char->client->gd->clear();
chosen_char->client->forceDisconnect();
chosen_char->client->ready = false;
chosen_char->client->msgtype_filter = networkManager.disconnected_filter.get();
// disassociate the objects from each other.
chosen_char->client->acct = nullptr;
chosen_char->client->chr = nullptr;
chosen_char->client = nullptr;
reconnecting = true;
}
else if ( !Plib::systemstate.config.allow_multi_clients_per_account &&
client->acct->has_active_characters() )
{
// We are trying to attach a new character, but AllowMultiCharacters is not set
send_login_error( client, LOGIN_ERROR_OTHER_CHAR_INUSE );
client->Disconnect();
return;
}
else
{
// logging in a character that's offline.
SetCharacterWorldPosition( chosen_char, Realms::WorldChangeReason::PlayerEnter );
chosen_char->logged_in( true );
}
client->chr = chosen_char;
chosen_char->client = client;
chosen_char->acct.set( client->acct );
client->UOExpansionFlagClient = cfBEu32( msg->clientflags );
client->msgtype_filter = networkManager.game_filter.get();
start_client_char( client );
if ( chosen_char->lastxyz == Pos3d( 0, 0, 0 ) )
{
chosen_char->lastxyz = chosen_char->pos().xyz();
}
if ( !reconnecting )
run_logon_script( chosen_char );
else
run_reconnect_script( chosen_char );
}
void send_client_char_data( Mobile::Character* chr, Network::Client* client );
void handle_resync_request( Network::Client* client, PKTBI_22_SYNC* /*msg*/ )
{
send_goxyz( client, client->chr );
client->send_pause(); // dave removed force=true 5/10/3, let uoclient.cfg option determine xflow
// packets (else this hangs 4.0.0e clients)
Core::WorldIterator<Core::MobileFilter>::InVisualRange(
client->chr,
[&]( Mobile::Character* zonechr ) { send_client_char_data( zonechr, client ); } );
send_inrange_items( client );
send_inrange_multis( client );
client->send_restart(); // dave removed force=true 5/10/3
}
void restart_all_clients()
{
if ( !networkManager.uoclient_protocol.EnableFlowControlPackets )
return;
for ( Clients::iterator itr = networkManager.clients.begin(), end = networkManager.clients.end();
itr != end; ++itr )
{
Network::Client* client = ( *itr );
if ( client->pause_count )
{
client->restart();
}
}
}
void polclock_checkin()
{
stateManager.checkin_clock_times_out_at = polclock() + 30 * POLCLOCKS_PER_SEC;
}
#define clock_t_to_ms( x ) ( x )
void tasks_thread( void )
{
polclock_t sleeptime;
bool activity;
try
{
while ( !Clib::exit_signalled )
{
THREAD_CHECKPOINT( tasks, 1 );
{
PolLock lck;
polclock_checkin();
THREAD_CHECKPOINT( tasks, 2 );
INC_PROFILEVAR( scheduler_passes );
check_scheduled_tasks( &sleeptime, &activity );
THREAD_CHECKPOINT( tasks, 3 );
restart_all_clients();
THREAD_CHECKPOINT( tasks, 5 );
}
THREAD_CHECKPOINT( tasks, 6 );
if ( activity )
send_pulse();
else
INC_PROFILEVAR( noactivity_scheduler_passes );
THREAD_CHECKPOINT( tasks, 7 );
passert( sleeptime > 0 );
TRACEBUF_ADDELEM( "tasks wait_for_pulse now", polclock() );
TRACEBUF_ADDELEM( "tasks wait_for_pulse sleeptime", sleeptime );
THREAD_CHECKPOINT( tasks, 8 );
tasks_thread_sleep( polclock_t_to_ms( sleeptime ) );
THREAD_CHECKPOINT( tasks, 9 );
}
}
catch ( const char* msg )
{
POLLOG.Format( "Tasks Thread exits due to exception: {}\n" ) << msg;
throw;
}
catch ( std::string& str )
{
POLLOG.Format( "Tasks Thread exits due to exception: {}\n" ) << str;
throw;
}
catch ( std::exception& ex )
{
POLLOG.Format( "Tasks Thread exits due to exception: {}\n" ) << ex.what();
throw;
}
}
void scripts_thread( void )
{
polclock_t sleeptime;
bool activity;
while ( !Clib::exit_signalled )
{
THREAD_CHECKPOINT( scripts, 0 );
{
PolLock lck;
polclock_checkin();
TRACEBUF_ADDELEM( "scripts thread now", polclock() );
++stateManager.profilevars.script_passes;
THREAD_CHECKPOINT( scripts, 1 );
step_scripts( &sleeptime, &activity );
THREAD_CHECKPOINT( scripts, 50 );
restart_all_clients();
THREAD_CHECKPOINT( scripts, 52 );
if ( TaskScheduler::is_dirty() )
{
THREAD_CHECKPOINT( scripts, 53 );
wake_tasks_thread();
}
}
if ( activity )
{
++stateManager.profilevars.script_passes_activity;
}
else
{
++stateManager.profilevars.script_passes_noactivity;
}
if ( sleeptime )
{
THREAD_CHECKPOINT( scripts, 54 );
wait_for_pulse( polclock_t_to_ms( sleeptime ) );
THREAD_CHECKPOINT( scripts, 55 );
}
}
}
template <class T>
inline void Delete( T* p )
{
delete p;
}
template <class T>
class delete_ob
{
public:
void operator()( T* p ) { delete p; }
};
void reap_thread( void )
{
while ( !Clib::exit_signalled )
{
{
PolLock lck;
polclock_checkin();
objStorageManager.objecthash.Reap();
for ( auto& item : gamestate.dynamic_item_descriptors )
{
delete item;
}
gamestate.dynamic_item_descriptors.clear();
}
threadhelp::thread_sleep_ms( 2000 );
}
}
void threadstatus_thread( void )
{
int timeouts_remaining = 1;
bool sent_wakeups = false;
// we want this thread to be the last out, so that it can report stuff at shutdown.
while ( !Clib::exit_signalled || threadhelp::child_threads > 1 )
{
if ( is_polclock_paused_at_zero() )
{
polclock_t now = polclock();
if ( now >= stateManager.checkin_clock_times_out_at )
{
ERROR_PRINT << "########################################################\n";
ERROR_PRINT << "No clock movement in 30 seconds. Dumping thread status.\n";
stateManager.polsig.report_status_signalled = true;
stateManager.checkin_clock_times_out_at = now + 30 * POLCLOCKS_PER_SEC;
}
}
if ( stateManager.polsig.report_status_signalled )
{
fmt::Writer tmp;
tmp << "*Thread Info*\n";
tmp << "Semaphore TID: " << locker << "\n";
if ( Plib::systemstate.config.log_traces_when_stuck )
Pol::Clib::ExceptionParser::logAllStackTraces();
tmp << "Scripts Thread Checkpoint: " << stateManager.polsig.scripts_thread_checkpoint << "\n";
tmp << "Last Script: " << Clib::scripts_thread_script
<< " PC: " << Clib::scripts_thread_scriptPC << "\n";
tmp << "Escript Instruction Cycles: " << Bscript::escript_instr_cycles << "\n";
tmp << "Tasks Thread Checkpoint: " << stateManager.polsig.tasks_thread_checkpoint << "\n";
tmp << "Active Client Thread Checkpoint: "
<< stateManager.polsig.active_client_thread_checkpoint << "\n";
tmp << "Number of clients: " << Core::networkManager.clients.size() << "\n";
for ( const auto& client : Core::networkManager.clients )
tmp << " " << client->ipaddrAsString() << " "
<< ( client->acct == nullptr ? "prelogin " : client->acct->name() ) << " "
<< client->checkpoint << "\n";
if ( stateManager.polsig.check_attack_after_move_function_checkpoint )
tmp << "check_attack_after_move() Checkpoint: "
<< stateManager.polsig.check_attack_after_move_function_checkpoint << "\n";
tmp << "Current Threads:"
<< "\n";
ThreadMap::Contents contents;
threadmap.CopyContents( contents );
for ( ThreadMap::Contents::const_iterator citr = contents.begin(); citr != contents.end();
++citr )
{
tmp << ( *citr ).first << " - " << ( *citr ).second << "\n";
}
tmp << "Child threads (child_threads): " << threadhelp::child_threads << "\n";
tmp << "Registered threads (ThreadMap): " << contents.size() << "\n";
stateManager.polsig.report_status_signalled = false;
ERROR_PRINT << tmp.str();
}
if ( Clib::exit_signalled )
{
if ( !sent_wakeups )
{
send_pulse();
wake_tasks_thread();
networkManager.clientTransmit->Cancel();
#ifdef HAVE_MYSQL
networkManager.sql_service->stop();
#endif
sent_wakeups = true;
}
--timeouts_remaining;
if ( timeouts_remaining == 0 )
{
INFO_PRINT << "Waiting for " << threadhelp::child_threads << " child threads to exit\n";
timeouts_remaining = 5;
}
}
pol_sleep_ms( 1000 );
}
// cerr << "threadstatus thread exits." << endl;
signal_catch_thread();
}
void catch_signals_thread( void );
void reload_configuration();
void console_thread( void )
{
#ifndef _WIN32
Clib::KeyboardHook kb; // local to have a defined deconstruction to uninstall the hook
#endif
while ( !Clib::exit_signalled )
{
pol_sleep_ms( 1000 );
#ifdef _WIN32
ConsoleCommand::check_console_commands();
#else
ConsoleCommand::check_console_commands( &kb );
if ( stateManager.polsig.reload_configuration_signalled )
{
PolLock lck;
INFO_PRINT << "Reloading configuration...";
stateManager.polsig.reload_configuration_signalled = false;
reload_configuration();
INFO_PRINT << "Done.\n";
}
#endif
}
}
void start_threads()
{
threadmap.Register( thread_pid(), "Main" );
if ( Plib::systemstate.config.web_server )
start_http_server();
checkpoint( "start tasks thread" );
threadhelp::start_thread( tasks_thread, "Tasks" );
checkpoint( "start scripts thread" );
threadhelp::start_thread( scripts_thread, "Scripts" );
if ( settingsManager.ssopt.decay_items )
{
checkpoint( "start decay thread" );
if ( Plib::systemstate.config.single_thread_decay )
{
threadhelp::start_thread( decay_single_thread, "Decay", nullptr );
}
else
{
std::vector<Realms::Realm*>::iterator itr;
for ( itr = gamestate.Realms.begin(); itr != gamestate.Realms.end(); ++itr )
{
std::ostringstream thname;
thname << "Decay_" << ( *itr )->name();
if ( ( *itr )->is_shadowrealm )
threadhelp::start_thread( decay_thread_shadow, thname.str().c_str(), (void*)( *itr ) );
else
threadhelp::start_thread( decay_thread, thname.str().c_str(), (void*)( *itr ) );
}
}
}
else
{
checkpoint( "don't start decay thread" );
}
checkpoint( "start reap thread" );
threadhelp::start_thread( reap_thread, "Reap" );
checkpoint( "start dbglisten thread" );
threadhelp::start_thread( debug_listen_thread, "DbgListn" );
checkpoint( "start threadstatus thread" );
start_thread( threadstatus_thread, "ThreadStatus" );
checkpoint( "start clienttransmit thread" );
start_thread( Network::ClientTransmitThread, "ClientTransmit" );
#ifdef HAVE_MYSQL
checkpoint( "start sql service thread" );
start_sql_service();
#endif
}
#if REFPTR_DEBUG
unsigned int ref_counted::_ctor_calls;
#endif
void display_unreaped_orphan_instances();
void display_reftypes();
void display_leftover_objects()
{
Bscript::display_executor_instances();
display_unreaped_orphan_instances();
#if BOBJECTIMP_DEBUG
Bscript::display_bobjectimp_instances();
#endif
display_reftypes();
std::ofstream ofs;
Clib::OFStreamWriter sw( &ofs );
sw.init( "leftovers.txt" );
objStorageManager.objecthash.PrintContents( sw );
fmt::Writer tmp;
if ( stateManager.uobjcount.uobject_count != 0 )
tmp << "Remaining UObjects: " << stateManager.uobjcount.uobject_count << "\n";
if ( stateManager.uobjcount.ucharacter_count != 0 )
tmp << "Remaining Mobiles: " << stateManager.uobjcount.ucharacter_count << "\n";
if ( stateManager.uobjcount.npc_count != 0 )
tmp << "Remaining NPCs: " << stateManager.uobjcount.npc_count << "\n";
if ( stateManager.uobjcount.uitem_count != 0 )
tmp << "Remaining Items: " << stateManager.uobjcount.uitem_count << "\n";
if ( stateManager.uobjcount.umulti_count != 0 )
tmp << "Remaining Multis: " << stateManager.uobjcount.umulti_count << "\n";
if ( stateManager.uobjcount.unreaped_orphans != 0 )
tmp << "Unreaped orphans: " << stateManager.uobjcount.unreaped_orphans << "\n";
if ( stateManager.uobjcount.uobj_count_echrref != 0 )
tmp << "Remaining EChrRef objects: " << stateManager.uobjcount.uobj_count_echrref << "\n";
if ( Bscript::executor_count )
tmp << "Remaining Executors: " << Bscript::executor_count << "\n";
if ( Bscript::eobject_imp_count )
tmp << "Remaining script objectimps: " << Bscript::eobject_imp_count << "\n";
INFO_PRINT << tmp.str();
}
void run_start_scripts()
{
INFO_PRINT << "Running startup script.\n";
run_script_to_completion( "start" );
for ( const auto& pkg : Plib::systemstate.packages )
{
std::string scriptname = pkg->dir() + "start.ecl";
if ( Clib::FileExists( scriptname.c_str() ) )
{
ScriptDef script( "start", pkg, "" );
Bscript::BObject obj( run_script_to_completion( script ) );
}
}
INFO_PRINT << "Startup script complete.\n";
}
#ifdef _WIN32
typedef BOOL( WINAPI* DynHeapSetInformation )( PVOID HeapHandle,
HEAP_INFORMATION_CLASS HeapInformationClass,
PVOID HeapInformation,
SIZE_T HeapInformationLength );
const char* Use_low_fragmentation_Heap()
{
if ( settingsManager.ssopt.use_win_lfh )
{
HINSTANCE hKernel32;
hKernel32 = LoadLibrary( "Kernel32" );
if ( hKernel32 != nullptr )
{
DynHeapSetInformation ProcAdd;
ProcAdd = (DynHeapSetInformation)GetProcAddress( hKernel32, "HeapSetInformation" );
if ( ProcAdd != nullptr )
{
ULONG HeapFragValue = 2;
if ( ( ProcAdd )( GetProcessHeap(), HeapCompatibilityInformation, &HeapFragValue,
sizeof( HeapFragValue ) ) )
{
FreeLibrary( hKernel32 );
return "low-fragmentation Heap ...activated";
}
else
{
FreeLibrary( hKernel32 );
return "low-fragmentation Heap ...not activated";
}
}
else
{
FreeLibrary( hKernel32 );
return "low-fragmentation Heap ...not available on your Windows";
}
}
else
return "low-fragmentation Heap ...not available on your Windows";
}
else
return "low-fragmentation Heap ...disabled via ServSpecOpt";
}
#endif
#ifdef __linux__
void Check_libc_version()
{
const char* libc_version = gnu_get_libc_version();
int main_version = 0;
int sub_version = 0;
int build = 0;
ISTRINGSTREAM is( libc_version );
if ( is >> main_version )
{
char delimiter;
if ( is >> delimiter >> sub_version )
{
is >> delimiter >> build;
}
}
else
POLLOG_ERROR << "Error in analyzing libc version string [" << libc_version
<< "]. Please contact Core-Team.\n";
if ( main_version * 100000000 + sub_version * 10000 + build >= 2 * 100000000 + 3 * 10000 + 2 )
POLLOG_INFO << "Found libc " << libc_version << " - ok\n";
else
POLLOG_ERROR << "Found libc " << libc_version << " - Please update to 2.3.2 or above.\n";
}
#endif
} // namespace Core
int xmain_inner( bool testing )
{
#ifdef _WIN32
Clib::MiniDumper::Initialize();
// Aug. 15, 2006 Austin
// Added atexit() call to remove the tray icon.
atexit( Core::ShutdownSystemTrayHandling );
#else
#ifdef __linux__
std::ofstream polpid;
polpid.open( ( Plib::systemstate.config.pidfile_path + "pol.pid" ).c_str(),
std::ios::out | std::ios::trunc );
if ( polpid.is_open() )
polpid << Clib::tostring( getpid() );
else
INFO_PRINT << "Cannot create pid file in " << Plib::systemstate.config.pidfile_path << "\n";
polpid.close();
#endif
#endif
// problem with order of global construction, threads cannot be registered in the constructor of
// gamestate :(
Core::gamestate.task_thread_pool.init_pool(
std::max( 2u, std::thread::hardware_concurrency() / 2 ), "generic_task_thread" );
int res;
// for profiling:
// chdir( "d:\\pol" );
// PrintAllocationData();
Clib::MakeDirectory( "log" );
POLLOG_INFO << POL_VERSION_ID << " - " << Clib::ProgramConfig::build_target() << "\ncompiled on "
<< Clib::ProgramConfig::build_datetime() << "\n"
<< POL_COPYRIGHT << "\n\n";
if ( testing )
POLLOG_INFO << "TESTING MODE\n\n";
#ifndef NDEBUG
POLLOG_INFO << "Sizes: \n"
<< " UObject: " << sizeof( Core::UObject ) << "\n"
<< " Item: " << sizeof( Items::Item ) << "\n"
<< " UContainer: " << sizeof( Core::UContainer ) << "\n"
<< " Character: " << sizeof( Mobile::Character ) << "\n"
<< " Client: " << sizeof( Network::Client ) << "\n"
<< " NPC: " << sizeof( Mobile::NPC ) << "\n";
#ifdef __unix__
#ifdef PTHREAD_THREADS_MAX
POLLOG_INFO << " Max Threads: " << PTHREAD_THREADS_MAX << "\n";
#endif
#endif
POLLOG_INFO << "\n";
#endif
POLLOG_INFO << "Using " << Core::gamestate.task_thread_pool.size() << " out of "
<< std::thread::hardware_concurrency() << " worldsave threads\n";
Core::checkpoint( "installing signal handlers" );
Core::install_signal_handlers();
Core::checkpoint( "starting POL clocks" );
Core::start_pol_clocks();
Core::pause_pol_clocks();
POLLOG_INFO << "Reading Configuration.\n";
Core::stateManager.gflag_in_system_startup = true;
Core::checkpoint( "reading pol.cfg" );
Core::PolConfig::read_pol_config( true );
Core::checkpoint( "reading config/bannedips.cfg" );
Network::read_bannedips_config( true );
Core::checkpoint( "reading servspecopt.cfg" );
Core::ServSpecOpt::read_servspecopt();
Core::checkpoint( "reading extobj.cfg" );
Core::read_extobj();
#ifdef _WIN32
Core::checkpoint( Core::Use_low_fragmentation_Heap() );
#endif
#ifdef __linux__
Core::checkpoint( "checking libc version" );
Core::Check_libc_version();
#endif
Core::checkpoint( "init default itemdesc defaults" );
Core::gamestate.empty_itemdesc->doubleclick_range =
Core::settingsManager.ssopt.default_doubleclick_range;
Core::gamestate.empty_itemdesc->decay_time = Core::settingsManager.ssopt.default_decay_time;
Core::checkpoint( "loading POL map file" );
if ( !Core::load_realms() )
{
POLLOG_ERROR << "Unable to load Realms. Please make sure your Realms have been generated by "
"UOConvert and your RealmDataPath is set correctly in Pol.cfg.\n";
return 1;
}
// PrintAllocationData();
Core::checkpoint( "initializing IPC structures" );
Core::init_ipc_vars();
threadhelp::init_threadhelp();
#ifdef _WIN32
Core::InitializeSystemTrayHandling();
#endif
Core::checkpoint( "initializing sockets library" );
res = Network::init_sockets_library();
if ( res < 0 )
{
POLLOG_ERROR << "Unable to initialize sockets library.\n";
return 1;
}
Core::checkpoint( "loading configuration" );
Core::load_data();
Core::checkpoint( "loading system hooks" );
Core::load_system_hooks();
Core::checkpoint( "loading packet hooks" );
Network::load_packet_hooks();
Core::checkpoint( "loading auxservice configuration" );
Network::load_aux_services();
Core::checkpoint( "reading menus" );
Core::Menu::read_menus();
Core::checkpoint( "loading intrinsic weapons" );
Items::load_intrinsic_weapons();
Core::checkpoint( "validating intrinsic shield template" );
Items::validate_intrinsic_shield_template();
Core::checkpoint( "reading gameservers" );
Core::read_gameservers();
Core::checkpoint( "reading starting locations" );
Core::read_starting_locations();
if ( testing )
{
POLLOG_INFO << "Running POL test suite.\n";
Testing::run_pol_tests();
Core::cancel_all_trades();
Core::stop_gameclock();
Core::gamestate.deinitialize();
return 0;
}
// PrintAllocationData();
POLLOG_INFO << "Reading data files:\n";
{
Tools::Timer<> timer;
Core::checkpoint( "reading account data" );
Accounts::read_account_data();
Core::checkpoint( "reading data" );
Core::read_data();
POLLOG_INFO << "Done! " << timer.ellapsed() << " milliseconds.\n";
}
Items::allocate_intrinsic_equipment_serials();
Core::stateManager.gflag_in_system_startup = false;
// PrintAllocationData();
Core::checkpoint( "running start scripts" );
Core::run_start_scripts();
Core::checkpoint( "starting client listeners" );
Core::start_uo_client_listeners();
POLLOG_INFO << "Initialization complete. POL is active. Ctrl-C to stop.\n\n";
DEINIT_STARTLOG();
POLLOG.Format( "{0:s} ({1:s}) compiled on {2:s} running.\n" )
<< POL_VERSION_ID << Clib::ProgramConfig::build_target()
<< Clib::ProgramConfig::build_datetime();
POLLOG_INFO << "Game is active.\n";
Core::CoreSetSysTrayToolTip( "Running", Core::ToolTipPrioritySystem );
Core::restart_pol_clocks();
Core::polclock_checkin();
// this is done right after reading globals from pol.txt:
// checkpoint( "starting game clock" );
// start_gameclock();
Core::checkpoint( "starting periodic tasks" );
Core::start_tasks();
Core::checkpoint( "starting threads" );
Core::start_threads();
Network::start_aux_services();
#ifdef _WIN32
Core::console_thread();
Core::checkpoint( "exit signal detected" );
Core::CoreSetSysTrayToolTip( "Shutting down", Core::ToolTipPriorityShutdown );
#else
// On Linux, signals are directed to a particular thread, if we use pthread_sigmask like we're
// supposed to.
// therefore, we have to do this signal checking in this thread.
threadhelp::start_thread( Core::console_thread, "Console" );
Core::catch_signals_thread();
#endif
Core::checkpoint( "waiting for child threads to exit" );
// NOTE that it's possible that the thread_status thread not have exited yet..
// it signals the catch_signals_thread (this one) just before it exits.
// and on windows, we get here right after the console thread exits.
while ( threadhelp::child_threads )
{
Core::pol_sleep_ms( 1000 );
}
Core::checkpoint( "child threads have shut down" );
Core::cancel_all_trades();
Core::stop_gameclock();
POLLOG_INFO << "Shutting down...\n";
Core::checkpoint( "writing data" );
if ( Core::should_write_data() )
{
Core::CoreSetSysTrayToolTip( "Writing data files", Core::ToolTipPriorityShutdown );
POLLOG_INFO << "Writing data files...";
Core::PolLock lck;
unsigned int dirty, clean;
long long elapsed_ms;
int savetype;
if ( Clib::passert_shutdown_due_to_assertion )
savetype = Plib::systemstate.config.assertion_shutdown_save_type;
else
savetype = Plib::systemstate.config.shutdown_save_type;
// TODO: full save if incremental_saves_disabled ?
// otherwise could have really, really bad timewarps
Tools::Timer<> timer;
if ( savetype == Core::SAVE_FULL )
Core::write_data( dirty, clean, elapsed_ms );
else
Core::save_incremental( dirty, clean, elapsed_ms );
Core::SaveContext::ready();
POLLOG_INFO << "Data save completed in " << elapsed_ms << " ms. " << timer.ellapsed()
<< " total.\n";
}
else
{
if ( Clib::passert_shutdown_due_to_assertion && Clib::passert_nosave )
POLLOG_INFO << "Not writing data due to assertion failure.\n";
else if ( Plib::systemstate.config.inhibit_saves )
POLLOG_INFO << "Not writing data due to pol.cfg InhibitSaves=1 setting.\n";
}
Core::gamestate.deinitialize();
return Clib::exit_code;
}
int xmain_outer( bool testing )
{
try
{
return xmain_inner( testing );
}
catch ( std::exception& )
{
if ( Core::stateManager.last_checkpoint != nullptr )
{
POLLOG_INFO << "Server Shutdown: " << Core::stateManager.last_checkpoint << "\n";
// pol_sleep_ms( 10000 );
}
Core::gamestate.deinitialize();
throw;
}
}
} // namespace Pol