mirror of
https://github.com/polserver/polserver
synced 2026-08-13 08:23:08 -04:00
* origin/master: (93 commits) Add support for dictionary creation (#277) Add do-while statement (#276) Add foreach loops (#275) New compiler: array initialization (#274) Disambiguator: figure out if label is a case statement dispatch selector, or should apply to a statement within the case dispatch group's block. (#273) New compiler: Add support for case statements (#272) Change "logical" to "bitwise". (#258) Fix divide-by-zero errors, and mask FormatError if it were thrown in a destructor. (#271) Add break and continue statements. (#270) New compiler: assignment to local and global variables. (#269) Add support for while loops (#268) Optimize if statements, and emit module functions in legacy order (#267) Optimizations: binary operators (#266) Add binary operators (#265) Add support for const declarations (#264) Handle default parameter values, pass-by-name, and return statements in functions. (#263) Add limited support for user functions (#262) New compiler: add return and exit statements (#261) Add support for if-then-else statements (#259) OG compiler: set module to Mod_Basic when a token is an identifier (#257) ...
588 lines
17 KiB
C++
588 lines
17 KiB
C++
/** @file
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*
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* @par History
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* - 2009/08/25 Shinigami: STLport-5.2.1 fix: init order changed of realm and saveonexit_
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* - 2009/09/14 MuadDib: UObject::setgraphic added error printing.
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* - 2009/12/02 Turley: added config.max_tile_id - Tomi
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*/
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#include "uobject.h"
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#include <atomic>
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#include <iosfwd>
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#include <stddef.h>
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#include <string>
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#include "../clib/cfgelem.h"
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#include "../clib/logfacility.h"
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#include "../clib/passert.h"
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#include "../clib/rawtypes.h"
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#include "../clib/refptr.h"
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#include "../clib/streamsaver.h"
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#include "../plib/clidata.h"
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#include "../plib/systemstate.h"
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#include "../plib/uconst.h"
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#include "baseobject.h"
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#include "dynproperties.h"
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#include "globals/state.h"
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#include "globals/uvars.h"
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#include "item/itemdesc.h"
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#include "mobile/charactr.h"
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#include "objtype.h"
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#include "polcfg.h"
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#include "proplist.h"
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#include "realms/realms.h"
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#include "realms/realm.h"
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#include "syshookscript.h"
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#include "tooltips.h"
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#include "uobjcnt.h"
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namespace Pol
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{
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namespace Core
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{
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std::set<UObject*> unreaped_orphan_instances;
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std::ofstream orphans_txt( "orphans.txt", std::ios::out | std::ios::trunc );
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int display_orphan( UObject* o )
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{
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Clib::FMTStreamWriter sw;
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Clib::OFStreamWriter sw_orphan( &orphans_txt );
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sw() << o->name() << ", " << o->ref_counted_count() << '\n';
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o->printOn( sw );
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o->printOnDebug( sw_orphan );
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INFO_PRINT << sw().str();
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// ref_ptr<UObject>::display_referers( o->as_ref_counted() );
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return 0;
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}
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void display_unreaped_orphan_instances()
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{
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// orphans_txt.open( "orphans.txt", ios::out|ios::trunc );
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for ( auto& obj : unreaped_orphan_instances )
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{
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display_orphan( obj );
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}
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// for( std::set<UObject*>::iterator itr = unreaped_orphan_instances.begin();
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}
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std::atomic<unsigned int> UObject::dirty_writes;
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std::atomic<unsigned int> UObject::clean_writes;
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UObject::UObject( u32 objtype, UOBJ_CLASS i_uobj_class )
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: ref_counted(),
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ULWObject( i_uobj_class ),
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DynamicPropsHolder(),
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serial_ext( 0 ),
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objtype_( objtype ),
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color( 0 ),
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facing( FACING_N ),
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_rev( 0 ),
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name_( "" ),
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flags_(),
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proplist_( CPropProfiler::class_to_type( i_uobj_class ) )
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{
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graphic = Items::getgraphic( objtype );
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flags_.set( OBJ_FLAGS::DIRTY );
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flags_.set( OBJ_FLAGS::SAVE_ON_EXIT );
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height = Plib::tileheight( graphic );
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++stateManager.uobjcount.uobject_count;
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}
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UObject::~UObject()
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{
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if ( ref_counted::count() != 0 )
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{
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POLLOG_INFO << "Ouch! UObject::~UObject() with count()==" << ref_counted::count() << "\n";
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}
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passert( ref_counted::count() == 0 );
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if ( serial == 0 )
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{
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--stateManager.uobjcount.unreaped_orphans;
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}
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--stateManager.uobjcount.uobject_count;
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}
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size_t UObject::estimatedSize() const
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{
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size_t size = sizeof( UObject ) + proplist_.estimatedSize();
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size += estimateSizeDynProps();
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return size;
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}
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//
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// Every UObject is registered with the objecthash after creation.
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// (This can't happen in the ctor since the object isn't fully created yet)
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//
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// Scripts may still reference any object, so rather than outright delete,
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// we set its serial to 0 (marking it "orphan", though "zombie" would probably be a better term).
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// Later, when all _other_ references to the object have been deleted,
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// objecthash.Reap() will remove its reference to this object, deleting it.
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//
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void UObject::destroy()
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{
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if ( serial != 0 )
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{
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if ( ref_counted::count() < 1 )
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{
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POLLOG_INFO << "Ouch! UObject::destroy() with count()==" << ref_counted::count() << "\n";
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}
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set_dirty(); // we will have to write a 'object deleted' directive once
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serial =
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0; // used to set serial_ext to 0. This way, if debugging, one can find out the old serial
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passert( ref_counted::count() >= 1 );
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++stateManager.uobjcount.unreaped_orphans;
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}
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}
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bool UObject::dirty() const
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{
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return flags_.get( OBJ_FLAGS::DIRTY );
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}
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void UObject::clear_dirty() const
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{
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if ( dirty() )
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++dirty_writes;
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else
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++clean_writes;
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flags_.remove( OBJ_FLAGS::DIRTY );
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}
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bool UObject::getprop( const std::string& propname, std::string& propval ) const
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{
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return proplist_.getprop( propname, propval );
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}
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void UObject::setprop( const std::string& propname, const std::string& propvalue )
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{
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if ( propname[0] != '#' )
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set_dirty();
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proplist_.setprop( propname, propvalue ); // VOID_RETURN
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}
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void UObject::eraseprop( const std::string& propname )
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{
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if ( propname[0] != '#' )
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set_dirty();
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proplist_.eraseprop( propname ); // VOID_RETURN
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}
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void UObject::copyprops( const UObject& from )
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{
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set_dirty();
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proplist_.copyprops( from.proplist_ );
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}
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void UObject::copyprops( const PropertyList& proplist )
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{
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set_dirty();
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proplist_.copyprops( proplist );
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}
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void UObject::getpropnames( std::vector<std::string>& propnames ) const
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{
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proplist_.getpropnames( propnames );
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}
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const PropertyList& UObject::getprops() const
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{
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return proplist_;
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}
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std::string UObject::name() const
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{
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return name_;
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}
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std::string UObject::description() const
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{
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return name_;
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}
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void UObject::setname( const std::string& newname )
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{
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set_dirty();
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increv();
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send_object_cache_to_inrange( this );
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name_ = newname;
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}
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UObject* UObject::owner()
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{
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return nullptr;
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}
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const UObject* UObject::owner() const
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{
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return nullptr;
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}
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UObject* UObject::toplevel_owner()
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{
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return this;
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}
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const UObject* UObject::toplevel_owner() const
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{
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return this;
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}
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bool UObject::in_range( const UObject* other, u16 dist ) const
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{
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return toplevel_pos().inRange( other->toplevel_pos(), dist );
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}
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bool UObject::in_range( const Mobile::Character* other, u16 dist ) const
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{
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return other->in_range( this, dist );
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}
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bool UObject::in_range( const Core::Pos4d& pos, u16 dist ) const
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{
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return toplevel_pos().inRange( pos, dist );
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}
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bool UObject::in_pickplace_range( const UObject* other ) const
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{
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return in_range( other, 2 );
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}
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bool UObject::in_pickplace_range( const Core::Pos4d& pos ) const
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{
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return in_range( pos, 2 );
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}
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void UObject::printProperties( Clib::StreamWriter& sw ) const
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{
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using namespace fmt;
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if ( !name_.get().empty() )
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sw() << "\tName\t" << name_.get() << pf_endl;
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sw() << "\tSerial\t0x" << hex( serial ) << pf_endl;
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sw() << "\tObjType\t0x" << hex( objtype_ ) << pf_endl;
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sw() << "\tGraphic\t0x" << hex( graphic ) << pf_endl;
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if ( color != 0 )
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sw() << "\tColor\t0x" << hex( color ) << pf_endl;
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sw() << "\tX\t" << pos().x() << pf_endl;
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sw() << "\tY\t" << pos().y() << pf_endl;
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sw() << "\tZ\t" << (int)( pos().z() ) << pf_endl;
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if ( facing )
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sw() << "\tFacing\t" << static_cast<int>( facing ) << pf_endl;
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sw() << "\tRevision\t" << rev() << pf_endl;
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if ( pos().realm() != nullptr )
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sw() << "\tRealm\t" << pos().realm()->name() << pf_endl;
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s16 value = fire_resist().mod;
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if ( value != 0 )
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sw() << "\tFireResistMod\t" << static_cast<int>( value ) << pf_endl;
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value = cold_resist().mod;
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if ( value != 0 )
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sw() << "\tColdResistMod\t" << static_cast<int>( value ) << pf_endl;
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value = energy_resist().mod;
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if ( value != 0 )
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sw() << "\tEnergyResistMod\t" << static_cast<int>( value ) << pf_endl;
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value = poison_resist().mod;
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if ( value != 0 )
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sw() << "\tPoisonResistMod\t" << static_cast<int>( value ) << pf_endl;
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value = physical_resist().mod;
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if ( value != 0 )
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sw() << "\tPhysicalResistMod\t" << static_cast<int>( value ) << pf_endl;
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value = fire_damage().mod;
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if ( value != 0 )
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sw() << "\tFireDamageMod\t" << static_cast<int>( value ) << pf_endl;
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value = cold_damage().mod;
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if ( value != 0 )
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sw() << "\tColdDamageMod\t" << static_cast<int>( value ) << pf_endl;
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value = energy_damage().mod;
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if ( value != 0 )
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sw() << "\tEnergyDamageMod\t" << static_cast<int>( value ) << pf_endl;
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value = poison_damage().mod;
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if ( value != 0 )
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sw() << "\tPoisonDamageMod\t" << static_cast<int>( value ) << pf_endl;
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value = physical_damage().mod;
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if ( value != 0 )
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sw() << "\tPhysicalDamageMod\t" << static_cast<int>( value ) << pf_endl;
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// new mod stuff
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value = lower_reagent_cost().mod;
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if ( value )
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sw() << "\tLowerReagentCostMod\t" << static_cast<int>( value ) << pf_endl;
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value = defence_increase().mod;
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if ( value )
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sw() << "\tDefenceIncreaseMod\t" << static_cast<int>( value ) << pf_endl;
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value = defence_increase_cap().mod;
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if ( value )
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sw() << "\tDefenceIncreaseCapMod\t" << static_cast<int>( value ) << pf_endl;
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value = lower_mana_cost().mod;
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if ( value )
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sw() << "\tLowerManaCostMod\t" << static_cast<int>( value ) << pf_endl;
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value = hit_chance().mod;
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if ( value )
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sw() << "\tHitChanceMod\t" << static_cast<int>( value ) << pf_endl;
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value = fire_resist_cap().mod;
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if ( value )
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sw() << "\tFireResistCapMod\t" << static_cast<int>( value ) << pf_endl;
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value = cold_resist_cap().mod;
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if ( value )
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sw() << "\tColdResistCapMod\t" << static_cast<int>( value ) << pf_endl;
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value = energy_resist_cap().mod;
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if ( value )
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sw() << "\tEnergyResistCapMod\t" << static_cast<int>( value ) << pf_endl;
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value = physical_resist_cap().mod;
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if ( value )
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sw() << "\tPhysicalResistCapMod\t" << static_cast<int>( value ) << pf_endl;
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value = poison_resist_cap().mod;
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if ( value )
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sw() << "\tPoisonResistCapMod\t" << static_cast<int>( value ) << pf_endl;
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value = spell_damage_increase().mod;
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if ( value )
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sw() << "\tSpellDamageIncreaseMod\t" << static_cast<int>( value ) << pf_endl;
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value = faster_casting().mod;
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if ( value )
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sw() << "\tFasterCastingMod\t" << static_cast<int>( value ) << pf_endl;
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value = faster_cast_recovery().mod;
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if ( value )
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sw() << "\tFasterCastRecoveryMod\t" << static_cast<int>( value ) << pf_endl;
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value = luck().mod;
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if ( value )
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sw() << "\tLuckMod\t" << static_cast<int>( value ) << pf_endl;
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value = swing_speed_increase().mod;
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if ( value )
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sw() << "\tSwingSpeedIncreaseMod\t" << static_cast<int>( value ) << pf_endl;
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// end new mod stuff
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proplist_.printProperties( sw );
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}
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void UObject::printDebugProperties( Clib::StreamWriter& sw ) const
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{
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sw() << "# uobj_class: " << (int)uobj_class_ << pf_endl;
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}
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/// Fixes invalid graphic, moving here to allow it to be overridden in subclass (see Multi)
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void UObject::fixInvalidGraphic()
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{
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if ( graphic > ( Plib::systemstate.config.max_tile_id ) )
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graphic = GRAPHIC_NODRAW;
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}
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void UObject::readProperties( Clib::ConfigElem& elem )
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{
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name_ = elem.remove_string( "NAME", "" );
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// serial, objtype extracted by caller
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graphic = elem.remove_ushort( "GRAPHIC", static_cast<u16>( objtype_ ) );
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fixInvalidGraphic();
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height = Plib::tileheight( graphic );
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color = elem.remove_ushort( "COLOR", 0 );
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// Not having a realm is not an error per se
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// container items have no realm set
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// for these items x,y,z are kept by read_* in the elem to be able to read them again right before
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// insertion, this handles the case that they have wrongly a realm set
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//
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Realms::Realm* realm = nullptr;
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if ( elem.has_prop( "Realm" ) )
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{
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std::string realmstr = elem.remove_string( "Realm", "britannia" );
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realm = find_realm( realmstr );
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if ( !realm )
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{
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ERROR_PRINT.Format( "{} '{}' (0x{:X}): has an invalid realm property '{}'.\n" )
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<< classname() << name() << serial << realmstr;
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throw std::runtime_error( "Data integrity error" );
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}
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}
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pos( Core::Pos4d( elem.read_ushort( "X" ), elem.read_ushort( "Y" ),
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static_cast<s8>( elem.read_int( "Z" ) ), realm ) );
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unsigned short tmp = elem.remove_ushort( "FACING", 0 );
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setfacing( static_cast<unsigned char>( tmp ) );
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_rev = elem.remove_ulong( "Revision", 0 );
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s16 mod_value = static_cast<s16>( elem.remove_int( "FIRERESISTMOD", 0 ) );
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if ( mod_value != 0 )
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fire_resist( fire_resist().setAsMod( mod_value ) );
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mod_value = static_cast<s16>( elem.remove_int( "COLDRESISTMOD", 0 ) );
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if ( mod_value != 0 )
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cold_resist( cold_resist().setAsMod( mod_value ) );
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mod_value = static_cast<s16>( elem.remove_int( "ENERGYRESISTMOD", 0 ) );
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if ( mod_value != 0 )
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energy_resist( energy_resist().setAsMod( mod_value ) );
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mod_value = static_cast<s16>( elem.remove_int( "POISONRESISTMOD", 0 ) );
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if ( mod_value != 0 )
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poison_resist( poison_resist().setAsMod( mod_value ) );
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mod_value = static_cast<s16>( elem.remove_int( "PHYSICALRESISTMOD", 0 ) );
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if ( mod_value != 0 )
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physical_resist( physical_resist().setAsMod( mod_value ) );
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mod_value = static_cast<s16>( elem.remove_int( "FIREDAMAGEMOD", 0 ) );
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if ( mod_value != 0 )
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fire_damage( fire_damage().setAsMod( mod_value ) );
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mod_value = static_cast<s16>( elem.remove_int( "COLDDAMAGEMOD", 0 ) );
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if ( mod_value != 0 )
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cold_damage( cold_damage().setAsMod( mod_value ) );
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mod_value = static_cast<s16>( elem.remove_int( "ENERGYDAMAGEMOD", 0 ) );
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if ( mod_value != 0 )
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energy_damage( energy_damage().setAsMod( mod_value ) );
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mod_value = static_cast<s16>( elem.remove_int( "POISONDAMAGEMOD", 0 ) );
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if ( mod_value != 0 )
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poison_damage( poison_damage().setAsMod( mod_value ) );
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mod_value = static_cast<s16>( elem.remove_int( "PHYSICALDAMAGEMOD", 0 ) );
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if ( mod_value != 0 )
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physical_damage( physical_damage().setAsMod( mod_value ) );
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mod_value = static_cast<s16>( elem.remove_int( "DEFENCEINCREASEMOD", 0 ) );
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if ( mod_value != 0 )
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defence_increase( defence_increase().setAsMod( mod_value ) );
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mod_value = static_cast<s16>( elem.remove_int( "DEFENCEINCREASECAPMOD", 0 ) );
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if ( mod_value != 0 )
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defence_increase_cap( defence_increase_cap().setAsMod( mod_value ) );
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mod_value = static_cast<s16>( elem.remove_int( "LOWERMANACOSTMOD", 0 ) );
|
|
if ( mod_value != 0 )
|
|
lower_mana_cost( lower_mana_cost().setAsMod( mod_value ) );
|
|
mod_value = static_cast<s16>( elem.remove_int( "HITCHANCEMOD", 0 ) );
|
|
if ( mod_value != 0 )
|
|
hit_chance( hit_chance().setAsMod( mod_value ) );
|
|
mod_value = static_cast<s16>( elem.remove_int( "FIRERESISTCAPMOD", 0 ) );
|
|
if ( mod_value != 0 )
|
|
fire_resist_cap( fire_resist_cap().setAsMod( mod_value ) );
|
|
mod_value = static_cast<s16>( elem.remove_int( "COLDRESISTCAPMOD", 0 ) );
|
|
if ( mod_value != 0 )
|
|
cold_resist_cap( cold_resist_cap().setAsMod( mod_value ) );
|
|
mod_value = static_cast<s16>( elem.remove_int( "ENERGYRESISTCAPMOD", 0 ) );
|
|
if ( mod_value != 0 )
|
|
energy_resist_cap( energy_resist_cap().setAsMod( mod_value ) );
|
|
mod_value = static_cast<s16>( elem.remove_int( "POISONRESISTCAPMOD", 0 ) );
|
|
if ( mod_value != 0 )
|
|
poison_resist_cap( poison_resist_cap().setAsMod( mod_value ) );
|
|
mod_value = static_cast<s16>( elem.remove_int( "PHYSICALRESISTCAPMOD", 0 ) );
|
|
if ( mod_value != 0 )
|
|
physical_resist_cap( physical_resist_cap().setAsMod( mod_value ) );
|
|
mod_value = static_cast<s16>( elem.remove_int( "LOWERREAGENTCOSTMOD", 0 ) );
|
|
if ( mod_value != 0 )
|
|
lower_reagent_cost( lower_reagent_cost().setAsMod( mod_value ) );
|
|
mod_value = static_cast<s16>( elem.remove_int( "SPELLDAMAGEINCREASEMOD", 0 ) );
|
|
if ( mod_value != 0 )
|
|
spell_damage_increase( spell_damage_increase().setAsMod( mod_value ) );
|
|
mod_value = static_cast<s16>( elem.remove_int( "FASTERCASTINGMOD", 0 ) );
|
|
if ( mod_value != 0 )
|
|
faster_casting( faster_casting().setAsMod( mod_value ) );
|
|
mod_value = static_cast<s16>( elem.remove_int( "FASTERCASTRECOVERYMOD", 0 ) );
|
|
if ( mod_value != 0 )
|
|
faster_cast_recovery( faster_cast_recovery().setAsMod( mod_value ) );
|
|
mod_value = static_cast<s16>( elem.remove_int( "LUCKMOD", 0 ) );
|
|
if ( mod_value != 0 )
|
|
luck( luck().setAsMod( mod_value ) );
|
|
mod_value = static_cast<s16>( elem.remove_int( "SWINGSPEEDINCREASEMOD", 0 ) );
|
|
if ( mod_value != 0 )
|
|
swing_speed_increase( swing_speed_increase().setAsMod( mod_value ) );
|
|
|
|
|
|
proplist_.readProperties( elem );
|
|
}
|
|
|
|
void UObject::printSelfOn( Clib::StreamWriter& sw ) const
|
|
{
|
|
printOn( sw );
|
|
}
|
|
|
|
void UObject::printOn( Clib::StreamWriter& sw ) const
|
|
{
|
|
sw() << classname() << pf_endl;
|
|
sw() << "{" << pf_endl;
|
|
printProperties( sw );
|
|
sw() << "}" << pf_endl;
|
|
sw() << pf_endl;
|
|
// sw.flush();
|
|
}
|
|
|
|
void UObject::printOnDebug( Clib::StreamWriter& sw ) const
|
|
{
|
|
sw() << classname() << pf_endl;
|
|
sw() << "{" << pf_endl;
|
|
printProperties( sw );
|
|
printDebugProperties( sw );
|
|
sw() << "}" << pf_endl;
|
|
sw() << pf_endl;
|
|
// sw.flush();
|
|
}
|
|
|
|
Clib::StreamWriter& operator<<( Clib::StreamWriter& writer, const UObject& obj )
|
|
{
|
|
obj.printOn( writer );
|
|
return writer;
|
|
}
|
|
|
|
bool UObject::setgraphic( u16 /*newgraphic*/ )
|
|
{
|
|
ERROR_PRINT.Format(
|
|
"UOBject::SetGraphic used, object class does not have a graphic member! Object Serial: "
|
|
"0x{:X}\n" )
|
|
<< serial;
|
|
return false;
|
|
}
|
|
|
|
bool UObject::setcolor( u16 newcolor )
|
|
{
|
|
set_dirty();
|
|
|
|
if ( color != newcolor )
|
|
{
|
|
color = newcolor;
|
|
on_color_changed();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void UObject::on_color_changed() {}
|
|
|
|
void UObject::on_facing_changed() {}
|
|
|
|
bool UObject::saveonexit() const
|
|
{
|
|
return flags_.get( OBJ_FLAGS::SAVE_ON_EXIT );
|
|
}
|
|
|
|
void UObject::saveonexit( bool newvalue )
|
|
{
|
|
flags_.change( OBJ_FLAGS::SAVE_ON_EXIT, newvalue );
|
|
}
|
|
|
|
const char* UObject::target_tag() const
|
|
{
|
|
return "object";
|
|
}
|
|
|
|
bool UObject::get_method_hook( const char* methodname, Bscript::Executor* ex, ExportScript** hook,
|
|
unsigned int* PC ) const
|
|
{
|
|
return gamestate.system_hooks.get_method_hook( gamestate.system_hooks.uobject_method_script.get(),
|
|
methodname, ex, hook, PC );
|
|
}
|
|
void UObject::setposition( Pos4d newpos )
|
|
{
|
|
pos( std::move( newpos ) );
|
|
}
|
|
|
|
Multi::UMulti* UObject::supporting_multi() const
|
|
{
|
|
if ( this->realm() == nullptr )
|
|
return nullptr;
|
|
|
|
return this->realm()->find_supporting_multi( this->pos().xyz() );
|
|
}
|
|
} // namespace Core
|
|
} // namespace Pol
|