Fix #387: Comment incorrectly suggests that a tick is "every half second"

This commit is contained in:
Stephen Steneker 2020-10-25 20:07:26 +11:00
parent 1ad9015c66
commit 1026e927eb

View file

@ -138,7 +138,7 @@ async function init(restartServer) {
Logger.log("START - Starting server");
GameState.GameServer.startup(commander);
// Ticks for effect processing and combat happen every half second
// Ticks for effect processing and combat happen every 100ms
clearInterval(tickInterval);
tickInterval = setInterval(() => {
GameState.AreaManager.tickAll(GameState);