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Fix #387: Comment incorrectly suggests that a tick is "every half second"
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ranvier
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ranvier
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@ -138,7 +138,7 @@ async function init(restartServer) {
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Logger.log("START - Starting server");
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GameState.GameServer.startup(commander);
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// Ticks for effect processing and combat happen every half second
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// Ticks for effect processing and combat happen every 100ms
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clearInterval(tickInterval);
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tickInterval = setInterval(() => {
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GameState.AreaManager.tickAll(GameState);
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