Commit graph

724 commits

Author SHA1 Message Date
VitaNex
e1946e3216 + Update to .NET 4.5.2
+ Housekeeping.
+ [Go gump support for Ter Mur.
+ Vendor API update for buyer/seller referencing.
+ Update DateTime references for consistent Now/UtcNow implementation.
2020-03-12 17:16:48 +00:00
LG Archer
dbf816582e
Update Strandedness.cs 2019-07-28 02:35:41 +01:00
LG Archer
3565be0071
Update Strandedness.cs 2019-07-28 02:18:55 +01:00
VitaNex
34f14c538d + Rename Gumps/Properties directory to avoid conflicts when unloading Scripts project. 2018-08-01 22:11:34 +01:00
VitaNex
5b25d957e2 + Housekeeping. 2018-08-01 21:30:15 +01:00
LG Archer
b3f0586a17
Update Scripts.csproj 2018-08-01 21:14:50 +01:00
LG Archer
0a897d7727
Update Scripts.csproj 2018-08-01 21:05:11 +01:00
Pedro Pardal
7df658cd00 Basic support for mysticism spells, scrolls, inscription craftables, mystic reagents, 6 new spells 2017-03-21 17:31:08 +01:00
Xeroxxx
8f3813b11f Typo & removed Engine=InnoDB 2017-01-17 15:52:16 +01:00
Xeroxxx
53d6d8f882 Added initial database schema creation 2017-01-16 11:32:38 +01:00
Xeroxxx
2931df9644 E-Mail Authentication 2017-01-16 11:16:51 +01:00
Kamron Batman
5f15f5bd8a [Update] Updates ServerList.cs with public IP API.
Updates ServerList.cs with public IP API.
2016-11-18 18:06:30 -08:00
Hjornskar
bec702d97d Update Banker.cs
Corrections to OnSpeech in Banker to utilize the TOL changes with "withdraw" and "balance" keywords. Bankers do not respond to "check" keyword in TOL.
2016-06-28 12:23:38 -04:00
Dragon Slayer
980e5415e5 Added Couple fixes to BaseVendor
Animal Will not follow no more Per Uo Accurate when bought from a npc.
Changed the msgs you get from text to clilco Per UO Accurate when buying
items.
2016-03-31 23:48:29 -05:00
VitaNex
7af0579875 + RunUO 2.7 with initial TOL expansion support. 2016-01-27 02:59:11 +00:00
Vorspire
803cd14fc3 + Update project settings. 2015-08-23 02:36:34 +01:00
Vorspire
af86aa23c7 + Update project settings.
* Scripts project assembly name changed to "Scripts.CS" and build output targets the "Scripts/Output/" directory to mimic RunUO's ScriptCompiler behaviour.
2015-08-23 01:51:26 +01:00
Vorspire
413f9844b7 - Disable WebStatus by default. 2015-08-23 01:43:12 +01:00
Vorspire
5d50a5a37c + Added simple HttpListener for the integrated RunUO status page.
* HttpListener will serve the status page to a URI in the format of http://<shard-ip>/status/
* Port 80 may need to be white-listed for external requests to be served.
2015-08-23 01:34:04 +01:00
Vorspire
75c9c79a48 + Added FastMovementImpl
* Can be enabled or disabled by setting the static property 'Enabled' to true or false (disabled by default).
* Uses single-list caching for movement operations instead of multiple caches depending on direction.
* Uses deferred Linq queries to process high volumes of items in collision detection only when necessary.
* Reduces movement lag for all Mobiles, including players, even with thousands of on-screen Mobiles and Items.
2015-08-22 03:26:10 +01:00
Mark Sturgill
0be4162ae7 fix minor patch errata 2015-07-20 20:46:36 -07:00
Vorspire
1e5bc72366 Infinite Loop Breakout
There is a very rare potential, mostly in custom situations, for the 'BaseRunicTool' 'ApplySkillBonus' method to cause the server to become unresponsive.
The reason for this is that, if you call the method on a 'Spellbook' which already has all 4 of the skills listed by default in 'm_PossibleSpellbookSkills', then 'found' is always true.

This issue has been reproduced on a shard that calls 'ApplySkillBonus' more than once when crafting 'Spellbooks'; the rarity is that the 'ApplyAttributesTo' method may call the 'ApplySkillBonus' more than once; the off-chance of 5 consecutive calls, where each preceding call applies one unique skill of the 'possibleSkills', would result in the 5th call entering the deadlock state.

The fix is quite simple, evaluate the 'count' in the while statement and decrement it for each skill that is checked; removing each skill from the 'possibleSkills' list as they are checked, to prevent them being checked multiple times due to the random indices selection.
2015-07-21 00:45:43 +01:00
Mark Sturgill
1920989a75 Mindblast modifier to /2 (Fix #5) 2015-07-04 18:29:10 -07:00
Mark Sturgill
7bafd77c6f Fix #4 2015-07-04 18:27:52 -07:00
Rodrigo Fraga
d8e6ddf13b Fix compile error CS0165 on Mono
When running on mono building scripts, it will yield

Errors:
 + Engines/BulkOrders/SmallTailorBOD.cs:
     CS0165: Line 88: Use of unassigned local variable `useMaterials'

Calling RandomBool out of if
2014-07-06 02:08:02 -04:00
Mark Sturgill
ab4246058b add bombing run, double domination, king of the hill, and capture the flag events
add faction tournament mode
update vs project
2014-04-25 16:06:45 -07:00
Mark Sturgill
ba8e6c7a19 changing ip autodetection url, yet again 2014-04-23 00:12:15 -07:00
Mark Sturgill
568bd43733 RFC 6598 2014-04-14 02:55:16 -07:00
Ravenwolfe
06fa2ab343 Found issue with XMLserialization using local time to serialize instead of UTC. Changed to be consistent with rest of project. 2014-04-13 22:03:06 -05:00
Mark Sturgill
a29be6d64c switch ip autodetection to azure, no ssl for MONO because of cert dep 2014-04-03 03:24:42 -07:00
Mark Sturgill
fc96362050 autodetection url 2014-03-31 20:39:22 -07:00
Mark Sturgill
963606e376 power faction item creation and duel presence 2014-03-28 12:44:32 -07:00
Mark Sturgill
383f6cbada add power faction items 2014-03-28 12:29:31 -07:00
Mark Sturgill
6851c59521 add comments command and comments gump 2014-03-28 12:21:04 -07:00
Mark Sturgill
d2349164ce edge-case bandaid for disguise kits
this should really be fully rewritten to not be so dependent on the underlying timer state
2014-02-27 13:46:12 -07:00
Mark Sturgill
abe9f5acb2 add AssemblyInfo.cs to Scripts (primarily to remove ComVisible code analyzer nag) 2014-02-25 13:56:48 -07:00
Mark Sturgill
76b7fa6f30 add OnSingleClick for BulkOrderBook and Aquarium
allow primary LadderController instance to be deleted
add MessageRuleset method to DuelContext
2014-02-22 12:56:58 -07:00
Mark Sturgill
7bffaa645d change serverlist public ip address autodetection url
fixed base OnSubItemAdded being hidden in playermobile
2014-02-15 15:05:54 -07:00
Mark Sturgill
2f005966f9 move stuckmenu methods from core mobile to PlayerMobile
take advantage of IEntity/Parent refactor in a few trivial places
2014-02-15 13:52:03 -07:00
Mark Sturgill
12826da7c4 remove ParentEntity and RootParentEntity
Parent and RootParent are now IEntity properties
refactor object arguments to IEntity for parent related methods
branch and version bump to 2.6
2014-02-15 13:21:28 -07:00
Mark Sturgill
705236b923 proper disguise persistence using kvp instead of dictionary entries 2014-02-15 13:11:50 -07:00
Mark Sturgill
1d2d51b1de change communication crystals to always return true for HandlesOnSpeech
we will be making some changes to the way child items that handle speech events are processed
2014-02-14 21:41:24 -07:00
Mark Sturgill
ac17483ab4 remove old hashtables from animal taming, inscription, and invisibility code 2014-02-14 21:19:41 -07:00
Mark Sturgill
af0ec21a07 disguisekit generics 2014-02-13 23:12:23 -07:00
Mark Sturgill
bab199139b apipa range for serverlist autodetection 2014-02-06 23:51:49 -07:00
Mark Sturgill
290c4a1396 custom house optimizations 2013-11-08 12:29:21 -07:00
Mark Sturgill
5283de0b02 remove VS duplicated FlySpell.cs 2013-11-05 12:28:24 -07:00
Mark Sturgill
e319713571 gargoyle flyspell 2013-11-05 12:15:29 -07:00
Mark Sturgill
1fdb2d9a1f update version display and project urls 2013-11-03 10:11:30 -07:00
Mark Sturgill
0eeb0c0c31 generic conversions 2013-11-02 21:40:42 -07:00