LG Archer
dbf816582e
Update Strandedness.cs
2019-07-28 02:35:41 +01:00
LG Archer
3565be0071
Update Strandedness.cs
2019-07-28 02:18:55 +01:00
VitaNex
7af0579875
+ RunUO 2.7 with initial TOL expansion support.
2016-01-27 02:59:11 +00:00
Mark Sturgill
290c4a1396
custom house optimizations
2013-11-08 12:29:21 -07:00
Mark Sturgill
142f71c258
additional ientity.deleted impl
2013-11-02 11:06:47 -07:00
Mark Sturgill
d2c670f5c3
Implement Core.TickCount
...
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
2013-10-06 03:21:18 -07:00
mark@runuo.com
2a9b547f7b
just misc merge cleanups
2013-09-04 23:07:39 +00:00
eos@runuo.com
858e86d45b
- Added High Seas expansion to the expansions list.
...
- Changed the default expansion to HS.
- Changed meer monsters to all be FightMode.Evil.
- Added refuse trades option (client 7.0.30.0+).
- Added item insurance menu.
- Updated context menus to support new clilocs.
- Added item properties to gumps.
- Reverting items not decaying on spawners, needs to be configurable.
- Added AUO features to FeatureProtection.
- Tweaked third party authentication to not trigger the character password gump in the client.
2013-06-02 13:12:09 +00:00
mark@runuo.com
fb0368e201
Revision: 1073
...
Author: eos
Date: Saturday, May 25, 2013 2:53:05 PM
Message:
Fixed guild roster ordering.
----
Modified : /devel/Scripts/Gumps/Guilds/New Guild System/GuildRosterGump.cs
Revision: 1072
Author: eos
Date: Thursday, May 23, 2013 8:36:04 AM
Message:
Plant labeling:
- Added OSI clilocs for cocoa trees and sugar canes.
- Plant hue no longer takes priority over plant category if the plant type is unknown.
----
Modified : /devel/Scripts/Engines/Plants/PlantItem.cs
Modified : /devel/Scripts/Engines/Plants/PlantType.cs
Modified : /devel/Scripts/Engines/Plants/Seed.cs
Revision: 1071
Author: mark
Date: Wednesday, May 22, 2013 10:38:29 AM
Message:
core wait events
----
Modified : /devel/Server/Main.cs
Modified : /devel/Server/Network/Packets.cs
Revision: 1070
Author: eos
Date: Monday, May 20, 2013 3:26:40 PM
Message:
Added support for the High Seas relative drop.
----
Modified : /devel/Scripts/Multis/Boats/BaseBoat.cs
Modified : /devel/Server/Items/BaseMulti.cs
Modified : /devel/Server/Network/PacketHandlers.cs
Revision: 1069
Author: eos
Date: Saturday, May 18, 2013 9:21:10 PM
Message:
Added another missing deserialization fix for plants.
----
Modified : /devel/Scripts/Engines/Plants/PlantSystem.cs
Revision: 1068
Author: eos
Date: Saturday, May 18, 2013 9:03:52 PM
Message:
Added missing deserialization fix for plants.
----
Modified : /devel/Scripts/Engines/Plants/PlantItem.cs
Modified : /devel/Scripts/Engines/Plants/Seed.cs
Revision: 1067
Author: eos
Date: Saturday, May 18, 2013 4:29:20 PM
Message:
T2A arena region fix.
----
Modified : /devel/Data/Regions.xml
Revision: 1066
Author: eos
Date: Saturday, May 18, 2013 2:58:35 PM
Message:
- Sync with GoogleCode repo (sans unix line endings).
- Tab woes.
----
Modified : /devel/Data/Regions.xml
Modified : /devel/Scripts/Engines/Plants/PlantType.cs
Revision: 1065
Author: eos
Date: Saturday, May 18, 2013 2:48:32 PM
Message:
- Added cocoa trees.
- Unifying PlantItem labeling for extensibility and compacter code.
- Misc plant system cleanup.
----
Modified : /devel/Scripts/Engines/Plants/PlantSystem.cs
Modified : /devel/Scripts/Engines/Plants/PlantItem.cs
Modified : /devel/Scripts/Engines/Plants/Seed.cs
Modified : /devel/Scripts/Engines/Plants/PlantType.cs
Modified : /devel/Scripts/Engines/Plants/PlantHue.cs
Modified : /devel/Scripts/Engines/Plants/PlantResources.cs
Modified : /devel/Scripts/Engines/Plants/ReproductionGump.cs
2013-05-28 17:44:07 +00:00
xavier@runuo.com
110bd99e56
2013-05-07 19:19:24 +00:00
mark
cfb2d9421a
some cleanup and modernization
2012-11-27 04:36:37 +00:00
mark
900e4d9ae0
oops
2012-11-10 20:21:26 +00:00
mark
14873aaa3e
2012-11-10 20:06:36 +00:00
eos
11f84a33cd
- Removed the ASCII 0x7F control character from safe character lists.
...
- Added the TraceLockdown command.
- Fixed a missing conflicting layer check for FishingPole.
- Controlled and summoned creatures are no longer affected by the confusion blast potion effect.
2012-09-08 23:42:45 +00:00
eos
af093655bc
Changed AllowStairSectioning to static readonly instead of const to prevent unreachable code warnings.
2012-08-26 23:35:22 +00:00
eos
f36ac813ed
- Misc HouseFoundation cleanup and optimization.
...
- Allowing the sectioning of stair components can now be turned on or off using AllowStairSectioning.
- Added missing SA stair IDs.
Athena's patch:
- Updated the component tables.
- Updated FeatureFlags.
- Added support for the Gothic and Rustic theme house tiles.
2012-08-26 23:03:36 +00:00
eos
ece7ad37ac
- Corrected the Sanctuary dungeon region bounds in Trammel.
...
- Added the [Message command to send players a page reply style message.
- Added a more robust version of the [DesignInsert command, supporting the [Area modifier and conditionals, and only allowing insertion of Static items unless otherwise specified (using [DesignInsert true). Items can also be inserted into multiple house plots at the same time.
- Added the ObjectTypes check to the [Serial command implementor, fixing potential server crashes on invalid casts.
- Grammar fixes for page gump replies.
- Removed the runebook use delay for Core.SA.
- Ridgeback, SavageRidgeback and ScaledSwampDragon now override bonding requirements.
- Added a PlayerMobile type check to BaseVendor.OnDragDrop to prevent invalid casts.
- Players can now return filled bulk orders without having any points in the bulk order crafting skill.
- Added ArcaneFocus constructor overloads to make it addable in game.
2012-05-27 02:21:32 +00:00
eos
a3f8cb5fc6
- Moved BaseHouse's CheckAccount to AccountHandler for general use.
...
- Rented vendors can now be managed by all characters on the vendor owner's account.
- Corrected skill names displayed for skill bonuses on equipment. (Affected: Eval Intelligence -> Evaluate Intelligence, Forensics -> Forensic Evaluation, Lock Picking -> Lockpicking)
- Centralized skill name to cliloc conversion to AosSkillBonuses.GetLabel.
- Small SubtextSign fix hiding empty subtexts. (Not just nulls.)
- Added SA and HS power scroll skill arrays for future reference.
- Fixed house resizing not placing a temp no housing region for staff.
2012-04-15 02:36:01 +00:00
mark
9ceb0bc3c9
branch sync
2012-04-01 04:18:55 +00:00
eos
c7f8a29f1a
- Added hues to elven glasses.
...
- Aegis of Grace now spawns with 255 durability.
- Corrected a TimeoutTeleporter issue causing them to re-teleport mobiles on server restart.
- Fixed SA doors for house customization.
2012-04-01 03:16:00 +00:00
eos
2c829d38ed
- Fixed 'or' operator for object conditionals.
...
- Fixed train context menu occasionally showing the train option as available when it shouldn't be.
- Fixed a crash in the documentation generator.
- Added 3 new command implementors, serving as aliases for various Area usages: Range, Screen and Facet
- Fixed house placement allowing placed houses to intersect other house regions.
2012-02-19 03:04:32 +00:00
eos
72c4dc6018
- PreventInaccess class, moves staff characters to jail or green acres in Felucca or Trammel randomly if they disconnect during the login process.
...
- Added a [TileAvg command, which tiles items/mobiles on the average Z of the map instead of a fixed Z.
- For all the tile commands ([Tile, [TileRXYZ, [TileXYZ, [TileZ, [TileAvg), added outline commands to only put items/mobiles on the outside of the area ([Outline, [OutlineRXYZ, [OutlineXYZ, [OutlineZ, [OutlineAvg).
- Removed the [OpenBrowser confirmation messages when using the command on multiple mobiles at the same time.
- Added a label showing the type of the object currently being viewed to the top of the properties gump.
- Added SA skills (Mysticism, Throwing and Imbuing) to the [Skills gump.
- Fixed DeathRobe decay when automatically dropped by self looting your corpse.
- Removed the (summoned) property on mouseover from clones summoned through Mirror Image.
- The Z of the Magincia destination of the public moongates is now calculated when the server starts, so both old and new maps will have the correct Z (34 and 31 respectively).
- KeywordTeleporters no longer teleport if you're not within the trigger range when the delay ends.
- Added WaitTeleporter, which is a KeywordTeleporter supporting adding messages when a character starts the process and showing the remaining time. When a character logs and times out, any running teleport timer is stopped.
- Fixed BaseWaterContainer single click behavior.
- Fixed MageAI reveal behavior.
- House placement will now return the correct message when targeting inside a TempNoHousingRegion.
- Tracking will no longer be able to track characters with higher access after they hide.
- Added CorpseNameOverride to BaseCreature to override the name used for the generated corpse.
- Pet ghosts will no longer be deleted when (auto)stabled.
2012-02-12 01:59:30 +00:00
eos
c179bac4a2
More Aquarium fixes
...
http://jira.runuo.com/browse/RUNUO-126
Various overhead messages wrongly set as public
http://jira.runuo.com/browse/RUNUO-127
Enabling of Spellweaving's Immolating Weapon
http://jira.runuo.com/browse/RUNUO-128
2012-01-22 05:32:04 +00:00
eos
4cba2c8d56
Plant gump issues
...
http://jira.runuo.com/browse/RUNUO-12
House decay stages should pass at random intervals
http://jira.runuo.com/browse/RUNUO-113
Nature's Fury cast issues
http://jira.runuo.com/browse/RUNUO-114
Animal Form inaccuracies and issue with Talisman of the Fey
http://jira.runuo.com/browse/RUNUO-115
BaseWaterContainer fill messages and behavior
http://jira.runuo.com/browse/RUNUO-116
AdminGump filter for accounts owning houses
http://jira.runuo.com/browse/RUNUO-118
Seeds should be stackable
http://jira.runuo.com/browse/RUNUO-119
Typo in case of a jailbreak
http://jira.runuo.com/browse/RUNUO-120
Prevent creation of invalid account names
http://jira.runuo.com/browse/RUNUO-121
2012-01-01 03:34:02 +00:00
athena
44a4693fda
Various House Raffle fixes - http://jira.runuo.com/browse/RUNUO-94
...
Pet friends should have access to pack animals' backpacks - http://jira.runuo.com/browse/RUNUO-95
Animal Lore wrong GM skill perk - http://jira.runuo.com/browse/RUNUO-92
2011-11-20 04:46:44 +00:00
xavier
61c499e817
Missing checks to prevent item loss cause by addon containers.
2011-10-09 03:24:55 +00:00
xavier
5c7774b99a
Missing System Message "Your pet looks happier" (regardless of loyalty)
...
http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/
Not all powerscrolls do drop - Ninjitsu, Bushido etc.
http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/
Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance
http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/
Hag Quest - Stew, can't eat it
http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/
Giant Blue Beetles shouldn't need beating into submission after being tamed once
http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/
Greater Dragon Fame/Karma Doesn't Match OSI
http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/
Resizing Houses, you can resize a house by using a command under the house sign
http://www.runuo.com/community/threads/ready-resizing-houses.414762/
Crafted Shield Resists are wrong on RunUO
http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/
Yomotsu Mines, you should not be able to recall out of there.
http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/
Missing Necro Icons in the Buff/Debuff Bar
http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/
Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message
http://www.runuo.com/community/threads/ready-chivalry-spells.450757/
Tinker tools use a different graphic on OSI
http://www.runuo.com/community/threads/ready-tinker-tools.460690/
Tinkering should not be required when crafted a Tetsubo
http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/
Carpentry-Small+Large Beds -Wrong Success Chance
http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/
Telekinesis, various changes to behaviour with items
http://www.runuo.com/community/threads/ready-telekinesis.455250/
Forensic Evaluation Various issues
http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/
Animate Dead Corpses, you cannot carve the corpse after it's used
http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/
You should be able to use begging skill while riding
http://www.runuo.com/community/threads/ready-begging-while-riding.466174/
Crafting Mod Lower Requirements should only appear on shields
http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/
You should be revealed While Taking Poison/Strangle Damage
http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/
Insurance messages don't do the math!
http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/
Slayers should work on area of effect spells
http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/
You should not be able to use any travel spell in Heartwood
http://www.runuo.com/community/threads/ready-heartwood.457379/
Welcome Back To The House Friend message does not show post-AoS
http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/
Giant Beetle speed should be very fast when magery spells are cast on it
http://www.runuo.com/community/threads/ready-giant-beetle.417848/
2011-06-25 18:39:14 +00:00
xavier
c81a87394d
Implement SE lootpacks for SE enabled shards.
...
http://www.runuo.com/community/threads/scn-656-osi-loot.429885/
Range Corrections for NPC context menus.
http://www.runuo.com/community/threads/svn-656-bulk-order-info-and-train-context-menu-range.451723/
Correction to ships' tillerman. Fixes dropping maps to tillerman, and a boat-break-in exploit.
http://www.runuo.com/community/threads/svn-656-tillerman-doesnt-accept-map.447911/
Aesthetic corrections to GargoylesPickaxe.
http://www.runuo.com/community/threads/svn-656-blacksmith-reward-gargoyle-pickaxes.436462/
2010-12-31 19:20:50 +00:00
asayre
4ea9a1e9dc
Sealing some packet classes
2010-12-31 11:09:18 +00:00
mark
ac5a0827f2
2010-12-09 02:48:29 +00:00
mark
712037724a
2010-12-08 10:42:10 +00:00
mark
af37bba9b8
2010-12-08 05:29:16 +00:00
mark
2f1da843dc
2010-12-06 07:36:06 +00:00
mark
bb4fad05ec
2010-12-06 07:28:42 +00:00
mark
d444b9ba5c
2010-12-06 06:45:45 +00:00
mark
ed97d43c9e
sync and some misc things
2010-10-21 04:25:47 +00:00
asayre
c62db2c9b6
Unused vars
2010-10-16 06:14:18 +00:00
xavier
e86794c4e6
revert crafting updates of SVN538. Per Mark: changing baseclasses is a bad idea.
2010-10-10 15:37:22 +00:00
xavier
f660f8160b
bleh whitespace/formatting cleanup.
2010-10-09 16:04:49 +00:00
xavier
4df455f33c
Fixed issue with secured dye tubs in houses
...
http://www.uodemise.com/forum/showthread.php?t=147193
Smith/Tailor PS should not be cursed
http://www.uodemise.com/forum/showthread.php?t=148415
Large crafting system overhaul
http://www.uodemise.com/forum/showthread.php?t=119342
2010-10-02 15:25:30 +00:00
xavier
4dec86b91d
BOD book item counts corrected
...
http://www.uodemise.com/forum/showthread.php?t=121015
Discordance cool down timer
http://www.uodemise.com/forum/showthread.php?t=122146
Summoned Hoarde minions dont behave correctly
http://www.uodemise.com/forum/showthread.php?t=149555
Fame and karma rewards should be 30% higher in fel
http://www.uodemise.com/forum/showthread.php?t=146893
Incorrect skill requirement in tailoring
http://www.uodemise.com/forum/showthread.php?t=149095
Mined resources should stack
http://www.uodemise.com/forum/showthread.php?t=147055
Runebook behavior
http://www.uodemise.com/forum/showthread.php?t=146030
Correct allowed guild name length
http://www.uodemise.com/forum/showthread.php?t=148603
Corrections to wool/sheep
http://www.uodemise.com/forum/showthread.php?t=150988
2010-09-19 14:41:01 +00:00
xavier
4dbb400ce3
OSI-style npc camps: http://www.uodemise.com/forum/showthread.php?t=115787
...
SoT should not exceed skillcaps: http://www.uodemise.com/forum/showthread.php?t=148630
Corrected Potion keg name: http://www.uodemise.com/forum/showthread.php?t=147423
2010-09-06 13:51:26 +00:00
xavier
01eee98298
Small commit:
...
Housing:
Stairs should be sectionable
http://www.uodemise.com/forum/showthread.php?t=120218
Mobiles:
Dull Copper Elementals should drop chests
http://www.uodemise.com/forum/showthread.php?t=145394
Misc:
Snowpiles should not be usable when mounted
http://www.uodemise.com/forum/showthread.php?t=145522
Explosion potion timer should not be stopped by picking them up/scavenging
http://www.uodemise.com/forum/showthread.php?t=143523
1 day cool-down timer on soulstones is removed
http://www.uodemise.com/forum/showthread.php?t=138760
2010-06-13 19:30:47 +00:00
mark
dad691c966
misc updates
2010-05-08 02:55:15 +00:00
mark
f6fcf02fe9
massive branch sync part 2
2010-04-25 06:11:21 +00:00
mark
b3e8ec0a08
massive branch sync
2010-04-25 06:09:43 +00:00
xavier
f20b1af778
Healing
...
Cross-healing times were not properly calculated.
http://www.uodemise.com/forum/showthread.php?t=120698
Housing
Secured containers should count against lockdowns
http://www.uodemise.com/forum/showthread.php?t=140087
2010-03-20 12:57:07 +00:00
xavier
1d74d05af4
Housing
...
- house commit has inappropiate cost for certain parts
http://www.uodemise.com/forum/showthread.php?t=136453
- houses should not be placable on roads
http://www.uodemise.com/forum/showthread.php?t=139597
Bushido
- lightning strike should consume extra mana if player walks
http://www.uodemise.com/forum/showthread.php?t=127699
Weapons
- frenzied whirlwind should properly flag combatants.
http://www.uodemise.com/forum/showthread.php?t=138625
Magery
- PolyMorph should not turn the caster grey/criminal
http://www.uodemise.com/forum/showthread.php?t=116438
- Paralyze should interfere in casting paladin spells.
http://www.uodemise.com/forum/showthread.php?t=120742
Spellweaving
- Ethereal Voyage should not break when attempting to tame dragons, nightmares, etc.
http://www.uodemise.com/forum/showthread.php?t=135349
Misc
- refactor DrawRessource() to DrawResource()
http://www.uodemise.com/forum/showthread.php?t=127202
- random blood "spatter" itemid during combat: more visible blood.
http://www.uodemise.com/forum/showthread.php?t=140092
Taming
- Animal lore should check for skill modifiers when using lore on mobiles.
http://www.uodemise.com/forum/showthread.php?t=140658
Necromany
- Wraithform should allow push-through without stam loss always.
http://www.uodemise.com/forum/showthread.php?t=117126
- Wraithform mana leech should not lower the victim's mana + small cleanup to spellhelper.doleech()
http://www.uodemise.com/forum/showthread.php?t=120238
Chivalry
- Noble Sacrifice should work in houses. RunUO's does not.
http://www.uodemise.com/forum/showthread.php?t=122819
NCP Vendors
- Add necro regs for vendors to buy from players.
http://www.uodemise.com/forum/showthread.php?t=136435
2010-03-15 15:28:44 +00:00
daedalus
fe6c18a2d4
- Code cleaning, consolidation and bugfixing of special scrolls (powerscroll/statscroll/transcendence/alacrity).
...
--> Fixed a bug preventing SoT not being spawned in Malas champion spawns (i.e. Bedlam Crypt)
(http://www.uodemise.com/discussion/showthread.php?t=135520 )
- Added contextual menu entries to add players in party, and kicking them from house (friends can be kicked if in ML environment). Timeout to accept party invite is increased to 30 seconds as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=120724 )
- Runebeetles can be angered during taming attempts
(http://www.uodemise.com/discussion/showthread.php?t=137677 )
- You can cook near forges
(http://www.uodemise.com/discussion/showthread.php?t=137731 )
2010-02-20 17:26:57 +00:00
mark
208acafd7e
Runic sewing kits will no longer apply durability
...
http://www.uodemise.com/forum/showthread.php?t=133757
Vendor Look/Browse/View will now work properly
http://www.uodemise.com/forum/showthread.php?t=135531
Stacked Eggbombs will now unstack correctly
http://www.uodemise.com/forum/showthread.php?t=134321
Unbonded pets should logout too
http://www.uodemise.com/forum/showthread.php?t=119262
Paragon chests placed on player vendors will now behave correctly
http://www.uodemise.com/forum/showthread.php?t=116864
Proper party fame/karma sharing
http://www.uodemise.com/forum/showthread.php?t=122749
Guild Alliance/War update bug fixed
http://www.uodemise.com/forum/showthread.php?t=115236
Fukiya properties updates and loading bug fixed
http://www.uodemise.com/forum/showthread.php?t=136042
Shuriken, same problems as fukiya
http://www.uodemise.com/forum/showthread.php?t=120212
greater mongbats will now be recognised as quest objectives
http://www.uodemise.com/forum/showthread.php?t=128072
divine fury sound tweaks.
http://www.uodemise.com/forum/showthread.php?t=136489
pet stat gains fix
http://www.uodemise.com/forum/showthread.php?t=134820
Pets follow speed corrected
http://www.uodemise.com/forum/showthread.php?t=124774
E-fields no longer block in trammel rulesets.
http://www.uodemise.com/forum/showthread.php?t=116680
Disguise kit timer fix
http://www.uodemise.com/forum/showthread.php?t=133913
Meer Mage special abilities fixes.
http://www.uodemise.com/forum/showthread.php?t=122134
Missing food property if eggs, in animal lore gump
http://www.uodemise.com/forum/showthread.php?t=135258
Pets will follow after an attack is completed.
http://www.uodemise.com/forum/showthread.php?t=135962
Hides should not be scissored whilst still on the corpse
http://www.uodemise.com/forum/showthread.php?t=118799
Pet bonding changed to include jewelry skill adjustments.
http://www.uodemise.com/forum/showthread.php?t=121060
Skinning knife can be used to cut corpses
http://www.uodemise.com/forum/showthread.php?t=115248
PlayerVendors will correctly send update packets to the client when hair is changed
http://www.uodemise.com/forum/showthread.php?t=120216
Corrections to house sign gump
http://www.uodemise.com/forum/showthread.php?t=134406
pet "guarding" system message added
http://www.uodemise.com/forum/showthread.php?t=134091
Giant toads should be aggressive
http://www.uodemise.com/forum/showthread.php?t=133984
bardiche and halberds are axe tools.
http://www.uodemise.com/forum/showthread.php?t=122739
2010-01-17 06:59:32 +00:00