Mark Sturgill
7b6cf66b87
rework Core.TickCount
2013-10-07 00:22:11 -07:00
Mark Sturgill
92aeef0297
cast disturb recovery fix
2013-10-06 15:10:51 -07:00
Mark Sturgill
d2c670f5c3
Implement Core.TickCount
...
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
2013-10-06 03:21:18 -07:00
mark
24490dff69
branch sync
2012-11-11 00:04:51 +00:00
mark
754877f880
2012-11-03 21:37:59 +00:00
eos
31185a874f
Wand fixes:
...
- Wands can now be pigmented.
- Corrected ML weapon speed.
- Added SC/FC-1/MW properties for new wands.
- Added message for when the wand is used while it is recharging.
- Clumsy/Feeblemind/Mana Drain/Weakness wands no longer drop if Core.ML.
- Max charges are now 109 for all ML available wands, if Core.ML.
- Wands now have a cast delay if Core.ML.
- Moved RevealingAction for wands from spell casting to spell targeting.
2012-04-29 01:49:56 +00:00
mark
599b2af6d5
- extensive framework for dueling, tournaments, and events
...
- IP address command implementor
- miscellaneous minor fixes
2012-04-22 05:37:16 +00:00
eos
a0e13d5007
- Future ML craftables added to the special repair list until the craft system is updated.
...
- Items can now be repaired while wearing them.
- Items can now be fortified while wearing them.
- Fixed repair deed messages not sending.
- Sound effect added to powder of fortifying.
- Map issue for fishing and SOSs fixed, where it would not allow fishing in empty resource banks when not on the target SOS map.
- Added proximity spawner.
- Improved spawner mouseover menu, now also shows types set on the spawner which are not yet spawned.
- Fixed spawners only deleting half of their spawned objects when deleted.
- Added the ability to set TextDefinition objects in the props gump.
- WaitTeleporters now round delays to nearest in the remaining time messages.
- Updated TextDefinition to be more usable; made it parsable from string and added safe serialization/deserialization methods.
- Improved checking whether a mobile can flee.
- Monsters that give ML minor artifacts will no longer flee when low on hits (like paragons).
- Monsters that give ML minor artifacts will no longer spawn as paragon.
- Fixed issue with pets not eating certain foods.
- AI and targeting fixes for Red Death, Pyre and Swoop.
- Fame and karma added to Rend.
- Swoop corrected to have 0 karma.
- Stat and skill tweaks for Putrefier.
- Changelings will no longer show their fame title when morphed.
- Added travel restrictions for ML dungeons.
- Fixed issue of travel restriction message displaying twice.
- Monster teleporting is no longer affected by region travel restrictions.
2012-03-07 18:59:52 +00:00
eos
287bacac0e
- Spawners now show all (instead of only 2) spawned objects, grouped by type, sorted alphabetically in their mouseover menu. (Displayed amounts fixed too.)
...
- Talisman slayers fixed to account for inheritance.
- Added repond slayer vulnerability to Troglodyte.
- Added overload for AOS.Damage with chaos damage support.
- Corrected order of ML artifact award messages.
- MageAI corrected to not meditate when already meditating.
- Changed MageAI necro/mage bias to something more sensible.
- Changed speed of most named ML mobs.
- Skeletal steeds are now bleed immune.
- Damage cap of 200 (before resists) added to fire breath attacks.
- Damaging aura effect added to BaseCreature.
- Necromancy skill added to several undead mobs.
- The succubus special drain effect message no longer shows.
- Corrected Sir Patrick's drain effect to account for LOS.
- Added healing skill to Troglodytes.
- Added named ML mobs for the Labyrinth, Painted Caves, Palace of Paroxysmus, Sanctuary and Twisted Weald.
- Added changelings.
- Disabled auto unequiping of weapons when meditating for nonplayers.
- Added cast animations for players in wraith form, lich form and horrific beast.
- Fixed Holy Light to account for LOS.
- Fixed Animate Dead to account for inheritance.
- Fixed Wither friendly fire issue when cast by monsters.
2012-03-04 05:01:41 +00:00
eos
4cba2c8d56
Plant gump issues
...
http://jira.runuo.com/browse/RUNUO-12
House decay stages should pass at random intervals
http://jira.runuo.com/browse/RUNUO-113
Nature's Fury cast issues
http://jira.runuo.com/browse/RUNUO-114
Animal Form inaccuracies and issue with Talisman of the Fey
http://jira.runuo.com/browse/RUNUO-115
BaseWaterContainer fill messages and behavior
http://jira.runuo.com/browse/RUNUO-116
AdminGump filter for accounts owning houses
http://jira.runuo.com/browse/RUNUO-118
Seeds should be stackable
http://jira.runuo.com/browse/RUNUO-119
Typo in case of a jailbreak
http://jira.runuo.com/browse/RUNUO-120
Prevent creation of invalid account names
http://jira.runuo.com/browse/RUNUO-121
2012-01-01 03:34:02 +00:00
xavier
5c7774b99a
Missing System Message "Your pet looks happier" (regardless of loyalty)
...
http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/
Not all powerscrolls do drop - Ninjitsu, Bushido etc.
http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/
Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance
http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/
Hag Quest - Stew, can't eat it
http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/
Giant Blue Beetles shouldn't need beating into submission after being tamed once
http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/
Greater Dragon Fame/Karma Doesn't Match OSI
http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/
Resizing Houses, you can resize a house by using a command under the house sign
http://www.runuo.com/community/threads/ready-resizing-houses.414762/
Crafted Shield Resists are wrong on RunUO
http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/
Yomotsu Mines, you should not be able to recall out of there.
http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/
Missing Necro Icons in the Buff/Debuff Bar
http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/
Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message
http://www.runuo.com/community/threads/ready-chivalry-spells.450757/
Tinker tools use a different graphic on OSI
http://www.runuo.com/community/threads/ready-tinker-tools.460690/
Tinkering should not be required when crafted a Tetsubo
http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/
Carpentry-Small+Large Beds -Wrong Success Chance
http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/
Telekinesis, various changes to behaviour with items
http://www.runuo.com/community/threads/ready-telekinesis.455250/
Forensic Evaluation Various issues
http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/
Animate Dead Corpses, you cannot carve the corpse after it's used
http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/
You should be able to use begging skill while riding
http://www.runuo.com/community/threads/ready-begging-while-riding.466174/
Crafting Mod Lower Requirements should only appear on shields
http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/
You should be revealed While Taking Poison/Strangle Damage
http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/
Insurance messages don't do the math!
http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/
Slayers should work on area of effect spells
http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/
You should not be able to use any travel spell in Heartwood
http://www.runuo.com/community/threads/ready-heartwood.457379/
Welcome Back To The House Friend message does not show post-AoS
http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/
Giant Beetle speed should be very fast when magery spells are cast on it
http://www.runuo.com/community/threads/ready-giant-beetle.417848/
2011-06-25 18:39:14 +00:00
xavier
07e45156e5
woops on my part. ninjaweps and spellhelper multi checks.
2011-01-23 14:33:58 +00:00
xavier
2f189e4785
Destination of shadow jump should not be within 5 tiles of a house.
2010-12-11 17:20:56 +00:00
mark
d444b9ba5c
2010-12-06 06:45:45 +00:00
xavier
0988eec597
Cannot recall from any champ spawns, not just felucca.
...
http://www.uodemise.com/forum/showthread.php?t=155452
Party functions context menu bypasses various checks.
http://www.uodemise.com/forum/showthread.php?t=150643
Insurance consumption notifications.
http://www.uodemise.com/forum/showthread.php?t=152421
2010-10-09 17:45:14 +00:00
daedalus
489bbabe93
- Any creature already aggressive to you before using Embrace Honor, or attacked while under Embrace Honor, will attack you back
...
(http://www.uodemise.com/discussion/showthread.php?t=141415 )
- Fixed a bug in Spellweaving Arcane Circle spell causing the arcanist to get more than one arcane focus
(http://www.uodemise.com/discussion/showthread.php?t=140429 )
- Added a sanity check in SpellHelper.cs
(http://www.uodemise.com/discussion/showthread.php?t=139731 )
(http://www.runuo.com/forums/showthread.php?p=829126 )
- Provoked creatures won't return anymore the message *looks furious* (ML change)
(http://www.uodemise.com/discussion/showthread.php?t=138228 )
2010-04-02 11:55:13 +00:00
xavier
1d74d05af4
Housing
...
- house commit has inappropiate cost for certain parts
http://www.uodemise.com/forum/showthread.php?t=136453
- houses should not be placable on roads
http://www.uodemise.com/forum/showthread.php?t=139597
Bushido
- lightning strike should consume extra mana if player walks
http://www.uodemise.com/forum/showthread.php?t=127699
Weapons
- frenzied whirlwind should properly flag combatants.
http://www.uodemise.com/forum/showthread.php?t=138625
Magery
- PolyMorph should not turn the caster grey/criminal
http://www.uodemise.com/forum/showthread.php?t=116438
- Paralyze should interfere in casting paladin spells.
http://www.uodemise.com/forum/showthread.php?t=120742
Spellweaving
- Ethereal Voyage should not break when attempting to tame dragons, nightmares, etc.
http://www.uodemise.com/forum/showthread.php?t=135349
Misc
- refactor DrawRessource() to DrawResource()
http://www.uodemise.com/forum/showthread.php?t=127202
- random blood "spatter" itemid during combat: more visible blood.
http://www.uodemise.com/forum/showthread.php?t=140092
Taming
- Animal lore should check for skill modifiers when using lore on mobiles.
http://www.uodemise.com/forum/showthread.php?t=140658
Necromany
- Wraithform should allow push-through without stam loss always.
http://www.uodemise.com/forum/showthread.php?t=117126
- Wraithform mana leech should not lower the victim's mana + small cleanup to spellhelper.doleech()
http://www.uodemise.com/forum/showthread.php?t=120238
Chivalry
- Noble Sacrifice should work in houses. RunUO's does not.
http://www.uodemise.com/forum/showthread.php?t=122819
NCP Vendors
- Add necro regs for vendors to buy from players.
http://www.uodemise.com/forum/showthread.php?t=136435
2010-03-15 15:28:44 +00:00
mark
208acafd7e
Runic sewing kits will no longer apply durability
...
http://www.uodemise.com/forum/showthread.php?t=133757
Vendor Look/Browse/View will now work properly
http://www.uodemise.com/forum/showthread.php?t=135531
Stacked Eggbombs will now unstack correctly
http://www.uodemise.com/forum/showthread.php?t=134321
Unbonded pets should logout too
http://www.uodemise.com/forum/showthread.php?t=119262
Paragon chests placed on player vendors will now behave correctly
http://www.uodemise.com/forum/showthread.php?t=116864
Proper party fame/karma sharing
http://www.uodemise.com/forum/showthread.php?t=122749
Guild Alliance/War update bug fixed
http://www.uodemise.com/forum/showthread.php?t=115236
Fukiya properties updates and loading bug fixed
http://www.uodemise.com/forum/showthread.php?t=136042
Shuriken, same problems as fukiya
http://www.uodemise.com/forum/showthread.php?t=120212
greater mongbats will now be recognised as quest objectives
http://www.uodemise.com/forum/showthread.php?t=128072
divine fury sound tweaks.
http://www.uodemise.com/forum/showthread.php?t=136489
pet stat gains fix
http://www.uodemise.com/forum/showthread.php?t=134820
Pets follow speed corrected
http://www.uodemise.com/forum/showthread.php?t=124774
E-fields no longer block in trammel rulesets.
http://www.uodemise.com/forum/showthread.php?t=116680
Disguise kit timer fix
http://www.uodemise.com/forum/showthread.php?t=133913
Meer Mage special abilities fixes.
http://www.uodemise.com/forum/showthread.php?t=122134
Missing food property if eggs, in animal lore gump
http://www.uodemise.com/forum/showthread.php?t=135258
Pets will follow after an attack is completed.
http://www.uodemise.com/forum/showthread.php?t=135962
Hides should not be scissored whilst still on the corpse
http://www.uodemise.com/forum/showthread.php?t=118799
Pet bonding changed to include jewelry skill adjustments.
http://www.uodemise.com/forum/showthread.php?t=121060
Skinning knife can be used to cut corpses
http://www.uodemise.com/forum/showthread.php?t=115248
PlayerVendors will correctly send update packets to the client when hair is changed
http://www.uodemise.com/forum/showthread.php?t=120216
Corrections to house sign gump
http://www.uodemise.com/forum/showthread.php?t=134406
pet "guarding" system message added
http://www.uodemise.com/forum/showthread.php?t=134091
Giant toads should be aggressive
http://www.uodemise.com/forum/showthread.php?t=133984
bardiche and halberds are axe tools.
http://www.uodemise.com/forum/showthread.php?t=122739
2010-01-17 06:59:32 +00:00
daedalus
cd7c2becf7
- Hit Life Leech now works in PvP
...
(http://www.uodemise.com/discussion/showthread.php?t=121298 )
- Summoned Daemon now has the proper bodyvalue (AoS+) and effect
(http://www.uodemise.com/discussion/showthread.php?t=127404 )
- Two new house signs are added
(http://www.uodemise.com/discussion/showthread.php?t=125409 )
- Changes to Satyrs and Dryads:
--> Dryads:
----> they do area peace
----> can partially undress males
----> have chance to drop peculiar or fragrant (not yet implemented) seeds
--> Satyrs:
----> their karma is neutral
----> can peace combatants
----> can provoke nearby creatures to the combatant
----> can undress females
----> can discord combatants
--> Both: can drop spellweaving scrolls
(http://www.uodemise.com/discussion/showthread.php?t=125444 )
- Added Auto Arrow Recovery feature (SE+)
(http://www.uodemise.com/discussion/showthread.php?t=114807 )
2009-12-14 19:01:59 +00:00
daedalus
95de3595cd
- You can't anymore place castles or keeps in Malas facet
...
(http://www.runuo.com/bugs/index.php?cmd=view&id=38 )
- Unfilled commodity deeds now carry the etching "Unfilled"
(http://www.runuo.com/bugs/index.php?cmd=view&id=40 )
- Empty scrolls can be deeded in a commodity deed
(http://www.uodemise.com/discussion/showthread.php?t=127485 )
- Dying tubs, if locked down, can allow security level choices
(http://www.uodemise.com/discussion/showthread.php?t=128546 )
- Changes in Energy Vortex skills: they'll have 120 wrestling (it was 100) and 100 tactics (it was 90)
(http://www.uodemise.com/discussion/showthread.php?t=122733 )
- Wooden Footlockers now show the correct container gump
(http://www.uodemise.com/discussion/showthread.php?t=126452 )
- Changes to Interior Decorator (still not includes the fix to turn paragon chests):
--> single item addons can be raised/lowered
--> the gump stays visible until target is cancelled
--> target won't be cancelled automatically when the decorator is used on a target
(http://www.uodemise.com/discussion/showthread.php?t=126668 )
- Doom Lever Puzzle item list changed to generics
(http://www.uodemise.com/discussion/showthread.php?t=130396 )
- Morphed forms will check now the current skill level: the morph effect is lost if skill level goes under the minimum required.
(http://www.uodemise.com/discussion/showthread.php?t=116542 )
- Mage NPC vendors now buy necro scrolls; the price of scrolls got tweaked (= raised) to match OSI
(http://www.runuo.com/bugs/index.php?cmd=view&id=90 )
(http://www.runuo.com/bugs/index.php?cmd=view&id=113 )
- You can't anymore discord NPC vendors
(http://www.runuo.com/bugs/index.php?cmd=view&id=33 )
- Removing a rune from runebook won't change the default rune set
(http://www.runuo.com/bugs/index.php?cmd=view&id=41 )
- Various runebook security changes (see link for the list)
(http://www.runuo.com/bugs/index.php?cmd=view&id=39 )
- You can't use the Sacrifice virtue while hidden
(http://www.runuo.com/bugs/index.php?cmd=view&id=42 )
- Added the Deceit Brazier: doubleclicking it will summon a random "britannian" monster (check [props for delays)
(http://www.uodemise.com/discussion/showthread.php?t=123805 )
- Casting spells will raise also the secondary skill associated (example: Necro and SpiritSpeak)
(http://www.runuo.com/bugs/index.php?cmd=view&id=43 )
- Word of Death changes:
--> the "pitful damage" is much powerful now
--> you have to bring the target health below (5*arcanefocus)% to strike the powerful blast of 300 chaos damage
--> the damage is influenced by SDI
(http://www.runuo.com/bugs/index.php?cmd=view&id=36 )
- Teleporters generated by [telgen got corrected for the Wrong dungeon
(http://www.runuo.com/bugs/index.php?cmd=view&id=34 )
2009-11-09 19:29:19 +00:00
mark
1320f14adf
ugh @ baseescortable formatting
2009-09-06 03:45:12 +00:00
mark
f2b9f04620
2009-07-05 04:03:37 +00:00
mark
2204d5fb86
2009-06-28 03:36:42 +00:00
mark
d03acbffaf
2009-06-07 04:21:58 +00:00
mark
4e6256b8cd
branch sync #2
2009-01-31 00:02:21 +00:00
mark
96a37544fd
2009-01-30 23:12:13 +00:00
mark
1ef98f10ec
Partial Branch Sync
2007-08-27 08:49:15 +00:00
asayre
2ad37d54aa
Lots of fixes, changes, rewrites of various things, including but not limited to:
...
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.
MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented. Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00
asayre
f67a870208
Sound/effect fixes, DeathStrike instant damage after 5 steps, Evasion of spells, with OSI data. Original data c/o Kenko
2007-01-23 06:56:23 +00:00
mark
e4818bfbfa
namelist fix, spell typo
2007-01-14 02:38:22 +00:00
mark
603f1bf8fe
fix bandage range, change some ondeath/onbeforedeath region calls, fix spell delayed damage
2007-01-14 02:06:27 +00:00
mark
071898373e
generics, cleanups
2006-06-24 19:53:26 +00:00
mark
ef97e49eb2
begin basehouse generics
2006-06-21 21:20:25 +00:00
mark
47711d616e
2006-06-15 04:14:30 +00:00