using System; using Server; namespace Server.Commands.Generic { public class FacetCommandImplementor : BaseCommandImplementor { public FacetCommandImplementor() { Accessors = new string[]{ "Facet" }; SupportRequirement = CommandSupport.Area; SupportsConditionals = true; AccessLevel = AccessLevel.GameMaster; Usage = "Facet [condition]"; Description = "Invokes the command on all appropriate objects within your facet's map bounds. Optional condition arguments can further restrict the set of objects."; } public override void Process( Mobile from, BaseCommand command, string[] args ) { AreaCommandImplementor impl = AreaCommandImplementor.Instance; if ( impl == null ) return; Map map = from.Map; if ( map == null || map == Map.Internal ) return; impl.OnTarget( from, map, Point3D.Zero, new Point3D( map.Width - 1, map.Height - 1, 0 ), new object[] { command, args } ); } } }