mirror of
https://github.com/runuo/runuo
synced 2026-08-11 22:26:04 -04:00
+ Housekeeping. + [Go gump support for Ter Mur. + Vendor API update for buyer/seller referencing. + Update DateTime references for consistent Now/UtcNow implementation.
1597 lines
No EOL
42 KiB
C#
1597 lines
No EOL
42 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Security;
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using System.Security.Cryptography;
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using System.Text;
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using System.Xml;
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using Server;
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using Server.Commands;
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using Server.Items;
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using Server.Misc;
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using Server.Mobiles;
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using Server.Multis;
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using Server.Network;
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namespace Server.Accounting
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{
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public class Account : IAccount, IComparable, IComparable<Account>
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{
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public static readonly TimeSpan YoungDuration = TimeSpan.FromHours( 40.0 );
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public static readonly TimeSpan InactiveDuration = TimeSpan.FromDays( 180.0 );
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public static readonly TimeSpan EmptyInactiveDuration = TimeSpan.FromDays(30.0);
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public static void Configure()
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{
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CommandSystem.Register("ConvertCurrency", AccessLevel.Owner, ConvertCurrency);
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}
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private static void ConvertCurrency(CommandEventArgs e)
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{
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e.Mobile.SendMessage(
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"Converting All Banked Gold from {0} to {1}. Please wait...",
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AccountGold.Enabled ? "checks and coins" : "account treasury",
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AccountGold.Enabled ? "account treasury" : "checks and coins");
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NetState.Pause();
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double found = 0.0, converted = 0.0;
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try
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{
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BankBox box;
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List<Gold> gold;
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List<BankCheck> checks;
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long share = 0, shared;
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int diff;
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foreach (var a in Accounts.GetAccounts().OfType<Account>().Where(a => a.Count > 0))
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{
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try
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{
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if (!AccountGold.Enabled)
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{
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share = (int)Math.Truncate((a.TotalCurrency / a.Count) * CurrencyThreshold);
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found += a.TotalCurrency * CurrencyThreshold;
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}
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foreach (var m in a.m_Mobiles.Where(m => m != null))
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{
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box = m.FindBankNoCreate();
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if (box == null)
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{
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continue;
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}
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if (AccountGold.Enabled)
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{
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foreach (var o in checks = box.FindItemsByType<BankCheck>())
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{
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found += o.Worth;
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if (!a.DepositGold(o.Worth))
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{
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break;
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}
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converted += o.Worth;
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o.Delete();
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}
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checks.Clear();
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checks.TrimExcess();
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foreach (var o in gold = box.FindItemsByType<Gold>())
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{
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found += o.Amount;
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if (!a.DepositGold(o.Amount))
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{
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break;
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}
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converted += o.Amount;
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o.Delete();
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}
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gold.Clear();
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gold.TrimExcess();
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}
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else
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{
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shared = share;
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while (shared > 0)
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{
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if (shared > 60000)
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{
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diff = (int)Math.Min(10000000, shared);
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if (a.WithdrawGold(diff))
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{
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box.DropItem(new BankCheck(diff));
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}
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else
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{
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break;
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}
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}
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else
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{
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diff = (int)Math.Min(60000, shared);
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if (a.WithdrawGold(diff))
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{
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box.DropItem(new Gold(diff));
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}
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else
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{
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break;
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}
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}
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converted += diff;
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shared -= diff;
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}
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}
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box.UpdateTotals();
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}
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}
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catch
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{ }
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}
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}
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catch
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{ }
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NetState.Resume();
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e.Mobile.SendMessage("Operation complete: {0:#,0} of {1:#,0} Gold has been converted in total.", converted, found);
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}
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private string m_Username, m_Email, m_PlainPassword, m_CryptPassword, m_NewCryptPassword;
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private AccessLevel m_AccessLevel;
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private int m_Flags;
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private DateTime m_Created, m_LastLogin;
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private TimeSpan m_TotalGameTime;
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private List<AccountComment> m_Comments;
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private List<AccountTag> m_Tags;
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private Mobile[] m_Mobiles;
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private string[] m_IPRestrictions;
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private IPAddress[] m_LoginIPs;
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private HardwareInfo m_HardwareInfo;
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/// <summary>
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/// Deletes the account, all characters of the account, and all houses of those characters
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/// </summary>
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public void Delete()
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{
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for ( int i = 0; i < this.Length; ++i )
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{
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Mobile m = this[i];
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if ( m == null )
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continue;
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List<BaseHouse> list = BaseHouse.GetHouses( m );
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for ( int j = 0; j < list.Count; ++j )
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list[j].Delete();
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m.Delete();
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m.Account = null;
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m_Mobiles[i] = null;
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}
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if ( m_LoginIPs.Length != 0 && AccountHandler.IPTable.ContainsKey( m_LoginIPs[0] ) )
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--AccountHandler.IPTable[m_LoginIPs[0]];
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Accounts.Remove( m_Username );
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}
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/// <summary>
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/// Object detailing information about the hardware of the last person to log into this account
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/// </summary>
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public HardwareInfo HardwareInfo
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{
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get { return m_HardwareInfo; }
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set { m_HardwareInfo = value; }
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}
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/// <summary>
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/// List of IP addresses for restricted access. '*' wildcard supported. If the array contains zero entries, all IP addresses are allowed.
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/// </summary>
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public string[] IPRestrictions
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{
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get { return m_IPRestrictions; }
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set { m_IPRestrictions = value; }
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}
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/// <summary>
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/// List of IP addresses which have successfully logged into this account.
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/// </summary>
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public IPAddress[] LoginIPs
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{
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get { return m_LoginIPs; }
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set { m_LoginIPs = value; }
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}
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/// <summary>
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/// List of account comments. Type of contained objects is AccountComment.
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/// </summary>
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public List<AccountComment> Comments
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{
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get { if ( m_Comments == null ) m_Comments = new List<AccountComment>(); return m_Comments; }
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}
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/// <summary>
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/// List of account tags. Type of contained objects is AccountTag.
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/// </summary>
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public List<AccountTag> Tags
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{
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get { if ( m_Tags == null ) m_Tags = new List<AccountTag>(); return m_Tags; }
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}
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/// <summary>
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/// Account username. Case insensitive validation.
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/// </summary>
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public string Username
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{
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get { return m_Username; }
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set { m_Username = value; }
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}
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/// <summary>
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/// Account email address.
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/// </summary>
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public string Email
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{
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get { return m_Email; }
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set { m_Email = value; }
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}
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/// <summary>
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/// Account password. Plain text. Case sensitive validation. May be null.
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/// </summary>
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public string PlainPassword
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{
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get { return m_PlainPassword; }
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set { m_PlainPassword = value; }
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}
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/// <summary>
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/// Account password. Hashed with MD5. May be null.
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/// </summary>
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public string CryptPassword
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{
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get { return m_CryptPassword; }
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set { m_CryptPassword = value; }
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}
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/// <summary>
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/// Account username and password hashed with SHA1. May be null.
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/// </summary>
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public string NewCryptPassword
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{
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get { return m_NewCryptPassword; }
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set { m_NewCryptPassword = value; }
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}
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/// <summary>
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/// Initial AccessLevel for new characters created on this account.
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/// </summary>
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public AccessLevel AccessLevel
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{
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get { return m_AccessLevel; }
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set { m_AccessLevel = value; }
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}
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/// <summary>
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/// Internal bitfield of account flags. Consider using direct access properties (Banned, Young), or GetFlag/SetFlag methods
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/// </summary>
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public int Flags
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{
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get { return m_Flags; }
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set { m_Flags = value; }
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}
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/// <summary>
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/// Gets or sets a flag indiciating if this account is banned.
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/// </summary>
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public bool Banned
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{
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get
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{
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bool isBanned = GetFlag( 0 );
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if ( !isBanned )
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return false;
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DateTime banTime;
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TimeSpan banDuration;
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if ( GetBanTags( out banTime, out banDuration ) )
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{
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if ( banDuration != TimeSpan.MaxValue && DateTime.UtcNow >= ( banTime + banDuration ) )
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{
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SetUnspecifiedBan( null ); // clear
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Banned = false;
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return false;
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}
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}
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return true;
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}
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set { SetFlag( 0, value ); }
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}
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/// <summary>
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/// Gets or sets a flag indicating if the characters created on this account will have the young status.
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/// </summary>
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public bool Young
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{
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get { return !GetFlag( 1 ); }
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set
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{
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SetFlag( 1, !value );
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if ( m_YoungTimer != null )
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{
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m_YoungTimer.Stop();
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m_YoungTimer = null;
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}
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}
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}
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/// <summary>
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/// The date and time of when this account was created.
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/// </summary>
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public DateTime Created
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{
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get { return m_Created; }
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}
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/// <summary>
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/// Gets or sets the date and time when this account was last accessed.
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/// </summary>
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public DateTime LastLogin
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{
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get { return m_LastLogin; }
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set { m_LastLogin = value; }
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}
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/// <summary>
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/// An account is considered inactive based upon LastLogin and InactiveDuration. If the account is empty, it is based upon EmptyInactiveDuration
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/// </summary>
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public bool Inactive
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{
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get
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{
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if( this.AccessLevel != AccessLevel.Player )
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return false;
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TimeSpan inactiveLength = DateTime.UtcNow - m_LastLogin;
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return (inactiveLength > ((this.Count == 0) ? EmptyInactiveDuration : InactiveDuration));
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}
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}
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/// <summary>
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/// Gets the total game time of this account, also considering the game time of characters
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/// that have been deleted.
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/// </summary>
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public TimeSpan TotalGameTime
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{
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get
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{
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for ( int i = 0; i < m_Mobiles.Length; i++ )
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{
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PlayerMobile m = m_Mobiles[i] as PlayerMobile;
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if ( m != null && m.NetState != null )
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return m_TotalGameTime + ( DateTime.UtcNow - m.SessionStart );
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}
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return m_TotalGameTime;
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}
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}
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/// <summary>
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/// Gets the value of a specific flag in the Flags bitfield.
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/// </summary>
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/// <param name="index">The zero-based flag index.</param>
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public bool GetFlag( int index )
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{
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return ( m_Flags & ( 1 << index ) ) != 0;
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}
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/// <summary>
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/// Sets the value of a specific flag in the Flags bitfield.
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/// </summary>
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/// <param name="index">The zero-based flag index.</param>
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/// <param name="value">The value to set.</param>
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public void SetFlag( int index, bool value )
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{
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if ( value )
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m_Flags |= ( 1 << index );
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else
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m_Flags &= ~( 1 << index );
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}
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/// <summary>
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/// Adds a new tag to this account. This method does not check for duplicate names.
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/// </summary>
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/// <param name="name">New tag name.</param>
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/// <param name="value">New tag value.</param>
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public void AddTag( string name, string value )
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{
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Tags.Add( new AccountTag( name, value ) );
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}
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/// <summary>
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/// Removes all tags with the specified name from this account.
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/// </summary>
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/// <param name="name">Tag name to remove.</param>
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public void RemoveTag( string name )
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{
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for ( int i = Tags.Count - 1; i >= 0; --i )
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{
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if ( i >= Tags.Count )
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continue;
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AccountTag tag = Tags[i];
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if ( tag.Name == name )
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Tags.RemoveAt( i );
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}
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}
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/// <summary>
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/// Modifies an existing tag or adds a new tag if no tag exists.
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/// </summary>
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/// <param name="name">Tag name.</param>
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/// <param name="value">Tag value.</param>
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public void SetTag( string name, string value )
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{
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for ( int i = 0; i < Tags.Count; ++i )
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{
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AccountTag tag = Tags[i];
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if ( tag.Name == name )
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{
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tag.Value = value;
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return;
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}
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}
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AddTag( name, value );
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}
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/// <summary>
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/// Gets the value of a tag -or- null if there are no tags with the specified name.
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/// </summary>
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/// <param name="name">Name of the desired tag value.</param>
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public string GetTag( string name )
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{
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for ( int i = 0; i < Tags.Count; ++i )
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{
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AccountTag tag = Tags[i];
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if ( tag.Name == name )
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return tag.Value;
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}
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return null;
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}
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public void SetUnspecifiedBan( Mobile from )
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{
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SetBanTags( from, DateTime.MinValue, TimeSpan.Zero );
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}
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public void SetBanTags( Mobile from, DateTime banTime, TimeSpan banDuration )
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{
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if ( from == null )
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RemoveTag( "BanDealer" );
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else
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SetTag( "BanDealer", from.ToString() );
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if ( banTime == DateTime.MinValue )
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RemoveTag( "BanTime" );
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else
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SetTag( "BanTime", XmlConvert.ToString( banTime, XmlDateTimeSerializationMode.Utc ) );
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if ( banDuration == TimeSpan.Zero )
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RemoveTag( "BanDuration" );
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else
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SetTag( "BanDuration", banDuration.ToString() );
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}
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public bool GetBanTags( out DateTime banTime, out TimeSpan banDuration )
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{
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string tagTime = GetTag( "BanTime" );
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string tagDuration = GetTag( "BanDuration" );
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if ( tagTime != null )
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banTime = Utility.GetXMLDateTime( tagTime, DateTime.MinValue );
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else
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banTime = DateTime.MinValue;
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if ( tagDuration == "Infinite" )
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{
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banDuration = TimeSpan.MaxValue;
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}
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else if ( tagDuration != null )
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{
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banDuration = Utility.ToTimeSpan( tagDuration );
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}
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else
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{
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banDuration = TimeSpan.Zero;
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}
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return ( banTime != DateTime.MinValue && banDuration != TimeSpan.Zero );
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}
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private static MD5CryptoServiceProvider m_MD5HashProvider;
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private static SHA1CryptoServiceProvider m_SHA1HashProvider;
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private static byte[] m_HashBuffer;
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public static string HashMD5( string phrase )
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{
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if ( m_MD5HashProvider == null )
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m_MD5HashProvider = new MD5CryptoServiceProvider();
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if ( m_HashBuffer == null )
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m_HashBuffer = new byte[256];
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int length = Encoding.ASCII.GetBytes( phrase, 0, phrase.Length > 256 ? 256 : phrase.Length, m_HashBuffer, 0 );
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byte[] hashed = m_MD5HashProvider.ComputeHash( m_HashBuffer, 0, length );
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return BitConverter.ToString( hashed );
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}
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public static string HashSHA1( string phrase )
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{
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if ( m_SHA1HashProvider == null )
|
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m_SHA1HashProvider = new SHA1CryptoServiceProvider();
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if ( m_HashBuffer == null )
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m_HashBuffer = new byte[256];
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int length = Encoding.ASCII.GetBytes( phrase, 0, phrase.Length > 256 ? 256 : phrase.Length, m_HashBuffer, 0 );
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byte[] hashed = m_SHA1HashProvider.ComputeHash( m_HashBuffer, 0, length );
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return BitConverter.ToString( hashed );
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}
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|
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public void SetPassword( string plainPassword )
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{
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switch ( AccountHandler.ProtectPasswords )
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{
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case PasswordProtection.None:
|
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{
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m_PlainPassword = plainPassword;
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m_CryptPassword = null;
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m_NewCryptPassword = null;
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|
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break;
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}
|
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case PasswordProtection.Crypt:
|
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{
|
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m_PlainPassword = null;
|
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m_CryptPassword = HashMD5( plainPassword );
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m_NewCryptPassword = null;
|
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|
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break;
|
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}
|
|
default: // PasswordProtection.NewCrypt
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{
|
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m_PlainPassword = null;
|
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m_CryptPassword = null;
|
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m_NewCryptPassword = HashSHA1( m_Username + plainPassword );
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|
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break;
|
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}
|
|
}
|
|
}
|
|
|
|
public bool CheckPassword( string plainPassword )
|
|
{
|
|
bool ok;
|
|
PasswordProtection curProt;
|
|
|
|
if ( m_PlainPassword != null )
|
|
{
|
|
ok = ( m_PlainPassword == plainPassword );
|
|
curProt = PasswordProtection.None;
|
|
}
|
|
else if ( m_CryptPassword != null )
|
|
{
|
|
ok = ( m_CryptPassword == HashMD5( plainPassword ) );
|
|
curProt = PasswordProtection.Crypt;
|
|
}
|
|
else
|
|
{
|
|
ok = ( m_NewCryptPassword == HashSHA1( m_Username + plainPassword ) );
|
|
curProt = PasswordProtection.NewCrypt;
|
|
}
|
|
|
|
if ( ok && curProt != AccountHandler.ProtectPasswords )
|
|
SetPassword( plainPassword );
|
|
|
|
return ok;
|
|
}
|
|
|
|
private Timer m_YoungTimer;
|
|
|
|
public static void Initialize()
|
|
{
|
|
EventSink.Connected += new ConnectedEventHandler( EventSink_Connected );
|
|
EventSink.Disconnected += new DisconnectedEventHandler( EventSink_Disconnected );
|
|
EventSink.Login += new LoginEventHandler( EventSink_Login );
|
|
}
|
|
|
|
private static void EventSink_Connected( ConnectedEventArgs e )
|
|
{
|
|
Account acc = e.Mobile.Account as Account;
|
|
|
|
if ( acc == null )
|
|
return;
|
|
|
|
if ( acc.Young && acc.m_YoungTimer == null )
|
|
{
|
|
acc.m_YoungTimer = new YoungTimer( acc );
|
|
acc.m_YoungTimer.Start();
|
|
}
|
|
}
|
|
|
|
private static void EventSink_Disconnected( DisconnectedEventArgs e )
|
|
{
|
|
Account acc = e.Mobile.Account as Account;
|
|
|
|
if ( acc == null )
|
|
return;
|
|
|
|
if ( acc.m_YoungTimer != null )
|
|
{
|
|
acc.m_YoungTimer.Stop();
|
|
acc.m_YoungTimer = null;
|
|
}
|
|
|
|
PlayerMobile m = e.Mobile as PlayerMobile;
|
|
if ( m == null )
|
|
return;
|
|
|
|
acc.m_TotalGameTime += DateTime.UtcNow - m.SessionStart;
|
|
}
|
|
|
|
private static void EventSink_Login( LoginEventArgs e )
|
|
{
|
|
PlayerMobile m = e.Mobile as PlayerMobile;
|
|
|
|
if ( m == null )
|
|
return;
|
|
|
|
Account acc = m.Account as Account;
|
|
|
|
if ( acc == null )
|
|
return;
|
|
|
|
if ( m.Young && acc.Young )
|
|
{
|
|
TimeSpan ts = YoungDuration - acc.TotalGameTime;
|
|
int hours = Math.Max( (int) ts.TotalHours, 0 );
|
|
|
|
m.SendAsciiMessage( "You will enjoy the benefits and relatively safe status of a young player for {0} more hour{1}.", hours, hours != 1 ? "s" : "" );
|
|
}
|
|
}
|
|
|
|
public void RemoveYoungStatus( int message )
|
|
{
|
|
this.Young = false;
|
|
|
|
for ( int i = 0; i < m_Mobiles.Length; i++ )
|
|
{
|
|
PlayerMobile m = m_Mobiles[i] as PlayerMobile;
|
|
|
|
if ( m != null && m.Young )
|
|
{
|
|
m.Young = false;
|
|
|
|
if ( m.NetState != null )
|
|
{
|
|
if ( message > 0 )
|
|
m.SendLocalizedMessage( message );
|
|
|
|
m.SendLocalizedMessage( 1019039 ); // You are no longer considered a young player of Ultima Online, and are no longer subject to the limitations and benefits of being in that caste.
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void CheckYoung()
|
|
{
|
|
if ( TotalGameTime >= YoungDuration )
|
|
RemoveYoungStatus( 1019038 ); // You are old enough to be considered an adult, and have outgrown your status as a young player!
|
|
}
|
|
|
|
private class YoungTimer : Timer
|
|
{
|
|
private Account m_Account;
|
|
|
|
public YoungTimer( Account account )
|
|
: base( TimeSpan.FromMinutes( 1.0 ), TimeSpan.FromMinutes( 1.0 ) )
|
|
{
|
|
m_Account = account;
|
|
|
|
Priority = TimerPriority.FiveSeconds;
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
m_Account.CheckYoung();
|
|
}
|
|
}
|
|
|
|
public Account( string username, string password )
|
|
{
|
|
m_Username = username;
|
|
|
|
SetPassword( password );
|
|
|
|
m_AccessLevel = AccessLevel.Player;
|
|
|
|
m_Created = m_LastLogin = DateTime.UtcNow;
|
|
m_TotalGameTime = TimeSpan.Zero;
|
|
|
|
m_Mobiles = new Mobile[7];
|
|
|
|
m_IPRestrictions = new string[0];
|
|
m_LoginIPs = new IPAddress[0];
|
|
|
|
Accounts.Add( this );
|
|
}
|
|
|
|
public Account( XmlElement node )
|
|
{
|
|
m_Username = Utility.GetText( node["username"], "empty" );
|
|
m_Email = Utility.GetText( node["email"], "none" );
|
|
|
|
string plainPassword = Utility.GetText( node["password"], null );
|
|
string cryptPassword = Utility.GetText( node["cryptPassword"], null );
|
|
string newCryptPassword = Utility.GetText( node["newCryptPassword"], null );
|
|
|
|
switch ( AccountHandler.ProtectPasswords )
|
|
{
|
|
case PasswordProtection.None:
|
|
{
|
|
if ( plainPassword != null )
|
|
SetPassword( plainPassword );
|
|
else if ( newCryptPassword != null )
|
|
m_NewCryptPassword = newCryptPassword;
|
|
else if ( cryptPassword != null )
|
|
m_CryptPassword = cryptPassword;
|
|
else
|
|
SetPassword( "empty" );
|
|
|
|
break;
|
|
}
|
|
case PasswordProtection.Crypt:
|
|
{
|
|
if ( cryptPassword != null )
|
|
m_CryptPassword = cryptPassword;
|
|
else if ( plainPassword != null )
|
|
SetPassword( plainPassword );
|
|
else if ( newCryptPassword != null )
|
|
m_NewCryptPassword = newCryptPassword;
|
|
else
|
|
SetPassword( "empty" );
|
|
|
|
break;
|
|
}
|
|
default: // PasswordProtection.NewCrypt
|
|
{
|
|
if ( newCryptPassword != null )
|
|
m_NewCryptPassword = newCryptPassword;
|
|
else if ( plainPassword != null )
|
|
SetPassword( plainPassword );
|
|
else if ( cryptPassword != null )
|
|
m_CryptPassword = cryptPassword;
|
|
else
|
|
SetPassword( "empty" );
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
Enum.TryParse( Utility.GetText( node["accessLevel"], "Player" ), true, out m_AccessLevel );
|
|
m_Flags = Utility.GetXMLInt32( Utility.GetText( node["flags"], "0" ), 0 );
|
|
m_Created = Utility.GetXMLDateTime( Utility.GetText( node["created"], null ), DateTime.UtcNow );
|
|
m_LastLogin = Utility.GetXMLDateTime( Utility.GetText( node["lastLogin"], null ), DateTime.UtcNow );
|
|
|
|
TotalCurrency = Utility.GetXMLDouble( Utility.GetText(node["totalCurrency"], "0" ), 0 );
|
|
|
|
m_Mobiles = LoadMobiles( node );
|
|
m_Comments = LoadComments( node );
|
|
m_Tags = LoadTags( node );
|
|
m_LoginIPs = LoadAddressList( node );
|
|
m_IPRestrictions = LoadAccessCheck( node );
|
|
|
|
for ( int i = 0; i < m_Mobiles.Length; ++i )
|
|
{
|
|
if ( m_Mobiles[i] != null )
|
|
m_Mobiles[i].Account = this;
|
|
}
|
|
|
|
TimeSpan totalGameTime = Utility.GetXMLTimeSpan( Utility.GetText( node["totalGameTime"], null ), TimeSpan.Zero );
|
|
if ( totalGameTime == TimeSpan.Zero )
|
|
{
|
|
for ( int i = 0; i < m_Mobiles.Length; i++ )
|
|
{
|
|
PlayerMobile m = m_Mobiles[i] as PlayerMobile;
|
|
|
|
if ( m != null )
|
|
totalGameTime += m.GameTime;
|
|
}
|
|
}
|
|
m_TotalGameTime = totalGameTime;
|
|
|
|
if ( this.Young )
|
|
CheckYoung();
|
|
|
|
Accounts.Add( this );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deserializes a list of string values from an xml element. Null values are not added to the list.
|
|
/// </summary>
|
|
/// <param name="node">The XmlElement from which to deserialize.</param>
|
|
/// <returns>String list. Value will never be null.</returns>
|
|
public static string[] LoadAccessCheck( XmlElement node )
|
|
{
|
|
string[] stringList;
|
|
XmlElement accessCheck = node["accessCheck"];
|
|
|
|
if ( accessCheck != null )
|
|
{
|
|
List<string> list = new List<string>();
|
|
|
|
foreach ( XmlElement ip in accessCheck.GetElementsByTagName( "ip" ) )
|
|
{
|
|
string text = Utility.GetText( ip, null );
|
|
|
|
if ( text != null )
|
|
list.Add( text );
|
|
}
|
|
|
|
stringList = list.ToArray();
|
|
}
|
|
else
|
|
{
|
|
stringList = new string[0];
|
|
}
|
|
|
|
return stringList;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deserializes a list of IPAddress values from an xml element.
|
|
/// </summary>
|
|
/// <param name="node">The XmlElement from which to deserialize.</param>
|
|
/// <returns>Address list. Value will never be null.</returns>
|
|
public static IPAddress[] LoadAddressList( XmlElement node )
|
|
{
|
|
IPAddress[] list;
|
|
XmlElement addressList = node["addressList"];
|
|
|
|
if ( addressList != null )
|
|
{
|
|
int count = Utility.GetXMLInt32( Utility.GetAttribute( addressList, "count", "0" ), 0 );
|
|
|
|
list = new IPAddress[count];
|
|
|
|
count = 0;
|
|
|
|
foreach ( XmlElement ip in addressList.GetElementsByTagName( "ip" ) )
|
|
{
|
|
if ( count < list.Length )
|
|
{
|
|
IPAddress address;
|
|
|
|
if( IPAddress.TryParse( Utility.GetText( ip, null ), out address ) )
|
|
{
|
|
list[count] = Utility.Intern( address );
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( count != list.Length )
|
|
{
|
|
IPAddress[] old = list;
|
|
list = new IPAddress[count];
|
|
|
|
for ( int i = 0; i < count && i < old.Length; ++i )
|
|
list[i] = old[i];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
list = new IPAddress[0];
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deserializes a list of Mobile instances from an xml element.
|
|
/// </summary>
|
|
/// <param name="node">The XmlElement instance from which to deserialize.</param>
|
|
/// <returns>Mobile list. Value will never be null.</returns>
|
|
public static Mobile[] LoadMobiles( XmlElement node )
|
|
{
|
|
Mobile[] list = new Mobile[7];
|
|
XmlElement chars = node["chars"];
|
|
|
|
//int length = Accounts.GetInt32( Accounts.GetAttribute( chars, "length", "6" ), 6 );
|
|
//list = new Mobile[length];
|
|
//Above is legacy, no longer used
|
|
|
|
if ( chars != null )
|
|
{
|
|
foreach ( XmlElement ele in chars.GetElementsByTagName( "char" ) )
|
|
{
|
|
try
|
|
{
|
|
int index = Utility.GetXMLInt32( Utility.GetAttribute( ele, "index", "0" ), 0 );
|
|
int serial = Utility.GetXMLInt32( Utility.GetText( ele, "0" ), 0 );
|
|
|
|
if ( index >= 0 && index < list.Length )
|
|
list[index] = World.FindMobile( serial );
|
|
}
|
|
catch
|
|
{
|
|
}
|
|
}
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deserializes a list of AccountComment instances from an xml element.
|
|
/// </summary>
|
|
/// <param name="node">The XmlElement from which to deserialize.</param>
|
|
/// <returns>Comment list. Value will never be null.</returns>
|
|
public static List<AccountComment> LoadComments( XmlElement node )
|
|
{
|
|
List<AccountComment> list = null;
|
|
XmlElement comments = node["comments"];
|
|
|
|
if ( comments != null )
|
|
{
|
|
list = new List<AccountComment>();
|
|
|
|
foreach ( XmlElement comment in comments.GetElementsByTagName( "comment" ) )
|
|
{
|
|
try { list.Add( new AccountComment( comment ) ); }
|
|
catch { }
|
|
}
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deserializes a list of AccountTag instances from an xml element.
|
|
/// </summary>
|
|
/// <param name="node">The XmlElement from which to deserialize.</param>
|
|
/// <returns>Tag list. Value will never be null.</returns>
|
|
public static List<AccountTag> LoadTags( XmlElement node )
|
|
{
|
|
List<AccountTag> list = null;
|
|
XmlElement tags = node["tags"];
|
|
|
|
if ( tags != null )
|
|
{
|
|
list = new List<AccountTag>();
|
|
|
|
foreach ( XmlElement tag in tags.GetElementsByTagName( "tag" ) )
|
|
{
|
|
try { list.Add( new AccountTag( tag ) ); }
|
|
catch { }
|
|
}
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a specific NetState is allowed access to this account.
|
|
/// </summary>
|
|
/// <param name="ns">NetState instance to check.</param>
|
|
/// <returns>True if allowed, false if not.</returns>
|
|
public bool HasAccess( NetState ns )
|
|
{
|
|
return ( ns != null && HasAccess( ns.Address ) );
|
|
}
|
|
|
|
public bool HasAccess( IPAddress ipAddress ) {
|
|
AccessLevel level = Misc.AccountHandler.LockdownLevel;
|
|
|
|
if ( level > AccessLevel.Player )
|
|
{
|
|
bool hasAccess = false;
|
|
|
|
if ( m_AccessLevel >= level )
|
|
{
|
|
hasAccess = true;
|
|
}
|
|
else
|
|
{
|
|
for ( int i = 0; !hasAccess && i < this.Length; ++i )
|
|
{
|
|
Mobile m = this[i];
|
|
|
|
if ( m != null && m.AccessLevel >= level )
|
|
hasAccess = true;
|
|
}
|
|
}
|
|
|
|
if ( !hasAccess )
|
|
return false;
|
|
}
|
|
|
|
bool accessAllowed = ( m_IPRestrictions.Length == 0 || IPLimiter.IsExempt( ipAddress ) );
|
|
|
|
for ( int i = 0; !accessAllowed && i < m_IPRestrictions.Length; ++i )
|
|
accessAllowed = Utility.IPMatch( m_IPRestrictions[i], ipAddress );
|
|
|
|
return accessAllowed;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Records the IP address of 'ns' in its 'LoginIPs' list.
|
|
/// </summary>
|
|
/// <param name="ns">NetState instance to record.</param>
|
|
public void LogAccess( NetState ns )
|
|
{
|
|
if ( ns != null ) {
|
|
LogAccess( ns.Address );
|
|
}
|
|
}
|
|
|
|
public void LogAccess( IPAddress ipAddress ) {
|
|
if ( IPLimiter.IsExempt( ipAddress ) )
|
|
return;
|
|
|
|
if ( m_LoginIPs.Length == 0 ) {
|
|
if ( AccountHandler.IPTable.ContainsKey( ipAddress ) )
|
|
AccountHandler.IPTable[ipAddress]++;
|
|
else
|
|
AccountHandler.IPTable[ipAddress] = 1;
|
|
}
|
|
|
|
bool contains = false;
|
|
|
|
for ( int i = 0; !contains && i < m_LoginIPs.Length; ++i )
|
|
contains = m_LoginIPs[i].Equals( ipAddress );
|
|
|
|
if ( contains )
|
|
return;
|
|
|
|
IPAddress[] old = m_LoginIPs;
|
|
m_LoginIPs = new IPAddress[old.Length + 1];
|
|
|
|
for ( int i = 0; i < old.Length; ++i )
|
|
m_LoginIPs[i] = old[i];
|
|
|
|
m_LoginIPs[old.Length] = ipAddress;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a specific NetState is allowed access to this account. If true, the NetState IPAddress is added to the address list.
|
|
/// </summary>
|
|
/// <param name="ns">NetState instance to check.</param>
|
|
/// <returns>True if allowed, false if not.</returns>
|
|
public bool CheckAccess( NetState ns )
|
|
{
|
|
return ( ns != null && CheckAccess( ns.Address ) );
|
|
}
|
|
|
|
public bool CheckAccess( IPAddress ipAddress ) {
|
|
bool hasAccess = this.HasAccess( ipAddress );
|
|
|
|
if ( hasAccess ) {
|
|
LogAccess( ipAddress );
|
|
}
|
|
|
|
return hasAccess;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Serializes this Account instance to an XmlTextWriter.
|
|
/// </summary>
|
|
/// <param name="xml">The XmlTextWriter instance from which to serialize.</param>
|
|
public void Save( XmlTextWriter xml )
|
|
{
|
|
xml.WriteStartElement( "account" );
|
|
|
|
xml.WriteStartElement( "username" );
|
|
xml.WriteString( m_Username );
|
|
xml.WriteEndElement();
|
|
|
|
xml.WriteStartElement( "email" );
|
|
xml.WriteString( m_Email );
|
|
xml.WriteEndElement();
|
|
|
|
if ( m_PlainPassword != null )
|
|
{
|
|
xml.WriteStartElement( "password" );
|
|
xml.WriteString( m_PlainPassword );
|
|
xml.WriteEndElement();
|
|
}
|
|
|
|
if ( m_CryptPassword != null )
|
|
{
|
|
xml.WriteStartElement( "cryptPassword" );
|
|
xml.WriteString( m_CryptPassword );
|
|
xml.WriteEndElement();
|
|
}
|
|
|
|
if ( m_NewCryptPassword != null )
|
|
{
|
|
xml.WriteStartElement( "newCryptPassword" );
|
|
xml.WriteString( m_NewCryptPassword );
|
|
xml.WriteEndElement();
|
|
}
|
|
|
|
if ( m_AccessLevel != AccessLevel.Player )
|
|
{
|
|
xml.WriteStartElement( "accessLevel" );
|
|
xml.WriteString( m_AccessLevel.ToString() );
|
|
xml.WriteEndElement();
|
|
}
|
|
|
|
if ( m_Flags != 0 )
|
|
{
|
|
xml.WriteStartElement( "flags" );
|
|
xml.WriteString( XmlConvert.ToString( m_Flags ) );
|
|
xml.WriteEndElement();
|
|
}
|
|
|
|
xml.WriteStartElement( "created" );
|
|
xml.WriteString( XmlConvert.ToString( m_Created, XmlDateTimeSerializationMode.Utc ) );
|
|
xml.WriteEndElement();
|
|
|
|
xml.WriteStartElement( "lastLogin" );
|
|
xml.WriteString( XmlConvert.ToString( m_LastLogin, XmlDateTimeSerializationMode.Utc ) );
|
|
xml.WriteEndElement();
|
|
|
|
xml.WriteStartElement( "totalGameTime" );
|
|
xml.WriteString( XmlConvert.ToString( TotalGameTime ) );
|
|
xml.WriteEndElement();
|
|
|
|
xml.WriteStartElement( "chars" );
|
|
|
|
//xml.WriteAttributeString( "length", m_Mobiles.Length.ToString() ); //Legacy, Not used anymore
|
|
|
|
for ( int i = 0; i < m_Mobiles.Length; ++i )
|
|
{
|
|
Mobile m = m_Mobiles[i];
|
|
|
|
if ( m != null && !m.Deleted )
|
|
{
|
|
xml.WriteStartElement( "char" );
|
|
xml.WriteAttributeString( "index", i.ToString() );
|
|
xml.WriteString( m.Serial.Value.ToString() );
|
|
xml.WriteEndElement();
|
|
}
|
|
}
|
|
|
|
xml.WriteEndElement();
|
|
|
|
if ( m_Comments != null && m_Comments.Count > 0 )
|
|
{
|
|
xml.WriteStartElement( "comments" );
|
|
|
|
for ( int i = 0; i < m_Comments.Count; ++i )
|
|
m_Comments[i].Save( xml );
|
|
|
|
xml.WriteEndElement();
|
|
}
|
|
|
|
if ( m_Tags != null && m_Tags.Count > 0 )
|
|
{
|
|
xml.WriteStartElement( "tags" );
|
|
|
|
for ( int i = 0; i < m_Tags.Count; ++i )
|
|
m_Tags[i].Save( xml );
|
|
|
|
xml.WriteEndElement();
|
|
}
|
|
|
|
if ( m_LoginIPs.Length > 0 )
|
|
{
|
|
xml.WriteStartElement( "addressList" );
|
|
|
|
xml.WriteAttributeString( "count", m_LoginIPs.Length.ToString() );
|
|
|
|
for ( int i = 0; i < m_LoginIPs.Length; ++i )
|
|
{
|
|
xml.WriteStartElement( "ip" );
|
|
xml.WriteString( m_LoginIPs[i].ToString() );
|
|
xml.WriteEndElement();
|
|
}
|
|
|
|
xml.WriteEndElement();
|
|
}
|
|
|
|
if ( m_IPRestrictions.Length > 0 )
|
|
{
|
|
xml.WriteStartElement( "accessCheck" );
|
|
|
|
for ( int i = 0; i < m_IPRestrictions.Length; ++i )
|
|
{
|
|
xml.WriteStartElement( "ip" );
|
|
xml.WriteString( m_IPRestrictions[i] );
|
|
xml.WriteEndElement();
|
|
}
|
|
|
|
xml.WriteEndElement();
|
|
}
|
|
|
|
xml.WriteStartElement("totalCurrency");
|
|
xml.WriteString(XmlConvert.ToString(TotalCurrency));
|
|
xml.WriteEndElement();
|
|
|
|
xml.WriteEndElement();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the current number of characters on this account.
|
|
/// </summary>
|
|
public int Count
|
|
{
|
|
get
|
|
{
|
|
int count = 0;
|
|
|
|
for ( int i = 0; i < this.Length; ++i )
|
|
{
|
|
if ( this[i] != null )
|
|
++count;
|
|
}
|
|
|
|
return count;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the maximum amount of characters allowed to be created on this account. Values other than 1, 5, 6, or 7 are not supported by the client.
|
|
/// </summary>
|
|
public int Limit
|
|
{
|
|
get { return ( Core.SA ? 7 : Core.AOS ? 6 : 5 ); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the maxmimum amount of characters that this account can hold.
|
|
/// </summary>
|
|
public int Length
|
|
{
|
|
get { return m_Mobiles.Length; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the character at a specified index for this account. Out of bound index values are handled; null returned for get, ignored for set.
|
|
/// </summary>
|
|
public Mobile this[int index]
|
|
{
|
|
get
|
|
{
|
|
if ( index >= 0 && index < m_Mobiles.Length )
|
|
{
|
|
Mobile m = m_Mobiles[index];
|
|
|
|
if ( m != null && m.Deleted )
|
|
{
|
|
m.Account = null;
|
|
m_Mobiles[index] = m = null;
|
|
}
|
|
|
|
return m;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
set
|
|
{
|
|
if ( index >= 0 && index < m_Mobiles.Length )
|
|
{
|
|
if ( m_Mobiles[index] != null )
|
|
m_Mobiles[index].Account = null;
|
|
|
|
m_Mobiles[index] = value;
|
|
|
|
if ( m_Mobiles[index] != null )
|
|
m_Mobiles[index].Account = this;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return m_Username;
|
|
}
|
|
|
|
public int CompareTo( Account other )
|
|
{
|
|
if ( other == null )
|
|
return 1;
|
|
|
|
return m_Username.CompareTo( other.m_Username );
|
|
}
|
|
|
|
public int CompareTo( IAccount other )
|
|
{
|
|
if ( other == null )
|
|
return 1;
|
|
|
|
return m_Username.CompareTo( other.Username );
|
|
}
|
|
|
|
public int CompareTo( object obj )
|
|
{
|
|
if ( obj is Account )
|
|
return this.CompareTo( (Account) obj );
|
|
|
|
throw new ArgumentException();
|
|
}
|
|
|
|
#region Gold Account
|
|
/// <summary>
|
|
/// This amount specifies the value at which point Gold turns to Platinum.
|
|
/// By default, when 1,000,000,000 Gold is accumulated, it will transform
|
|
/// into 1 Platinum.
|
|
/// </summary>
|
|
public static int CurrencyThreshold
|
|
{
|
|
get { return AccountGold.CurrencyThreshold; }
|
|
set { AccountGold.CurrencyThreshold = value; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// This amount represents the total amount of currency owned by the player.
|
|
/// It is cumulative of both Gold and Platinum, the absolute total amount of
|
|
/// Gold owned by the player can be found by multiplying this value by the
|
|
/// CurrencyThreshold value.
|
|
/// </summary>
|
|
[CommandProperty(AccessLevel.Administrator, true)]
|
|
public double TotalCurrency { get; private set; }
|
|
|
|
/// <summary>
|
|
/// This amount represents the current amount of Gold owned by the player.
|
|
/// The value does not include the value of Platinum and ranges from
|
|
/// 0 to 999,999,999 by default.
|
|
/// </summary>
|
|
[CommandProperty(AccessLevel.Administrator)]
|
|
public int TotalGold
|
|
{
|
|
get { return (int)Math.Floor((TotalCurrency - Math.Truncate(TotalCurrency)) * Math.Max(1.0, CurrencyThreshold)); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// This amount represents the current amount of Platinum owned by the player.
|
|
/// The value does not include the value of Gold and ranges from
|
|
/// 0 to 2,147,483,647 by default.
|
|
/// One Platinum represents the value of CurrencyThreshold in Gold.
|
|
/// </summary>
|
|
[CommandProperty(AccessLevel.Administrator)]
|
|
public int TotalPlat { get { return (int)Math.Truncate(TotalCurrency); } }
|
|
|
|
/// <summary>
|
|
/// Attempts to deposit the given amount of Gold and Platinum into this account.
|
|
/// </summary>
|
|
/// <param name="amount">Amount to deposit.</param>
|
|
/// <returns>True if successful, false if amount given is less than or equal to zero.</returns>
|
|
public bool DepositCurrency(double amount)
|
|
{
|
|
if (amount <= 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
TotalCurrency += amount;
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to deposit the given amount of Gold into this account.
|
|
/// If the given amount is greater than the CurrencyThreshold,
|
|
/// Platinum will be deposited to offset the difference.
|
|
/// </summary>
|
|
/// <param name="amount">Amount to deposit.</param>
|
|
/// <returns>True if successful, false if amount given is less than or equal to zero.</returns>
|
|
public bool DepositGold(int amount)
|
|
{
|
|
return DepositCurrency(amount / Math.Max(1.0, CurrencyThreshold));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to deposit the given amount of Gold into this account.
|
|
/// If the given amount is greater than the CurrencyThreshold,
|
|
/// Platinum will be deposited to offset the difference.
|
|
/// </summary>
|
|
/// <param name="amount">Amount to deposit.</param>
|
|
/// <returns>True if successful, false if amount given is less than or equal to zero.</returns>
|
|
public bool DepositGold(long amount)
|
|
{
|
|
return DepositCurrency(amount / Math.Max(1.0, CurrencyThreshold));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to deposit the given amount of Platinum into this account.
|
|
/// </summary>
|
|
/// <param name="amount">Amount to deposit.</param>
|
|
/// <returns>True if successful, false if amount given is less than or equal to zero.</returns>
|
|
public bool DepositPlat(int amount)
|
|
{
|
|
return DepositCurrency(amount);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to deposit the given amount of Platinum into this account.
|
|
/// </summary>
|
|
/// <param name="amount">Amount to deposit.</param>
|
|
/// <returns>True if successful, false if amount given is less than or equal to zero.</returns>
|
|
public bool DepositPlat(long amount)
|
|
{
|
|
return DepositCurrency(amount);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to withdraw the given amount of Platinum and Gold from this account.
|
|
/// </summary>
|
|
/// <param name="amount">Amount to withdraw.</param>
|
|
/// <returns>True if successful, false if balance was too low.</returns>
|
|
public bool WithdrawCurrency(double amount)
|
|
{
|
|
if (amount <= 0)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (amount > TotalCurrency)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
TotalCurrency -= amount;
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to withdraw the given amount of Gold from this account.
|
|
/// If the given amount is greater than the CurrencyThreshold,
|
|
/// Platinum will be withdrawn to offset the difference.
|
|
/// </summary>
|
|
/// <param name="amount">Amount to withdraw.</param>
|
|
/// <returns>True if successful, false if balance was too low.</returns>
|
|
public bool WithdrawGold(int amount)
|
|
{
|
|
return WithdrawCurrency(amount / Math.Max(1.0, CurrencyThreshold));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to withdraw the given amount of Gold from this account.
|
|
/// If the given amount is greater than the CurrencyThreshold,
|
|
/// Platinum will be withdrawn to offset the difference.
|
|
/// </summary>
|
|
/// <param name="amount">Amount to withdraw.</param>
|
|
/// <returns>True if successful, false if balance was too low.</returns>
|
|
public bool WithdrawGold(long amount)
|
|
{
|
|
return WithdrawCurrency(amount / Math.Max(1.0, CurrencyThreshold));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to withdraw the given amount of Platinum from this account.
|
|
/// </summary>
|
|
/// <param name="amount">Amount to withdraw.</param>
|
|
/// <returns>True if successful, false if balance was too low.</returns>
|
|
public bool WithdrawPlat(int amount)
|
|
{
|
|
return WithdrawCurrency(amount);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to withdraw the given amount of Platinum from this account.
|
|
/// </summary>
|
|
/// <param name="amount">Amount to withdraw.</param>
|
|
/// <returns>True if successful, false if balance was too low.</returns>
|
|
public bool WithdrawPlat(long amount)
|
|
{
|
|
return WithdrawCurrency(amount);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the total balance of Gold for this account.
|
|
/// </summary>
|
|
/// <param name="gold">Gold value, Platinum exclusive</param>
|
|
/// <param name="totalGold">Gold value, Platinum inclusive</param>
|
|
public void GetGoldBalance(out int gold, out double totalGold)
|
|
{
|
|
gold = TotalGold;
|
|
totalGold = TotalCurrency * Math.Max(1.0, CurrencyThreshold);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the total balance of Gold for this account.
|
|
/// </summary>
|
|
/// <param name="gold">Gold value, Platinum exclusive</param>
|
|
/// <param name="totalGold">Gold value, Platinum inclusive</param>
|
|
public void GetGoldBalance(out long gold, out double totalGold)
|
|
{
|
|
gold = TotalGold;
|
|
totalGold = TotalCurrency * Math.Max(1.0, CurrencyThreshold);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the total balance of Platinum for this account.
|
|
/// </summary>
|
|
/// <param name="plat">Platinum value, Gold exclusive</param>
|
|
/// <param name="totalPlat">Platinum value, Gold inclusive</param>
|
|
public void GetPlatBalance(out int plat, out double totalPlat)
|
|
{
|
|
plat = TotalPlat;
|
|
totalPlat = TotalCurrency;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the total balance of Platinum for this account.
|
|
/// </summary>
|
|
/// <param name="plat">Platinum value, Gold exclusive</param>
|
|
/// <param name="totalPlat">Platinum value, Gold inclusive</param>
|
|
public void GetPlatBalance(out long plat, out double totalPlat)
|
|
{
|
|
plat = TotalPlat;
|
|
totalPlat = TotalCurrency;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the total balance of Gold and Platinum for this account.
|
|
/// </summary>
|
|
/// <param name="gold">Gold value, Platinum exclusive</param>
|
|
/// <param name="totalGold">Gold value, Platinum inclusive</param>
|
|
/// <param name="plat">Platinum value, Gold exclusive</param>
|
|
/// <param name="totalPlat">Platinum value, Gold inclusive</param>
|
|
public void GetBalance(out int gold, out double totalGold, out int plat, out double totalPlat)
|
|
{
|
|
GetGoldBalance(out gold, out totalGold);
|
|
GetPlatBalance(out plat, out totalPlat);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the total balance of Gold and Platinum for this account.
|
|
/// </summary>
|
|
/// <param name="gold">Gold value, Platinum exclusive</param>
|
|
/// <param name="totalGold">Gold value, Platinum inclusive</param>
|
|
/// <param name="plat">Platinum value, Gold exclusive</param>
|
|
/// <param name="totalPlat">Platinum value, Gold inclusive</param>
|
|
public void GetBalance(out long gold, out double totalGold, out long plat, out double totalPlat)
|
|
{
|
|
GetGoldBalance(out gold, out totalGold);
|
|
GetPlatBalance(out plat, out totalPlat);
|
|
}
|
|
#endregion
|
|
}
|
|
} |