runuo/Scripts/Engines/Factions/Core/Keywords.cs
Mark Sturgill d2c670f5c3 Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
2013-10-06 03:21:18 -07:00

159 lines
No EOL
4.5 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Network;
using Server.Factions;
using Server.Mobiles;
namespace Server.Factions
{
public class Keywords
{
public static void Initialize()
{
EventSink.Speech += new SpeechEventHandler( EventSink_Speech );
}
private static void ShowScore_Sandbox( object state )
{
PlayerState pl = (PlayerState)state;
if ( pl != null )
pl.Mobile.PublicOverheadMessage( MessageType.Regular, pl.Mobile.SpeechHue, true, pl.KillPoints.ToString( "N0" ) ); // NOTE: Added 'N0'
}
private static void EventSink_Speech( SpeechEventArgs e )
{
Mobile from = e.Mobile;
int[] keywords = e.Keywords;
for ( int i = 0; i < keywords.Length; ++i )
{
switch ( keywords[i] )
{
case 0x00E4: // *i wish to access the city treasury*
{
Town town = Town.FromRegion( from.Region );
if ( town == null || !town.IsFinance( from ) || !from.Alive )
break;
if ( FactionGump.Exists( from ) )
from.SendLocalizedMessage( 1042160 ); // You already have a faction menu open.
else if ( town.Owner != null && from is PlayerMobile )
from.SendGump( new FinanceGump( (PlayerMobile)from, town.Owner, town ) );
break;
}
case 0x0ED: // *i am sheriff*
{
Town town = Town.FromRegion( from.Region );
if ( town == null || !town.IsSheriff( from ) || !from.Alive )
break;
if ( FactionGump.Exists( from ) )
from.SendLocalizedMessage( 1042160 ); // You already have a faction menu open.
else if ( town.Owner != null )
from.SendGump( new SheriffGump( (PlayerMobile)from, town.Owner, town ) );
break;
}
case 0x00EF: // *you are fired*
{
Town town = Town.FromRegion( from.Region );
if ( town == null )
break;
if ( town.IsFinance( from ) || town.IsSheriff( from ) )
town.BeginOrderFiring( from );
break;
}
case 0x00E5: // *i wish to resign as finance minister*
{
PlayerState pl = PlayerState.Find( from );
if ( pl != null && pl.Finance != null )
{
pl.Finance.Finance = null;
from.SendLocalizedMessage( 1005081 ); // You have been fired as Finance Minister
}
break;
}
case 0x00EE: // *i wish to resign as sheriff*
{
PlayerState pl = PlayerState.Find( from );
if ( pl != null && pl.Sheriff != null )
{
pl.Sheriff.Sheriff = null;
from.SendLocalizedMessage( 1010270 ); // You have been fired as Sheriff
}
break;
}
case 0x00E9: // *what is my faction term status*
{
PlayerState pl = PlayerState.Find( from );
if ( pl != null && pl.IsLeaving )
{
if ( Faction.CheckLeaveTimer( from ) )
break;
TimeSpan remaining = ( pl.Leaving + Faction.LeavePeriod ) - DateTime.UtcNow;
if( remaining.TotalDays >= 1 )
from.SendLocalizedMessage( 1042743, remaining.TotalDays.ToString( "N0" ) ) ;// Your term of service will come to an end in ~1_DAYS~ days.
else if( remaining.TotalHours >= 1 )
from.SendLocalizedMessage( 1042741, remaining.TotalHours.ToString( "N0" ) ); // Your term of service will come to an end in ~1_HOURS~ hours.
else
from.SendLocalizedMessage( 1042742 ); // Your term of service will come to an end in less than one hour.
}
else if ( pl != null )
{
from.SendLocalizedMessage( 1042233 ); // You are not in the process of quitting the faction.
}
break;
}
case 0x00EA: // *message faction*
{
Faction faction = Faction.Find( from );
if ( faction == null || !faction.IsCommander( from ) )
break;
if ( from.AccessLevel == AccessLevel.Player && !faction.FactionMessageReady )
from.SendLocalizedMessage( 1010264 ); // The required time has not yet passed since the last message was sent
else
faction.BeginBroadcast( from );
break;
}
case 0x00EC: // *showscore*
{
PlayerState pl = PlayerState.Find( from );
if ( pl != null )
Timer.DelayCall( TimeSpan.Zero, new TimerStateCallback( ShowScore_Sandbox ), pl );
break;
}
case 0x0178: // i honor your leadership
{
Faction faction = Faction.Find( from );
if ( faction != null )
faction.BeginHonorLeadership( from );
break;
}
}
}
}
}
}