mirror of
https://github.com/runuo/runuo
synced 2026-08-11 22:26:04 -04:00
255 lines
No EOL
6.3 KiB
C#
255 lines
No EOL
6.3 KiB
C#
using System;
|
|
using Server;
|
|
using Server.Mobiles;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Server.Factions
|
|
{
|
|
public class PlayerState : IComparable
|
|
{
|
|
private Mobile m_Mobile;
|
|
private Faction m_Faction;
|
|
private List<PlayerState> m_Owner;
|
|
private int m_KillPoints;
|
|
private DateTime m_Leaving;
|
|
private MerchantTitle m_MerchantTitle;
|
|
private RankDefinition m_Rank;
|
|
private List<SilverGivenEntry> m_SilverGiven;
|
|
private bool m_IsActive;
|
|
|
|
private Town m_Sheriff;
|
|
private Town m_Finance;
|
|
|
|
private DateTime m_LastHonorTime;
|
|
|
|
public Mobile Mobile{ get{ return m_Mobile; } }
|
|
public Faction Faction{ get{ return m_Faction; } }
|
|
public List<PlayerState> Owner { get { return m_Owner; } }
|
|
public MerchantTitle MerchantTitle{ get{ return m_MerchantTitle; } set{ m_MerchantTitle = value; Invalidate(); } }
|
|
public Town Sheriff{ get{ return m_Sheriff; } set{ m_Sheriff = value; Invalidate(); } }
|
|
public Town Finance{ get{ return m_Finance; } set{ m_Finance = value; Invalidate(); } }
|
|
public List<SilverGivenEntry> SilverGiven { get { return m_SilverGiven; } }
|
|
|
|
public int KillPoints {
|
|
get { return m_KillPoints; }
|
|
set {
|
|
if ( m_KillPoints != value ) {
|
|
if ( value > m_KillPoints ) {
|
|
if ( m_KillPoints <= 0 ) {
|
|
if ( value <= 0 ) {
|
|
m_KillPoints = value;
|
|
Invalidate();
|
|
return;
|
|
}
|
|
|
|
m_Owner.Remove( this );
|
|
m_Owner.Insert( m_Faction.ZeroRankOffset, this );
|
|
|
|
m_RankIndex = m_Faction.ZeroRankOffset;
|
|
m_Faction.ZeroRankOffset++;
|
|
}
|
|
while ( ( m_RankIndex - 1 ) >= 0 ) {
|
|
PlayerState p = m_Owner[m_RankIndex-1] as PlayerState;
|
|
if ( value > p.KillPoints ) {
|
|
m_Owner[m_RankIndex] = p;
|
|
m_Owner[m_RankIndex-1] = this;
|
|
RankIndex--;
|
|
p.RankIndex++;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
if ( value <= 0 ) {
|
|
if ( m_KillPoints <= 0 ) {
|
|
m_KillPoints = value;
|
|
Invalidate();
|
|
return;
|
|
}
|
|
|
|
while ( ( m_RankIndex + 1 ) < m_Faction.ZeroRankOffset ) {
|
|
PlayerState p = m_Owner[m_RankIndex+1] as PlayerState;
|
|
m_Owner[m_RankIndex+1] = this;
|
|
m_Owner[m_RankIndex] = p;
|
|
RankIndex++;
|
|
p.RankIndex--;
|
|
}
|
|
|
|
m_RankIndex = -1;
|
|
m_Faction.ZeroRankOffset--;
|
|
}
|
|
else {
|
|
while ( ( m_RankIndex + 1 ) < m_Faction.ZeroRankOffset ) {
|
|
PlayerState p = m_Owner[m_RankIndex+1] as PlayerState;
|
|
if ( value < p.KillPoints ) {
|
|
m_Owner[m_RankIndex+1] = this;
|
|
m_Owner[m_RankIndex] = p;
|
|
RankIndex++;
|
|
p.RankIndex--;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_KillPoints = value;
|
|
Invalidate();
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool m_InvalidateRank = true;
|
|
private int m_RankIndex = -1;
|
|
|
|
public int RankIndex { get { return m_RankIndex; } set { if ( m_RankIndex != value ) { m_RankIndex = value; m_InvalidateRank = true; } } }
|
|
|
|
public RankDefinition Rank {
|
|
get {
|
|
if ( m_InvalidateRank ) {
|
|
RankDefinition[] ranks = m_Faction.Definition.Ranks;
|
|
int percent;
|
|
|
|
if ( m_Owner.Count == 1 )
|
|
percent = 1000;
|
|
else if ( m_RankIndex == -1 )
|
|
percent = 0;
|
|
else
|
|
percent = ( ( m_Faction.ZeroRankOffset - m_RankIndex ) * 1000 ) / m_Faction.ZeroRankOffset;
|
|
|
|
for ( int i = 0; i < ranks.Length; i++ ) {
|
|
RankDefinition check = ranks[i];
|
|
|
|
if ( percent >= check.Required ) {
|
|
m_Rank = check;
|
|
m_InvalidateRank = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
Invalidate();
|
|
}
|
|
|
|
return m_Rank;
|
|
}
|
|
}
|
|
|
|
public DateTime LastHonorTime{ get{ return m_LastHonorTime; } set{ m_LastHonorTime = value; } }
|
|
public DateTime Leaving{ get{ return m_Leaving; } set{ m_Leaving = value; } }
|
|
public bool IsLeaving{ get{ return ( m_Leaving > DateTime.MinValue ); } }
|
|
|
|
public bool IsActive{ get{ return m_IsActive; } set{ m_IsActive = value; } }
|
|
|
|
public bool CanGiveSilverTo( Mobile mob )
|
|
{
|
|
if ( m_SilverGiven == null )
|
|
return true;
|
|
|
|
for ( int i = 0; i < m_SilverGiven.Count; ++i )
|
|
{
|
|
SilverGivenEntry sge = m_SilverGiven[i];
|
|
|
|
if ( sge.IsExpired )
|
|
m_SilverGiven.RemoveAt( i-- );
|
|
else if ( sge.GivenTo == mob )
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public void OnGivenSilverTo( Mobile mob )
|
|
{
|
|
if ( m_SilverGiven == null )
|
|
m_SilverGiven = new List<SilverGivenEntry>();
|
|
|
|
m_SilverGiven.Add( new SilverGivenEntry( mob ) );
|
|
}
|
|
|
|
public void Invalidate()
|
|
{
|
|
if ( m_Mobile is PlayerMobile )
|
|
{
|
|
PlayerMobile pm = (PlayerMobile)m_Mobile;
|
|
pm.InvalidateProperties();
|
|
pm.InvalidateMyRunUO();
|
|
}
|
|
}
|
|
|
|
public void Attach()
|
|
{
|
|
if ( m_Mobile is PlayerMobile )
|
|
((PlayerMobile)m_Mobile).FactionPlayerState = this;
|
|
}
|
|
|
|
public PlayerState( Mobile mob, Faction faction, List<PlayerState> owner )
|
|
{
|
|
m_Mobile = mob;
|
|
m_Faction = faction;
|
|
m_Owner = owner;
|
|
|
|
Attach();
|
|
Invalidate();
|
|
}
|
|
|
|
public PlayerState( GenericReader reader, Faction faction, List<PlayerState> owner )
|
|
{
|
|
m_Faction = faction;
|
|
m_Owner = owner;
|
|
|
|
int version = reader.ReadEncodedInt();
|
|
|
|
switch ( version )
|
|
{
|
|
case 1:
|
|
{
|
|
m_IsActive = reader.ReadBool();
|
|
m_LastHonorTime = reader.ReadDateTime();
|
|
goto case 0;
|
|
}
|
|
case 0:
|
|
{
|
|
m_Mobile = reader.ReadMobile();
|
|
|
|
m_KillPoints = reader.ReadEncodedInt();
|
|
m_MerchantTitle = (MerchantTitle)reader.ReadEncodedInt();
|
|
|
|
m_Leaving = reader.ReadDateTime();
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
Attach();
|
|
}
|
|
|
|
public void Serialize( GenericWriter writer )
|
|
{
|
|
writer.WriteEncodedInt( (int) 1 ); // version
|
|
|
|
writer.Write( m_IsActive );
|
|
writer.Write( m_LastHonorTime );
|
|
|
|
writer.Write( (Mobile) m_Mobile );
|
|
|
|
writer.WriteEncodedInt( (int) m_KillPoints );
|
|
writer.WriteEncodedInt( (int) m_MerchantTitle );
|
|
|
|
writer.Write( (DateTime) m_Leaving );
|
|
}
|
|
|
|
public static PlayerState Find( Mobile mob )
|
|
{
|
|
if ( mob is PlayerMobile )
|
|
return ((PlayerMobile)mob).FactionPlayerState;
|
|
|
|
return null;
|
|
}
|
|
|
|
public int CompareTo( object obj )
|
|
{
|
|
return ((PlayerState)obj).m_KillPoints - m_KillPoints;
|
|
}
|
|
}
|
|
} |