runuo/Scripts/Engines/MLQuests/Items/NotarizedApplication.cs
eos 35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00

42 lines
892 B
C#

using System;
using Server;
namespace Server.Items
{
public class NotarizedApplication : Item
{
public override int LabelNumber{ get{ return 1073135; } } // Notarized Application
public override bool Nontransferable { get { return true; } }
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
AddQuestItemProperty( list );
}
[Constructable]
public NotarizedApplication() : base( 0x14EF )
{
LootType = LootType.Blessed;
}
public NotarizedApplication( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}