mirror of
https://github.com/runuo/runuo
synced 2026-08-11 22:26:04 -04:00
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
214 lines
4.4 KiB
C#
214 lines
4.4 KiB
C#
using System;
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using Server;
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using Server.Engines.MLQuests;
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using Server.Mobiles;
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using Server.Gumps;
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using System.Collections.Generic;
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namespace Server.Engines.MLQuests.Objectives
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{
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public abstract class BaseObjective
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{
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public virtual bool IsTimed { get { return false; } }
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public virtual TimeSpan Duration { get { return TimeSpan.Zero; } }
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public BaseObjective()
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{
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}
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public virtual bool CanOffer( IQuestGiver quester, PlayerMobile pm, bool message )
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{
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return true;
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}
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public abstract void WriteToGump( Gump g, ref int y );
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public virtual BaseObjectiveInstance CreateInstance( MLQuestInstance instance )
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{
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return null;
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}
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}
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public abstract class BaseObjectiveInstance
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{
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private MLQuestInstance m_Instance;
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private DateTime m_EndTime;
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private bool m_Expired;
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public MLQuestInstance Instance
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{
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get { return m_Instance; }
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}
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public bool IsTimed
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{
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get { return ( m_EndTime != DateTime.MinValue ); }
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}
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public DateTime EndTime
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{
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get { return m_EndTime; }
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set { m_EndTime = value; }
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}
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public bool Expired
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{
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get { return m_Expired; }
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set { m_Expired = value; }
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}
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public BaseObjectiveInstance( MLQuestInstance instance, BaseObjective obj )
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{
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m_Instance = instance;
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if ( obj.IsTimed )
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m_EndTime = DateTime.UtcNow + obj.Duration;
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}
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public virtual void WriteToGump( Gump g, ref int y )
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{
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if ( IsTimed )
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WriteTimeRemaining( g, ref y, ( m_EndTime > DateTime.UtcNow ) ? ( m_EndTime - DateTime.UtcNow ) : TimeSpan.Zero );
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}
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public static void WriteTimeRemaining( Gump g, ref int y, TimeSpan timeRemaining )
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{
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g.AddHtmlLocalized( 103, y, 120, 16, 1062379, 0x15F90, false, false ); // Est. time remaining:
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g.AddLabel( 223, y, 0x481, timeRemaining.TotalSeconds.ToString( "F0" ) );
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y += 16;
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}
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public virtual bool AllowsQuestItem( Item item, Type type )
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{
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return false;
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}
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public virtual bool IsCompleted()
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{
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return false;
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}
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public virtual void CheckComplete()
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{
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if ( IsCompleted() )
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{
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m_Instance.Player.PlaySound( 0x5B6 ); // public sound
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m_Instance.CheckComplete();
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}
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}
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public virtual void OnQuestAccepted()
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{
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}
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public virtual void OnQuestCancelled()
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{
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}
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public virtual void OnQuestCompleted()
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{
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}
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public virtual bool OnBeforeClaimReward()
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{
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return true;
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}
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public virtual void OnClaimReward()
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{
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}
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public virtual void OnAfterClaimReward()
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{
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}
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public virtual void OnRewardClaimed()
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{
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}
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public virtual void OnQuesterDeleted()
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{
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}
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public virtual void OnPlayerDeath()
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{
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}
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public virtual void OnExpire()
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{
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}
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public enum DataType : byte
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{
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None,
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EscortObjective,
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KillObjective,
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DeliverObjective
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}
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public virtual DataType ExtraDataType { get { return DataType.None; } }
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public virtual void Serialize( GenericWriter writer )
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{
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// Version info is written in MLQuestPersistence.Serialize
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if ( IsTimed )
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{
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writer.Write( true );
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writer.WriteDeltaTime( m_EndTime );
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}
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else
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{
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writer.Write( false );
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}
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// For type checks on deserialization
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// (This way quest objectives can be changed without breaking serialization)
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writer.Write( (byte)ExtraDataType );
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}
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public static void Deserialize( GenericReader reader, int version, BaseObjectiveInstance objInstance )
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{
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if ( reader.ReadBool() )
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{
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DateTime endTime = reader.ReadDeltaTime();
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if ( objInstance != null )
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objInstance.EndTime = endTime;
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}
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DataType extraDataType = (DataType)reader.ReadByte();
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switch ( extraDataType )
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{
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case DataType.EscortObjective:
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{
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bool completed = reader.ReadBool();
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if ( objInstance is EscortObjectiveInstance )
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( (EscortObjectiveInstance)objInstance ).HasCompleted = completed;
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break;
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}
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case DataType.KillObjective:
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{
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int slain = reader.ReadInt();
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if ( objInstance is KillObjectiveInstance )
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( (KillObjectiveInstance)objInstance ).Slain = slain;
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break;
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}
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case DataType.DeliverObjective:
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{
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bool completed = reader.ReadBool();
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if ( objInstance is DeliverObjectiveInstance )
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( (DeliverObjectiveInstance)objInstance ).HasCompleted = completed;
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break;
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}
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}
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}
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}
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}
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