runuo/Scripts/Engines/MLQuests/Objectives/DeliverObjective.cs
eos 71a9e054de - Modified the quest system to allow non-BaseCreature quest givers, now requires IQuestGiver.
- Added base quest giver items, both timed and untimed.
- Added BatteredBucket and Lost and Found quest.
- Moved quester 'friendly names' to a class attribute. If left unspecified, the type name is used.
- Misc quest corrections.
- The bag of sending will now reject nontransferable items.
- Fixed quest items generating error messages when StackWith was attempted on them. (StackWith is not supposed to produce feedback.)
- Quest items can now be dropped onto the player's backpack.
2013-02-24 00:31:44 +00:00

284 lines
6.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Objectives
{
public class DeliverObjective : BaseObjective
{
private Type m_Delivery;
private int m_Amount;
private TextDefinition m_Name;
private Type m_Destination;
private bool m_SpawnsDelivery;
public Type Delivery
{
get { return m_Delivery; }
set { m_Delivery = value; }
}
public int Amount
{
get { return m_Amount; }
set { m_Amount = value; }
}
public TextDefinition Name
{
get { return m_Name; }
set { m_Name = value; }
}
public Type Destination
{
get { return m_Destination; }
set { m_Destination = value; }
}
public bool SpawnsDelivery
{
get { return m_SpawnsDelivery; }
set { m_SpawnsDelivery = value; }
}
public DeliverObjective( Type delivery, int amount, TextDefinition name, Type destination )
: this( delivery, amount, name, destination, true )
{
}
public DeliverObjective( Type delivery, int amount, TextDefinition name, Type destination, bool spawnsDelivery )
{
m_Delivery = delivery;
m_Amount = amount;
m_Name = name;
m_Destination = destination;
m_SpawnsDelivery = spawnsDelivery;
if ( MLQuestSystem.Debug && name.Number > 0 )
{
int itemid = CollectObjective.LabelToItemID( name.Number );
if ( itemid <= 0 || itemid > 0x4000 )
Console.WriteLine( "Warning: cliloc {0} is likely giving the wrong item ID", name.Number );
}
}
public virtual void SpawnDelivery( Container pack )
{
if ( !m_SpawnsDelivery || pack == null )
return;
List<Item> delivery = new List<Item>();
for ( int i = 0; i < m_Amount; ++i )
{
Item item = Activator.CreateInstance( m_Delivery ) as Item;
if ( item == null )
continue;
delivery.Add( item );
if ( item.Stackable && m_Amount > 1 )
{
item.Amount = m_Amount;
break;
}
}
foreach ( Item item in delivery )
pack.DropItem( item ); // Confirmed: on OSI items are added even if your pack is full
}
public override void WriteToGump( Gump g, ref int y )
{
string amount = m_Amount.ToString();
g.AddHtmlLocalized( 98, y, 312, 16, 1072207, 0x15F90, false, false ); // Deliver
g.AddLabel( 143, y, 0x481, amount );
if ( m_Name.Number > 0 )
{
g.AddHtmlLocalized( 143 + amount.Length * 15, y, 190, 18, m_Name.Number, 0x77BF, false, false );
g.AddItem( 350, y, CollectObjective.LabelToItemID( m_Name.Number ) );
}
else if ( m_Name.String != null )
{
g.AddLabel( 143 + amount.Length * 15, y, 0x481, m_Name.String );
}
y += 32;
g.AddHtmlLocalized( 103, y, 120, 16, 1072379, 0x15F90, false, false ); // Deliver to
g.AddLabel( 223, y, 0x481, QuesterNameAttribute.GetQuesterNameFor( m_Destination ) );
y += 16;
}
public override BaseObjectiveInstance CreateInstance( MLQuestInstance instance )
{
return new DeliverObjectiveInstance( this, instance );
}
}
#region Timed
public class TimedDeliverObjective : DeliverObjective
{
private TimeSpan m_Duration;
public override bool IsTimed { get { return true; } }
public override TimeSpan Duration { get { return m_Duration; } }
public TimedDeliverObjective( TimeSpan duration, Type delivery, int amount, TextDefinition name, Type destination )
: this( duration, delivery, amount, name, destination, true )
{
}
public TimedDeliverObjective( TimeSpan duration, Type delivery, int amount, TextDefinition name, Type destination, bool spawnsDelivery )
: base( delivery, amount, name, destination, spawnsDelivery )
{
m_Duration = duration;
}
}
#endregion
public class DeliverObjectiveInstance : BaseObjectiveInstance
{
private DeliverObjective m_Objective;
private bool m_HasCompleted;
public DeliverObjective Objective
{
get { return m_Objective; }
set { m_Objective = value; }
}
public bool HasCompleted
{
get { return m_HasCompleted; }
set { m_HasCompleted = value; }
}
public DeliverObjectiveInstance( DeliverObjective objective, MLQuestInstance instance )
: base( instance, objective )
{
m_Objective = objective;
}
public virtual bool IsDestination( IQuestGiver quester, Type type )
{
Type destType = m_Objective.Destination;
return ( destType != null && destType.IsAssignableFrom( type ) );
}
public override bool IsCompleted()
{
return m_HasCompleted;
}
public override void OnQuestAccepted()
{
m_Objective.SpawnDelivery( Instance.Player.Backpack );
}
// This is VERY similar to CollectObjective.GetCurrentTotal
private int GetCurrentTotal()
{
Container pack = Instance.Player.Backpack;
if ( pack == null )
return 0;
Item[] items = pack.FindItemsByType( m_Objective.Delivery, false ); // Note: subclasses are included
int total = 0;
foreach ( Item item in items )
total += item.Amount;
return total;
}
public override bool OnBeforeClaimReward()
{
PlayerMobile pm = Instance.Player;
int total = GetCurrentTotal();
int desired = m_Objective.Amount;
if ( total < desired )
{
pm.SendLocalizedMessage( 1074861 ); // You do not have everything you need!
pm.SendLocalizedMessage( 1074885, String.Format( "{0}\t{1}", total, desired ) ); // You have ~1_val~ item(s) but require ~2_val~
return false;
}
return true;
}
// TODO: This is VERY similar to CollectObjective.OnClaimReward
public override void OnClaimReward()
{
Container pack = Instance.Player.Backpack;
if ( pack == null )
return;
Item[] items = pack.FindItemsByType( m_Objective.Delivery, false );
int left = m_Objective.Amount;
foreach ( Item item in items )
{
if ( left == 0 )
break;
if ( item.Amount > left )
{
item.Consume( left );
left = 0;
}
else
{
item.Delete();
left -= item.Amount;
}
}
}
public override void OnQuestCancelled()
{
OnClaimReward(); // same effect
}
public override void OnExpire()
{
OnQuestCancelled();
Instance.Player.SendLocalizedMessage( 1074813 ); // You have failed to complete your delivery.
}
public override void WriteToGump( Gump g, ref int y )
{
m_Objective.WriteToGump( g, ref y );
base.WriteToGump( g, ref y );
// No extra instance stuff printed for this objective
}
public override DataType ExtraDataType { get { return DataType.DeliverObjective; } }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( m_HasCompleted );
}
}
}