runuo/Scripts/Engines/MLQuests/Objectives/EscortObjective.cs
Mark Sturgill d2c670f5c3 Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
2013-10-06 03:21:18 -07:00

286 lines
7.2 KiB
C#

using System;
using Server;
using Server.Engines.MLQuests;
using Server.Mobiles;
using Server.Gumps;
using System.Collections.Generic;
using Server.Misc;
using Server.Items;
namespace Server.Engines.MLQuests.Objectives
{
public class EscortObjective : BaseObjective
{
private QuestArea m_Destination;
public QuestArea Destination
{
get { return m_Destination; }
set { m_Destination = value; }
}
public EscortObjective()
: this( null )
{
}
public EscortObjective( QuestArea destination )
{
m_Destination = destination;
}
public override bool CanOffer( IQuestGiver quester, PlayerMobile pm, bool message )
{
if ( ( quester is BaseCreature && ( (BaseCreature)quester ).Controlled ) || ( quester is BaseEscortable && ( (BaseEscortable)quester ).IsBeingDeleted ) )
return false;
MLQuestContext context = MLQuestSystem.GetContext( pm );
if ( context != null )
{
foreach ( MLQuestInstance instance in context.QuestInstances )
{
if ( instance.Quest.IsEscort )
{
if ( message )
MLQuestSystem.Tell( quester, pm, 500896 ); // I see you already have an escort.
return false;
}
}
}
DateTime nextEscort = pm.LastEscortTime + BaseEscortable.EscortDelay;
if ( nextEscort > DateTime.UtcNow )
{
if ( message )
{
int minutes = (int)Math.Ceiling( ( nextEscort - DateTime.UtcNow ).TotalMinutes );
if ( minutes == 1 )
MLQuestSystem.Tell( quester, pm, "You must rest 1 minute before we set out on this journey." );
else
MLQuestSystem.Tell( quester, pm, 1071195, minutes.ToString() ); // You must rest ~1_minsleft~ minutes before we set out on this journey.
}
return false;
}
return true;
}
public override void WriteToGump( Gump g, ref int y )
{
g.AddHtmlLocalized( 98, y, 312, 16, 1072206, 0x15F90, false, false ); // Escort to
if ( m_Destination.Name.Number > 0 )
g.AddHtmlLocalized( 173, y, 312, 20, m_Destination.Name.Number, 0xFFFFFF, false, false );
else if ( m_Destination.Name.String != null )
g.AddLabel( 173, y, 0x481, m_Destination.Name.String );
y += 16;
}
public override BaseObjectiveInstance CreateInstance( MLQuestInstance instance )
{
if ( instance == null || m_Destination == null )
return null;
return new EscortObjectiveInstance( this, instance );
}
}
public class EscortObjectiveInstance : BaseObjectiveInstance
{
private EscortObjective m_Objective;
private bool m_HasCompleted;
private Timer m_Timer;
private DateTime m_LastSeenEscorter;
private BaseCreature m_Escort;
public bool HasCompleted
{
get { return m_HasCompleted; }
set { m_HasCompleted = value; }
}
public EscortObjectiveInstance( EscortObjective objective, MLQuestInstance instance )
: base( instance, objective )
{
m_Objective = objective;
m_HasCompleted = false;
m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 5 ), TimeSpan.FromSeconds( 5 ), new TimerCallback( CheckDestination ) );
m_LastSeenEscorter = DateTime.UtcNow;
m_Escort = instance.Quester as BaseCreature;
if ( MLQuestSystem.Debug && m_Escort == null && instance.Quester != null )
Console.WriteLine( "Warning: EscortObjective is not supported for type '{0}'", instance.Quester.GetType().Name );
}
public override bool IsCompleted()
{
return m_HasCompleted;
}
private void CheckDestination()
{
if ( m_Escort == null || m_HasCompleted ) // Completed by deserialization
{
StopTimer();
return;
}
MLQuestInstance instance = Instance;
PlayerMobile pm = instance.Player;
if ( instance.Removed )
{
Abandon();
}
else if ( m_Objective.Destination.Contains( m_Escort ) )
{
m_Escort.Say( 1042809, pm.Name ); // We have arrived! I thank thee, ~1_PLAYER_NAME~! I have no further need of thy services. Here is thy pay.
if ( pm.Young || m_Escort.Region.IsPartOf( "Haven Island" ) )
Titles.AwardFame( pm, 10, true );
else
VirtueHelper.AwardVirtue( pm, VirtueName.Compassion, ( m_Escort is BaseEscortable && ( (BaseEscortable)m_Escort ).IsPrisoner ) ? 400 : 200 );
EndFollow( m_Escort );
StopTimer();
m_HasCompleted = true;
CheckComplete();
// Auto claim reward
MLQuestSystem.OnDoubleClick( m_Escort, pm );
}
else if ( pm.Map != m_Escort.Map || !pm.InRange( m_Escort, 30 ) ) // TODO: verify range
{
if ( m_LastSeenEscorter + BaseEscortable.AbandonDelay <= DateTime.UtcNow )
Abandon();
}
else
{
m_LastSeenEscorter = DateTime.UtcNow;
}
}
private void StopTimer()
{
if ( m_Timer != null )
{
m_Timer.Stop();
m_Timer = null;
}
}
public static void BeginFollow( BaseCreature quester, PlayerMobile pm )
{
quester.ControlSlots = 0;
quester.SetControlMaster( pm );
quester.ActiveSpeed = 0.1;
quester.PassiveSpeed = 0.2;
quester.ControlOrder = OrderType.Follow;
quester.ControlTarget = pm;
quester.CantWalk = false;
quester.CurrentSpeed = 0.1;
}
public static void EndFollow( BaseCreature quester )
{
quester.ActiveSpeed = 0.2;
quester.PassiveSpeed = 1.0;
quester.ControlOrder = OrderType.None;
quester.ControlTarget = null;
quester.CurrentSpeed = 1.0;
quester.SetControlMaster( null );
if ( quester is BaseEscortable )
( (BaseEscortable)quester ).BeginDelete();
}
public override void OnQuestAccepted()
{
MLQuestInstance instance = Instance;
PlayerMobile pm = instance.Player;
pm.LastEscortTime = DateTime.UtcNow;
if ( m_Escort != null )
BeginFollow( m_Escort, pm );
}
public void Abandon()
{
StopTimer();
MLQuestInstance instance = Instance;
PlayerMobile pm = instance.Player;
if ( m_Escort != null && !m_Escort.Deleted )
{
if ( !pm.Alive )
m_Escort.Say( 500901 ); // Ack! My escort has come to haunt me!
else
m_Escort.Say( 500902 ); // My escort seems to have abandoned me!
EndFollow( m_Escort );
}
// Note: this sound is sent twice on OSI (once here and once in Cancel())
//m_Player.SendSound( 0x5B3 ); // private sound
pm.SendLocalizedMessage( 1071194 ); // You have failed your escort quest...
if ( !instance.Removed )
instance.Cancel();
}
public override void OnQuesterDeleted()
{
if ( IsCompleted() || Instance.Removed )
return;
Abandon();
}
public override void OnPlayerDeath()
{
// Note: OSI also cancels it when the quest is already complete
if ( /*IsCompleted() ||*/ Instance.Removed )
return;
Instance.Cancel();
}
public override void OnExpire()
{
Abandon();
}
public override void WriteToGump( Gump g, ref int y )
{
m_Objective.WriteToGump( g, ref y );
base.WriteToGump( g, ref y );
// No extra instance stuff printed for this objective
}
public override DataType ExtraDataType { get { return DataType.EscortObjective; } }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( m_HasCompleted );
}
}
}