mirror of
https://github.com/runuo/runuo
synced 2026-08-11 22:26:04 -04:00
- Added base quest giver items, both timed and untimed. - Added BatteredBucket and Lost and Found quest. - Moved quester 'friendly names' to a class attribute. If left unspecified, the type name is used. - Misc quest corrections. - The bag of sending will now reject nontransferable items. - Fixed quest items generating error messages when StackWith was attempted on them. (StackWith is not supposed to produce feedback.) - Quest items can now be dropped onto the player's backpack.
194 lines
4.9 KiB
C#
194 lines
4.9 KiB
C#
using System;
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using Server;
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using Server.Engines.MLQuests;
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using Server.Mobiles;
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using Server.Gumps;
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namespace Server.Engines.MLQuests.Objectives
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{
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public class KillObjective : BaseObjective
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{
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private int m_DesiredAmount;
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private Type[] m_AcceptedTypes; // Example of Type[] requirement on OSI: killing X bone magis or skeletal mages (probably the same type on OSI though?)
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private TextDefinition m_Name;
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private QuestArea m_Area;
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public int DesiredAmount
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{
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get { return m_DesiredAmount; }
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set { m_DesiredAmount = value; }
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}
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public Type[] AcceptedTypes
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{
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get { return m_AcceptedTypes; }
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set { m_AcceptedTypes = value; }
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}
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public TextDefinition Name
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{
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get { return m_Name; }
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set { m_Name = value; }
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}
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public QuestArea Area
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{
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get { return m_Area; }
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set { m_Area = value; }
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}
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public KillObjective()
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: this( 0, null, null, null )
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{
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}
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public KillObjective( int amount, Type[] types, TextDefinition name )
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: this( amount, types, name, null )
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{
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}
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public KillObjective( int amount, Type[] types, TextDefinition name, QuestArea area )
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{
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m_DesiredAmount = amount;
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m_AcceptedTypes = types;
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m_Name = name;
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m_Area = area;
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}
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public override void WriteToGump( Gump g, ref int y )
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{
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string amount = m_DesiredAmount.ToString();
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g.AddHtmlLocalized( 98, y, 312, 16, 1072204, 0x15F90, false, false ); // Slay
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g.AddLabel( 133, y, 0x481, amount );
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if ( m_Name.Number > 0 )
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g.AddHtmlLocalized( 133 + amount.Length * 15, y, 190, 18, m_Name.Number, 0x77BF, false, false );
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else if ( m_Name.String != null )
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g.AddLabel( 133 + amount.Length * 15, y, 0x481, m_Name.String );
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y += 16;
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#region Location
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if ( m_Area != null )
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{
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g.AddHtmlLocalized( 103, y, 312, 20, 1018327, 0x15F90, false, false ); // Location
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if ( m_Area.Name.Number > 0 )
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g.AddHtmlLocalized( 223, y, 312, 20, m_Area.Name.Number, 0xFFFFFF, false, false );
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else if ( m_Area.Name.String != null )
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g.AddLabel( 223, y, 0x481, m_Area.Name.String );
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y += 16;
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}
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#endregion
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}
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public override BaseObjectiveInstance CreateInstance( MLQuestInstance instance )
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{
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return new KillObjectiveInstance( this, instance );
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}
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}
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#region Timed
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public class TimedKillObjective : KillObjective
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{
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private TimeSpan m_Duration;
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public override bool IsTimed { get { return true; } }
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public override TimeSpan Duration { get { return m_Duration; } }
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public TimedKillObjective( TimeSpan duration, int amount, Type[] types, TextDefinition name )
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: this( duration, amount, types, name, null )
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{
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}
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public TimedKillObjective( TimeSpan duration, int amount, Type[] types, TextDefinition name, QuestArea area )
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: base( amount, types, name, area )
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{
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m_Duration = duration;
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}
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}
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#endregion
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public class KillObjectiveInstance : BaseObjectiveInstance
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{
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private KillObjective m_Objective;
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private int m_Slain;
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public KillObjective Objective
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{
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get { return m_Objective; }
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set { m_Objective = value; }
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}
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public int Slain
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{
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get { return m_Slain; }
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set { m_Slain = value; }
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}
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public KillObjectiveInstance( KillObjective objective, MLQuestInstance instance )
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: base( instance, objective )
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{
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m_Objective = objective;
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m_Slain = 0;
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}
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public bool AddKill( Mobile mob, Type type )
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{
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int desired = m_Objective.DesiredAmount;
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foreach ( Type acceptedType in m_Objective.AcceptedTypes )
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{
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if ( acceptedType.IsAssignableFrom( type ) )
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{
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if ( m_Objective.Area != null && !m_Objective.Area.Contains( mob ) )
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return false;
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PlayerMobile pm = Instance.Player;
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if ( ++m_Slain >= desired )
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pm.SendLocalizedMessage( 1075050 ); // You have killed all the required quest creatures of this type.
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else
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pm.SendLocalizedMessage( 1075051, ( desired - m_Slain ).ToString() ); // You have killed a quest creature. ~1_val~ more left.
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return true;
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}
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}
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return false;
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}
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public override bool IsCompleted()
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{
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return ( m_Slain >= m_Objective.DesiredAmount );
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}
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public override void WriteToGump( Gump g, ref int y )
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{
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m_Objective.WriteToGump( g, ref y );
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base.WriteToGump( g, ref y );
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g.AddHtmlLocalized( 103, y, 120, 16, 3000087, 0x15F90, false, false ); // Total
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g.AddLabel( 223, y, 0x481, m_Slain.ToString() );
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y += 16;
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g.AddHtmlLocalized( 103, y, 120, 16, 1074782, 0x15F90, false, false ); // Return to
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g.AddLabel( 223, y, 0x481, QuesterNameAttribute.GetQuesterNameFor( Instance.QuesterType ) );
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y += 16;
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}
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public override DataType ExtraDataType { get { return DataType.KillObjective; } }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( m_Slain );
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}
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}
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}
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