runuo/Scripts/Engines/Pathing
Vorspire 75c9c79a48 + Added FastMovementImpl
* Can be enabled or disabled by setting the static property 'Enabled' to true or false (disabled by default).
* Uses single-list caching for movement operations instead of multiple caches depending on direction.
* Uses deferred Linq queries to process high volumes of items in collision detection only when necessary.
* Reduces movement lag for all Mobiles, including players, even with thousands of on-screen Mobiles and Items.
2015-08-22 03:26:10 +01:00
..
FastAStarAlgorithm.cs Uncontrolled BaseCreatures don't path around mobiles 2011-12-18 02:03:40 +00:00
FastMovement.cs + Added FastMovementImpl 2015-08-22 03:26:10 +01:00
Movement.cs - Enlarged the region bounds for the Painted Caves, Bedlam and the Citadel. 2012-06-17 03:20:01 +00:00
MovementPath.cs Implement Core.TickCount 2013-10-06 03:21:18 -07:00
MoveResult.cs 2006-06-15 04:14:30 +00:00
PathAlgorithm.cs 2006-06-15 04:14:30 +00:00
PathFollower.cs Implement Core.TickCount 2013-10-06 03:21:18 -07:00
SlowAStarAlgorithm.cs Uncontrolled BaseCreatures don't path around mobiles 2011-12-18 02:03:40 +00:00