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* Can be enabled or disabled by setting the static property 'Enabled' to true or false (disabled by default). * Uses single-list caching for movement operations instead of multiple caches depending on direction. * Uses deferred Linq queries to process high volumes of items in collision detection only when necessary. * Reduces movement lag for all Mobiles, including players, even with thousands of on-screen Mobiles and Items. |
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|---|---|---|
| .. | ||
| FastAStarAlgorithm.cs | ||
| FastMovement.cs | ||
| Movement.cs | ||
| MovementPath.cs | ||
| MoveResult.cs | ||
| PathAlgorithm.cs | ||
| PathFollower.cs | ||
| SlowAStarAlgorithm.cs | ||