runuo/Scripts/Items/Addons/ShrineOfWisdomAddon.cs
2006-06-15 04:14:30 +00:00

65 lines
No EOL
1.4 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class ShrineOfWisdomAddon : BaseAddon
{
[Constructable]
public ShrineOfWisdomAddon()
{
AddComponent( new ShrineOfWisdomComponent( 0x14C3 ), 0, 0, 0 );
AddComponent( new ShrineOfWisdomComponent( 0x14C6 ), 1, 0, 0 );
AddComponent( new ShrineOfWisdomComponent( 0x14D4 ), 0, 1, 0 );
AddComponent( new ShrineOfWisdomComponent( 0x14D5 ), 1, 1, 0 );
Hue = 0x47E;
}
public ShrineOfWisdomAddon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Server.Engines.Craft.Forge]
public class ShrineOfWisdomComponent : AddonComponent
{
public override int LabelNumber{ get{ return 1062046; } } // Shrine of Wisdom
[Constructable]
public ShrineOfWisdomComponent( int itemID ) : base( itemID )
{
}
public ShrineOfWisdomComponent( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}