mirror of
https://github.com/runuo/runuo
synced 2026-08-11 22:26:04 -04:00
Parent and RootParent are now IEntity properties refactor object arguments to IEntity for parent related methods branch and version bump to 2.6
1655 lines
48 KiB
C#
1655 lines
48 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Network;
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using Server.Engines.Craft;
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using Server.Factions;
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using AMA = Server.Items.ArmorMeditationAllowance;
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using AMT = Server.Items.ArmorMaterialType;
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using ABT = Server.Items.ArmorBodyType;
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namespace Server.Items
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{
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public abstract class BaseArmor : Item, IScissorable, IFactionItem, ICraftable, IWearableDurability
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{
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#region Factions
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private FactionItem m_FactionState;
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public FactionItem FactionItemState
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{
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get{ return m_FactionState; }
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set
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{
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m_FactionState = value;
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if ( m_FactionState == null )
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Hue = CraftResources.GetHue( Resource );
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LootType = ( m_FactionState == null ? LootType.Regular : LootType.Blessed );
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}
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}
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#endregion
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/* Armor internals work differently now (Jun 19 2003)
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*
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* The attributes defined below default to -1.
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* If the value is -1, the corresponding virtual 'Aos/Old' property is used.
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* If not, the attribute value itself is used. Here's the list:
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* - ArmorBase
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* - StrBonus
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* - DexBonus
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* - IntBonus
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* - StrReq
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* - DexReq
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* - IntReq
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* - MeditationAllowance
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*/
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// Instance values. These values must are unique to each armor piece.
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private int m_MaxHitPoints;
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private int m_HitPoints;
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private Mobile m_Crafter;
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private ArmorQuality m_Quality;
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private ArmorDurabilityLevel m_Durability;
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private ArmorProtectionLevel m_Protection;
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private CraftResource m_Resource;
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private bool m_Identified, m_PlayerConstructed;
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private int m_PhysicalBonus, m_FireBonus, m_ColdBonus, m_PoisonBonus, m_EnergyBonus;
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private AosAttributes m_AosAttributes;
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private AosArmorAttributes m_AosArmorAttributes;
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private AosSkillBonuses m_AosSkillBonuses;
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// Overridable values. These values are provided to override the defaults which get defined in the individual armor scripts.
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private int m_ArmorBase = -1;
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private int m_StrBonus = -1, m_DexBonus = -1, m_IntBonus = -1;
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private int m_StrReq = -1, m_DexReq = -1, m_IntReq = -1;
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private AMA m_Meditate = (AMA)(-1);
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public virtual bool AllowMaleWearer{ get{ return true; } }
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public virtual bool AllowFemaleWearer{ get{ return true; } }
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public abstract AMT MaterialType{ get; }
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public virtual int RevertArmorBase{ get{ return ArmorBase; } }
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public virtual int ArmorBase{ get{ return 0; } }
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public virtual AMA DefMedAllowance{ get{ return AMA.None; } }
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public virtual AMA AosMedAllowance{ get{ return DefMedAllowance; } }
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public virtual AMA OldMedAllowance{ get{ return DefMedAllowance; } }
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public virtual int AosStrBonus{ get{ return 0; } }
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public virtual int AosDexBonus{ get{ return 0; } }
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public virtual int AosIntBonus{ get{ return 0; } }
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public virtual int AosStrReq{ get{ return 0; } }
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public virtual int AosDexReq{ get{ return 0; } }
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public virtual int AosIntReq{ get{ return 0; } }
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public virtual int OldStrBonus{ get{ return 0; } }
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public virtual int OldDexBonus{ get{ return 0; } }
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public virtual int OldIntBonus{ get{ return 0; } }
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public virtual int OldStrReq{ get{ return 0; } }
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public virtual int OldDexReq{ get{ return 0; } }
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public virtual int OldIntReq{ get{ return 0; } }
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public virtual bool CanFortify{ get{ return true; } }
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public override void OnAfterDuped( Item newItem )
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{
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BaseArmor armor = newItem as BaseArmor;
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if ( armor == null )
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return;
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armor.m_AosAttributes = new AosAttributes( newItem, m_AosAttributes );
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armor.m_AosArmorAttributes = new AosArmorAttributes( newItem, m_AosArmorAttributes );
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armor.m_AosSkillBonuses = new AosSkillBonuses( newItem, m_AosSkillBonuses );
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public AMA MeditationAllowance
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{
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get{ return ( m_Meditate == (AMA)(-1) ? Core.AOS ? AosMedAllowance : OldMedAllowance : m_Meditate ); }
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set{ m_Meditate = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int BaseArmorRating
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{
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get
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{
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if ( m_ArmorBase == -1 )
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return ArmorBase;
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else
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return m_ArmorBase;
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}
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set
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{
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m_ArmorBase = value; Invalidate();
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}
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}
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public double BaseArmorRatingScaled
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{
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get
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{
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return ( BaseArmorRating * ArmorScalar );
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}
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}
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public virtual double ArmorRating
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{
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get
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{
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int ar = BaseArmorRating;
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if ( m_Protection != ArmorProtectionLevel.Regular )
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ar += 10 + (5 * (int)m_Protection);
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switch ( m_Resource )
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{
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case CraftResource.DullCopper: ar += 2; break;
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case CraftResource.ShadowIron: ar += 4; break;
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case CraftResource.Copper: ar += 6; break;
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case CraftResource.Bronze: ar += 8; break;
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case CraftResource.Gold: ar += 10; break;
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case CraftResource.Agapite: ar += 12; break;
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case CraftResource.Verite: ar += 14; break;
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case CraftResource.Valorite: ar += 16; break;
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case CraftResource.SpinedLeather: ar += 10; break;
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case CraftResource.HornedLeather: ar += 13; break;
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case CraftResource.BarbedLeather: ar += 16; break;
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}
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ar += -8 + (8 * (int)m_Quality);
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return ScaleArmorByDurability( ar );
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}
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}
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public double ArmorRatingScaled
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{
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get
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{
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return ( ArmorRating * ArmorScalar );
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int StrBonus
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{
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get{ return ( m_StrBonus == -1 ? Core.AOS ? AosStrBonus : OldStrBonus : m_StrBonus ); }
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set{ m_StrBonus = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int DexBonus
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{
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get{ return ( m_DexBonus == -1 ? Core.AOS ? AosDexBonus : OldDexBonus : m_DexBonus ); }
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set{ m_DexBonus = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int IntBonus
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{
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get{ return ( m_IntBonus == -1 ? Core.AOS ? AosIntBonus : OldIntBonus : m_IntBonus ); }
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set{ m_IntBonus = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int StrRequirement
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{
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get{ return ( m_StrReq == -1 ? Core.AOS ? AosStrReq : OldStrReq : m_StrReq ); }
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set{ m_StrReq = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int DexRequirement
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{
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get{ return ( m_DexReq == -1 ? Core.AOS ? AosDexReq : OldDexReq : m_DexReq ); }
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set{ m_DexReq = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int IntRequirement
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{
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get{ return ( m_IntReq == -1 ? Core.AOS ? AosIntReq : OldIntReq : m_IntReq ); }
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set{ m_IntReq = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Identified
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{
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get{ return m_Identified; }
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set{ m_Identified = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool PlayerConstructed
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{
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get{ return m_PlayerConstructed; }
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set{ m_PlayerConstructed = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get
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{
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return m_Resource;
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}
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set
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{
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if ( m_Resource != value )
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{
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UnscaleDurability();
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m_Resource = value;
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if ( CraftItem.RetainsColor( this.GetType() ) )
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{
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Hue = CraftResources.GetHue(m_Resource);
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}
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Invalidate();
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InvalidateProperties();
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if ( Parent is Mobile )
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((Mobile)Parent).UpdateResistances();
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ScaleDurability();
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}
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}
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}
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public virtual double ArmorScalar
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{
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get
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{
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int pos = (int)BodyPosition;
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if ( pos >= 0 && pos < m_ArmorScalars.Length )
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return m_ArmorScalars[pos];
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return 1.0;
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int MaxHitPoints
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{
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get{ return m_MaxHitPoints; }
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set{ m_MaxHitPoints = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int HitPoints
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{
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get
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{
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return m_HitPoints;
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}
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set
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{
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if ( value != m_HitPoints && MaxHitPoints > 0 )
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{
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m_HitPoints = value;
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if ( m_HitPoints < 0 )
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Delete();
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else if ( m_HitPoints > MaxHitPoints )
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m_HitPoints = MaxHitPoints;
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InvalidateProperties();
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}
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Crafter
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{
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get{ return m_Crafter; }
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set{ m_Crafter = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public ArmorQuality Quality
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{
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get{ return m_Quality; }
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set{ UnscaleDurability(); m_Quality = value; Invalidate(); InvalidateProperties(); ScaleDurability(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public ArmorDurabilityLevel Durability
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{
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get{ return m_Durability; }
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set{ UnscaleDurability(); m_Durability = value; ScaleDurability(); InvalidateProperties(); }
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}
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public virtual int ArtifactRarity
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{
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get{ return 0; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public ArmorProtectionLevel ProtectionLevel
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{
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get
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{
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return m_Protection;
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}
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set
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{
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if ( m_Protection != value )
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{
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m_Protection = value;
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Invalidate();
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InvalidateProperties();
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if ( Parent is Mobile )
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((Mobile)Parent).UpdateResistances();
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}
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public AosAttributes Attributes
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{
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get{ return m_AosAttributes; }
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set{}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public AosArmorAttributes ArmorAttributes
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{
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get{ return m_AosArmorAttributes; }
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set{}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public AosSkillBonuses SkillBonuses
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{
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get{ return m_AosSkillBonuses; }
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set{}
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}
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public int ComputeStatReq( StatType type )
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{
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int v;
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if ( type == StatType.Str )
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v = StrRequirement;
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else if ( type == StatType.Dex )
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v = DexRequirement;
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else
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v = IntRequirement;
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return AOS.Scale( v, 100 - GetLowerStatReq() );
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}
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public int ComputeStatBonus( StatType type )
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{
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if ( type == StatType.Str )
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return StrBonus + Attributes.BonusStr;
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else if ( type == StatType.Dex )
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return DexBonus + Attributes.BonusDex;
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else
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return IntBonus + Attributes.BonusInt;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int PhysicalBonus{ get{ return m_PhysicalBonus; } set{ m_PhysicalBonus = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public int FireBonus{ get{ return m_FireBonus; } set{ m_FireBonus = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public int ColdBonus{ get{ return m_ColdBonus; } set{ m_ColdBonus = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public int PoisonBonus{ get{ return m_PoisonBonus; } set{ m_PoisonBonus = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public int EnergyBonus{ get{ return m_EnergyBonus; } set{ m_EnergyBonus = value; InvalidateProperties(); } }
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public virtual int BasePhysicalResistance{ get{ return 0; } }
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public virtual int BaseFireResistance{ get{ return 0; } }
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public virtual int BaseColdResistance{ get{ return 0; } }
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public virtual int BasePoisonResistance{ get{ return 0; } }
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public virtual int BaseEnergyResistance{ get{ return 0; } }
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public override int PhysicalResistance{ get{ return BasePhysicalResistance + GetProtOffset() + GetResourceAttrs().ArmorPhysicalResist + m_PhysicalBonus; } }
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public override int FireResistance{ get{ return BaseFireResistance + GetProtOffset() + GetResourceAttrs().ArmorFireResist + m_FireBonus; } }
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public override int ColdResistance{ get{ return BaseColdResistance + GetProtOffset() + GetResourceAttrs().ArmorColdResist + m_ColdBonus; } }
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public override int PoisonResistance{ get{ return BasePoisonResistance + GetProtOffset() + GetResourceAttrs().ArmorPoisonResist + m_PoisonBonus; } }
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public override int EnergyResistance{ get{ return BaseEnergyResistance + GetProtOffset() + GetResourceAttrs().ArmorEnergyResist + m_EnergyBonus; } }
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public virtual int InitMinHits{ get{ return 0; } }
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public virtual int InitMaxHits{ get{ return 0; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public ArmorBodyType BodyPosition
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{
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get
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{
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switch ( this.Layer )
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{
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default:
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case Layer.Neck: return ArmorBodyType.Gorget;
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case Layer.TwoHanded: return ArmorBodyType.Shield;
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case Layer.Gloves: return ArmorBodyType.Gloves;
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case Layer.Helm: return ArmorBodyType.Helmet;
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case Layer.Arms: return ArmorBodyType.Arms;
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case Layer.InnerLegs:
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case Layer.OuterLegs:
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case Layer.Pants: return ArmorBodyType.Legs;
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case Layer.InnerTorso:
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case Layer.OuterTorso:
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case Layer.Shirt: return ArmorBodyType.Chest;
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}
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}
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}
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public void DistributeBonuses( int amount )
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{
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for ( int i = 0; i < amount; ++i )
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{
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switch ( Utility.Random( 5 ) )
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{
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case 0: ++m_PhysicalBonus; break;
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case 1: ++m_FireBonus; break;
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case 2: ++m_ColdBonus; break;
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case 3: ++m_PoisonBonus; break;
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case 4: ++m_EnergyBonus; break;
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}
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}
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InvalidateProperties();
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}
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public CraftAttributeInfo GetResourceAttrs()
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{
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CraftResourceInfo info = CraftResources.GetInfo( m_Resource );
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if ( info == null )
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return CraftAttributeInfo.Blank;
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return info.AttributeInfo;
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}
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public int GetProtOffset()
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{
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switch ( m_Protection )
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{
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case ArmorProtectionLevel.Guarding: return 1;
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case ArmorProtectionLevel.Hardening: return 2;
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case ArmorProtectionLevel.Fortification: return 3;
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case ArmorProtectionLevel.Invulnerability: return 4;
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}
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return 0;
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}
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public void UnscaleDurability()
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{
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int scale = 100 + GetDurabilityBonus();
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m_HitPoints = ((m_HitPoints * 100) + (scale - 1)) / scale;
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m_MaxHitPoints = ((m_MaxHitPoints * 100) + (scale - 1)) / scale;
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InvalidateProperties();
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}
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public void ScaleDurability()
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{
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int scale = 100 + GetDurabilityBonus();
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m_HitPoints = ((m_HitPoints * scale) + 99) / 100;
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m_MaxHitPoints = ((m_MaxHitPoints * scale) + 99) / 100;
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InvalidateProperties();
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}
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public int GetDurabilityBonus()
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{
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int bonus = 0;
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if ( m_Quality == ArmorQuality.Exceptional )
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bonus += 20;
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switch ( m_Durability )
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{
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case ArmorDurabilityLevel.Durable: bonus += 20; break;
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case ArmorDurabilityLevel.Substantial: bonus += 50; break;
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case ArmorDurabilityLevel.Massive: bonus += 70; break;
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case ArmorDurabilityLevel.Fortified: bonus += 100; break;
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case ArmorDurabilityLevel.Indestructible: bonus += 120; break;
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}
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if ( Core.AOS )
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{
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bonus += m_AosArmorAttributes.DurabilityBonus;
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|
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CraftResourceInfo resInfo = CraftResources.GetInfo( m_Resource );
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CraftAttributeInfo attrInfo = null;
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if ( resInfo != null )
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attrInfo = resInfo.AttributeInfo;
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|
|
if ( attrInfo != null )
|
|
bonus += attrInfo.ArmorDurability;
|
|
}
|
|
|
|
return bonus;
|
|
}
|
|
|
|
public bool Scissor( Mobile from, Scissors scissors )
|
|
{
|
|
if ( !IsChildOf( from.Backpack ) )
|
|
{
|
|
from.SendLocalizedMessage( 502437 ); // Items you wish to cut must be in your backpack.
|
|
return false;
|
|
}
|
|
|
|
if ( Ethics.Ethic.IsImbued( this ) )
|
|
{
|
|
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
|
|
return false;
|
|
}
|
|
|
|
CraftSystem system = DefTailoring.CraftSystem;
|
|
|
|
CraftItem item = system.CraftItems.SearchFor( GetType() );
|
|
|
|
if ( item != null && item.Resources.Count == 1 && item.Resources.GetAt( 0 ).Amount >= 2 )
|
|
{
|
|
try
|
|
{
|
|
Item res = (Item)Activator.CreateInstance( CraftResources.GetInfo( m_Resource ).ResourceTypes[0] );
|
|
|
|
ScissorHelper( from, res, m_PlayerConstructed ? (item.Resources.GetAt( 0 ).Amount / 2) : 1 );
|
|
return true;
|
|
}
|
|
catch
|
|
{
|
|
}
|
|
}
|
|
|
|
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
|
|
return false;
|
|
}
|
|
|
|
private static double[] m_ArmorScalars = { 0.07, 0.07, 0.14, 0.15, 0.22, 0.35 };
|
|
|
|
public static double[] ArmorScalars
|
|
{
|
|
get
|
|
{
|
|
return m_ArmorScalars;
|
|
}
|
|
set
|
|
{
|
|
m_ArmorScalars = value;
|
|
}
|
|
}
|
|
|
|
public static void ValidateMobile( Mobile m )
|
|
{
|
|
for ( int i = m.Items.Count - 1; i >= 0; --i )
|
|
{
|
|
if ( i >= m.Items.Count )
|
|
continue;
|
|
|
|
Item item = m.Items[i];
|
|
|
|
if ( item is BaseArmor )
|
|
{
|
|
BaseArmor armor = (BaseArmor)item;
|
|
|
|
if( armor.RequiredRace != null && m.Race != armor.RequiredRace )
|
|
{
|
|
if( armor.RequiredRace == Race.Elf )
|
|
m.SendLocalizedMessage( 1072203 ); // Only Elves may use this.
|
|
else
|
|
m.SendMessage( "Only {0} may use this.", armor.RequiredRace.PluralName );
|
|
|
|
m.AddToBackpack( armor );
|
|
}
|
|
else if ( !armor.AllowMaleWearer && !m.Female && m.AccessLevel < AccessLevel.GameMaster )
|
|
{
|
|
if ( armor.AllowFemaleWearer )
|
|
m.SendLocalizedMessage( 1010388 ); // Only females can wear this.
|
|
else
|
|
m.SendMessage( "You may not wear this." );
|
|
|
|
m.AddToBackpack( armor );
|
|
}
|
|
else if ( !armor.AllowFemaleWearer && m.Female && m.AccessLevel < AccessLevel.GameMaster )
|
|
{
|
|
if ( armor.AllowMaleWearer )
|
|
m.SendLocalizedMessage( 1063343 ); // Only males can wear this.
|
|
else
|
|
m.SendMessage( "You may not wear this." );
|
|
|
|
m.AddToBackpack( armor );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public int GetLowerStatReq()
|
|
{
|
|
if ( !Core.AOS )
|
|
return 0;
|
|
|
|
int v = m_AosArmorAttributes.LowerStatReq;
|
|
|
|
CraftResourceInfo info = CraftResources.GetInfo( m_Resource );
|
|
|
|
if ( info != null )
|
|
{
|
|
CraftAttributeInfo attrInfo = info.AttributeInfo;
|
|
|
|
if ( attrInfo != null )
|
|
v += attrInfo.ArmorLowerRequirements;
|
|
}
|
|
|
|
if ( v > 100 )
|
|
v = 100;
|
|
|
|
return v;
|
|
}
|
|
|
|
public override void OnAdded(IEntity parent)
|
|
{
|
|
if ( parent is Mobile )
|
|
{
|
|
Mobile from = (Mobile)parent;
|
|
|
|
if ( Core.AOS )
|
|
m_AosSkillBonuses.AddTo( from );
|
|
|
|
from.Delta( MobileDelta.Armor ); // Tell them armor rating has changed
|
|
}
|
|
}
|
|
|
|
public virtual double ScaleArmorByDurability( double armor )
|
|
{
|
|
int scale = 100;
|
|
|
|
if ( m_MaxHitPoints > 0 && m_HitPoints < m_MaxHitPoints )
|
|
scale = 50 + ((50 * m_HitPoints) / m_MaxHitPoints);
|
|
|
|
return ( armor * scale ) / 100;
|
|
}
|
|
|
|
protected void Invalidate()
|
|
{
|
|
if ( Parent is Mobile )
|
|
((Mobile)Parent).Delta( MobileDelta.Armor ); // Tell them armor rating has changed
|
|
}
|
|
|
|
public BaseArmor( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
private static void SetSaveFlag( ref SaveFlag flags, SaveFlag toSet, bool setIf )
|
|
{
|
|
if ( setIf )
|
|
flags |= toSet;
|
|
}
|
|
|
|
private static bool GetSaveFlag( SaveFlag flags, SaveFlag toGet )
|
|
{
|
|
return ( (flags & toGet) != 0 );
|
|
}
|
|
|
|
[Flags]
|
|
private enum SaveFlag
|
|
{
|
|
None = 0x00000000,
|
|
Attributes = 0x00000001,
|
|
ArmorAttributes = 0x00000002,
|
|
PhysicalBonus = 0x00000004,
|
|
FireBonus = 0x00000008,
|
|
ColdBonus = 0x00000010,
|
|
PoisonBonus = 0x00000020,
|
|
EnergyBonus = 0x00000040,
|
|
Identified = 0x00000080,
|
|
MaxHitPoints = 0x00000100,
|
|
HitPoints = 0x00000200,
|
|
Crafter = 0x00000400,
|
|
Quality = 0x00000800,
|
|
Durability = 0x00001000,
|
|
Protection = 0x00002000,
|
|
Resource = 0x00004000,
|
|
BaseArmor = 0x00008000,
|
|
StrBonus = 0x00010000,
|
|
DexBonus = 0x00020000,
|
|
IntBonus = 0x00040000,
|
|
StrReq = 0x00080000,
|
|
DexReq = 0x00100000,
|
|
IntReq = 0x00200000,
|
|
MedAllowance = 0x00400000,
|
|
SkillBonuses = 0x00800000,
|
|
PlayerConstructed = 0x01000000
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 7 ); // version
|
|
|
|
SaveFlag flags = SaveFlag.None;
|
|
|
|
SetSaveFlag( ref flags, SaveFlag.Attributes, !m_AosAttributes.IsEmpty );
|
|
SetSaveFlag( ref flags, SaveFlag.ArmorAttributes, !m_AosArmorAttributes.IsEmpty );
|
|
SetSaveFlag( ref flags, SaveFlag.PhysicalBonus, m_PhysicalBonus != 0 );
|
|
SetSaveFlag( ref flags, SaveFlag.FireBonus, m_FireBonus != 0 );
|
|
SetSaveFlag( ref flags, SaveFlag.ColdBonus, m_ColdBonus != 0 );
|
|
SetSaveFlag( ref flags, SaveFlag.PoisonBonus, m_PoisonBonus != 0 );
|
|
SetSaveFlag( ref flags, SaveFlag.EnergyBonus, m_EnergyBonus != 0 );
|
|
SetSaveFlag( ref flags, SaveFlag.Identified, m_Identified != false );
|
|
SetSaveFlag( ref flags, SaveFlag.MaxHitPoints, m_MaxHitPoints != 0 );
|
|
SetSaveFlag( ref flags, SaveFlag.HitPoints, m_HitPoints != 0 );
|
|
SetSaveFlag( ref flags, SaveFlag.Crafter, m_Crafter != null );
|
|
SetSaveFlag( ref flags, SaveFlag.Quality, m_Quality != ArmorQuality.Regular );
|
|
SetSaveFlag( ref flags, SaveFlag.Durability, m_Durability != ArmorDurabilityLevel.Regular );
|
|
SetSaveFlag( ref flags, SaveFlag.Protection, m_Protection != ArmorProtectionLevel.Regular );
|
|
SetSaveFlag( ref flags, SaveFlag.Resource, m_Resource != DefaultResource );
|
|
SetSaveFlag( ref flags, SaveFlag.BaseArmor, m_ArmorBase != -1 );
|
|
SetSaveFlag( ref flags, SaveFlag.StrBonus, m_StrBonus != -1 );
|
|
SetSaveFlag( ref flags, SaveFlag.DexBonus, m_DexBonus != -1 );
|
|
SetSaveFlag( ref flags, SaveFlag.IntBonus, m_IntBonus != -1 );
|
|
SetSaveFlag( ref flags, SaveFlag.StrReq, m_StrReq != -1 );
|
|
SetSaveFlag( ref flags, SaveFlag.DexReq, m_DexReq != -1 );
|
|
SetSaveFlag( ref flags, SaveFlag.IntReq, m_IntReq != -1 );
|
|
SetSaveFlag( ref flags, SaveFlag.MedAllowance, m_Meditate != (AMA)(-1) );
|
|
SetSaveFlag( ref flags, SaveFlag.SkillBonuses, !m_AosSkillBonuses.IsEmpty );
|
|
SetSaveFlag( ref flags, SaveFlag.PlayerConstructed, m_PlayerConstructed != false );
|
|
|
|
writer.WriteEncodedInt( (int) flags );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Attributes ) )
|
|
m_AosAttributes.Serialize( writer );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.ArmorAttributes ) )
|
|
m_AosArmorAttributes.Serialize( writer );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.PhysicalBonus ) )
|
|
writer.WriteEncodedInt( (int) m_PhysicalBonus );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.FireBonus ) )
|
|
writer.WriteEncodedInt( (int) m_FireBonus );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.ColdBonus ) )
|
|
writer.WriteEncodedInt( (int) m_ColdBonus );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.PoisonBonus ) )
|
|
writer.WriteEncodedInt( (int) m_PoisonBonus );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.EnergyBonus ) )
|
|
writer.WriteEncodedInt( (int) m_EnergyBonus );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) )
|
|
writer.WriteEncodedInt( (int) m_MaxHitPoints );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.HitPoints ) )
|
|
writer.WriteEncodedInt( (int) m_HitPoints );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
|
|
writer.Write( (Mobile) m_Crafter );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Quality ) )
|
|
writer.WriteEncodedInt( (int) m_Quality );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Durability ) )
|
|
writer.WriteEncodedInt( (int) m_Durability );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Protection ) )
|
|
writer.WriteEncodedInt( (int) m_Protection );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Resource ) )
|
|
writer.WriteEncodedInt( (int) m_Resource );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.BaseArmor ) )
|
|
writer.WriteEncodedInt( (int) m_ArmorBase );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.StrBonus ) )
|
|
writer.WriteEncodedInt( (int) m_StrBonus );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.DexBonus ) )
|
|
writer.WriteEncodedInt( (int) m_DexBonus );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.IntBonus ) )
|
|
writer.WriteEncodedInt( (int) m_IntBonus );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
|
|
writer.WriteEncodedInt( (int) m_StrReq );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.DexReq ) )
|
|
writer.WriteEncodedInt( (int) m_DexReq );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.IntReq ) )
|
|
writer.WriteEncodedInt( (int) m_IntReq );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.MedAllowance ) )
|
|
writer.WriteEncodedInt( (int) m_Meditate );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
|
|
m_AosSkillBonuses.Serialize( writer );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
switch ( version )
|
|
{
|
|
case 7:
|
|
case 6:
|
|
case 5:
|
|
{
|
|
SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Attributes ) )
|
|
m_AosAttributes = new AosAttributes( this, reader );
|
|
else
|
|
m_AosAttributes = new AosAttributes( this );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.ArmorAttributes ) )
|
|
m_AosArmorAttributes = new AosArmorAttributes( this, reader );
|
|
else
|
|
m_AosArmorAttributes = new AosArmorAttributes( this );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.PhysicalBonus ) )
|
|
m_PhysicalBonus = reader.ReadEncodedInt();
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.FireBonus ) )
|
|
m_FireBonus = reader.ReadEncodedInt();
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.ColdBonus ) )
|
|
m_ColdBonus = reader.ReadEncodedInt();
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.PoisonBonus ) )
|
|
m_PoisonBonus = reader.ReadEncodedInt();
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.EnergyBonus ) )
|
|
m_EnergyBonus = reader.ReadEncodedInt();
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Identified ) )
|
|
m_Identified = ( version >= 7 || reader.ReadBool() );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) )
|
|
m_MaxHitPoints = reader.ReadEncodedInt();
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.HitPoints ) )
|
|
m_HitPoints = reader.ReadEncodedInt();
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
|
|
m_Crafter = reader.ReadMobile();
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Quality ) )
|
|
m_Quality = (ArmorQuality)reader.ReadEncodedInt();
|
|
else
|
|
m_Quality = ArmorQuality.Regular;
|
|
|
|
if ( version == 5 && m_Quality == ArmorQuality.Low )
|
|
m_Quality = ArmorQuality.Regular;
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Durability ) )
|
|
{
|
|
m_Durability = (ArmorDurabilityLevel)reader.ReadEncodedInt();
|
|
|
|
if ( m_Durability > ArmorDurabilityLevel.Indestructible )
|
|
m_Durability = ArmorDurabilityLevel.Durable;
|
|
}
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Protection ) )
|
|
{
|
|
m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt();
|
|
|
|
if ( m_Protection > ArmorProtectionLevel.Invulnerability )
|
|
m_Protection = ArmorProtectionLevel.Defense;
|
|
}
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.Resource ) )
|
|
m_Resource = (CraftResource)reader.ReadEncodedInt();
|
|
else
|
|
m_Resource = DefaultResource;
|
|
|
|
if ( m_Resource == CraftResource.None )
|
|
m_Resource = DefaultResource;
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.BaseArmor ) )
|
|
m_ArmorBase = reader.ReadEncodedInt();
|
|
else
|
|
m_ArmorBase = -1;
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.StrBonus ) )
|
|
m_StrBonus = reader.ReadEncodedInt();
|
|
else
|
|
m_StrBonus = -1;
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.DexBonus ) )
|
|
m_DexBonus = reader.ReadEncodedInt();
|
|
else
|
|
m_DexBonus = -1;
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.IntBonus ) )
|
|
m_IntBonus = reader.ReadEncodedInt();
|
|
else
|
|
m_IntBonus = -1;
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
|
|
m_StrReq = reader.ReadEncodedInt();
|
|
else
|
|
m_StrReq = -1;
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.DexReq ) )
|
|
m_DexReq = reader.ReadEncodedInt();
|
|
else
|
|
m_DexReq = -1;
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.IntReq ) )
|
|
m_IntReq = reader.ReadEncodedInt();
|
|
else
|
|
m_IntReq = -1;
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.MedAllowance ) )
|
|
m_Meditate = (AMA)reader.ReadEncodedInt();
|
|
else
|
|
m_Meditate = (AMA)(-1);
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
|
|
m_AosSkillBonuses = new AosSkillBonuses( this, reader );
|
|
|
|
if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
|
|
m_PlayerConstructed = true;
|
|
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
m_AosAttributes = new AosAttributes( this, reader );
|
|
m_AosArmorAttributes = new AosArmorAttributes( this, reader );
|
|
goto case 3;
|
|
}
|
|
case 3:
|
|
{
|
|
m_PhysicalBonus = reader.ReadInt();
|
|
m_FireBonus = reader.ReadInt();
|
|
m_ColdBonus = reader.ReadInt();
|
|
m_PoisonBonus = reader.ReadInt();
|
|
m_EnergyBonus = reader.ReadInt();
|
|
goto case 2;
|
|
}
|
|
case 2:
|
|
case 1:
|
|
{
|
|
m_Identified = reader.ReadBool();
|
|
goto case 0;
|
|
}
|
|
case 0:
|
|
{
|
|
m_ArmorBase = reader.ReadInt();
|
|
m_MaxHitPoints = reader.ReadInt();
|
|
m_HitPoints = reader.ReadInt();
|
|
m_Crafter = reader.ReadMobile();
|
|
m_Quality = (ArmorQuality)reader.ReadInt();
|
|
m_Durability = (ArmorDurabilityLevel)reader.ReadInt();
|
|
m_Protection = (ArmorProtectionLevel)reader.ReadInt();
|
|
|
|
AMT mat = (AMT)reader.ReadInt();
|
|
|
|
if ( m_ArmorBase == RevertArmorBase )
|
|
m_ArmorBase = -1;
|
|
|
|
/*m_BodyPos = (ArmorBodyType)*/reader.ReadInt();
|
|
|
|
if ( version < 4 )
|
|
{
|
|
m_AosAttributes = new AosAttributes( this );
|
|
m_AosArmorAttributes = new AosArmorAttributes( this );
|
|
}
|
|
|
|
if ( version < 3 && m_Quality == ArmorQuality.Exceptional )
|
|
DistributeBonuses( 6 );
|
|
|
|
if ( version >= 2 )
|
|
{
|
|
m_Resource = (CraftResource)reader.ReadInt();
|
|
}
|
|
else
|
|
{
|
|
OreInfo info;
|
|
|
|
switch ( reader.ReadInt() )
|
|
{
|
|
default:
|
|
case 0: info = OreInfo.Iron; break;
|
|
case 1: info = OreInfo.DullCopper; break;
|
|
case 2: info = OreInfo.ShadowIron; break;
|
|
case 3: info = OreInfo.Copper; break;
|
|
case 4: info = OreInfo.Bronze; break;
|
|
case 5: info = OreInfo.Gold; break;
|
|
case 6: info = OreInfo.Agapite; break;
|
|
case 7: info = OreInfo.Verite; break;
|
|
case 8: info = OreInfo.Valorite; break;
|
|
}
|
|
|
|
m_Resource = CraftResources.GetFromOreInfo( info, mat );
|
|
}
|
|
|
|
m_StrBonus = reader.ReadInt();
|
|
m_DexBonus = reader.ReadInt();
|
|
m_IntBonus = reader.ReadInt();
|
|
m_StrReq = reader.ReadInt();
|
|
m_DexReq = reader.ReadInt();
|
|
m_IntReq = reader.ReadInt();
|
|
|
|
if ( m_StrBonus == OldStrBonus )
|
|
m_StrBonus = -1;
|
|
|
|
if ( m_DexBonus == OldDexBonus )
|
|
m_DexBonus = -1;
|
|
|
|
if ( m_IntBonus == OldIntBonus )
|
|
m_IntBonus = -1;
|
|
|
|
if ( m_StrReq == OldStrReq )
|
|
m_StrReq = -1;
|
|
|
|
if ( m_DexReq == OldDexReq )
|
|
m_DexReq = -1;
|
|
|
|
if ( m_IntReq == OldIntReq )
|
|
m_IntReq = -1;
|
|
|
|
m_Meditate = (AMA)reader.ReadInt();
|
|
|
|
if ( m_Meditate == OldMedAllowance )
|
|
m_Meditate = (AMA)(-1);
|
|
|
|
if ( m_Resource == CraftResource.None )
|
|
{
|
|
if ( mat == ArmorMaterialType.Studded || mat == ArmorMaterialType.Leather )
|
|
m_Resource = CraftResource.RegularLeather;
|
|
else if ( mat == ArmorMaterialType.Spined )
|
|
m_Resource = CraftResource.SpinedLeather;
|
|
else if ( mat == ArmorMaterialType.Horned )
|
|
m_Resource = CraftResource.HornedLeather;
|
|
else if ( mat == ArmorMaterialType.Barbed )
|
|
m_Resource = CraftResource.BarbedLeather;
|
|
else
|
|
m_Resource = CraftResource.Iron;
|
|
}
|
|
|
|
if ( m_MaxHitPoints == 0 && m_HitPoints == 0 )
|
|
m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( m_AosSkillBonuses == null )
|
|
m_AosSkillBonuses = new AosSkillBonuses( this );
|
|
|
|
if ( Core.AOS && Parent is Mobile )
|
|
m_AosSkillBonuses.AddTo( (Mobile)Parent );
|
|
|
|
int strBonus = ComputeStatBonus( StatType.Str );
|
|
int dexBonus = ComputeStatBonus( StatType.Dex );
|
|
int intBonus = ComputeStatBonus( StatType.Int );
|
|
|
|
if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
|
|
{
|
|
Mobile m = (Mobile)Parent;
|
|
|
|
string modName = Serial.ToString();
|
|
|
|
if ( strBonus != 0 )
|
|
m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );
|
|
|
|
if ( dexBonus != 0 )
|
|
m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );
|
|
|
|
if ( intBonus != 0 )
|
|
m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
|
|
}
|
|
|
|
if ( Parent is Mobile )
|
|
((Mobile)Parent).CheckStatTimers();
|
|
|
|
if ( version < 7 )
|
|
m_PlayerConstructed = true; // we don't know, so, assume it's crafted
|
|
}
|
|
|
|
public virtual CraftResource DefaultResource{ get{ return CraftResource.Iron; } }
|
|
|
|
public BaseArmor( int itemID ) : base( itemID )
|
|
{
|
|
m_Quality = ArmorQuality.Regular;
|
|
m_Durability = ArmorDurabilityLevel.Regular;
|
|
m_Crafter = null;
|
|
|
|
m_Resource = DefaultResource;
|
|
Hue = CraftResources.GetHue( m_Resource );
|
|
|
|
m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );
|
|
|
|
this.Layer = (Layer)ItemData.Quality;
|
|
|
|
m_AosAttributes = new AosAttributes( this );
|
|
m_AosArmorAttributes = new AosArmorAttributes( this );
|
|
m_AosSkillBonuses = new AosSkillBonuses( this );
|
|
}
|
|
|
|
public override bool AllowSecureTrade( Mobile from, Mobile to, Mobile newOwner, bool accepted )
|
|
{
|
|
if ( !Ethics.Ethic.CheckTrade( from, to, newOwner, this ) )
|
|
return false;
|
|
|
|
return base.AllowSecureTrade( from, to, newOwner, accepted );
|
|
}
|
|
|
|
public virtual Race RequiredRace { get { return null; } }
|
|
|
|
public override bool CanEquip( Mobile from )
|
|
{
|
|
if( !Ethics.Ethic.CheckEquip( from, this ) )
|
|
return false;
|
|
|
|
if( from.AccessLevel < AccessLevel.GameMaster )
|
|
{
|
|
if( RequiredRace != null && from.Race != RequiredRace )
|
|
{
|
|
if( RequiredRace == Race.Elf )
|
|
from.SendLocalizedMessage( 1072203 ); // Only Elves may use this.
|
|
else
|
|
from.SendMessage( "Only {0} may use this.", RequiredRace.PluralName );
|
|
|
|
return false;
|
|
}
|
|
else if( !AllowMaleWearer && !from.Female )
|
|
{
|
|
if( AllowFemaleWearer )
|
|
from.SendLocalizedMessage( 1010388 ); // Only females can wear this.
|
|
else
|
|
from.SendMessage( "You may not wear this." );
|
|
|
|
return false;
|
|
}
|
|
else if( !AllowFemaleWearer && from.Female )
|
|
{
|
|
if( AllowMaleWearer )
|
|
from.SendLocalizedMessage( 1063343 ); // Only males can wear this.
|
|
else
|
|
from.SendMessage( "You may not wear this." );
|
|
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
int strBonus = ComputeStatBonus( StatType.Str ), strReq = ComputeStatReq( StatType.Str );
|
|
int dexBonus = ComputeStatBonus( StatType.Dex ), dexReq = ComputeStatReq( StatType.Dex );
|
|
int intBonus = ComputeStatBonus( StatType.Int ), intReq = ComputeStatReq( StatType.Int );
|
|
|
|
if( from.Dex < dexReq || (from.Dex + dexBonus) < 1 )
|
|
{
|
|
from.SendLocalizedMessage( 502077 ); // You do not have enough dexterity to equip this item.
|
|
return false;
|
|
}
|
|
else if( from.Str < strReq || (from.Str + strBonus) < 1 )
|
|
{
|
|
from.SendLocalizedMessage( 500213 ); // You are not strong enough to equip that.
|
|
return false;
|
|
}
|
|
else if( from.Int < intReq || (from.Int + intBonus) < 1 )
|
|
{
|
|
from.SendMessage( "You are not smart enough to equip that." );
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return base.CanEquip( from );
|
|
}
|
|
|
|
public override bool CheckPropertyConfliction( Mobile m )
|
|
{
|
|
if ( base.CheckPropertyConfliction( m ) )
|
|
return true;
|
|
|
|
if ( Layer == Layer.Pants )
|
|
return ( m.FindItemOnLayer( Layer.InnerLegs ) != null );
|
|
|
|
if ( Layer == Layer.Shirt )
|
|
return ( m.FindItemOnLayer( Layer.InnerTorso ) != null );
|
|
|
|
return false;
|
|
}
|
|
|
|
public override bool OnEquip( Mobile from )
|
|
{
|
|
from.CheckStatTimers();
|
|
|
|
int strBonus = ComputeStatBonus( StatType.Str );
|
|
int dexBonus = ComputeStatBonus( StatType.Dex );
|
|
int intBonus = ComputeStatBonus( StatType.Int );
|
|
|
|
if ( strBonus != 0 || dexBonus != 0 || intBonus != 0 )
|
|
{
|
|
string modName = this.Serial.ToString();
|
|
|
|
if ( strBonus != 0 )
|
|
from.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );
|
|
|
|
if ( dexBonus != 0 )
|
|
from.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );
|
|
|
|
if ( intBonus != 0 )
|
|
from.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
|
|
}
|
|
|
|
return base.OnEquip( from );
|
|
}
|
|
|
|
public override void OnRemoved(IEntity parent)
|
|
{
|
|
if ( parent is Mobile )
|
|
{
|
|
Mobile m = (Mobile)parent;
|
|
string modName = this.Serial.ToString();
|
|
|
|
m.RemoveStatMod( modName + "Str" );
|
|
m.RemoveStatMod( modName + "Dex" );
|
|
m.RemoveStatMod( modName + "Int" );
|
|
|
|
if ( Core.AOS )
|
|
m_AosSkillBonuses.Remove();
|
|
|
|
((Mobile)parent).Delta( MobileDelta.Armor ); // Tell them armor rating has changed
|
|
m.CheckStatTimers();
|
|
}
|
|
|
|
base.OnRemoved( parent );
|
|
}
|
|
|
|
public virtual int OnHit( BaseWeapon weapon, int damageTaken )
|
|
{
|
|
double HalfAr = ArmorRating / 2.0;
|
|
int Absorbed = (int)(HalfAr + HalfAr*Utility.RandomDouble());
|
|
|
|
damageTaken -= Absorbed;
|
|
if ( damageTaken < 0 )
|
|
damageTaken = 0;
|
|
|
|
if ( Absorbed < 2 )
|
|
Absorbed = 2;
|
|
|
|
if ( 25 > Utility.Random( 100 ) ) // 25% chance to lower durability
|
|
{
|
|
if ( Core.AOS && m_AosArmorAttributes.SelfRepair > Utility.Random( 10 ) )
|
|
{
|
|
HitPoints += 2;
|
|
}
|
|
else
|
|
{
|
|
int wear;
|
|
|
|
if ( weapon.Type == WeaponType.Bashing )
|
|
wear = Absorbed / 2;
|
|
else
|
|
wear = Utility.Random( 2 );
|
|
|
|
if ( wear > 0 && m_MaxHitPoints > 0 )
|
|
{
|
|
if ( m_HitPoints >= wear )
|
|
{
|
|
HitPoints -= wear;
|
|
wear = 0;
|
|
}
|
|
else
|
|
{
|
|
wear -= HitPoints;
|
|
HitPoints = 0;
|
|
}
|
|
|
|
if ( wear > 0 )
|
|
{
|
|
if ( m_MaxHitPoints > wear )
|
|
{
|
|
MaxHitPoints -= wear;
|
|
|
|
if ( Parent is Mobile )
|
|
((Mobile)Parent).LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061121 ); // Your equipment is severely damaged.
|
|
}
|
|
else
|
|
{
|
|
Delete();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return damageTaken;
|
|
}
|
|
|
|
private string GetNameString()
|
|
{
|
|
string name = this.Name;
|
|
|
|
if ( name == null )
|
|
name = String.Format( "#{0}", LabelNumber );
|
|
|
|
return name;
|
|
}
|
|
|
|
[Hue, CommandProperty( AccessLevel.GameMaster )]
|
|
public override int Hue
|
|
{
|
|
get{ return base.Hue; }
|
|
set{ base.Hue = value; InvalidateProperties(); }
|
|
}
|
|
|
|
public override void AddNameProperty( ObjectPropertyList list )
|
|
{
|
|
int oreType;
|
|
|
|
switch ( m_Resource )
|
|
{
|
|
case CraftResource.DullCopper: oreType = 1053108; break; // dull copper
|
|
case CraftResource.ShadowIron: oreType = 1053107; break; // shadow iron
|
|
case CraftResource.Copper: oreType = 1053106; break; // copper
|
|
case CraftResource.Bronze: oreType = 1053105; break; // bronze
|
|
case CraftResource.Gold: oreType = 1053104; break; // golden
|
|
case CraftResource.Agapite: oreType = 1053103; break; // agapite
|
|
case CraftResource.Verite: oreType = 1053102; break; // verite
|
|
case CraftResource.Valorite: oreType = 1053101; break; // valorite
|
|
case CraftResource.SpinedLeather: oreType = 1061118; break; // spined
|
|
case CraftResource.HornedLeather: oreType = 1061117; break; // horned
|
|
case CraftResource.BarbedLeather: oreType = 1061116; break; // barbed
|
|
case CraftResource.RedScales: oreType = 1060814; break; // red
|
|
case CraftResource.YellowScales: oreType = 1060818; break; // yellow
|
|
case CraftResource.BlackScales: oreType = 1060820; break; // black
|
|
case CraftResource.GreenScales: oreType = 1060819; break; // green
|
|
case CraftResource.WhiteScales: oreType = 1060821; break; // white
|
|
case CraftResource.BlueScales: oreType = 1060815; break; // blue
|
|
default: oreType = 0; break;
|
|
}
|
|
|
|
if ( m_Quality == ArmorQuality.Exceptional )
|
|
{
|
|
if ( oreType != 0 )
|
|
list.Add( 1053100, "#{0}\t{1}", oreType, GetNameString() ); // exceptional ~1_oretype~ ~2_armortype~
|
|
else
|
|
list.Add( 1050040, GetNameString() ); // exceptional ~1_ITEMNAME~
|
|
}
|
|
else
|
|
{
|
|
if ( oreType != 0 )
|
|
list.Add( 1053099, "#{0}\t{1}", oreType, GetNameString() ); // ~1_oretype~ ~2_armortype~
|
|
else if ( Name == null )
|
|
list.Add( LabelNumber );
|
|
else
|
|
list.Add( Name );
|
|
}
|
|
}
|
|
|
|
public override bool AllowEquipedCast( Mobile from )
|
|
{
|
|
if ( base.AllowEquipedCast( from ) )
|
|
return true;
|
|
|
|
return ( m_AosAttributes.SpellChanneling != 0 );
|
|
}
|
|
|
|
public virtual int GetLuckBonus()
|
|
{
|
|
CraftResourceInfo resInfo = CraftResources.GetInfo( m_Resource );
|
|
|
|
if ( resInfo == null )
|
|
return 0;
|
|
|
|
CraftAttributeInfo attrInfo = resInfo.AttributeInfo;
|
|
|
|
if ( attrInfo == null )
|
|
return 0;
|
|
|
|
return attrInfo.ArmorLuck;
|
|
}
|
|
|
|
public override void GetProperties( ObjectPropertyList list )
|
|
{
|
|
base.GetProperties( list );
|
|
|
|
if ( m_Crafter != null )
|
|
list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
|
|
|
|
#region Factions
|
|
if ( m_FactionState != null )
|
|
list.Add( 1041350 ); // faction item
|
|
#endregion
|
|
|
|
if( RequiredRace == Race.Elf )
|
|
list.Add( 1075086 ); // Elves Only
|
|
|
|
m_AosSkillBonuses.GetProperties( list );
|
|
|
|
int prop;
|
|
|
|
if ( (prop = ArtifactRarity) > 0 )
|
|
list.Add( 1061078, prop.ToString() ); // artifact rarity ~1_val~
|
|
|
|
if ( (prop = m_AosAttributes.WeaponDamage) != 0 )
|
|
list.Add( 1060401, prop.ToString() ); // damage increase ~1_val~%
|
|
|
|
if ( (prop = m_AosAttributes.DefendChance) != 0 )
|
|
list.Add( 1060408, prop.ToString() ); // defense chance increase ~1_val~%
|
|
|
|
if ( (prop = m_AosAttributes.BonusDex) != 0 )
|
|
list.Add( 1060409, prop.ToString() ); // dexterity bonus ~1_val~
|
|
|
|
if ( (prop = m_AosAttributes.EnhancePotions) != 0 )
|
|
list.Add( 1060411, prop.ToString() ); // enhance potions ~1_val~%
|
|
|
|
if ( (prop = m_AosAttributes.CastRecovery) != 0 )
|
|
list.Add( 1060412, prop.ToString() ); // faster cast recovery ~1_val~
|
|
|
|
if ( (prop = m_AosAttributes.CastSpeed) != 0 )
|
|
list.Add( 1060413, prop.ToString() ); // faster casting ~1_val~
|
|
|
|
if ( (prop = m_AosAttributes.AttackChance) != 0 )
|
|
list.Add( 1060415, prop.ToString() ); // hit chance increase ~1_val~%
|
|
|
|
if ( (prop = m_AosAttributes.BonusHits) != 0 )
|
|
list.Add( 1060431, prop.ToString() ); // hit point increase ~1_val~
|
|
|
|
if ( (prop = m_AosAttributes.BonusInt) != 0 )
|
|
list.Add( 1060432, prop.ToString() ); // intelligence bonus ~1_val~
|
|
|
|
if ( (prop = m_AosAttributes.LowerManaCost) != 0 )
|
|
list.Add( 1060433, prop.ToString() ); // lower mana cost ~1_val~%
|
|
|
|
if ( (prop = m_AosAttributes.LowerRegCost) != 0 )
|
|
list.Add( 1060434, prop.ToString() ); // lower reagent cost ~1_val~%
|
|
|
|
if ( (prop = GetLowerStatReq()) != 0 )
|
|
list.Add( 1060435, prop.ToString() ); // lower requirements ~1_val~%
|
|
|
|
if ( (prop = (GetLuckBonus() + m_AosAttributes.Luck)) != 0 )
|
|
list.Add( 1060436, prop.ToString() ); // luck ~1_val~
|
|
|
|
if ( (prop = m_AosArmorAttributes.MageArmor) != 0 )
|
|
list.Add( 1060437 ); // mage armor
|
|
|
|
if ( (prop = m_AosAttributes.BonusMana) != 0 )
|
|
list.Add( 1060439, prop.ToString() ); // mana increase ~1_val~
|
|
|
|
if ( (prop = m_AosAttributes.RegenMana) != 0 )
|
|
list.Add( 1060440, prop.ToString() ); // mana regeneration ~1_val~
|
|
|
|
if ( (prop = m_AosAttributes.NightSight) != 0 )
|
|
list.Add( 1060441 ); // night sight
|
|
|
|
if ( (prop = m_AosAttributes.ReflectPhysical) != 0 )
|
|
list.Add( 1060442, prop.ToString() ); // reflect physical damage ~1_val~%
|
|
|
|
if ( (prop = m_AosAttributes.RegenStam) != 0 )
|
|
list.Add( 1060443, prop.ToString() ); // stamina regeneration ~1_val~
|
|
|
|
if ( (prop = m_AosAttributes.RegenHits) != 0 )
|
|
list.Add( 1060444, prop.ToString() ); // hit point regeneration ~1_val~
|
|
|
|
if ( (prop = m_AosArmorAttributes.SelfRepair) != 0 )
|
|
list.Add( 1060450, prop.ToString() ); // self repair ~1_val~
|
|
|
|
if ( (prop = m_AosAttributes.SpellChanneling) != 0 )
|
|
list.Add( 1060482 ); // spell channeling
|
|
|
|
if ( (prop = m_AosAttributes.SpellDamage) != 0 )
|
|
list.Add( 1060483, prop.ToString() ); // spell damage increase ~1_val~%
|
|
|
|
if ( (prop = m_AosAttributes.BonusStam) != 0 )
|
|
list.Add( 1060484, prop.ToString() ); // stamina increase ~1_val~
|
|
|
|
if ( (prop = m_AosAttributes.BonusStr) != 0 )
|
|
list.Add( 1060485, prop.ToString() ); // strength bonus ~1_val~
|
|
|
|
if ( (prop = m_AosAttributes.WeaponSpeed) != 0 )
|
|
list.Add( 1060486, prop.ToString() ); // swing speed increase ~1_val~%
|
|
|
|
if ( Core.ML && (prop = m_AosAttributes.IncreasedKarmaLoss) != 0 )
|
|
list.Add( 1075210, prop.ToString() ); // Increased Karma Loss ~1val~%
|
|
|
|
base.AddResistanceProperties( list );
|
|
|
|
if ( (prop = GetDurabilityBonus()) > 0 )
|
|
list.Add( 1060410, prop.ToString() ); // durability ~1_val~%
|
|
|
|
if ( (prop = ComputeStatReq( StatType.Str )) > 0 )
|
|
list.Add( 1061170, prop.ToString() ); // strength requirement ~1_val~
|
|
|
|
if ( m_HitPoints >= 0 && m_MaxHitPoints > 0 )
|
|
list.Add( 1060639, "{0}\t{1}", m_HitPoints, m_MaxHitPoints ); // durability ~1_val~ / ~2_val~
|
|
}
|
|
|
|
public override void OnSingleClick( Mobile from )
|
|
{
|
|
List<EquipInfoAttribute> attrs = new List<EquipInfoAttribute>();
|
|
|
|
if ( DisplayLootType )
|
|
{
|
|
if ( LootType == LootType.Blessed )
|
|
attrs.Add( new EquipInfoAttribute( 1038021 ) ); // blessed
|
|
else if ( LootType == LootType.Cursed )
|
|
attrs.Add( new EquipInfoAttribute( 1049643 ) ); // cursed
|
|
}
|
|
|
|
#region Factions
|
|
if ( m_FactionState != null )
|
|
attrs.Add( new EquipInfoAttribute( 1041350 ) ); // faction item
|
|
#endregion
|
|
|
|
if ( m_Quality == ArmorQuality.Exceptional )
|
|
attrs.Add( new EquipInfoAttribute( 1018305 - (int)m_Quality ) );
|
|
|
|
if ( m_Identified || from.AccessLevel >= AccessLevel.GameMaster)
|
|
{
|
|
if ( m_Durability != ArmorDurabilityLevel.Regular )
|
|
attrs.Add( new EquipInfoAttribute( 1038000 + (int)m_Durability ) );
|
|
|
|
if ( m_Protection > ArmorProtectionLevel.Regular && m_Protection <= ArmorProtectionLevel.Invulnerability )
|
|
attrs.Add( new EquipInfoAttribute( 1038005 + (int)m_Protection ) );
|
|
}
|
|
else if ( m_Durability != ArmorDurabilityLevel.Regular || (m_Protection > ArmorProtectionLevel.Regular && m_Protection <= ArmorProtectionLevel.Invulnerability) )
|
|
attrs.Add( new EquipInfoAttribute( 1038000 ) ); // Unidentified
|
|
|
|
int number;
|
|
|
|
if ( Name == null )
|
|
{
|
|
number = LabelNumber;
|
|
}
|
|
else
|
|
{
|
|
this.LabelTo( from, Name );
|
|
number = 1041000;
|
|
}
|
|
|
|
if ( attrs.Count == 0 && Crafter == null && Name != null )
|
|
return;
|
|
|
|
EquipmentInfo eqInfo = new EquipmentInfo( number, m_Crafter, false, attrs.ToArray() );
|
|
|
|
from.Send( new DisplayEquipmentInfo( this, eqInfo ) );
|
|
}
|
|
|
|
#region ICraftable Members
|
|
|
|
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
|
|
{
|
|
Quality = (ArmorQuality)quality;
|
|
|
|
if ( makersMark )
|
|
Crafter = from;
|
|
|
|
Type resourceType = typeRes;
|
|
|
|
if ( resourceType == null )
|
|
resourceType = craftItem.Resources.GetAt( 0 ).ItemType;
|
|
|
|
Resource = CraftResources.GetFromType( resourceType );
|
|
PlayerConstructed = true;
|
|
|
|
CraftContext context = craftSystem.GetContext( from );
|
|
|
|
if ( context != null && context.DoNotColor )
|
|
Hue = 0;
|
|
|
|
if( Quality == ArmorQuality.Exceptional )
|
|
{
|
|
if ( !( Core.ML && this is BaseShield )) // Guessed Core.ML removed exceptional resist bonuses from crafted shields
|
|
DistributeBonuses( (tool is BaseRunicTool ? 6 : Core.SE ? 15 : 14) ); // Not sure since when, but right now 15 points are added, not 14.
|
|
|
|
if( Core.ML && !(this is BaseShield) )
|
|
{
|
|
int bonus = (int)(from.Skills.ArmsLore.Value / 20);
|
|
|
|
for( int i = 0; i < bonus; i++ )
|
|
{
|
|
switch( Utility.Random( 5 ) )
|
|
{
|
|
case 0: m_PhysicalBonus++; break;
|
|
case 1: m_FireBonus++; break;
|
|
case 2: m_ColdBonus++; break;
|
|
case 3: m_EnergyBonus++; break;
|
|
case 4: m_PoisonBonus++; break;
|
|
}
|
|
}
|
|
|
|
from.CheckSkill( SkillName.ArmsLore, 0, 100 );
|
|
}
|
|
}
|
|
|
|
if ( Core.AOS && tool is BaseRunicTool )
|
|
((BaseRunicTool)tool).ApplyAttributesTo( this );
|
|
|
|
return quality;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|