runuo/Scripts/Items/Misc/ClockworkAssembly.cs
2006-06-15 04:14:30 +00:00

134 lines
No EOL
2.6 KiB
C#

using System;
using Server;
using Server.Mobiles;
using Server.Spells;
namespace Server.Items
{
public class ClockworkAssembly : Item
{
public override string DefaultName
{
get { return "clockwork assembly"; }
}
[Constructable]
public ClockworkAssembly() : base( 0x1EA8 )
{
Weight = 5.0;
Hue = 1102;
}
public ClockworkAssembly( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
return;
}
double tinkerSkill = from.Skills[SkillName.Tinkering].Value;
if ( tinkerSkill < 60.0 )
{
from.SendMessage( "You must have at least 60.0 skill in tinkering to construct a golem." );
return;
}
else if ( (from.Followers + 4) > from.FollowersMax )
{
from.SendLocalizedMessage( 1049607 ); // You have too many followers to control that creature.
return;
}
double scalar;
if ( tinkerSkill >= 100.0 )
scalar = 1.0;
else if ( tinkerSkill >= 90.0 )
scalar = 0.9;
else if ( tinkerSkill >= 80.0 )
scalar = 0.8;
else if ( tinkerSkill >= 70.0 )
scalar = 0.7;
else
scalar = 0.6;
Container pack = from.Backpack;
if ( pack == null )
return;
int res = pack.ConsumeTotal(
new Type[]
{
typeof( PowerCrystal ),
typeof( IronIngot ),
typeof( BronzeIngot ),
typeof( Gears )
},
new int[]
{
1,
50,
50,
5
} );
switch ( res )
{
case 0:
{
from.SendMessage( "You must have a power crystal to construct the golem." );
break;
}
case 1:
{
from.SendMessage( "You must have 50 iron ingots to construct the golem." );
break;
}
case 2:
{
from.SendMessage( "You must have 50 bronze ingots to construct the golem." );
break;
}
case 3:
{
from.SendMessage( "You must have 5 gears to construct the golem." );
break;
}
default:
{
Golem g = new Golem( true, scalar );
if ( g.SetControlMaster( from ) )
{
Delete();
g.MoveToWorld( from.Location, from.Map );
from.PlaySound( 0x241 );
}
break;
}
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}