runuo/Scripts/Items/Talismans/RandomTalisman.cs
2011-07-24 01:47:01 +00:00

63 lines
1.4 KiB
C#

using System;
using Server;
using Server.Mobiles;
using Server.Items;
namespace Server.Items
{
public class RandomTalisman : BaseTalisman
{
[Constructable]
public RandomTalisman() : base( GetRandomItemID() )
{
Summoner = BaseTalisman.GetRandomSummoner();
if ( Summoner.IsEmpty )
{
Removal = BaseTalisman.GetRandomRemoval();
if ( Removal != TalismanRemoval.None )
{
MaxCharges = BaseTalisman.GetRandomCharges();
MaxChargeTime = 1200;
}
}
else
{
MaxCharges = Utility.RandomMinMax( 10, 50 );
if ( Summoner.IsItem )
MaxChargeTime = 60;
else
MaxChargeTime = 1800;
}
Blessed = BaseTalisman.GetRandomBlessed();
Slayer = BaseTalisman.GetRandomSlayer();
Protection = BaseTalisman.GetRandomProtection();
Killer = BaseTalisman.GetRandomKiller();
Skill = BaseTalisman.GetRandomSkill();
ExceptionalBonus = BaseTalisman.GetRandomExceptional();
SuccessBonus = BaseTalisman.GetRandomSuccessful();
Charges = MaxCharges;
}
public RandomTalisman( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}