mirror of
https://github.com/runuo/runuo
synced 2026-08-11 22:26:04 -04:00
1710 lines
No EOL
47 KiB
C#
1710 lines
No EOL
47 KiB
C#
using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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using Server.Accounting;
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namespace Server.Misc
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{
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public class CharacterCreation
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{
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public static void Initialize()
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{
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// Register our event handler
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EventSink.CharacterCreated += new CharacterCreatedEventHandler( EventSink_CharacterCreated );
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}
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private static void AddBackpack( Mobile m )
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{
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Container pack = m.Backpack;
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if ( pack == null )
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{
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pack = new Backpack();
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pack.Movable = false;
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m.AddItem( pack );
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}
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PackItem( new RedBook( "a book", m.Name, 20, true ) );
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PackItem( new Gold( 1000 ) ); // Starting gold can be customized here
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PackItem( new Dagger() );
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PackItem( new Candle() );
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}
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private static Item MakeNewbie( Item item )
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{
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if ( !Core.AOS )
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item.LootType = LootType.Newbied;
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return item;
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}
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private static void PlaceItemIn( Container parent, int x, int y, Item item )
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{
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parent.AddItem( item );
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item.Location = new Point3D( x, y, 0 );
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}
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private static Item MakePotionKeg( PotionEffect type, int hue )
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{
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PotionKeg keg = new PotionKeg();
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keg.Held = 100;
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keg.Type = type;
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keg.Hue = hue;
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return MakeNewbie( keg );
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}
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private static void FillBankAOS( Mobile m )
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{
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BankBox bank = m.BankBox;
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// The new AOS bankboxes don't have powerscrolls, they are automatically 'applied':
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for ( int i = 0; i < PowerScroll.Skills.Count; ++i )
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m.Skills[PowerScroll.Skills[ i ]].Cap = 120.0;
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m.StatCap = 250;
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Container cont;
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// Begin box of money
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cont = new WoodenBox();
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cont.ItemID = 0xE7D;
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cont.Hue = 0x489;
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PlaceItemIn( cont, 16, 51, new BankCheck( 500000 ) );
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PlaceItemIn( cont, 28, 51, new BankCheck( 250000 ) );
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PlaceItemIn( cont, 40, 51, new BankCheck( 100000 ) );
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PlaceItemIn( cont, 52, 51, new BankCheck( 100000 ) );
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PlaceItemIn( cont, 64, 51, new BankCheck( 50000 ) );
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PlaceItemIn( cont, 16, 115, new Factions.Silver( 9000 ) );
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PlaceItemIn( cont, 34, 115, new Gold( 60000 ) );
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PlaceItemIn( bank, 18, 169, cont );
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// End box of money
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// Begin bag of potion kegs
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cont = new Backpack();
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cont.Name = "Various Potion Kegs";
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PlaceItemIn( cont, 45, 149, MakePotionKeg( PotionEffect.CureGreater, 0x2D ) );
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PlaceItemIn( cont, 69, 149, MakePotionKeg( PotionEffect.HealGreater, 0x499 ) );
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PlaceItemIn( cont, 93, 149, MakePotionKeg( PotionEffect.PoisonDeadly, 0x46 ) );
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PlaceItemIn( cont, 117, 149, MakePotionKeg( PotionEffect.RefreshTotal, 0x21 ) );
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PlaceItemIn( cont, 141, 149, MakePotionKeg( PotionEffect.ExplosionGreater, 0x74 ) );
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PlaceItemIn( cont, 93, 82, new Bottle( 1000 ) );
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PlaceItemIn( bank, 53, 169, cont );
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// End bag of potion kegs
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// Begin bag of tools
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cont = new Bag();
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cont.Name = "Tool Bag";
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PlaceItemIn( cont, 30, 35, new TinkerTools( 1000 ) );
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PlaceItemIn( cont, 60, 35, new HousePlacementTool() );
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PlaceItemIn( cont, 90, 35, new DovetailSaw( 1000 ) );
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PlaceItemIn( cont, 30, 68, new Scissors() );
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PlaceItemIn( cont, 45, 68, new MortarPestle( 1000 ) );
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PlaceItemIn( cont, 75, 68, new ScribesPen( 1000 ) );
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PlaceItemIn( cont, 90, 68, new SmithHammer( 1000 ) );
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PlaceItemIn( cont, 30, 118, new TwoHandedAxe() );
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PlaceItemIn( cont, 60, 118, new FletcherTools( 1000 ) );
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PlaceItemIn( cont, 90, 118, new SewingKit( 1000 ) );
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PlaceItemIn( cont, 36, 51, new RunicHammer( CraftResource.DullCopper, 1000 ) );
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PlaceItemIn( cont, 42, 51, new RunicHammer( CraftResource.ShadowIron, 1000 ) );
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PlaceItemIn( cont, 48, 51, new RunicHammer( CraftResource.Copper, 1000 ) );
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PlaceItemIn( cont, 54, 51, new RunicHammer( CraftResource.Bronze, 1000 ) );
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PlaceItemIn( cont, 61, 51, new RunicHammer( CraftResource.Gold, 1000 ) );
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PlaceItemIn( cont, 67, 51, new RunicHammer( CraftResource.Agapite, 1000 ) );
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PlaceItemIn( cont, 73, 51, new RunicHammer( CraftResource.Verite, 1000 ) );
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PlaceItemIn( cont, 79, 51, new RunicHammer( CraftResource.Valorite, 1000 ) );
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PlaceItemIn( cont, 36, 55, new RunicSewingKit( CraftResource.SpinedLeather, 1000 ) );
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PlaceItemIn( cont, 42, 55, new RunicSewingKit( CraftResource.HornedLeather, 1000 ) );
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PlaceItemIn( cont, 48, 55, new RunicSewingKit( CraftResource.BarbedLeather, 1000 ) );
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PlaceItemIn( bank, 118, 169, cont );
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// End bag of tools
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// Begin bag of archery ammo
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cont = new Bag();
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cont.Name = "Bag Of Archery Ammo";
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PlaceItemIn( cont, 48, 76, new Arrow( 5000 ) );
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PlaceItemIn( cont, 72, 76, new Bolt( 5000 ) );
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PlaceItemIn( bank, 118, 124, cont );
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// End bag of archery ammo
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// Begin bag of treasure maps
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cont = new Bag();
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cont.Name = "Bag Of Treasure Maps";
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PlaceItemIn( cont, 30, 35, new TreasureMap( 1, Map.Trammel ) );
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PlaceItemIn( cont, 45, 35, new TreasureMap( 2, Map.Trammel ) );
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PlaceItemIn( cont, 60, 35, new TreasureMap( 3, Map.Trammel ) );
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PlaceItemIn( cont, 75, 35, new TreasureMap( 4, Map.Trammel ) );
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PlaceItemIn( cont, 90, 35, new TreasureMap( 5, Map.Trammel ) );
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PlaceItemIn( cont, 90, 35, new TreasureMap( 6, Map.Trammel ) );
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PlaceItemIn( cont, 30, 50, new TreasureMap( 1, Map.Trammel ) );
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PlaceItemIn( cont, 45, 50, new TreasureMap( 2, Map.Trammel ) );
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PlaceItemIn( cont, 60, 50, new TreasureMap( 3, Map.Trammel ) );
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PlaceItemIn( cont, 75, 50, new TreasureMap( 4, Map.Trammel ) );
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PlaceItemIn( cont, 90, 50, new TreasureMap( 5, Map.Trammel ) );
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PlaceItemIn( cont, 90, 50, new TreasureMap( 6, Map.Trammel ) );
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PlaceItemIn( cont, 55, 100, new Lockpick( 30 ) );
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PlaceItemIn( cont, 60, 100, new Pickaxe() );
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PlaceItemIn( bank, 98, 124, cont );
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// End bag of treasure maps
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// Begin bag of raw materials
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cont = new Bag();
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cont.Hue = 0x835;
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cont.Name = "Raw Materials Bag";
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PlaceItemIn( cont, 92, 60, new BarbedLeather( 5000 ) );
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PlaceItemIn( cont, 92, 68, new HornedLeather( 5000 ) );
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PlaceItemIn( cont, 92, 76, new SpinedLeather( 5000 ) );
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PlaceItemIn( cont, 92, 84, new Leather( 5000 ) );
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PlaceItemIn( cont, 30, 118, new Cloth( 5000 ) );
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PlaceItemIn( cont, 30, 84, new Board( 5000 ) );
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PlaceItemIn( cont, 57, 80, new BlankScroll( 500 ) );
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PlaceItemIn( cont, 30, 35, new DullCopperIngot( 5000 ) );
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PlaceItemIn( cont, 37, 35, new ShadowIronIngot( 5000 ) );
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PlaceItemIn( cont, 44, 35, new CopperIngot( 5000 ) );
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PlaceItemIn( cont, 51, 35, new BronzeIngot( 5000 ) );
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PlaceItemIn( cont, 58, 35, new GoldIngot( 5000 ) );
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PlaceItemIn( cont, 65, 35, new AgapiteIngot( 5000 ) );
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PlaceItemIn( cont, 72, 35, new VeriteIngot( 5000 ) );
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PlaceItemIn( cont, 79, 35, new ValoriteIngot( 5000 ) );
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PlaceItemIn( cont, 86, 35, new IronIngot( 5000 ) );
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PlaceItemIn( cont, 30, 59, new RedScales( 5000 ) );
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PlaceItemIn( cont, 36, 59, new YellowScales( 5000 ) );
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PlaceItemIn( cont, 42, 59, new BlackScales( 5000 ) );
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PlaceItemIn( cont, 48, 59, new GreenScales( 5000 ) );
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PlaceItemIn( cont, 54, 59, new WhiteScales( 5000 ) );
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PlaceItemIn( cont, 60, 59, new BlueScales( 5000 ) );
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PlaceItemIn( bank, 98, 169, cont );
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// End bag of raw materials
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// Begin bag of spell casting stuff
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cont = new Backpack();
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cont.Hue = 0x480;
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cont.Name = "Spell Casting Stuff";
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PlaceItemIn( cont, 45, 105, new Spellbook( UInt64.MaxValue ) );
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PlaceItemIn( cont, 65, 105, new NecromancerSpellbook( (UInt64)0xFFFF ) );
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PlaceItemIn( cont, 85, 105, new BookOfChivalry( (UInt64)0x3FF ) );
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PlaceItemIn( cont, 105, 105, new BookOfBushido() ); //Default ctor = full
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PlaceItemIn( cont, 125, 105, new BookOfNinjitsu() ); //Default ctor = full
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Runebook runebook = new Runebook( 10 );
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runebook.CurCharges = runebook.MaxCharges;
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PlaceItemIn( cont, 145, 105, runebook );
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Item toHue = new BagOfReagents( 150 );
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toHue.Hue = 0x2D;
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PlaceItemIn( cont, 45, 150, toHue );
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toHue = new BagOfNecroReagents( 150 );
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toHue.Hue = 0x488;
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PlaceItemIn( cont, 65, 150, toHue );
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PlaceItemIn( cont, 140, 150, new BagOfAllReagents( 500 ) );
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for ( int i = 0; i < 9; ++i )
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PlaceItemIn( cont, 45 + (i * 10), 75, new RecallRune() );
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PlaceItemIn( cont, 141, 74, new FireHorn() );
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PlaceItemIn( bank, 78, 169, cont );
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// End bag of spell casting stuff
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// Begin bag of ethereals
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cont = new Backpack();
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cont.Hue = 0x490;
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cont.Name = "Bag Of Ethy's!";
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PlaceItemIn( cont, 45, 66, new EtherealHorse() );
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PlaceItemIn( cont, 69, 82, new EtherealOstard() );
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PlaceItemIn( cont, 93, 99, new EtherealLlama() );
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PlaceItemIn( cont, 117, 115, new EtherealKirin() );
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PlaceItemIn( cont, 45, 132, new EtherealUnicorn() );
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PlaceItemIn( cont, 69, 66, new EtherealRidgeback() );
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PlaceItemIn( cont, 93, 82, new EtherealSwampDragon() );
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PlaceItemIn( cont, 117, 99, new EtherealBeetle() );
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PlaceItemIn( bank, 38, 124, cont );
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// End bag of ethereals
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// Begin first bag of artifacts
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cont = new Backpack();
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cont.Hue = 0x48F;
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cont.Name = "Bag of Artifacts";
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PlaceItemIn( cont, 45, 66, new TitansHammer() );
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PlaceItemIn( cont, 69, 82, new InquisitorsResolution() );
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PlaceItemIn( cont, 93, 99, new BladeOfTheRighteous() );
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PlaceItemIn( cont, 117, 115, new ZyronicClaw() );
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PlaceItemIn( bank, 58, 124, cont );
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// End first bag of artifacts
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// Begin second bag of artifacts
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cont = new Backpack();
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cont.Hue = 0x48F;
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cont.Name = "Bag of Artifacts";
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PlaceItemIn( cont, 45, 66, new GauntletsOfNobility() );
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PlaceItemIn( cont, 69, 82, new MidnightBracers() );
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PlaceItemIn( cont, 93, 99, new VoiceOfTheFallenKing() );
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PlaceItemIn( cont, 117, 115, new OrnateCrownOfTheHarrower() );
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PlaceItemIn( cont, 45, 132, new HelmOfInsight() );
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PlaceItemIn( cont, 69, 66, new HolyKnightsBreastplate() );
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PlaceItemIn( cont, 93, 82, new ArmorOfFortune() );
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PlaceItemIn( cont, 117, 99, new TunicOfFire() );
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PlaceItemIn( cont, 45, 115, new LeggingsOfBane() );
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PlaceItemIn( cont, 69, 132, new ArcaneShield() );
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PlaceItemIn( cont, 93, 66, new Aegis() );
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PlaceItemIn( cont, 117, 82, new RingOfTheVile() );
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PlaceItemIn( cont, 45, 99, new BraceletOfHealth() );
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PlaceItemIn( cont, 69, 115, new RingOfTheElements() );
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PlaceItemIn( cont, 93, 132, new OrnamentOfTheMagician() );
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PlaceItemIn( cont, 117, 66, new DivineCountenance() );
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PlaceItemIn( cont, 45, 82, new JackalsCollar() );
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PlaceItemIn( cont, 69, 99, new HuntersHeaddress() );
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PlaceItemIn( cont, 93, 115, new HatOfTheMagi() );
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PlaceItemIn( cont, 117, 132, new ShadowDancerLeggings() );
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PlaceItemIn( cont, 45, 66, new SpiritOfTheTotem() );
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PlaceItemIn( cont, 69, 82, new BladeOfInsanity() );
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PlaceItemIn( cont, 93, 99, new AxeOfTheHeavens() );
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PlaceItemIn( cont, 117, 115, new TheBeserkersMaul() );
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PlaceItemIn( cont, 45, 132, new Frostbringer() );
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PlaceItemIn( cont, 69, 66, new BreathOfTheDead() );
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PlaceItemIn( cont, 93, 82, new TheDragonSlayer() );
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PlaceItemIn( cont, 117, 99, new BoneCrusher() );
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PlaceItemIn( cont, 45, 115, new StaffOfTheMagi() );
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PlaceItemIn( cont, 69, 132, new SerpentsFang() );
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PlaceItemIn( cont, 93, 66, new LegacyOfTheDreadLord() );
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PlaceItemIn( cont, 117, 82, new TheTaskmaster() );
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PlaceItemIn( cont, 45, 99, new TheDryadBow() );
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PlaceItemIn( bank, 78, 124, cont );
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// End second bag of artifacts
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// Begin bag of minor artifacts
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cont = new Backpack();
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cont.Hue = 0x48F;
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cont.Name = "Bag of Minor Artifacts";
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PlaceItemIn( cont, 45, 66, new LunaLance() );
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PlaceItemIn( cont, 69, 82, new VioletCourage() );
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PlaceItemIn( cont, 93, 99, new CavortingClub() );
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PlaceItemIn( cont, 117, 115, new CaptainQuacklebushsCutlass() );
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PlaceItemIn( cont, 45, 132, new NightsKiss() );
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PlaceItemIn( cont, 69, 66, new ShipModelOfTheHMSCape() );
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PlaceItemIn( cont, 93, 82, new AdmiralsHeartyRum() );
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PlaceItemIn( cont, 117, 99, new CandelabraOfSouls() );
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PlaceItemIn( cont, 45, 115, new IolosLute() );
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PlaceItemIn( cont, 69, 132, new GwennosHarp() );
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PlaceItemIn( cont, 93, 66, new ArcticDeathDealer() );
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PlaceItemIn( cont, 117, 82, new EnchantedTitanLegBone() );
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PlaceItemIn( cont, 45, 99, new NoxRangersHeavyCrossbow() );
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PlaceItemIn( cont, 69, 115, new BlazeOfDeath() );
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PlaceItemIn( cont, 93, 132, new DreadPirateHat() );
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PlaceItemIn( cont, 117, 66, new BurglarsBandana() );
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PlaceItemIn( cont, 45, 82, new GoldBricks() );
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PlaceItemIn( cont, 69, 99, new AlchemistsBauble() );
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PlaceItemIn( cont, 93, 115, new PhillipsWoodenSteed() );
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PlaceItemIn( cont, 117, 132, new PolarBearMask() );
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PlaceItemIn( cont, 45, 66, new BowOfTheJukaKing() );
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PlaceItemIn( cont, 69, 82, new GlovesOfThePugilist() );
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PlaceItemIn( cont, 93, 99, new OrcishVisage() );
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PlaceItemIn( cont, 117, 115, new StaffOfPower() );
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PlaceItemIn( cont, 45, 132, new ShieldOfInvulnerability() );
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PlaceItemIn( cont, 69, 66, new HeartOfTheLion() );
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PlaceItemIn( cont, 93, 82, new ColdBlood() );
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PlaceItemIn( cont, 117, 99, new GhostShipAnchor() );
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PlaceItemIn( cont, 45, 115, new SeahorseStatuette() );
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PlaceItemIn( cont, 69, 132, new WrathOfTheDryad() );
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PlaceItemIn( cont, 93, 66, new PixieSwatter() );
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for( int i = 0; i < 10; i++ )
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PlaceItemIn( cont, 117, 128, new MessageInABottle( Utility.RandomBool() ? Map.Trammel : Map.Felucca, 4 ) );
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PlaceItemIn( bank, 18, 124, cont );
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if( Core.SE )
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{
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cont = new Bag();
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cont.Hue = 0x501;
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cont.Name = "Tokuno Minor Artifacts";
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PlaceItemIn( cont, 42, 70, new Exiler() );
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PlaceItemIn( cont, 38, 53, new HanzosBow() );
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PlaceItemIn( cont, 45, 40, new TheDestroyer() );
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PlaceItemIn( cont, 92, 80, new DragonNunchaku() );
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PlaceItemIn( cont, 42, 56, new PeasantsBokuto() );
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PlaceItemIn( cont, 44, 71, new TomeOfEnlightenment() );
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PlaceItemIn( cont, 35, 35, new ChestOfHeirlooms() );
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PlaceItemIn( cont, 29, 0, new HonorableSwords() );
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PlaceItemIn( cont, 49, 85, new AncientUrn() );
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PlaceItemIn( cont, 51, 58, new FluteOfRenewal() );
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PlaceItemIn( cont, 70, 51, new PigmentsOfTokuno() );
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PlaceItemIn( cont, 40, 79, new AncientSamuraiDo() );
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PlaceItemIn( cont, 51, 61, new LegsOfStability() );
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PlaceItemIn( cont, 88, 78, new GlovesOfTheSun() );
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PlaceItemIn( cont, 55, 62, new AncientFarmersKasa() );
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PlaceItemIn( cont, 55, 83, new ArmsOfTacticalExcellence() );
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PlaceItemIn( cont, 50, 85, new DaimyosHelm() );
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PlaceItemIn( cont, 52, 78, new BlackLotusHood() );
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PlaceItemIn( cont, 52, 79, new DemonForks() );
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PlaceItemIn( cont, 33, 49, new PilferedDancerFans() );
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PlaceItemIn( bank, 58, 124, cont );
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}
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if( Core.SE ) //This bag came only after SE.
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{
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cont = new Bag();
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cont.Name = "Bag of Bows";
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PlaceItemIn( cont, 31, 84, new Bow() );
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PlaceItemIn( cont, 78, 74, new CompositeBow() );
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PlaceItemIn( cont, 53, 71, new Crossbow() );
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PlaceItemIn( cont, 56, 39, new HeavyCrossbow() );
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PlaceItemIn( cont, 82, 72, new RepeatingCrossbow() );
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PlaceItemIn( cont, 49, 45, new Yumi() );
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for( int i = 0; i < cont.Items.Count; i++ )
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{
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BaseRanged bow = cont.Items[i] as BaseRanged;
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if( bow != null )
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{
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bow.Attributes.WeaponSpeed = 35;
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bow.Attributes.WeaponDamage = 35;
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}
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}
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PlaceItemIn( bank, 108, 135, cont );
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}
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}
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private static void FillBankbox( Mobile m )
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{
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if ( Core.AOS )
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{
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FillBankAOS( m );
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return;
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}
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BankBox bank = m.BankBox;
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bank.DropItem( new BankCheck( 1000000 ) );
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|
|
// Full spellbook
|
|
Spellbook book = new Spellbook();
|
|
|
|
book.Content = ulong.MaxValue;
|
|
|
|
bank.DropItem( book );
|
|
|
|
Bag bag = new Bag();
|
|
|
|
for ( int i = 0; i < 5; ++i )
|
|
bag.DropItem( new Moonstone( MoonstoneType.Felucca ) );
|
|
|
|
// Felucca moonstones
|
|
bank.DropItem( bag );
|
|
|
|
bag = new Bag();
|
|
|
|
for ( int i = 0; i < 5; ++i )
|
|
bag.DropItem( new Moonstone( MoonstoneType.Trammel ) );
|
|
|
|
// Trammel moonstones
|
|
bank.DropItem( bag );
|
|
|
|
// Treasure maps
|
|
bank.DropItem( new TreasureMap( 1, Map.Trammel ) );
|
|
bank.DropItem( new TreasureMap( 2, Map.Trammel ) );
|
|
bank.DropItem( new TreasureMap( 3, Map.Trammel ) );
|
|
bank.DropItem( new TreasureMap( 4, Map.Trammel ) );
|
|
bank.DropItem( new TreasureMap( 5, Map.Trammel ) );
|
|
|
|
// Bag containing 50 of each reagent
|
|
bank.DropItem( new BagOfReagents( 50 ) );
|
|
|
|
// Craft tools
|
|
bank.DropItem( MakeNewbie( new Scissors() ) );
|
|
bank.DropItem( MakeNewbie( new SewingKit( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new SmithHammer( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new FletcherTools( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new DovetailSaw( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new MortarPestle( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new ScribesPen( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new TinkerTools( 1000 ) ) );
|
|
|
|
// A few dye tubs
|
|
bank.DropItem( new Dyes() );
|
|
bank.DropItem( new DyeTub() );
|
|
bank.DropItem( new DyeTub() );
|
|
bank.DropItem( new BlackDyeTub() );
|
|
|
|
DyeTub darkRedTub = new DyeTub();
|
|
|
|
darkRedTub.DyedHue = 0x485;
|
|
darkRedTub.Redyable = false;
|
|
|
|
bank.DropItem( darkRedTub );
|
|
|
|
// Some food
|
|
bank.DropItem( MakeNewbie( new Apple( 1000 ) ) );
|
|
|
|
// Resources
|
|
bank.DropItem( MakeNewbie( new Feather( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new BoltOfCloth( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new BlankScroll( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new Hides( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new Bandage( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new Bottle( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new Log( 1000 ) ) );
|
|
|
|
bank.DropItem( MakeNewbie( new IronIngot( 5000 ) ) );
|
|
bank.DropItem( MakeNewbie( new DullCopperIngot( 5000 ) ) );
|
|
bank.DropItem( MakeNewbie( new ShadowIronIngot( 5000 ) ) );
|
|
bank.DropItem( MakeNewbie( new CopperIngot( 5000 ) ) );
|
|
bank.DropItem( MakeNewbie( new BronzeIngot( 5000 ) ) );
|
|
bank.DropItem( MakeNewbie( new GoldIngot( 5000 ) ) );
|
|
bank.DropItem( MakeNewbie( new AgapiteIngot( 5000 ) ) );
|
|
bank.DropItem( MakeNewbie( new VeriteIngot( 5000 ) ) );
|
|
bank.DropItem( MakeNewbie( new ValoriteIngot( 5000 ) ) );
|
|
|
|
// Reagents
|
|
bank.DropItem( MakeNewbie( new BlackPearl( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new Bloodmoss( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new Garlic( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new Ginseng( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new MandrakeRoot( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new Nightshade( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new SulfurousAsh( 1000 ) ) );
|
|
bank.DropItem( MakeNewbie( new SpidersSilk( 1000 ) ) );
|
|
|
|
// Some extra starting gold
|
|
bank.DropItem( MakeNewbie( new Gold( 9000 ) ) );
|
|
|
|
// 5 blank recall runes
|
|
for ( int i = 0; i < 5; ++i )
|
|
bank.DropItem( MakeNewbie( new RecallRune() ) );
|
|
|
|
AddPowerScrolls( bank );
|
|
}
|
|
|
|
private static void AddPowerScrolls( BankBox bank )
|
|
{
|
|
Bag bag = new Bag();
|
|
|
|
for ( int i = 0; i < PowerScroll.Skills.Count; ++i )
|
|
bag.DropItem( new PowerScroll( PowerScroll.Skills[i], 120.0 ) );
|
|
|
|
bag.DropItem( new StatCapScroll( 250 ) );
|
|
|
|
bank.DropItem( bag );
|
|
}
|
|
|
|
private static void AddShirt( Mobile m, int shirtHue )
|
|
{
|
|
int hue = Utility.ClipDyedHue( shirtHue & 0x3FFF );
|
|
|
|
if ( m.Race == Race.Elf )
|
|
{
|
|
EquipItem( new ElvenShirt( hue ), true );
|
|
}
|
|
else
|
|
{
|
|
switch ( Utility.Random( 3 ) )
|
|
{
|
|
case 0: EquipItem( new Shirt( hue ), true ); break;
|
|
case 1: EquipItem( new FancyShirt( hue ), true ); break;
|
|
case 2: EquipItem( new Doublet( hue ), true ); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void AddPants( Mobile m, int pantsHue )
|
|
{
|
|
int hue = Utility.ClipDyedHue( pantsHue & 0x3FFF );
|
|
|
|
if ( m.Race == Race.Elf )
|
|
{
|
|
EquipItem( new ElvenPants( hue ), true );
|
|
}
|
|
else
|
|
{
|
|
if ( m.Female )
|
|
{
|
|
switch ( Utility.Random( 2 ) )
|
|
{
|
|
case 0: EquipItem( new Skirt( hue ), true ); break;
|
|
case 1: EquipItem( new Kilt( hue ), true ); break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch ( Utility.Random( 2 ) )
|
|
{
|
|
case 0: EquipItem( new LongPants( hue ), true ); break;
|
|
case 1: EquipItem( new ShortPants( hue ), true ); break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void AddShoes( Mobile m )
|
|
{
|
|
if( m.Race == Race.Elf )
|
|
EquipItem( new ElvenBoots(), true );
|
|
else
|
|
EquipItem( new Shoes( Utility.RandomYellowHue() ), true );
|
|
}
|
|
|
|
private static Mobile CreateMobile( Account a )
|
|
{
|
|
if ( a.Count >= a.Limit )
|
|
return null;
|
|
|
|
for ( int i = 0; i < a.Length; ++i )
|
|
{
|
|
if ( a[i] == null )
|
|
return (a[i] = new PlayerMobile());
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private static void EventSink_CharacterCreated( CharacterCreatedEventArgs args )
|
|
{
|
|
if ( !VerifyProfession( args.Profession ) )
|
|
args.Profession = 0;
|
|
|
|
NetState state = args.State;
|
|
|
|
if ( state == null )
|
|
return;
|
|
|
|
Mobile newChar = CreateMobile( args.Account as Account );
|
|
|
|
if ( newChar == null )
|
|
{
|
|
Console.WriteLine( "Login: {0}: Character creation failed, account full", state );
|
|
return;
|
|
}
|
|
|
|
args.Mobile = newChar;
|
|
m_Mobile = newChar;
|
|
|
|
newChar.Player = true;
|
|
newChar.AccessLevel = args.Account.AccessLevel;
|
|
newChar.Female = args.Female;
|
|
//newChar.Body = newChar.Female ? 0x191 : 0x190;
|
|
|
|
if( Core.Expansion >= args.Race.RequiredExpansion )
|
|
newChar.Race = args.Race; //Sets body
|
|
else
|
|
newChar.Race = Race.DefaultRace;
|
|
|
|
//newChar.Hue = Utility.ClipSkinHue( args.Hue & 0x3FFF ) | 0x8000;
|
|
newChar.Hue = newChar.Race.ClipSkinHue( args.Hue & 0x3FFF ) | 0x8000;
|
|
|
|
newChar.Hunger = 20;
|
|
|
|
bool young = false;
|
|
|
|
if ( newChar is PlayerMobile )
|
|
{
|
|
PlayerMobile pm = (PlayerMobile) newChar;
|
|
|
|
pm.Profession = args.Profession;
|
|
|
|
if ( pm.AccessLevel == AccessLevel.Player && ((Account)pm.Account).Young )
|
|
young = pm.Young = true;
|
|
}
|
|
|
|
SetName( newChar, args.Name );
|
|
|
|
AddBackpack( newChar );
|
|
|
|
SetStats( newChar, state, args.Str, args.Dex, args.Int );
|
|
SetSkills( newChar, args.Skills, args.Profession );
|
|
|
|
Race race = newChar.Race;
|
|
|
|
if( race.ValidateHair( newChar, args.HairID ) )
|
|
{
|
|
newChar.HairItemID = args.HairID;
|
|
newChar.HairHue = race.ClipHairHue( args.HairHue & 0x3FFF );
|
|
}
|
|
|
|
if( race.ValidateFacialHair( newChar, args.BeardID ) )
|
|
{
|
|
newChar.FacialHairItemID = args.BeardID;
|
|
newChar.FacialHairHue = race.ClipHairHue( args.BeardHue & 0x3FFF );
|
|
}
|
|
|
|
if ( args.Profession <= 3 )
|
|
{
|
|
AddShirt( newChar, args.ShirtHue );
|
|
AddPants( newChar, args.PantsHue );
|
|
AddShoes( newChar );
|
|
}
|
|
|
|
if( TestCenter.Enabled )
|
|
FillBankbox( newChar );
|
|
|
|
if ( young )
|
|
{
|
|
NewPlayerTicket ticket = new NewPlayerTicket();
|
|
ticket.Owner = newChar;
|
|
newChar.BankBox.DropItem( ticket );
|
|
}
|
|
|
|
CityInfo city = GetStartLocation( args, young );
|
|
|
|
newChar.MoveToWorld( city.Location, city.Map );
|
|
|
|
Console.WriteLine( "Login: {0}: New character being created (account={1})", state, args.Account.Username );
|
|
Console.WriteLine( " - Character: {0} (serial={1})", newChar.Name, newChar.Serial );
|
|
Console.WriteLine( " - Started: {0} {1} in {2}", city.City, city.Location, city.Map.ToString() );
|
|
|
|
new WelcomeTimer( newChar ).Start();
|
|
}
|
|
|
|
public static bool VerifyProfession( int profession )
|
|
{
|
|
if ( profession < 0 )
|
|
return false;
|
|
else if ( profession < 4 )
|
|
return true;
|
|
else if ( Core.AOS && profession < 6 )
|
|
return true;
|
|
else if ( Core.SE && profession < 8 )
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
private class BadStartMessage : Timer
|
|
{
|
|
Mobile m_Mobile;
|
|
int m_Message;
|
|
public BadStartMessage( Mobile m, int message ) : base( TimeSpan.FromSeconds ( 3.5 ) )
|
|
{
|
|
m_Mobile = m;
|
|
m_Message = message;
|
|
this.Start();
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
m_Mobile.SendLocalizedMessage( m_Message );
|
|
}
|
|
}
|
|
|
|
private static readonly CityInfo m_NewHavenInfo = new CityInfo( "New Haven", "The Bountiful Harvest Inn", 3503, 2574, 14, Map.Trammel );
|
|
|
|
private static CityInfo GetStartLocation( CharacterCreatedEventArgs args, bool isYoung )
|
|
{
|
|
if( Core.ML )
|
|
{
|
|
//if( args.State != null && args.State.NewHaven )
|
|
return m_NewHavenInfo; //We don't get the client Version until AFTER Character creation
|
|
|
|
//return args.City; TODO: Uncomment when the old quest system is actually phased out
|
|
}
|
|
|
|
bool useHaven = isYoung;
|
|
|
|
ClientFlags flags = args.State == null ? ClientFlags.None : args.State.Flags;
|
|
Mobile m = args.Mobile;
|
|
|
|
switch ( args.Profession )
|
|
{
|
|
case 4: //Necro
|
|
{
|
|
if ( (flags & ClientFlags.Malas) != 0 )
|
|
{
|
|
return new CityInfo( "Umbra", "Mardoth's Tower", 2114, 1301, -50, Map.Malas );
|
|
}
|
|
else
|
|
{
|
|
useHaven = true;
|
|
|
|
new BadStartMessage( m, 1062205 );
|
|
/*
|
|
* Unfortunately you are playing on a *NON-Age-Of-Shadows* game
|
|
* installation and cannot be transported to Malas.
|
|
* You will not be able to take your new player quest in Malas
|
|
* without an AOS client. You are now being taken to the city of
|
|
* Haven on the Trammel facet.
|
|
* */
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 5: //Paladin
|
|
{
|
|
return m_NewHavenInfo;
|
|
}
|
|
case 6: //Samurai
|
|
{
|
|
if ( (flags & ClientFlags.Tokuno) != 0 )
|
|
{
|
|
return new CityInfo( "Samurai DE", "Haoti's Grounds", 368, 780, -1, Map.Malas );
|
|
}
|
|
else
|
|
{
|
|
useHaven = true;
|
|
|
|
new BadStartMessage( m, 1063487 );
|
|
/*
|
|
* Unfortunately you are playing on a *NON-Samurai-Empire* game
|
|
* installation and cannot be transported to Tokuno.
|
|
* You will not be able to take your new player quest in Tokuno
|
|
* without an SE client. You are now being taken to the city of
|
|
* Haven on the Trammel facet.
|
|
* */
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 7: //Ninja
|
|
{
|
|
if ( (flags & ClientFlags.Tokuno) != 0 )
|
|
{
|
|
return new CityInfo( "Ninja DE", "Enimo's Residence", 414, 823, -1, Map.Malas );
|
|
}
|
|
else
|
|
{
|
|
useHaven = true;
|
|
|
|
new BadStartMessage( m, 1063487 );
|
|
/*
|
|
* Unfortunately you are playing on a *NON-Samurai-Empire* game
|
|
* installation and cannot be transported to Tokuno.
|
|
* You will not be able to take your new player quest in Tokuno
|
|
* without an SE client. You are now being taken to the city of
|
|
* Haven on the Trammel facet.
|
|
* */
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( useHaven )
|
|
return m_NewHavenInfo;
|
|
else
|
|
return args.City;
|
|
}
|
|
|
|
private static void FixStats( ref int str, ref int dex, ref int intel, int max )
|
|
{
|
|
int vMax = max - 30;
|
|
|
|
int vStr = str - 10;
|
|
int vDex = dex - 10;
|
|
int vInt = intel - 10;
|
|
|
|
if ( vStr < 0 )
|
|
vStr = 0;
|
|
|
|
if ( vDex < 0 )
|
|
vDex = 0;
|
|
|
|
if ( vInt < 0 )
|
|
vInt = 0;
|
|
|
|
int total = vStr + vDex + vInt;
|
|
|
|
if ( total == 0 || total == vMax )
|
|
return;
|
|
|
|
double scalar = vMax / (double)total;
|
|
|
|
vStr = (int)(vStr * scalar);
|
|
vDex = (int)(vDex * scalar);
|
|
vInt = (int)(vInt * scalar);
|
|
|
|
FixStat( ref vStr, (vStr + vDex + vInt) - vMax, vMax );
|
|
FixStat( ref vDex, (vStr + vDex + vInt) - vMax, vMax );
|
|
FixStat( ref vInt, (vStr + vDex + vInt) - vMax, vMax );
|
|
|
|
str = vStr + 10;
|
|
dex = vDex + 10;
|
|
intel = vInt + 10;
|
|
}
|
|
|
|
private static void FixStat( ref int stat, int diff, int max )
|
|
{
|
|
stat += diff;
|
|
|
|
if ( stat < 0 )
|
|
stat = 0;
|
|
else if ( stat > max )
|
|
stat = max;
|
|
}
|
|
|
|
private static void SetStats( Mobile m, NetState state, int str, int dex, int intel )
|
|
{
|
|
int max = state.NewCharacterCreation ? 90 : 80;
|
|
|
|
FixStats( ref str, ref dex, ref intel, max );
|
|
|
|
if ( str < 10 || str > 60 || dex < 10 || dex > 60 || intel < 10 || intel > 60 || (str + dex + intel) != max )
|
|
{
|
|
str = 10;
|
|
dex = 10;
|
|
intel = 10;
|
|
}
|
|
|
|
m.InitStats( str, dex, intel );
|
|
}
|
|
|
|
private static void SetName( Mobile m, string name )
|
|
{
|
|
name = name.Trim();
|
|
|
|
if ( !NameVerification.Validate( name, 2, 16, true, false, true, 1, NameVerification.SpaceDashPeriodQuote ) )
|
|
name = "Generic Player";
|
|
|
|
m.Name = name;
|
|
}
|
|
|
|
private static bool ValidSkills( SkillNameValue[] skills )
|
|
{
|
|
int total = 0;
|
|
|
|
for ( int i = 0; i < skills.Length; ++i )
|
|
{
|
|
if ( skills[i].Value < 0 || skills[i].Value > 50 )
|
|
return false;
|
|
|
|
total += skills[i].Value;
|
|
|
|
for ( int j = i + 1; j < skills.Length; ++j )
|
|
{
|
|
if ( skills[j].Value > 0 && skills[j].Name == skills[i].Name )
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return ( total == 100 || total == 120 );
|
|
}
|
|
|
|
private static Mobile m_Mobile;
|
|
|
|
private static void SetSkills( Mobile m, SkillNameValue[] skills, int prof )
|
|
{
|
|
switch ( prof )
|
|
{
|
|
case 1: // Warrior
|
|
{
|
|
skills = new SkillNameValue[]
|
|
{
|
|
new SkillNameValue( SkillName.Anatomy, 30 ),
|
|
new SkillNameValue( SkillName.Healing, 45 ),
|
|
new SkillNameValue( SkillName.Swords, 35 ),
|
|
new SkillNameValue( SkillName.Tactics, 50 )
|
|
};
|
|
|
|
break;
|
|
}
|
|
case 2: // Magician
|
|
{
|
|
skills = new SkillNameValue[]
|
|
{
|
|
new SkillNameValue( SkillName.EvalInt, 30 ),
|
|
new SkillNameValue( SkillName.Wrestling, 30 ),
|
|
new SkillNameValue( SkillName.Magery, 50 ),
|
|
new SkillNameValue( SkillName.Meditation, 50 )
|
|
};
|
|
|
|
break;
|
|
}
|
|
case 3: // Blacksmith
|
|
{
|
|
skills = new SkillNameValue[]
|
|
{
|
|
new SkillNameValue( SkillName.Mining, 30 ),
|
|
new SkillNameValue( SkillName.ArmsLore, 30 ),
|
|
new SkillNameValue( SkillName.Blacksmith, 50 ),
|
|
new SkillNameValue( SkillName.Tinkering, 50 )
|
|
};
|
|
|
|
break;
|
|
}
|
|
case 4: // Necromancer
|
|
{
|
|
skills = new SkillNameValue[]
|
|
{
|
|
new SkillNameValue( SkillName.Necromancy, 50 ),
|
|
new SkillNameValue( SkillName.Focus, 30 ),
|
|
new SkillNameValue( SkillName.SpiritSpeak, 30 ),
|
|
new SkillNameValue( SkillName.Swords, 30 ),
|
|
new SkillNameValue( SkillName.Tactics, 20 )
|
|
};
|
|
|
|
break;
|
|
}
|
|
case 5: // Paladin
|
|
{
|
|
skills = new SkillNameValue[]
|
|
{
|
|
new SkillNameValue( SkillName.Chivalry, 51 ),
|
|
new SkillNameValue( SkillName.Swords, 49 ),
|
|
new SkillNameValue( SkillName.Focus, 30 ),
|
|
new SkillNameValue( SkillName.Tactics, 30 )
|
|
};
|
|
|
|
break;
|
|
}
|
|
case 6: //Samurai
|
|
{
|
|
skills = new SkillNameValue[]
|
|
{
|
|
new SkillNameValue( SkillName.Bushido, 50 ),
|
|
new SkillNameValue( SkillName.Swords, 50 ),
|
|
new SkillNameValue( SkillName.Anatomy, 30 ),
|
|
new SkillNameValue( SkillName.Healing, 30 )
|
|
};
|
|
break;
|
|
}
|
|
case 7: //Ninja
|
|
{
|
|
skills = new SkillNameValue[]
|
|
{
|
|
new SkillNameValue( SkillName.Ninjitsu, 50 ),
|
|
new SkillNameValue( SkillName.Hiding, 50 ),
|
|
new SkillNameValue( SkillName.Fencing, 30 ),
|
|
new SkillNameValue( SkillName.Stealth, 30 )
|
|
};
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
if ( !ValidSkills( skills ) )
|
|
return;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool addSkillItems = true;
|
|
bool elf = (m.Race == Race.Elf);
|
|
|
|
switch ( prof )
|
|
{
|
|
case 1: // Warrior
|
|
{
|
|
if ( elf )
|
|
EquipItem( new LeafChest() );
|
|
else
|
|
EquipItem( new LeatherChest() );
|
|
break;
|
|
}
|
|
case 4: // Necromancer
|
|
{
|
|
Container regs = new BagOfNecroReagents( 50 );
|
|
|
|
if ( !Core.AOS )
|
|
{
|
|
foreach ( Item item in regs.Items )
|
|
item.LootType = LootType.Newbied;
|
|
}
|
|
|
|
PackItem( regs );
|
|
|
|
regs.LootType = LootType.Regular;
|
|
|
|
EquipItem( new BoneHelm() );
|
|
|
|
if ( elf )
|
|
{
|
|
EquipItem( new ElvenMachete() );
|
|
EquipItem( NecroHue( new LeafChest() ) );
|
|
EquipItem( NecroHue( new LeafArms() ) );
|
|
EquipItem( NecroHue( new LeafGloves() ) );
|
|
EquipItem( NecroHue( new LeafGorget() ) );
|
|
EquipItem( NecroHue( new LeafGorget() ) );
|
|
EquipItem( NecroHue( new ElvenPants() ) ); //TODO: Verify the pants
|
|
EquipItem( new ElvenBoots() );
|
|
}
|
|
else
|
|
{
|
|
EquipItem( new BoneHarvester() );
|
|
EquipItem( NecroHue( new LeatherChest() ) );
|
|
EquipItem( NecroHue( new LeatherArms() ) );
|
|
EquipItem( NecroHue( new LeatherGloves() ) );
|
|
EquipItem( NecroHue( new LeatherGorget() ) );
|
|
EquipItem( NecroHue( new LeatherLegs() ) );
|
|
EquipItem( NecroHue( new Skirt() ) );
|
|
EquipItem( new Sandals( 0x8FD ) );
|
|
}
|
|
|
|
Spellbook book = new NecromancerSpellbook( (ulong)0x8981 ); // animate dead, evil omen, pain spike, summon familiar, wraith form
|
|
|
|
PackItem( book );
|
|
|
|
book.LootType = LootType.Blessed;
|
|
|
|
addSkillItems = false;
|
|
|
|
break;
|
|
}
|
|
case 5: // Paladin
|
|
{
|
|
if ( elf )
|
|
{
|
|
EquipItem( new ElvenMachete() );
|
|
EquipItem( new WingedHelm() );
|
|
EquipItem( new LeafGorget() );
|
|
EquipItem( new LeafArms() );
|
|
EquipItem( new LeafChest() );
|
|
EquipItem( new LeafLegs() );
|
|
EquipItem( new ElvenBoots() ); //Verify hue
|
|
}
|
|
else
|
|
{
|
|
EquipItem( new Broadsword() );
|
|
EquipItem( new Helmet() );
|
|
EquipItem( new PlateGorget() );
|
|
EquipItem( new RingmailArms() );
|
|
EquipItem( new RingmailChest() );
|
|
EquipItem( new RingmailLegs() );
|
|
EquipItem( new ThighBoots( 0x748 ) );
|
|
EquipItem( new Cloak( 0xCF ) );
|
|
EquipItem( new BodySash( 0xCF ) );
|
|
}
|
|
|
|
Spellbook book = new BookOfChivalry( (ulong)0x3FF );
|
|
|
|
PackItem( book );
|
|
|
|
book.LootType = LootType.Blessed;
|
|
|
|
addSkillItems = false;
|
|
|
|
break;
|
|
}
|
|
|
|
case 6: // Samurai
|
|
{
|
|
addSkillItems = false;
|
|
EquipItem( new HakamaShita( 0x2C3 ) );
|
|
EquipItem( new Hakama( 0x2C3 ) );
|
|
EquipItem( new SamuraiTabi( 0x2C3 ) );
|
|
EquipItem( new TattsukeHakama( 0x22D ) );
|
|
EquipItem( new Bokuto() );
|
|
|
|
if ( elf )
|
|
EquipItem( new RavenHelm() );
|
|
else
|
|
EquipItem( new LeatherJingasa() );
|
|
|
|
PackItem( new Scissors() );
|
|
PackItem( new Bandage( 50 ) );
|
|
|
|
Spellbook book = new BookOfBushido();
|
|
PackItem( book );
|
|
|
|
break;
|
|
}
|
|
case 7: // Ninja
|
|
{
|
|
addSkillItems = false;
|
|
EquipItem( new Kasa() );
|
|
|
|
int[] hues = new int[] { 0x1A8, 0xEC, 0x99, 0x90, 0xB5, 0x336, 0x89 };
|
|
//TODO: Verify that's ALL the hues for that above.
|
|
|
|
EquipItem( new TattsukeHakama( hues[Utility.Random(hues.Length)] ) );
|
|
|
|
EquipItem( new HakamaShita( 0x2C3 ) );
|
|
EquipItem( new NinjaTabi( 0x2C3 ) );
|
|
|
|
if ( elf )
|
|
EquipItem( new AssassinSpike() );
|
|
else
|
|
EquipItem( new Tekagi() );
|
|
|
|
PackItem( new SmokeBomb() );
|
|
|
|
Spellbook book = new BookOfNinjitsu();
|
|
PackItem( book );
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
for ( int i = 0; i < skills.Length; ++i )
|
|
{
|
|
SkillNameValue snv = skills[i];
|
|
|
|
if ( snv.Value > 0 && ( snv.Name != SkillName.Stealth || prof == 7 ) && snv.Name != SkillName.RemoveTrap && snv.Name != SkillName.Spellweaving )
|
|
{
|
|
Skill skill = m.Skills[snv.Name];
|
|
|
|
if ( skill != null )
|
|
{
|
|
skill.BaseFixedPoint = snv.Value * 10;
|
|
|
|
if ( addSkillItems )
|
|
AddSkillItems( snv.Name, m );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void EquipItem( Item item )
|
|
{
|
|
EquipItem( item, false );
|
|
}
|
|
|
|
private static void EquipItem( Item item, bool mustEquip )
|
|
{
|
|
if ( !Core.AOS )
|
|
item.LootType = LootType.Newbied;
|
|
|
|
if ( m_Mobile != null && m_Mobile.EquipItem( item ) )
|
|
return;
|
|
|
|
Container pack = m_Mobile.Backpack;
|
|
|
|
if ( !mustEquip && pack != null )
|
|
pack.DropItem( item );
|
|
else
|
|
item.Delete();
|
|
}
|
|
|
|
private static void PackItem( Item item )
|
|
{
|
|
if ( !Core.AOS )
|
|
item.LootType = LootType.Newbied;
|
|
|
|
Container pack = m_Mobile.Backpack;
|
|
|
|
if ( pack != null )
|
|
pack.DropItem( item );
|
|
else
|
|
item.Delete();
|
|
}
|
|
|
|
private static void PackInstrument()
|
|
{
|
|
switch ( Utility.Random( 6 ) )
|
|
{
|
|
case 0: PackItem( new Drums() ); break;
|
|
case 1: PackItem( new Harp() ); break;
|
|
case 2: PackItem( new LapHarp() ); break;
|
|
case 3: PackItem( new Lute() ); break;
|
|
case 4: PackItem( new Tambourine() ); break;
|
|
case 5: PackItem( new TambourineTassel() ); break;
|
|
}
|
|
}
|
|
|
|
private static void PackScroll( int circle )
|
|
{
|
|
switch ( Utility.Random( 8 ) * ( circle + 1 ) )
|
|
{
|
|
case 0: PackItem( new ClumsyScroll() ); break;
|
|
case 1: PackItem( new CreateFoodScroll() ); break;
|
|
case 2: PackItem( new FeeblemindScroll() ); break;
|
|
case 3: PackItem( new HealScroll() ); break;
|
|
case 4: PackItem( new MagicArrowScroll() ); break;
|
|
case 5: PackItem( new NightSightScroll() ); break;
|
|
case 6: PackItem( new ReactiveArmorScroll() ); break;
|
|
case 7: PackItem( new WeakenScroll() ); break;
|
|
case 8: PackItem( new AgilityScroll() ); break;
|
|
case 9: PackItem( new CunningScroll() ); break;
|
|
case 10: PackItem( new CureScroll() ); break;
|
|
case 11: PackItem( new HarmScroll() ); break;
|
|
case 12: PackItem( new MagicTrapScroll() ); break;
|
|
case 13: PackItem( new MagicUnTrapScroll() ); break;
|
|
case 14: PackItem( new ProtectionScroll() ); break;
|
|
case 15: PackItem( new StrengthScroll() ); break;
|
|
case 16: PackItem( new BlessScroll() ); break;
|
|
case 17: PackItem( new FireballScroll() ); break;
|
|
case 18: PackItem( new MagicLockScroll() ); break;
|
|
case 19: PackItem( new PoisonScroll() ); break;
|
|
case 20: PackItem( new TelekinisisScroll() ); break;
|
|
case 21: PackItem( new TeleportScroll() ); break;
|
|
case 22: PackItem( new UnlockScroll() ); break;
|
|
case 23: PackItem( new WallOfStoneScroll() ); break;
|
|
}
|
|
}
|
|
|
|
private static Item NecroHue( Item item )
|
|
{
|
|
item.Hue = 0x2C3;
|
|
|
|
return item;
|
|
}
|
|
|
|
private static void AddSkillItems( SkillName skill, Mobile m )
|
|
{
|
|
bool elf = (m.Race == Race.Elf);
|
|
|
|
switch ( skill )
|
|
{
|
|
case SkillName.Alchemy:
|
|
{
|
|
PackItem( new Bottle( 4 ) );
|
|
PackItem( new MortarPestle() );
|
|
|
|
int hue = Utility.RandomPinkHue();
|
|
|
|
if ( elf )
|
|
{
|
|
if ( m.Female )
|
|
EquipItem( new FemaleElvenRobe( hue ) );
|
|
else
|
|
EquipItem( new MaleElvenRobe( hue ) );
|
|
}
|
|
else
|
|
{
|
|
EquipItem( new Robe( Utility.RandomPinkHue() ) );
|
|
}
|
|
break;
|
|
}
|
|
case SkillName.Anatomy:
|
|
{
|
|
PackItem( new Bandage( 3 ) );
|
|
|
|
int hue = Utility.RandomYellowHue();
|
|
|
|
if ( elf )
|
|
{
|
|
if ( m.Female )
|
|
EquipItem( new FemaleElvenRobe( hue ) );
|
|
else
|
|
EquipItem( new MaleElvenRobe( hue ) );
|
|
}
|
|
else
|
|
{
|
|
EquipItem( new Robe( hue ) );
|
|
}
|
|
break;
|
|
}
|
|
case SkillName.AnimalLore:
|
|
{
|
|
int hue = Utility.RandomBlueHue();
|
|
|
|
if ( elf )
|
|
{
|
|
EquipItem( new WildStaff() );
|
|
|
|
if ( m.Female )
|
|
EquipItem( new FemaleElvenRobe( hue ) );
|
|
else
|
|
EquipItem( new MaleElvenRobe( hue ) );
|
|
}
|
|
else
|
|
{
|
|
EquipItem( new ShepherdsCrook() );
|
|
EquipItem( new Robe( hue ) );
|
|
}
|
|
break;
|
|
}
|
|
case SkillName.Archery:
|
|
{
|
|
PackItem( new Arrow( 25 ) );
|
|
|
|
if ( elf )
|
|
EquipItem( new ElvenCompositeLongbow() );
|
|
else
|
|
EquipItem( new Bow() );
|
|
|
|
break;
|
|
}
|
|
case SkillName.ArmsLore:
|
|
{
|
|
if ( elf )
|
|
{
|
|
switch ( Utility.Random( 3 ) )
|
|
{
|
|
case 0: EquipItem( new Leafblade() ); break;
|
|
case 1: EquipItem( new RuneBlade() ); break;
|
|
case 2: EquipItem( new DiamondMace() ); break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch ( Utility.Random( 3 ) )
|
|
{
|
|
case 0: EquipItem( new Kryss() ); break;
|
|
case 1: EquipItem( new Katana() ); break;
|
|
case 2: EquipItem( new Club() ); break;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SkillName.Begging:
|
|
{
|
|
if ( elf )
|
|
EquipItem( new WildStaff() );
|
|
else
|
|
EquipItem( new GnarledStaff() );
|
|
break;
|
|
}
|
|
case SkillName.Blacksmith:
|
|
{
|
|
PackItem( new Tongs() );
|
|
PackItem( new Pickaxe() );
|
|
PackItem( new Pickaxe() );
|
|
PackItem( new IronIngot( 50 ) );
|
|
EquipItem( new HalfApron( Utility.RandomYellowHue() ) );
|
|
break;
|
|
}
|
|
case SkillName.Bushido:
|
|
{
|
|
EquipItem( new Hakama() );
|
|
EquipItem( new Kasa() );
|
|
EquipItem( new BookOfBushido() );
|
|
break;
|
|
}
|
|
case SkillName.Fletching:
|
|
{
|
|
PackItem( new Board( 14 ) );
|
|
PackItem( new Feather( 5 ) );
|
|
PackItem( new Shaft( 5 ) );
|
|
break;
|
|
}
|
|
case SkillName.Camping:
|
|
{
|
|
PackItem( new Bedroll() );
|
|
PackItem( new Kindling( 5 ) );
|
|
break;
|
|
}
|
|
case SkillName.Carpentry:
|
|
{
|
|
PackItem( new Board( 10 ) );
|
|
PackItem( new Saw() );
|
|
EquipItem( new HalfApron( Utility.RandomYellowHue() ) );
|
|
break;
|
|
}
|
|
case SkillName.Cartography:
|
|
{
|
|
PackItem( new BlankMap() );
|
|
PackItem( new BlankMap() );
|
|
PackItem( new BlankMap() );
|
|
PackItem( new BlankMap() );
|
|
PackItem( new Sextant() );
|
|
break;
|
|
}
|
|
case SkillName.Cooking:
|
|
{
|
|
PackItem( new Kindling( 2 ) );
|
|
PackItem( new RawLambLeg() );
|
|
PackItem( new RawChickenLeg() );
|
|
PackItem( new RawFishSteak() );
|
|
PackItem( new SackFlour() );
|
|
PackItem( new Pitcher( BeverageType.Water ) );
|
|
break;
|
|
}
|
|
case SkillName.Chivalry:
|
|
{
|
|
if( Core.ML )
|
|
PackItem( new BookOfChivalry( (ulong)0x3FF ) );
|
|
|
|
break;
|
|
}
|
|
case SkillName.DetectHidden:
|
|
{
|
|
EquipItem( new Cloak( 0x455 ) );
|
|
break;
|
|
}
|
|
case SkillName.Discordance:
|
|
{
|
|
PackInstrument();
|
|
break;
|
|
}
|
|
case SkillName.Fencing:
|
|
{
|
|
if ( elf )
|
|
EquipItem( new Leafblade() );
|
|
else
|
|
EquipItem( new Kryss() );
|
|
|
|
break;
|
|
}
|
|
case SkillName.Fishing:
|
|
{
|
|
EquipItem( new FishingPole() );
|
|
|
|
int hue = Utility.RandomYellowHue();
|
|
|
|
if ( elf )
|
|
{
|
|
Item i = new Circlet();
|
|
i.Hue = hue;
|
|
EquipItem( i );
|
|
}
|
|
else
|
|
{
|
|
EquipItem( new FloppyHat( hue ) );
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SkillName.Healing:
|
|
{
|
|
PackItem( new Bandage( 50 ) );
|
|
PackItem( new Scissors() );
|
|
break;
|
|
}
|
|
case SkillName.Herding:
|
|
{
|
|
if ( elf )
|
|
EquipItem( new WildStaff() );
|
|
else
|
|
EquipItem( new ShepherdsCrook() );
|
|
|
|
break;
|
|
}
|
|
case SkillName.Hiding:
|
|
{
|
|
EquipItem( new Cloak( 0x455 ) );
|
|
break;
|
|
}
|
|
case SkillName.Inscribe:
|
|
{
|
|
PackItem( new BlankScroll( 2 ) );
|
|
PackItem( new BlueBook() );
|
|
break;
|
|
}
|
|
case SkillName.ItemID:
|
|
{
|
|
if ( elf )
|
|
EquipItem( new WildStaff() );
|
|
else
|
|
EquipItem( new GnarledStaff() );
|
|
break;
|
|
}
|
|
case SkillName.Lockpicking:
|
|
{
|
|
PackItem( new Lockpick( 20 ) );
|
|
break;
|
|
}
|
|
case SkillName.Lumberjacking:
|
|
{
|
|
EquipItem( new Hatchet() );
|
|
break;
|
|
}
|
|
case SkillName.Macing:
|
|
{
|
|
if ( elf )
|
|
EquipItem( new DiamondMace() );
|
|
else
|
|
EquipItem( new Club() );
|
|
|
|
break;
|
|
}
|
|
case SkillName.Magery:
|
|
{
|
|
BagOfReagents regs = new BagOfReagents( 30 );
|
|
|
|
if ( !Core.AOS )
|
|
{
|
|
foreach ( Item item in regs.Items )
|
|
item.LootType = LootType.Newbied;
|
|
}
|
|
|
|
PackItem( regs );
|
|
|
|
regs.LootType = LootType.Regular;
|
|
|
|
PackScroll( 0 );
|
|
PackScroll( 1 );
|
|
PackScroll( 2 );
|
|
|
|
Spellbook book = new Spellbook( (ulong)0x382A8C38 );
|
|
|
|
EquipItem( book );
|
|
|
|
book.LootType = LootType.Blessed;
|
|
|
|
if ( elf )
|
|
{
|
|
EquipItem( new Circlet() );
|
|
|
|
if( m.Female )
|
|
EquipItem( new FemaleElvenRobe( Utility.RandomBlueHue() ) );
|
|
else
|
|
EquipItem( new MaleElvenRobe( Utility.RandomBlueHue() ) );
|
|
}
|
|
else
|
|
{
|
|
EquipItem( new WizardsHat() );
|
|
EquipItem( new Robe( Utility.RandomBlueHue() ) );
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SkillName.Mining:
|
|
{
|
|
PackItem( new Pickaxe() );
|
|
break;
|
|
}
|
|
case SkillName.Musicianship:
|
|
{
|
|
PackInstrument();
|
|
break;
|
|
}
|
|
case SkillName.Necromancy:
|
|
{
|
|
if( Core.ML )
|
|
{
|
|
Container regs = new BagOfNecroReagents( 50 );
|
|
|
|
PackItem( regs );
|
|
|
|
regs.LootType = LootType.Regular;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SkillName.Ninjitsu:
|
|
{
|
|
EquipItem( new Hakama( 0x2C3 ) ); //Only ninjas get the hued one.
|
|
EquipItem( new Kasa() );
|
|
EquipItem( new BookOfNinjitsu() );
|
|
break;
|
|
}
|
|
case SkillName.Parry:
|
|
{
|
|
EquipItem( new WoodenShield() );
|
|
break;
|
|
}
|
|
case SkillName.Peacemaking:
|
|
{
|
|
PackInstrument();
|
|
break;
|
|
}
|
|
case SkillName.Poisoning:
|
|
{
|
|
PackItem( new LesserPoisonPotion() );
|
|
PackItem( new LesserPoisonPotion() );
|
|
break;
|
|
}
|
|
case SkillName.Provocation:
|
|
{
|
|
PackInstrument();
|
|
break;
|
|
}
|
|
case SkillName.Snooping:
|
|
{
|
|
PackItem( new Lockpick( 20 ) );
|
|
break;
|
|
}
|
|
case SkillName.SpiritSpeak:
|
|
{
|
|
EquipItem( new Cloak( 0x455 ) );
|
|
break;
|
|
}
|
|
case SkillName.Stealing:
|
|
{
|
|
PackItem( new Lockpick( 20 ) );
|
|
break;
|
|
}
|
|
case SkillName.Swords:
|
|
{
|
|
if ( elf )
|
|
EquipItem( new RuneBlade() );
|
|
else
|
|
EquipItem( new Katana() );
|
|
|
|
break;
|
|
}
|
|
case SkillName.Tactics:
|
|
{
|
|
if ( elf )
|
|
EquipItem( new RuneBlade() );
|
|
else
|
|
EquipItem( new Katana() );
|
|
|
|
break;
|
|
}
|
|
case SkillName.Tailoring:
|
|
{
|
|
PackItem( new BoltOfCloth() );
|
|
PackItem( new SewingKit() );
|
|
break;
|
|
}
|
|
case SkillName.Tracking:
|
|
{
|
|
if ( m_Mobile != null )
|
|
{
|
|
Item shoes = m_Mobile.FindItemOnLayer( Layer.Shoes );
|
|
|
|
if ( shoes != null )
|
|
shoes.Delete();
|
|
}
|
|
|
|
int hue = Utility.RandomYellowHue();
|
|
|
|
if ( elf )
|
|
EquipItem( new ElvenBoots( hue ) );
|
|
else
|
|
EquipItem( new Boots( hue ) );
|
|
|
|
EquipItem( new SkinningKnife() );
|
|
break;
|
|
}
|
|
case SkillName.Veterinary:
|
|
{
|
|
PackItem( new Bandage( 5 ) );
|
|
PackItem( new Scissors() );
|
|
break;
|
|
}
|
|
case SkillName.Wrestling:
|
|
{
|
|
if ( elf )
|
|
EquipItem( new LeafGloves() );
|
|
else
|
|
EquipItem( new LeatherGloves() );
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |