mirror of
https://github.com/runuo/runuo
synced 2026-08-11 22:26:04 -04:00
- Fixed cu sidhe and reptalon trade statuettes. - Made IAccount comparable, to be able to sort by account in-game. - Fixed item leak in ChampionSpawn and Harrower. - Added ChampionSpawn and Harrower leaked item types to Cleanup. - Added a helper for handling validation after deserialization, and converted classes using that technique to the new system. - Fixed bulletin board item leak, and the core bug that caused it. Leaked items will be cleaned up on server boot. - Fixed bulletin board message content packet to compensate for a client bug. - Monster AI is now deactivated on the internal map, like it is on inactive sectors. - Monster AI activity is now checked on map changes as well, not just location changes. - Corrected hiding requirement needed to train stealth from an NPC for Core.ML. - Fixed a SendLocalizedMessage overload calling itself.
170 lines
No EOL
4.2 KiB
C#
170 lines
No EOL
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Multis;
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using Server.Mobiles;
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namespace Server.Misc
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{
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public class Cleanup
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{
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public static void Initialize()
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{
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Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), new TimerCallback( Run ) );
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}
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public static void Run()
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{
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List<Item> items = new List<Item>();
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List<Item> validItems = new List<Item>();
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List<Mobile> hairCleanup = new List<Mobile>();
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int boxes = 0;
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foreach ( Item item in World.Items.Values )
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{
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if ( item.Map == null )
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{
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items.Add( item );
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continue;
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}
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else if ( item is CommodityDeed )
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{
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CommodityDeed deed = (CommodityDeed)item;
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if ( deed.Commodity != null )
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validItems.Add( deed.Commodity );
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continue;
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}
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else if ( item is BaseHouse )
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{
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BaseHouse house = (BaseHouse)item;
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foreach ( RelocatedEntity relEntity in house.RelocatedEntities )
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{
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if ( relEntity.Entity is Item )
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validItems.Add( (Item)relEntity.Entity );
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}
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foreach ( VendorInventory inventory in house.VendorInventories )
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{
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foreach ( Item subItem in inventory.Items )
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validItems.Add( subItem );
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}
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}
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else if ( item is BankBox )
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{
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BankBox box = (BankBox)item;
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Mobile owner = box.Owner;
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if ( owner == null )
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{
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items.Add( box );
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++boxes;
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}
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else if ( box.Items.Count == 0 )
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{
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items.Add( box );
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++boxes;
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}
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continue;
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}
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else if ( (item.Layer == Layer.Hair || item.Layer == Layer.FacialHair) )
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{
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object rootParent = item.RootParent;
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if ( rootParent is Mobile )
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{
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Mobile rootMobile = (Mobile)rootParent;
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if ( item.Parent != rootMobile && rootMobile.AccessLevel == AccessLevel.Player )
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{
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items.Add( item );
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continue;
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}
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else if( item.Parent == rootMobile )
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{
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hairCleanup.Add( rootMobile );
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continue;
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}
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}
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}
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if ( item.Parent != null || item.Map != Map.Internal || item.HeldBy != null )
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continue;
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if ( item.Location != Point3D.Zero )
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continue;
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if ( !IsBuggable( item ) )
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continue;
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items.Add( item );
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}
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for ( int i = 0; i < validItems.Count; ++i )
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items.Remove( validItems[i] );
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if ( items.Count > 0 )
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{
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if ( boxes > 0 )
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Console.WriteLine( "Cleanup: Detected {0} inaccessible items, including {1} bank boxes, removing..", items.Count, boxes );
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else
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Console.WriteLine( "Cleanup: Detected {0} inaccessible items, removing..", items.Count );
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for ( int i = 0; i < items.Count; ++i )
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items[i].Delete();
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}
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if ( hairCleanup.Count > 0 )
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{
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Console.WriteLine( "Cleanup: Detected {0} hair and facial hair items being worn, converting to their virtual counterparts..", hairCleanup.Count );
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for ( int i = 0; i < hairCleanup.Count; i++ )
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hairCleanup[i].ConvertHair();
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}
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}
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public static bool IsBuggable( Item item )
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{
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if ( item is Fists )
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return false;
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if ( item is ICommodity || item is Multis.BaseBoat
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|| item is Fish || item is BigFish
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|| item is BasePotion || item is Food || item is CookableFood
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|| item is SpecialFishingNet || item is BaseMagicFish
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|| item is Shoes || item is Sandals
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|| item is Boots || item is ThighBoots
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|| item is TreasureMap || item is MessageInABottle
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|| item is BaseArmor || item is BaseWeapon
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|| item is BaseClothing
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|| ( item is BaseJewel && Core.AOS )
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|| ( item is BasePotion && Core.ML )
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#region Champion artifacts
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|| item is SkullPole
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|| item is EvilIdolSkull
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|| item is MonsterStatuette
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|| item is Pier
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|| item is ArtifactLargeVase
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|| item is ArtifactVase
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|| item is MinotaurStatueDeed
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|| item is SwampTile
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|| item is WallBlood
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|| item is TatteredAncientMummyWrapping
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|| item is LavaTile
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|| item is DemonSkull
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|| item is Web
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|| item is WaterTile
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|| item is WindSpirit
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|| item is DirtPatch
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|| item is Futon )
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#endregion
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return true;
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return false;
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}
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}
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} |