mirror of
https://github.com/runuo/runuo
synced 2026-08-11 22:26:04 -04:00
564 lines
No EOL
11 KiB
C#
564 lines
No EOL
11 KiB
C#
using System;
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using Server;
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using Server.Items;
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using Server.Commands;
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namespace Server
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{
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public class DoorGenerator
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{
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private static Rectangle2D[] m_BritRegions = new Rectangle2D[]
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{
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new Rectangle2D( new Point2D( 250, 750 ), new Point2D( 775, 1330 ) ),
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new Rectangle2D( new Point2D( 525, 2095 ), new Point2D( 925, 2430 ) ),
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new Rectangle2D( new Point2D( 1025, 2155 ), new Point2D( 1265, 2310 ) ),
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new Rectangle2D( new Point2D( 1635, 2430 ), new Point2D( 1705, 2508 ) ),
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new Rectangle2D( new Point2D( 1775, 2605 ), new Point2D( 2165, 2975 ) ),
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new Rectangle2D( new Point2D( 1055, 3520 ), new Point2D( 1570, 4075 ) ),
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new Rectangle2D( new Point2D( 2860, 3310 ), new Point2D( 3120, 3630 ) ),
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new Rectangle2D( new Point2D( 2470, 1855 ), new Point2D( 3950, 3045 ) ),
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new Rectangle2D( new Point2D( 3425, 990 ), new Point2D( 3900, 1455 ) ),
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new Rectangle2D( new Point2D( 4175, 735 ), new Point2D( 4840, 1600 ) ),
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new Rectangle2D( new Point2D( 2375, 330 ), new Point2D( 3100, 1045 ) ),
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new Rectangle2D( new Point2D( 2100, 1090 ), new Point2D( 2310, 1450 ) ),
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new Rectangle2D( new Point2D( 1495, 1400 ), new Point2D( 1550, 1475 ) ),
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new Rectangle2D( new Point2D( 1085, 1520 ), new Point2D( 1415, 1910 ) ),
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new Rectangle2D( new Point2D( 1410, 1500 ), new Point2D( 1745, 1795 ) ),
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new Rectangle2D( new Point2D( 5120, 2300 ), new Point2D( 6143, 4095 ) )
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};
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private static Rectangle2D[] m_IlshRegions = new Rectangle2D[]
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{
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new Rectangle2D( new Point2D( 0, 0 ), new Point2D( 288*8, 200*8 ) )
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};
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private static Rectangle2D[] m_MalasRegions = new Rectangle2D[]
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{
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new Rectangle2D( new Point2D( 0, 0 ), new Point2D( 320*8, 256*8 ) )
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};
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private static int[] m_SouthFrames = new int[]
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{
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0x0006,
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0x0008,
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0x000B,
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0x001A,
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0x001B,
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0x001F,
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0x0038,
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0x0057,
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0x0059,
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0x005B,
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0x005D,
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0x0080,
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0x0081,
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0x0082,
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0x0084,
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0x0090,
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0x0091,
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0x0094,
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0x0096,
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0x0099,
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0x00A6,
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0x00A7,
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0x00AA,
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0x00AE,
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0x00B0,
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0x00B3,
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0x00C7,
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0x00C9,
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0x00F8,
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0x00FA,
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0x00FD,
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0x00FE,
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0x0100,
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0x0103,
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0x0104,
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0x0106,
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0x0109,
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0x0127,
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0x0129,
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0x012B,
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0x012D,
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0x012F,
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0x0131,
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0x0132,
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0x0134,
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0x0135,
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0x0137,
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0x0139,
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0x013B,
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0x014C,
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0x014E,
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0x014F,
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0x0151,
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0x0153,
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0x0155,
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0x0157,
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0x0158,
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0x015A,
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0x015D,
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0x015E,
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0x015F,
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0x0162,
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0x01CF,
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0x01D1,
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0x01D4,
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0x01FF,
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0x0204,
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0x0206,
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0x0208,
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0x020A
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};
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private static int[] m_NorthFrames = new int[]
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{
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0x0006,
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0x0008,
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0x000D,
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0x001A,
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0x001B,
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0x0020,
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0x003A,
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0x0057,
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0x0059,
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0x005B,
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0x005D,
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0x0080,
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0x0081,
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0x0082,
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0x0084,
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0x0090,
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0x0091,
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0x0094,
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0x0096,
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0x0099,
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0x00A6,
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0x00A7,
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0x00AC,
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0x00AE,
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0x00B0,
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0x00C7,
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0x00C9,
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0x00F8,
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0x00FA,
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0x00FD,
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0x00FE,
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0x0100,
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0x0103,
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0x0104,
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0x0106,
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0x0109,
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0x0127,
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0x0129,
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0x012B,
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0x012D,
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0x012F,
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0x0131,
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0x0132,
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0x0134,
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0x0135,
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0x0137,
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0x0139,
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0x013B,
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0x014C,
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0x014E,
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0x014F,
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0x0151,
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0x0153,
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0x0155,
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0x0157,
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0x0158,
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0x015A,
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0x015D,
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0x015E,
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0x015F,
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0x0162,
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0x01CF,
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0x01D1,
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0x01D4,
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0x01FF,
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0x0201,
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0x0204,
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0x0208,
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0x020A
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};
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private static int[] m_EastFrames = new int[]
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{
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0x0007,
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0x000A,
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0x001A,
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0x001C,
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0x001E,
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0x0037,
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0x0058,
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0x0059,
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0x005C,
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0x005E,
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0x0080,
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0x0081,
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0x0082,
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0x0084,
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0x0090,
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0x0092,
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0x0095,
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0x0097,
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0x0098,
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0x00A6,
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0x00A8,
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0x00AB,
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0x00AE,
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0x00AF,
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0x00B2,
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0x00C7,
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0x00C8,
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0x00EA,
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0x00F8,
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0x00F9,
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0x00FC,
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0x00FE,
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0x00FF,
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0x0102,
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0x0104,
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0x0105,
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0x0108,
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0x0127,
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0x0128,
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0x012B,
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0x012C,
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0x012E,
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0x0130,
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0x0132,
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0x0133,
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0x0135,
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0x0136,
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0x0138,
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0x013A,
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0x014C,
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0x014D,
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0x014F,
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0x0150,
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0x0152,
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0x0154,
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0x0156,
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0x0158,
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0x0159,
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0x015C,
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0x015E,
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0x0160,
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0x0163,
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0x01CF,
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0x01D0,
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0x01D3,
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0x01FF,
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0x0203,
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0x0205,
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0x0207,
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0x0209
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};
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private static int[] m_WestFrames = new int[]
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{
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0x0007,
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0x000C,
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0x001A,
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0x001C,
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0x0021,
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0x0039,
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0x0058,
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0x0059,
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0x005C,
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0x005E,
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0x0080,
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0x0081,
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0x0082,
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0x0084,
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0x0090,
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0x0092,
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0x0095,
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0x0097,
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0x0098,
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0x00A6,
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0x00A8,
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0x00AD,
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0x00AE,
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0x00AF,
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0x00B5,
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0x00C7,
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0x00C8,
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0x00EA,
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0x00F8,
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0x00F9,
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0x00FC,
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0x00FE,
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0x00FF,
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0x0102,
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0x0104,
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0x0105,
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0x0108,
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0x0127,
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0x0128,
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0x012C,
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0x012E,
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0x0130,
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0x0132,
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0x0133,
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0x0135,
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0x0136,
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0x0138,
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0x013A,
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0x014C,
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0x014D,
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0x014F,
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0x0150,
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0x0152,
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0x0154,
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0x0156,
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0x0158,
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0x0159,
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0x015C,
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0x015E,
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0x0160,
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0x0163,
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0x01CF,
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0x01D0,
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0x01D3,
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0x01FF,
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0x0200,
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0x0203,
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0x0207,
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0x0209
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};
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public static void Initialize()
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{
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CommandSystem.Register( "DoorGen", AccessLevel.Administrator, new CommandEventHandler( DoorGen_OnCommand ) );
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}
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[Usage( "DoorGen" )]
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[Description( "Generates doors by analyzing the map. Slow." )]
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public static void DoorGen_OnCommand( CommandEventArgs e )
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{
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Generate();
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}
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private static Map m_Map;
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private static int m_Count;
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public static void Generate()
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{
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World.Broadcast( 0x35, true, "Generating doors, please wait." );
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Network.NetState.FlushAll();
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Network.NetState.Pause();
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m_Map = Map.Trammel;
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m_Count = 0;
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for ( int i = 0; i < m_BritRegions.Length; ++i )
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Generate( m_BritRegions[i] );
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int trammelCount = m_Count;
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m_Map = Map.Felucca;
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m_Count = 0;
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for ( int i = 0; i < m_BritRegions.Length; ++i )
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Generate( m_BritRegions[i] );
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int feluccaCount = m_Count;
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m_Map = Map.Ilshenar;
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m_Count = 0;
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for ( int i = 0; i < m_IlshRegions.Length; ++i )
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Generate( m_IlshRegions[i] );
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int ilshenarCount = m_Count;
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m_Map = Map.Malas;
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m_Count = 0;
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for ( int i = 0; i < m_MalasRegions.Length; ++i )
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Generate( m_MalasRegions[i] );
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int malasCount = m_Count;
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Network.NetState.Resume();
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World.Broadcast( 0x35, true, "Door generation complete. Trammel: {0}; Felucca: {1}; Ilshenar: {2}; Malas: {3};", trammelCount, feluccaCount, ilshenarCount, malasCount );
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}
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public static bool IsFrame( int id, int[] list )
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{
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if ( id > list[list.Length - 1] )
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return false;
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for ( int i = 0; i < list.Length; ++i )
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{
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int delta = id - list[i];
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if ( delta < 0 )
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return false;
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else if ( delta == 0 )
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return true;
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}
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return false;
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}
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public static bool IsNorthFrame( int id )
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{
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return IsFrame( id, m_NorthFrames );
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}
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public static bool IsSouthFrame( int id )
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{
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return IsFrame( id, m_SouthFrames );
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}
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public static bool IsWestFrame( int id )
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{
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return IsFrame( id, m_WestFrames );
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}
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public static bool IsEastFrame( int id )
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{
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return IsFrame( id, m_EastFrames );
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}
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public static bool IsEastFrame( int x, int y, int z )
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{
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StaticTile[] tiles = m_Map.Tiles.GetStaticTiles( x, y );
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for ( int i = 0; i < tiles.Length; ++i )
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{
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StaticTile tile = tiles[i];
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if ( tile.Z == z && IsEastFrame( tile.ID ) )
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return true;
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}
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return false;
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}
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public static bool IsSouthFrame( int x, int y, int z )
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{
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StaticTile[] tiles = m_Map.Tiles.GetStaticTiles( x, y );
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for ( int i = 0; i < tiles.Length; ++i )
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{
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StaticTile tile = tiles[i];
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if ( tile.Z == z && IsSouthFrame( tile.ID ) )
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return true;
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}
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return false;
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}
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public static BaseDoor AddDoor( int x, int y, int z, DoorFacing facing )
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{
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int doorZ = z;
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int doorTop = doorZ + 20;
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if ( !m_Map.CanFit( x, y, z, 16, false, false ) )
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return null;
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if ( y == 1743 && x >= 1343 && x <= 1344 )
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return null;
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if ( y == 1679 && x >= 1392 && x <= 1393 )
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return null;
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if ( x == 1320 && y >= 1618 && y <= 1640 )
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return null;
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if ( x == 1383 && y >= 1642 && y <= 1643 )
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return null;
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BaseDoor door = new DarkWoodDoor( facing );
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door.MoveToWorld( new Point3D( x, y, z ), m_Map );
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++m_Count;
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return door;
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}
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public static void Generate( Rectangle2D region )
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{
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for ( int rx = 0; rx < region.Width; ++rx )
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{
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for ( int ry = 0; ry < region.Height; ++ry )
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{
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int vx = rx + region.X;
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int vy = ry + region.Y;
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StaticTile[] tiles = m_Map.Tiles.GetStaticTiles( vx, vy );
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for ( int i = 0; i < tiles.Length; ++i )
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{
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StaticTile tile = tiles[i];
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int id = tile.ID;
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int z = tile.Z;
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if ( IsWestFrame( id ) )
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{
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if ( IsEastFrame( vx + 2, vy, z ) )
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{
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AddDoor( vx + 1, vy, z, DoorFacing.WestCW );
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}
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else if ( IsEastFrame( vx + 3, vy, z ) )
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{
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BaseDoor first = AddDoor( vx + 1, vy, z, DoorFacing.WestCW );
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BaseDoor second = AddDoor( vx + 2, vy, z, DoorFacing.EastCCW );
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if ( first != null && second != null )
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{
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first.Link = second;
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second.Link = first;
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}
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else
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{
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if ( first != null )
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first.Delete();
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if ( second != null )
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second.Delete();
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}
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}
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}
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else if ( IsNorthFrame( id ) )
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{
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if ( IsSouthFrame( vx, vy + 2, z ) )
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{
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AddDoor( vx, vy + 1, z, DoorFacing.SouthCW );
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}
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else if ( IsSouthFrame( vx, vy + 3, z ) )
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{
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BaseDoor first = AddDoor( vx, vy + 1, z, DoorFacing.NorthCCW );
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BaseDoor second = AddDoor( vx, vy + 2, z, DoorFacing.SouthCW );
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if ( first != null && second != null )
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{
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first.Link = second;
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second.Link = first;
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}
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else
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{
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if ( first != null )
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first.Delete();
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if ( second != null )
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second.Delete();
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}
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}
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}
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}
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}
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}
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}
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}
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} |