runuo/Scripts/Misc/ToggleItem.cs
2012-03-18 03:57:38 +00:00

131 lines
2.9 KiB
C#

using System;
using Server;
using Server.Commands;
using Server.Commands.Generic;
namespace Server.Items
{
public class ToggleItem : Item
{
public class ToggleCommand : BaseCommand
{
public ToggleCommand()
{
AccessLevel = AccessLevel.GameMaster;
Supports = CommandSupport.AllItems;
Commands = new string[]{ "Toggle" };
ObjectTypes = ObjectTypes.Items;
Usage = "Toggle";
Description = "Toggles a targeted ToggleItem.";
}
public override void Execute( CommandEventArgs e, object obj )
{
if ( obj is ToggleItem )
{
((ToggleItem)obj).Toggle();
AddResponse( "The item has been toggled." );
}
else
{
LogFailure( "That is not a ToggleItem." );
}
}
}
public static void Initialize()
{
TargetCommands.Register( new ToggleCommand() );
}
private int m_InactiveItemID;
private int m_ActiveItemID;
private bool m_PlayersCanToggle;
[CommandProperty( AccessLevel.GameMaster )]
public int InactiveItemID
{
get { return m_InactiveItemID; }
set { m_InactiveItemID = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int ActiveItemID
{
get { return m_ActiveItemID; }
set { m_ActiveItemID = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool PlayersCanToggle
{
get { return m_PlayersCanToggle; }
set { m_PlayersCanToggle = value; }
}
[Constructable]
public ToggleItem( int inactiveItemID, int activeItemID )
: this( inactiveItemID, activeItemID, false )
{
}
[Constructable]
public ToggleItem( int inactiveItemID, int activeItemID, bool playersCanToggle )
: base( inactiveItemID )
{
Movable = false;
m_InactiveItemID = inactiveItemID;
m_ActiveItemID = activeItemID;
m_PlayersCanToggle = playersCanToggle;
}
public override void OnDoubleClick( Mobile from )
{
if ( from.AccessLevel >= AccessLevel.GameMaster )
{
Toggle();
}
else if ( m_PlayersCanToggle )
{
if ( from.InRange( GetWorldLocation(), 1 ) )
Toggle();
else
from.SendLocalizedMessage( 500446 ); // That is too far away.
}
}
public void Toggle()
{
ItemID = ( ItemID == m_ActiveItemID ) ? m_InactiveItemID : m_ActiveItemID;
Visible = ( ItemID != 0x1 );
}
public ToggleItem( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_InactiveItemID );
writer.Write( m_ActiveItemID );
writer.Write( m_PlayersCanToggle );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_InactiveItemID = reader.ReadInt();
m_ActiveItemID = reader.ReadInt();
m_PlayersCanToggle = reader.ReadBool();
}
}
}