mirror of
https://github.com/runuo/runuo
synced 2026-08-11 22:26:04 -04:00
Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
90 lines
No EOL
2.1 KiB
C#
90 lines
No EOL
2.1 KiB
C#
using System;
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using Server.Items;
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namespace Server.Spells.First
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{
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public class CreateFoodSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Create Food", "In Mani Ylem",
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224,
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9011,
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Reagent.Garlic,
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Reagent.Ginseng,
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Reagent.MandrakeRoot
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);
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public override SpellCircle Circle { get { return SpellCircle.First; } }
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public CreateFoodSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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private static FoodInfo[] m_Food = new FoodInfo[]
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{
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new FoodInfo( typeof( Grapes ), "a grape bunch" ),
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new FoodInfo( typeof( Ham ), "a ham" ),
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new FoodInfo( typeof( CheeseWedge ), "a wedge of cheese" ),
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new FoodInfo( typeof( Muffins ), "muffins" ),
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new FoodInfo( typeof( FishSteak ), "a fish steak" ),
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new FoodInfo( typeof( Ribs ), "cut of ribs" ),
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new FoodInfo( typeof( CookedBird ), "a cooked bird" ),
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new FoodInfo( typeof( Sausage ), "sausage" ),
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new FoodInfo( typeof( Apple ), "an apple" ),
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new FoodInfo( typeof( Peach ), "a peach" )
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};
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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FoodInfo foodInfo = m_Food[Utility.Random( m_Food.Length )];
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Item food = foodInfo.Create();
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if ( food != null )
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{
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Caster.AddToBackpack( food );
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// You magically create food in your backpack:
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Caster.SendLocalizedMessage( 1042695, true, " " + foodInfo.Name );
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Caster.FixedParticles( 0, 10, 5, 2003, EffectLayer.RightHand );
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Caster.PlaySound( 0x1E2 );
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}
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}
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FinishSequence();
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}
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}
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public class FoodInfo
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{
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private Type m_Type;
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private string m_Name;
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public Type Type{ get{ return m_Type; } set{ m_Type = value; } }
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public string Name{ get{ return m_Name; } set{ m_Name = value; } }
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public FoodInfo( Type type, string name )
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{
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m_Type = type;
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m_Name = name;
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}
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public Item Create()
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{
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Item item;
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try
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{
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item = (Item)Activator.CreateInstance( m_Type );
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}
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catch
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{
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item = null;
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}
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return item;
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}
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}
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} |