mirror of
https://github.com/runuo/runuo
synced 2026-08-11 22:26:04 -04:00
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
315 lines
No EOL
7.3 KiB
C#
315 lines
No EOL
7.3 KiB
C#
using System;
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using System.Collections;
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using Server.Targeting;
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using Server.Network;
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using Server.Misc;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Spells.Fourth
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{
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public class FireFieldSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Fire Field", "In Flam Grav",
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215,
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9041,
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false,
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Reagent.BlackPearl,
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Reagent.SpidersSilk,
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Reagent.SulfurousAsh
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);
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public override SpellCircle Circle { get { return SpellCircle.Fourth; } }
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public FireFieldSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( IPoint3D p )
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{
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if ( !Caster.CanSee( p ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
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{
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SpellHelper.Turn( Caster, p );
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SpellHelper.GetSurfaceTop( ref p );
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int dx = Caster.Location.X - p.X;
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int dy = Caster.Location.Y - p.Y;
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int rx = (dx - dy) * 44;
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int ry = (dx + dy) * 44;
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bool eastToWest;
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if ( rx >= 0 && ry >= 0 )
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{
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eastToWest = false;
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}
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else if ( rx >= 0 )
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{
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eastToWest = true;
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}
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else if ( ry >= 0 )
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{
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eastToWest = true;
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}
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else
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{
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eastToWest = false;
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}
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Effects.PlaySound( p, Caster.Map, 0x20C );
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int itemID = eastToWest ? 0x398C : 0x3996;
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TimeSpan duration;
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if ( Core.AOS )
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duration = TimeSpan.FromSeconds( (15 + (Caster.Skills.Magery.Fixed / 5)) / 4 );
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else
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duration = TimeSpan.FromSeconds( 4.0 + (Caster.Skills[SkillName.Magery].Value * 0.5) );
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for ( int i = -2; i <= 2; ++i )
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{
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Point3D loc = new Point3D( eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z );
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new FireFieldItem( itemID, loc, Caster, Caster.Map, duration, i );
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}
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}
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FinishSequence();
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}
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[DispellableField]
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public class FireFieldItem : Item
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{
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private Timer m_Timer;
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private DateTime m_End;
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private Mobile m_Caster;
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private int m_Damage;
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public override bool BlocksFit{ get{ return true; } }
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public FireFieldItem( int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration, int val )
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: this( itemID, loc, caster, map, duration, val, 2 )
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{
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}
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public FireFieldItem( int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration, int val, int damage ) : base( itemID )
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{
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bool canFit = SpellHelper.AdjustField( ref loc, map, 12, false );
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Visible = false;
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Movable = false;
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Light = LightType.Circle300;
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MoveToWorld( loc, map );
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m_Caster = caster;
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m_Damage = damage;
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m_End = DateTime.UtcNow + duration;
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m_Timer = new InternalTimer( this, TimeSpan.FromSeconds( Math.Abs( val ) * 0.2 ), caster.InLOS( this ), canFit );
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m_Timer.Start();
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( m_Timer != null )
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m_Timer.Stop();
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}
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public FireFieldItem( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 2 ); // version
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writer.Write( m_Damage );
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writer.Write( m_Caster );
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writer.WriteDeltaTime( m_End );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 2:
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{
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m_Damage = reader.ReadInt();
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goto case 1;
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}
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case 1:
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{
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m_Caster = reader.ReadMobile();
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goto case 0;
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}
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case 0:
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{
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m_End = reader.ReadDeltaTime();
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m_Timer = new InternalTimer( this, TimeSpan.Zero, true, true );
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m_Timer.Start();
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break;
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}
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}
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if( version < 2 )
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m_Damage = 2;
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}
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public override bool OnMoveOver( Mobile m )
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{
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if ( Visible && m_Caster != null && (!Core.AOS || m != m_Caster) && SpellHelper.ValidIndirectTarget( m_Caster, m ) && m_Caster.CanBeHarmful( m, false ) )
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{
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if ( SpellHelper.CanRevealCaster( m ) )
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m_Caster.RevealingAction();
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m_Caster.DoHarmful( m );
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int damage = m_Damage;
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if ( !Core.AOS && m.CheckSkill( SkillName.MagicResist, 0.0, 30.0 ) )
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{
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damage = 1;
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m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
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}
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AOS.Damage( m, m_Caster, damage, 0, 100, 0, 0, 0 );
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m.PlaySound( 0x208 );
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if ( m is BaseCreature )
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((BaseCreature) m).OnHarmfulSpell( m_Caster );
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}
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return true;
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}
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private class InternalTimer : Timer
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{
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private FireFieldItem m_Item;
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private bool m_InLOS, m_CanFit;
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private static Queue m_Queue = new Queue();
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public InternalTimer( FireFieldItem item, TimeSpan delay, bool inLOS, bool canFit ) : base( delay, TimeSpan.FromSeconds( 1.0 ) )
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{
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m_Item = item;
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m_InLOS = inLOS;
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m_CanFit = canFit;
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Priority = TimerPriority.FiftyMS;
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}
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protected override void OnTick()
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{
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if ( m_Item.Deleted )
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return;
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if ( !m_Item.Visible )
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{
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if ( m_InLOS && m_CanFit )
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m_Item.Visible = true;
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else
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m_Item.Delete();
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if ( !m_Item.Deleted )
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{
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m_Item.ProcessDelta();
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Effects.SendLocationParticles( EffectItem.Create( m_Item.Location, m_Item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5029 );
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}
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}
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else if ( DateTime.UtcNow > m_Item.m_End )
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{
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m_Item.Delete();
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Stop();
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}
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else
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{
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Map map = m_Item.Map;
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Mobile caster = m_Item.m_Caster;
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if ( map != null && caster != null )
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{
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foreach ( Mobile m in m_Item.GetMobilesInRange( 0 ) )
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{
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if ( (m.Z + 16) > m_Item.Z && (m_Item.Z + 12) > m.Z && (!Core.AOS || m != caster) && SpellHelper.ValidIndirectTarget( caster, m ) && caster.CanBeHarmful( m, false ) )
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m_Queue.Enqueue( m );
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}
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while ( m_Queue.Count > 0 )
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{
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Mobile m = (Mobile)m_Queue.Dequeue();
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if ( SpellHelper.CanRevealCaster( m ) )
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caster.RevealingAction();
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caster.DoHarmful( m );
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int damage = m_Item.m_Damage;
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if ( !Core.AOS && m.CheckSkill( SkillName.MagicResist, 0.0, 30.0 ) )
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{
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damage = 1;
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m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
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}
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AOS.Damage( m, caster, damage, 0, 100, 0, 0, 0 );
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m.PlaySound( 0x208 );
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if ( m is BaseCreature )
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((BaseCreature) m).OnHarmfulSpell( caster );
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}
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}
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}
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}
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}
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}
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private class InternalTarget : Target
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{
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private FireFieldSpell m_Owner;
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public InternalTarget( FireFieldSpell owner ) : base( Core.ML ? 10 : 12, true, TargetFlags.None )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is IPoint3D )
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m_Owner.Target( (IPoint3D)o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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} |