mirror of
https://github.com/runuo/runuo
synced 2026-08-11 22:26:04 -04:00
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
241 lines
No EOL
6.7 KiB
C#
241 lines
No EOL
6.7 KiB
C#
using System;
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using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class StrangleSpell : NecromancerSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Strangle", "In Bal Nox",
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209,
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9031,
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Reagent.DaemonBlood,
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Reagent.NoxCrystal
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 2.0 ); } }
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public override double RequiredSkill{ get{ return 65.0; } }
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public override int RequiredMana{ get{ return 29; } }
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public StrangleSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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//SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); //Irrelevent after AoS
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/* Temporarily chokes off the air suply of the target with poisonous fumes.
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* The target is inflicted with poison damage over time.
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* The amount of damage dealt each "hit" is based off of the caster's Spirit Speak skill and the Target's current Stamina.
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* The less Stamina the target has, the more damage is done by Strangle.
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* Duration of the effect is Spirit Speak skill level / 10 rounds, with a minimum number of 4 rounds.
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* The first round of damage is dealt after 5 seconds, and every next round after that comes 1 second sooner than the one before, until there is only 1 second between rounds.
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* The base damage of the effect lies between (Spirit Speak skill level / 10) - 2 and (Spirit Speak skill level / 10) + 1.
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* Base damage is multiplied by the following formula: (3 - (target's current Stamina / target's maximum Stamina) * 2).
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* Example:
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* For a target at full Stamina the damage multiplier is 1,
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* for a target at 50% Stamina the damage multiplier is 2 and
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* for a target at 20% Stamina the damage multiplier is 2.6
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*/
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if ( m.Spell != null )
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m.Spell.OnCasterHurt();
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m.PlaySound( 0x22F );
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m.FixedParticles( 0x36CB, 1, 9, 9911, 67, 5, EffectLayer.Head );
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m.FixedParticles( 0x374A, 1, 17, 9502, 1108, 4, (EffectLayer)255 );
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if ( !m_Table.Contains( m ) )
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{
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Timer t = new InternalTimer( m, Caster );
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t.Start();
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m_Table[m] = t;
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}
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HarmfulSpell( m );
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}
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//Calculations for the buff bar
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double spiritlevel = Caster.Skills[SkillName.SpiritSpeak].Value / 10;
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if (spiritlevel < 4)
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spiritlevel = 4;
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int d_MinDamage = 4;
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int d_MaxDamage = ((int)spiritlevel + 1) * 3;
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string args = String.Format("{0}\t{1}", d_MinDamage, d_MaxDamage);
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int i_Count = (int)spiritlevel;
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int i_MaxCount = i_Count;
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int i_HitDelay = 5;
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int i_Length = i_HitDelay;
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while (i_Count > 1)
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{
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--i_Count;
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if (i_HitDelay > 1)
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{
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if (i_MaxCount < 5)
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{
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--i_HitDelay;
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}
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else
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{
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int delay = (int)(Math.Ceiling((1.0 + (5 * i_Count)) / i_MaxCount));
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if (delay <= 5)
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i_HitDelay = delay;
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else
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i_HitDelay = 5;
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}
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}
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i_Length += i_HitDelay;
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}
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TimeSpan t_Duration = TimeSpan.FromSeconds(i_Length);
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Strangle, 1075794, 1075795, t_Duration, m, args.ToString()));
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FinishSequence();
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}
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private static Hashtable m_Table = new Hashtable();
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public static bool RemoveCurse( Mobile m )
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{
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Timer t = (Timer)m_Table[m];
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if ( t == null )
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return false;
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t.Stop();
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m.SendLocalizedMessage( 1061687 ); // You can breath normally again.
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m_Table.Remove( m );
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return true;
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}
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private class InternalTimer : Timer
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{
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private Mobile m_Target, m_From;
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private double m_MinBaseDamage, m_MaxBaseDamage;
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private DateTime m_NextHit;
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private int m_HitDelay;
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private int m_Count, m_MaxCount;
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public InternalTimer( Mobile target, Mobile from ) : base( TimeSpan.FromSeconds( 0.1 ), TimeSpan.FromSeconds( 0.1 ) )
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{
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Priority = TimerPriority.FiftyMS;
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m_Target = target;
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m_From = from;
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double spiritLevel = from.Skills[SkillName.SpiritSpeak].Value / 10;
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m_MinBaseDamage = spiritLevel - 2;
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m_MaxBaseDamage = spiritLevel + 1;
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m_HitDelay = 5;
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m_NextHit = DateTime.UtcNow + TimeSpan.FromSeconds( m_HitDelay );
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m_Count = (int)spiritLevel;
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if ( m_Count < 4 )
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m_Count = 4;
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m_MaxCount = m_Count;
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}
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protected override void OnTick()
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{
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if ( !m_Target.Alive )
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{
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m_Table.Remove( m_Target );
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Stop();
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}
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if ( !m_Target.Alive || DateTime.UtcNow < m_NextHit )
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return;
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--m_Count;
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if ( m_HitDelay > 1 )
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{
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if ( m_MaxCount < 5 )
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{
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--m_HitDelay;
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}
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else
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{
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int delay = (int)(Math.Ceiling( (1.0 + (5 * m_Count)) / m_MaxCount ) );
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if ( delay <= 5 )
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m_HitDelay = delay;
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else
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m_HitDelay = 5;
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}
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}
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if ( m_Count == 0 )
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{
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m_Target.SendLocalizedMessage( 1061687 ); // You can breath normally again.
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m_Table.Remove( m_Target );
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Stop();
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}
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else
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{
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m_NextHit = DateTime.UtcNow + TimeSpan.FromSeconds( m_HitDelay );
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double damage = m_MinBaseDamage + (Utility.RandomDouble() * (m_MaxBaseDamage - m_MinBaseDamage));
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damage *= (3 - (((double)m_Target.Stam / m_Target.StamMax) * 2));
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if ( damage < 1 )
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damage = 1;
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if ( !m_Target.Player )
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damage *= 1.75;
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AOS.Damage( m_Target, m_From, (int)damage, 0, 0, 0, 100, 0 );
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if ( 0.60 <= Utility.RandomDouble() ) // OSI: randomly revealed between first and third damage tick, guessing 60% chance
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m_Target.RevealingAction();
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}
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}
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}
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private class InternalTarget : Target
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{
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private StrangleSpell m_Owner;
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public InternalTarget( StrangleSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile) o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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} |