mirror of
https://github.com/runuo/runuo
synced 2026-08-11 22:26:04 -04:00
87 lines
No EOL
2.1 KiB
C#
87 lines
No EOL
2.1 KiB
C#
using System;
|
|
using Server.Targeting;
|
|
using Server.Network;
|
|
using Server.Items;
|
|
|
|
namespace Server.Spells.Third
|
|
{
|
|
public class MagicLockSpell : MagerySpell
|
|
{
|
|
private static SpellInfo m_Info = new SpellInfo(
|
|
"Magic Lock", "An Por",
|
|
215,
|
|
9001,
|
|
Reagent.Garlic,
|
|
Reagent.Bloodmoss,
|
|
Reagent.SulfurousAsh
|
|
);
|
|
|
|
public override SpellCircle Circle { get { return SpellCircle.Third; } }
|
|
|
|
public MagicLockSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
|
|
{
|
|
}
|
|
|
|
public override void OnCast()
|
|
{
|
|
Caster.Target = new InternalTarget( this );
|
|
}
|
|
|
|
public void Target( LockableContainer targ )
|
|
{
|
|
if ( Multis.BaseHouse.CheckLockedDownOrSecured( targ ) )
|
|
{
|
|
// You cannot cast this on a locked down item.
|
|
Caster.LocalOverheadMessage( MessageType.Regular, 0x22, 501761 );
|
|
}
|
|
else if ( targ.Locked || targ.LockLevel == 0 || targ is ParagonChest )
|
|
{
|
|
// Target must be an unlocked chest.
|
|
Caster.SendLocalizedMessage( 501762 );
|
|
}
|
|
else if ( CheckSequence() )
|
|
{
|
|
SpellHelper.Turn( Caster, targ );
|
|
|
|
Point3D loc = targ.GetWorldLocation();
|
|
|
|
Effects.SendLocationParticles(
|
|
EffectItem.Create( loc, targ.Map, EffectItem.DefaultDuration ),
|
|
0x376A, 9, 32, 5020 );
|
|
|
|
Effects.PlaySound( loc, targ.Map, 0x1FA );
|
|
|
|
// The chest is now locked!
|
|
Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501763 );
|
|
|
|
targ.LockLevel = -255; // signal magic lock
|
|
targ.Locked = true;
|
|
}
|
|
|
|
FinishSequence();
|
|
}
|
|
|
|
private class InternalTarget : Target
|
|
{
|
|
private MagicLockSpell m_Owner;
|
|
|
|
public InternalTarget( MagicLockSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.None )
|
|
{
|
|
m_Owner = owner;
|
|
}
|
|
|
|
protected override void OnTarget( Mobile from, object o )
|
|
{
|
|
if ( o is LockableContainer )
|
|
m_Owner.Target( (LockableContainer)o );
|
|
else
|
|
from.SendLocalizedMessage( 501762 ); // Target must be an unlocked chest.
|
|
}
|
|
|
|
protected override void OnTargetFinish( Mobile from )
|
|
{
|
|
m_Owner.FinishSequence();
|
|
}
|
|
}
|
|
}
|
|
} |