runuo/Scripts/Items/Misc
2010-12-06 06:45:45 +00:00
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Corpses - Opening a corpse while hidden is not anymore considered a revealing action. Also other tweaks about corpses and revealing 2010-05-29 17:08:50 +00:00
AcidSlime.cs Resolve: Damage can potentially modify the collection during the enumeration. 2009-10-27 04:32:03 +00:00
ArcaneGem.cs BOD book item counts corrected 2010-09-19 14:41:01 +00:00
BankCheck.cs ugh @ baseescortable formatting 2009-09-06 03:45:12 +00:00
Beeswax.cs 2006-06-15 04:14:30 +00:00
Blocker.cs Mostly cleanup... 2007-08-14 03:13:21 +00:00
Blood.cs Housing 2010-03-15 15:28:44 +00:00
Bola.cs partial psz patch 2009-06-21 05:43:18 +00:00
BolaBall.cs misc changes laying around 2007-10-12 18:37:47 +00:00
BulletinBoards.cs Cleanup Expansions 2010-06-17 07:11:43 +00:00
ClockworkAssembly.cs 2006-06-15 04:14:30 +00:00
CommunicationCrystals.cs 2008-05-29 03:57:42 +00:00
DeceitBrazier.cs Final Deceit Brazier for OSI Clone accurate... 2009-11-13 06:36:28 +00:00
EffectController.cs revealing hidden staff is a bad thing 2007-01-26 05:35:13 +00:00
EffectItem.cs 2008-05-29 03:57:42 +00:00
ExecutionersCap.cs 2006-06-15 04:14:30 +00:00
Firebomb.cs 2010-12-06 06:45:45 +00:00
FlipableAttribute.cs revert crafting updates of SVN538. Per Mark: changing baseclasses is a bad idea. 2010-10-10 15:37:22 +00:00
GlassItems.cs 2006-06-15 04:14:30 +00:00
Gold.cs 2009-05-24 06:13:10 +00:00
Guillotine.cs 2006-06-15 04:14:30 +00:00
HairDye.cs 2006-06-15 04:14:30 +00:00
IDurability.cs 2009-09-06 02:06:07 +00:00
InteriorDecorator.cs 2010-12-06 06:45:45 +00:00
Key.cs 2006-06-15 04:14:30 +00:00
KeyRing.cs Generic-y goodness. Or hatred. You choose. 2006-06-21 08:02:49 +00:00
LOSBlocker.cs Item.ProcessDelta update to efficiently send property list hashes 2006-09-22 03:04:00 +00:00
Moonstone.cs 2006-06-15 04:14:30 +00:00
MoonstoneGate.cs 2006-06-15 04:14:30 +00:00
MorphItem.cs 2006-06-15 04:14:30 +00:00
OilCloth.cs - Added Scrolls of Transcendence and Scrolls of Alacrity. Scrolls of Transcendence, togheter with 105 Powerscrolls, will spawn while doing champion spawns. 2009-12-06 21:30:25 +00:00
Origami.cs 2006-06-15 04:14:30 +00:00
PlayerBulletinBoards.cs revert crafting updates of SVN538. Per Mark: changing baseclasses is a bad idea. 2010-10-10 15:37:22 +00:00
PlayerVendorDeed.cs 2006-06-15 04:14:30 +00:00
PoolOfAcid.cs Resolve: Damage can potentially modify the collection during the enumeration. 2009-10-27 04:32:03 +00:00
PowerCrystal.cs 2006-06-15 04:14:30 +00:00
PowerGenerator.cs 2006-06-15 04:14:30 +00:00
PromotionalToken.cs Partial Branch Sync 2007-08-27 08:49:15 +00:00
PublicMoongate.cs Cleanup Expansions 2010-06-17 07:11:43 +00:00
Rares.cs 2006-06-15 04:14:30 +00:00
ResGate.cs 2006-06-15 04:14:30 +00:00
Scales.cs 2006-06-15 04:14:30 +00:00
SerpentPillar.cs 2006-06-15 04:14:30 +00:00
SpecialBeardDye.cs 2006-06-15 04:14:30 +00:00
SpecialHairDye.cs 2006-06-15 04:14:30 +00:00
Static.cs 2010-12-06 06:45:45 +00:00
SwarmOfFlies.cs 2006-06-15 04:14:30 +00:00
Teleporter.cs misc changes laying around 2007-10-12 18:37:47 +00:00
TrashBarrel.cs 2009-08-09 07:18:50 +00:00
TrashChest.cs 2006-06-15 04:14:30 +00:00
TribalBerry.cs 2006-06-15 04:14:30 +00:00
TribalPaint.cs 2009-06-28 03:36:42 +00:00
UnholyBone.cs 2006-06-15 04:14:30 +00:00
WarningItem.cs 2007-12-17 20:41:34 +00:00
Waypoint.cs 2006-06-15 04:14:30 +00:00
WindChimes.cs 2006-06-15 04:14:30 +00:00