runuo/Scripts/Spells
2010-12-11 17:20:56 +00:00
..
Base Destination of shadow jump should not be within 5 tiles of a house. 2010-12-11 17:20:56 +00:00
Bushido Lightning strike should not consume mana or deactivate when you miss. 2010-09-25 13:48:08 +00:00
Chivalry Lightning strike should not consume mana or deactivate when you miss. 2010-09-25 13:48:08 +00:00
Eighth Fixes to prevent internalized daemons and logs. 2010-10-15 07:44:56 +00:00
Fifth Correct creatures list based on OSI, should not be able to cast in town, should only use 1 control slot, corrected animation. 2010-12-11 15:49:01 +00:00
First Lightning strike should not consume mana or deactivate when you miss. 2010-09-25 13:48:08 +00:00
Fourth Lightning strike should not consume mana or deactivate when you miss. 2010-09-25 13:48:08 +00:00
Necromancy bleh whitespace/formatting cleanup. 2010-10-09 16:04:49 +00:00
Ninjitsu Destination of shadow jump should not be within 5 tiles of a house. 2010-12-11 17:20:56 +00:00
Second Lightning strike should not consume mana or deactivate when you miss. 2010-09-25 13:48:08 +00:00
Seventh Lightning strike should not consume mana or deactivate when you miss. 2010-09-25 13:48:08 +00:00
Sixth if ( !m_Mobile.Hidden ) { m_Mobile.RevealingAction(); } ... Players never get revealed? GAH! 2010-10-09 19:01:24 +00:00
Spellweaving 2010-12-06 06:45:45 +00:00
Third Lightning strike should not consume mana or deactivate when you miss. 2010-09-25 13:48:08 +00:00
Initializer.cs Lots of fixes, changes, rewrites of various things, including but not limited to: 2007-05-26 03:12:41 +00:00
Reagent.cs 2006-06-15 04:14:30 +00:00
UnsummonTimer.cs 2006-06-15 04:14:30 +00:00