mirror of
https://github.com/runuo/runuo
synced 2026-08-11 22:26:04 -04:00
65 lines
No EOL
1.5 KiB
C#
65 lines
No EOL
1.5 KiB
C#
using System;
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using Server;
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using Server.Network;
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using Server.Mobiles;
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using Server.Engines.PartySystem;
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namespace Server.Misc
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{
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public class ProtocolExtensions
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{
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private static PacketHandler[] m_Handlers = new PacketHandler[0x100];
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public static void Initialize()
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{
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PacketHandlers.Register( 0xF0, 0, false, new OnPacketReceive( DecodeBundledPacket ) );
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}
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public static void Register( int packetID, bool ingame, OnPacketReceive onReceive )
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{
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m_Handlers[packetID] = new PacketHandler( packetID, 0, ingame, onReceive );
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}
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public static PacketHandler GetHandler( int packetID )
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{
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if ( packetID >= 0 && packetID < m_Handlers.Length )
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return m_Handlers[packetID];
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return null;
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}
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public static void DecodeBundledPacket( NetState state, PacketReader pvSrc )
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{
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int packetID = pvSrc.ReadByte();
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PacketHandler ph = GetHandler( packetID );
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if ( ph != null )
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{
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if ( ph.Ingame && state.Mobile == null )
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{
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Console.WriteLine( "Client: {0}: Sent ingame packet (0xF0x{1:X2}) before having been attached to a mobile", state, packetID );
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state.Dispose();
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}
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else if ( ph.Ingame && state.Mobile.Deleted )
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{
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state.Dispose();
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}
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else
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{
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ph.OnReceive( state, pvSrc );
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}
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}
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}
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}
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public abstract class ProtocolExtension : Packet
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{
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public ProtocolExtension( int packetID, int capacity ) : base( 0xF0 )
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{
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EnsureCapacity( 4 + capacity );
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m_Stream.Write( (byte) packetID );
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}
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}
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} |