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namespace Server.Commands.Generic
{
public class FacetCommandImplementor : BaseCommandImplementor
{
public FacetCommandImplementor ( )
{
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Accessors = new string [ ] { "Facet" } ;
SupportRequirement = CommandSupport . Area ;
SupportsConditionals = true ;
AccessLevel = AccessLevel . GameMaster ;
Usage = "Facet <command> [condition]" ;
Description = "Invokes the command on all appropriate objects within your facet's map bounds. Optional condition arguments can further restrict the set of objects." ;
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}
public override void Process ( Mobile from , BaseCommand command , string [ ] args )
{
AreaCommandImplementor impl = AreaCommandImplementor . Instance ;
if ( impl = = null )
return ;
Map map = from . Map ;
if ( map = = null | | map = = Map . Internal )
return ;
impl . OnTarget ( from , map , Point3D . Zero , new Point3D ( map . Width - 1 , map . Height - 1 , 0 ) , new object [ ] { command , args } ) ;
}
}
}