servuo/Scripts/Items/Addons/AddonContainerComponent.cs

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C#
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+ Removed most file header regions. + Add MONO to Makefile compile definitions. + Update Ultima SDK to support MONO compile definition. + Rename Properties Gump parent directory to prevent VS issues. + Console error messages will now use red instead of dark red font. + Add crash state handler function to Core. + AI optimizations and housekeeping. + Context Menu optimizations and housekeeping. + Add ability to drop throttled packets. + Add string parsing support to Rectangle3D. + Optimize guild messages and chat. + IAddon implements IChopable. + Add more flexibility for altering Mobile names. + Add ability to enable or disable OPL for individual mobiles. + Optimize damaging regions and ensure timers are removed properly. + Update Welcome Timer with more intuitive message groups. + Normalize all virtue related objects to the Server.Services.Virtues namespace. + Add ability for ISpawner to append OPL and Context Menus to their spawn. + Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts. + Add ability to lock a creature's direction and movement regardless of AI manipulation. + Add ability to dynamically change a creature's approach range and wait state. + Add extended enumeration features for AOS attributes. + Add ability to control whether creatures have blood, and its color. + Expose corpse flag manipulation methods. + Add ability to prevent criminal action when looting a corpse. + Corpse will now be permanently tagged as murderer at time of death if owner is a murderer. + Add TextDefinition support for Commodity Deed descriptions. + House add-on and component optimizations and housekeeping. + Item light is no longer backed by the direction property. + ITool implements IEntity. + Prevent trading of Siege Bless items. + Guards are naturally be immune to guards. + Siege Shard initialization housekeeping. + Character Creation housekeeping. + Generic commands housekeeping. + Add Mark command for staff.
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#region References
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using Server.ContextMenus;
using System.Collections.Generic;
+ Removed most file header regions. + Add MONO to Makefile compile definitions. + Update Ultima SDK to support MONO compile definition. + Rename Properties Gump parent directory to prevent VS issues. + Console error messages will now use red instead of dark red font. + Add crash state handler function to Core. + AI optimizations and housekeeping. + Context Menu optimizations and housekeeping. + Add ability to drop throttled packets. + Add string parsing support to Rectangle3D. + Optimize guild messages and chat. + IAddon implements IChopable. + Add more flexibility for altering Mobile names. + Add ability to enable or disable OPL for individual mobiles. + Optimize damaging regions and ensure timers are removed properly. + Update Welcome Timer with more intuitive message groups. + Normalize all virtue related objects to the Server.Services.Virtues namespace. + Add ability for ISpawner to append OPL and Context Menus to their spawn. + Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts. + Add ability to lock a creature's direction and movement regardless of AI manipulation. + Add ability to dynamically change a creature's approach range and wait state. + Add extended enumeration features for AOS attributes. + Add ability to control whether creatures have blood, and its color. + Expose corpse flag manipulation methods. + Add ability to prevent criminal action when looting a corpse. + Corpse will now be permanently tagged as murderer at time of death if owner is a murderer. + Add TextDefinition support for Commodity Deed descriptions. + House add-on and component optimizations and housekeeping. + Item light is no longer backed by the direction property. + ITool implements IEntity. + Prevent trading of Siege Bless items. + Guards are naturally be immune to guards. + Siege Shard initialization housekeeping. + Character Creation housekeeping. + Generic commands housekeeping. + Add Mark command for staff.
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#endregion
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namespace Server.Items
{
public class AddonContainerComponent : Item, IChopable
{
[Constructable]
public AddonContainerComponent(int itemID)
: base(itemID)
{
Movable = false;
AddonComponent.ApplyLightTo(this);
}
public AddonContainerComponent(Serial serial)
: base(serial)
{ }
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public virtual bool NeedsWall => false;
public virtual Point3D WallPosition => Point3D.Zero;
[CommandProperty(AccessLevel.GameMaster)]
public BaseAddonContainer Addon { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D Offset { get; set; }
[Hue, CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get { return base.Hue; }
set
{
base.Hue = value;
if (Addon != null && Addon.ShareHue)
Addon.Hue = value;
}
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (Addon != null)
return Addon.OnDragDrop(from, dropped);
return false;
}
public override void OnDoubleClick(Mobile from)
{
if (Addon != null)
Addon.OnComponentUsed(this, from);
}
public override void OnLocationChange(Point3D old)
{
if (Addon != null)
Addon.Location = new Point3D(X - Offset.X, Y - Offset.Y, Z - Offset.Z);
}
public override void OnMapChange()
{
if (Addon != null)
Addon.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if (Addon != null)
Addon.Delete();
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (Addon != null)
{
Addon.GetProperties(list, this);
}
}
public override void GetContextMenuEntries(Mobile m, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(m, list);
if (Addon != null)
{
Addon.GetContextMenuEntries(m, list);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(Addon);
writer.Write(Offset);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
reader.ReadInt();
Addon = reader.ReadItem() as BaseAddonContainer;
Offset = reader.ReadPoint3D();
if (Addon != null)
Addon.OnComponentLoaded(this);
AddonComponent.ApplyLightTo(this);
}
public virtual void OnChop(Mobile from)
{
if (Addon != null && from.InRange(GetWorldLocation(), 3))
Addon.OnChop(from);
else
from.SendLocalizedMessage(500446); // That is too far away.
}
}
public class LocalizedContainerComponent : AddonContainerComponent
{
private int m_LabelNumber;
public LocalizedContainerComponent(int itemID, int labelNumber)
: base(itemID)
{
m_LabelNumber = labelNumber;
}
public LocalizedContainerComponent(Serial serial)
: base(serial)
{ }
public override int LabelNumber
{
get
{
if (m_LabelNumber > 0)
return m_LabelNumber;
return base.LabelNumber;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(m_LabelNumber);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
+ Removed most file header regions. + Add MONO to Makefile compile definitions. + Update Ultima SDK to support MONO compile definition. + Rename Properties Gump parent directory to prevent VS issues. + Console error messages will now use red instead of dark red font. + Add crash state handler function to Core. + AI optimizations and housekeeping. + Context Menu optimizations and housekeeping. + Add ability to drop throttled packets. + Add string parsing support to Rectangle3D. + Optimize guild messages and chat. + IAddon implements IChopable. + Add more flexibility for altering Mobile names. + Add ability to enable or disable OPL for individual mobiles. + Optimize damaging regions and ensure timers are removed properly. + Update Welcome Timer with more intuitive message groups. + Normalize all virtue related objects to the Server.Services.Virtues namespace. + Add ability for ISpawner to append OPL and Context Menus to their spawn. + Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts. + Add ability to lock a creature's direction and movement regardless of AI manipulation. + Add ability to dynamically change a creature's approach range and wait state. + Add extended enumeration features for AOS attributes. + Add ability to control whether creatures have blood, and its color. + Expose corpse flag manipulation methods. + Add ability to prevent criminal action when looting a corpse. + Corpse will now be permanently tagged as murderer at time of death if owner is a murderer. + Add TextDefinition support for Commodity Deed descriptions. + House add-on and component optimizations and housekeeping. + Item light is no longer backed by the direction property. + ITool implements IEntity. + Prevent trading of Siege Bless items. + Guards are naturally be immune to guards. + Siege Shard initialization housekeeping. + Character Creation housekeeping. + Generic commands housekeeping. + Add Mark command for staff.
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reader.ReadInt();
m_LabelNumber = reader.ReadInt();
}
}
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}