servuo/Scripts/Misc/WeakEntityCollection.cs

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+ Removed most file header regions. + Add MONO to Makefile compile definitions. + Update Ultima SDK to support MONO compile definition. + Rename Properties Gump parent directory to prevent VS issues. + Console error messages will now use red instead of dark red font. + Add crash state handler function to Core. + AI optimizations and housekeeping. + Context Menu optimizations and housekeeping. + Add ability to drop throttled packets. + Add string parsing support to Rectangle3D. + Optimize guild messages and chat. + IAddon implements IChopable. + Add more flexibility for altering Mobile names. + Add ability to enable or disable OPL for individual mobiles. + Optimize damaging regions and ensure timers are removed properly. + Update Welcome Timer with more intuitive message groups. + Normalize all virtue related objects to the Server.Services.Virtues namespace. + Add ability for ISpawner to append OPL and Context Menus to their spawn. + Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts. + Add ability to lock a creature's direction and movement regardless of AI manipulation. + Add ability to dynamically change a creature's approach range and wait state. + Add extended enumeration features for AOS attributes. + Add ability to control whether creatures have blood, and its color. + Expose corpse flag manipulation methods. + Add ability to prevent criminal action when looting a corpse. + Corpse will now be permanently tagged as murderer at time of death if owner is a murderer. + Add TextDefinition support for Commodity Deed descriptions. + House add-on and component optimizations and housekeeping. + Item light is no longer backed by the direction property. + ITool implements IEntity. + Prevent trading of Siege Bless items. + Guards are naturally be immune to guards. + Siege Shard initialization housekeeping. + Character Creation housekeeping. + Generic commands housekeeping. + Add Mark command for staff.
2018-07-19 22:12:52 +01:00
#region References
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
#endregion
namespace Server
{
public static class WeakEntityCollection
{
public sealed class EntityCollection : List<IEntity>
{
public IEnumerable<Item> Items => this.OfType<Item>();
public IEnumerable<Mobile> Mobiles => this.OfType<Mobile>();
public EntityCollection()
: this(0x400)
{ }
public EntityCollection(int capacity)
: base(capacity)
{ }
}
private static readonly string _FilePath = Path.Combine("Saves", "WeakEntityCollection", "WeakEntityCollection.bin");
private static readonly Dictionary<string, EntityCollection> _Collections =
new Dictionary<string, EntityCollection>(StringComparer.OrdinalIgnoreCase);
public static void Configure()
{
EventSink.WorldSave += OnWorldSave;
EventSink.WorldLoad += OnWorldLoad;
}
private static void OnWorldSave(WorldSaveEventArgs e)
{
Save();
}
private static void OnWorldLoad()
{
Load();
}
public static void Save()
{
Persistence.Serialize(
_FilePath,
writer =>
{
writer.Write(1); // Version
writer.Write(_Collections.Count);
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foreach (KeyValuePair<string, EntityCollection> kv in _Collections)
{
writer.Write(kv.Key);
kv.Value.RemoveAll(ent => ent == null || ent.Deleted);
writer.Write(kv.Value.Count);
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foreach (IEntity ent in kv.Value)
{
writer.Write(ent.Serial);
}
}
});
}
public static void Load()
{
Persistence.Deserialize(
_FilePath,
reader =>
{
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int version = reader.ReadInt();
switch (version)
{
case 1:
{
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int entries = reader.ReadInt();
while (--entries >= 0)
{
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string key = reader.ReadString();
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int ents = reader.ReadInt();
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EntityCollection col = new EntityCollection(ents);
IEntity ent;
while (--ents >= 0)
{
ent = World.FindEntity(reader.ReadInt());
if (ent != null && !ent.Deleted)
{
col.Add(ent);
}
}
_Collections[key] = col;
}
}
break;
case 0:
{
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int entries = reader.ReadInt();
while (--entries >= 0)
{
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string key = reader.ReadString();
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List<Item> items = reader.ReadStrongItemList();
List<Mobile> mobiles = reader.ReadStrongMobileList();
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EntityCollection col = new EntityCollection(items.Count + mobiles.Count);
col.AddRange(items);
col.AddRange(mobiles);
_Collections[key] = col;
}
}
break;
}
});
}
public static EntityCollection GetCollection(string name)
{
EntityCollection col;
if (!_Collections.TryGetValue(name, out col) || col == null)
{
_Collections[name] = col = new EntityCollection();
}
return col;
}
public static bool HasCollection(string name)
{
return name != null && _Collections.ContainsKey(name);
}
public static void Add(string key, IEntity entity)
{
if (entity == null || entity.Deleted)
{
return;
}
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EntityCollection col = GetCollection(key);
if (col != null && !col.Contains(entity))
{
col.Add(entity);
}
}
public static bool Remove(string key, IEntity entity)
{
if (entity == null)
{
return false;
}
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EntityCollection col = GetCollection(key);
if (col != null)
{
return col.Remove(entity);
}
return false;
}
public static int Clean(string key)
{
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int removed = 0;
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EntityCollection col = GetCollection(key);
if (col != null)
{
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int ents = col.Count;
while (--ents >= 0)
{
if (ents < col.Count && col[ents].Deleted)
{
col.RemoveAt(ents);
++removed;
}
}
}
return removed;
}
public static int Delete(string key)
{
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int deleted = 0;
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EntityCollection col = GetCollection(key);
if (col != null)
{
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int ents = col.Count;
while (--ents >= 0)
{
if (ents < col.Count)
{
col[ents].Delete();
++deleted;
}
}
col.Clear();
}
_Collections.Remove(key);
return deleted;
}
}
}