* Move game asset factories in to Assets directory.
* * Core
+ Improved file sharing capability.
~ A running client and shard can now share an install location)
* Assets
+ Thread safety for image loading.
+ Improved detection for UOP or MUL support. (prioritize UOP)
+ Always load and convert raw image data from 16bpp to 32bpp.
~ This change is aimed at improving cross-platform support.
- Cleaned up the decoration folder and removed / combined older decoration spawn files.
- The beginning of the XMLSpawner cleanup.
- The end goal is to eventually remove it/ rename what it is left of it so that people can once again easily add their own versions of XMLSpawner, if they wish to use all of it's abilities.
- Fixed various bugs with the Bane Dragon
- Removed ununused/outdated Config options from VetRewards.cfg
- Removed the Expansion folder in Services.
- Put everything that was in that folder in its appropriate location.
NO FILES WERE ACTUALLY CHANGED IN THIS PR - SIMPLY MOVED.
* Bug Fixes
Fixed crash while enabling Kotl System
Added support for invoking commands without a mobile
Bolt of CLoth is no longer flipable with housing
Fixed issue with castle ladders
Chest guardians will now get Soul Bound tag during active Event
Fixed issue where physcial resist wasnt returning to normal value when disabling magic reflect spell
* Bug Fix
- https://www.servuo.com/threads/black-rock-stew-recipe-ingredients-are-not-consumed.13056/
- Removed unneeded usings
- World chat log now has a Config option. Turned off by default now.
- Added two new timer priorities.
- Fixed a crash with box of ropes.
- Consolidation of the Pathing movements and algorithms.
- Correctly makes sure you are inside the house you are trying to place addons in.
- Shop item prices now reset at startup, per EA
- Nether Cyclone spell damage fixed
- magic reflect spell now EA like
- Vis list now persists through restarts.
- Fixed an exploit with ChickenStatue and CowStatue.cs
- Fishing poles now get luck accounted
- Restless soul is now grey
- Added proper CUB point value to tmaps
- Doom spawns are now seperated and EA accurate.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
Removed CanBeWornByGargoyle, RequiredRace properties from all equipment. It is now handled in RaceDefinitions.cs and each race is responsible for validating their own equipment. It is, for the most part, done by ItemID
Consolidated various timers into one static timer: PlayerVendor, RentedVendor, FountainOfLife, Hireables
Fixed a few timer memory leaks
Clockwork leggings can now be imbued
Fixed Phylactery hue
Destard Dungeon Spawn = EA
- Bone Crusher should now work properly.
- Scrappers should now have a chance to add 3 properties at 120 magery
- Players can now heal Vollem's from the crystal (CuB bought) with bandages
- Fixed snow tree/trunk id's and z offset
- Dagger from Fabrizio quest should now deleted when quest is Complete
- Fixed exploit with auto-stabling pets. Basically, added a stable count check for auto stable
- Luck can now be inc/dec by 1 for imbuing (10 for loot)
- Cleanup of various unneeded variables or preaos checks.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
- Fixed an issue where certain special loot items were getting magical properties when they shouldn't.
- Fixed an issue with the Khaldun pit teleporter working correctly in Trammel.
- Fixed a crash related to Osiredon.
- Formula adjustments to the Death Strike and White Tiger Form spells.
- Turned back on GC.
added square goza mats
Corgul now drops scrolls of transcendence
Corgul spawn now has a chance to drop SOT's
Dark Guardians now drop level 1or2 treasure maps
fixed issue with Ultima Store search
cloth bought from weavers now give the proper itemid
stacked items now limited to 17, per EA (was 20)
Treasures of Khaldun and Treasures of Doom should now function correctly.
All loot pack items are now generated when the mobile is killed.
Reworked monster stealing and begging.
Various re-structuring and bug fixes.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
Replaced standard create world teleporter items with regions.
Fixed an exploit with the Huntmaster.
MessageInABottle uses the new ItemID.
Various boat clean up and command fixes.
Fixed a crash that could result when t-hunting and a guardian is blocked from spawning.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
-Fixed issue where client helpers could bypass the container gump and add items directly to the seed box
-SearedFireAntGoo is no longer stackable
-Blue NPC's (mainly vendors, not initial innocent) can no longer be attacked on trammel maps
-Aggressors/Aggressed from pet masters now works properly. This was suspected to crated large numbers to redundant aggressor/aggressed added to a mobiles aggressor/aggressed lists
-Aggressive action for healing a mobile while fighting another mobile has been re-enabled
-AuraDamage is now a harmful act, ie those affected will aggro on your pet!
-MLDryads should no longer attack other wild creatures during Blackthorn Invasion Instance
-More code cleanup
If a class has a field that's not marked readonly but is only set in the constructor, it could cause confusion about the field's intended use. To avoid confusion, such fields should be marked readonly to make their intended use explicit, and to prevent future maintainers from inadvertently changing their use.
* Removed faction args from AcquireFocusMob in BaseAI
* Cleanup: *RE\equires core recompile*
Removed PetTraining Era Checks
Removed GuildType and New Guyild System checks
Fixed Guld titles being removed
* Fixed issue where galleon cannons were not set in the correct location.
* Fixed message gump so it shows the title
* Re-Added [whatisit command
* Removed faction args from AcquireFocusMob in BaseAI
* Removed Pre-AOS properties from BaseArmor
* Cleanup BaseClothing and PlayerMobile (removed era checks)
* Removed old Opposition Group, replaced by Tribe. UPdated BaseCreature
* Spell Cleanup
* Cleanued up Loot.cs, Lootpack.cs
* Removed Era Checks from multiple files
* removed old tmap config
* This removes the remaining unused Quests that use locations no longer used on EA.
DarkTides
EminosUndertaking
* Removed the "OldDespise" spawn file. Consolidated the other folders.
* Minor edits
* Cleanup
* Minor updates.
* Update Scripts.csproj
Updated DreamWraith.cs name.
Co-authored-by: Dexter <kevin_bourne10@yahoo.com>
Type sorting; Types implementing IEntity will always take priority when performing lookups.
[Add command; Check for IEntity implementation using Type.GetInterface instead of Type.IsAssignableFrom.
SackFlour; Removed redundant TypeAliasAttribute.
(TypeAliasAttribute should only be used when the aliased type no longer exists)
Astronomy https://uo.com/wiki/ultima-online-wiki/gameplay/astronomy/
Don't forget to configure the dates for the AnniversaryGiver21st in AnniversaryGiver21st.cs. The date set needs to be AFTER the current date to ensure each player gets a gift.
Bug Fixes
- Fixed an issue where certain addons were not being created properly in world decorate. Next server start will replace addons that were deleted
- Aegis of Grace (circlet version) is now meddable
- Flesh Ripper now has Mage Slayer, per EA
- Sand is now stackable and supports int32 constructor Arg
- City Trade Deals that increase stats not work properly
- Createing characters in Enhanced Client now gives the proper starting stats and skills
- Removed invalid FacialHairItemID from Garamon
- Fixed NAN error when calculating MinTameChance when skill was set to zero
- Tiger Cub now takes damage from their Master
- Tiger Cub Statuette can now only be used once. Until this is verified on EA, this will eb how it remains
- Tiger Cubs can now be trained up to 3 slots
- Added EOWMU (Spelling?) to pet training table. It will be like all other vanity pets.
- Remove Trap now has a skill variance of 10 (used to be 30) for skill gains, per EA
+ Add MONO to Makefile compile definitions.
+ Update Ultima SDK to support MONO compile definition.
+ Rename Properties Gump parent directory to prevent VS issues.
+ Console error messages will now use red instead of dark red font.
+ Add crash state handler function to Core.
+ AI optimizations and housekeeping.
+ Context Menu optimizations and housekeeping.
+ Add ability to drop throttled packets.
+ Add string parsing support to Rectangle3D.
+ Optimize guild messages and chat.
+ IAddon implements IChopable.
+ Add more flexibility for altering Mobile names.
+ Add ability to enable or disable OPL for individual mobiles.
+ Optimize damaging regions and ensure timers are removed properly.
+ Update Welcome Timer with more intuitive message groups.
+ Normalize all virtue related objects to the Server.Services.Virtues namespace.
+ Add ability for ISpawner to append OPL and Context Menus to their spawn.
+ Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts.
+ Add ability to lock a creature's direction and movement regardless of AI manipulation.
+ Add ability to dynamically change a creature's approach range and wait state.
+ Add extended enumeration features for AOS attributes.
+ Add ability to control whether creatures have blood, and its color.
+ Expose corpse flag manipulation methods.
+ Add ability to prevent criminal action when looting a corpse.
+ Corpse will now be permanently tagged as murderer at time of death if owner is a murderer.
+ Add TextDefinition support for Commodity Deed descriptions.
+ House add-on and component optimizations and housekeeping.
+ Item light is no longer backed by the direction property.
+ ITool implements IEntity.
+ Prevent trading of Siege Bless items.
+ Guards are naturally be immune to guards.
+ Siege Shard initialization housekeeping.
+ Character Creation housekeeping.
+ Generic commands housekeeping.
+ Add Mark command for staff.