- Bone Crusher should now work properly.
- Scrappers should now have a chance to add 3 properties at 120 magery
- Players can now heal Vollem's from the crystal (CuB bought) with bandages
- Fixed snow tree/trunk id's and z offset
- Dagger from Fabrizio quest should now deleted when quest is Complete
- Fixed exploit with auto-stabling pets. Basically, added a stable count check for auto stable
- Luck can now be inc/dec by 1 for imbuing (10 for loot)
- Cleanup of various unneeded variables or preaos checks.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
Replaced standard create world teleporter items with regions.
Fixed an exploit with the Huntmaster.
MessageInABottle uses the new ItemID.
Various boat clean up and command fixes.
Fixed a crash that could result when t-hunting and a guardian is blocked from spawning.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
-Fixed issue where client helpers could bypass the container gump and add items directly to the seed box
-SearedFireAntGoo is no longer stackable
-Blue NPC's (mainly vendors, not initial innocent) can no longer be attacked on trammel maps
-Aggressors/Aggressed from pet masters now works properly. This was suspected to crated large numbers to redundant aggressor/aggressed added to a mobiles aggressor/aggressed lists
-Aggressive action for healing a mobile while fighting another mobile has been re-enabled
-AuraDamage is now a harmful act, ie those affected will aggro on your pet!
-MLDryads should no longer attack other wild creatures during Blackthorn Invasion Instance
-More code cleanup
If a class has a field that's not marked readonly but is only set in the constructor, it could cause confusion about the field's intended use. To avoid confusion, such fields should be marked readonly to make their intended use explicit, and to prevent future maintainers from inadvertently changing their use.
- DeleteWorld command for spawners now only deletes spawners that were generated from the Spawn Folder.
- Fixed issue where 3 spawners wouldn't be created on initial world creation due to conflicting Unique ID's
- Noble Sacrafice no longer attempts to affect creatures, criminals or murderers.
- Smelting now uses the higher of blacksmith or mining
- Possible fix for spider web and pets being stuck too long
- Added Champion Spawns to Create World. THey no longer generate automatically
- Added Exploring the Deep and Fortune Fire Casino generation to SA Decoration. For existing servers, you can use the commands [GenExploringTheDeep and [GenerateCasino respectively. Be advised, do not generate exploring the deep if it already exists, it will double spawn.
- Added paladin spawn to trinsic
- Added auto versioning to SpawnerPersistence so fresh shards are not running spawn fixes that should be addressed in the spawner folders
- Prevents double spawning
- better functionality on the Gump
- build options broken down in categories
- Some build options will have an expansion perquisite, IE you cannot decorate the SA stuff if your on an AOS server
- Consolidated Underworld generation with SA generation
Bug Fixes
- Fixed usage range with trade minister to 5 tiles
- Trade Crate now can hold 1000 stones
- Fixed Wrong Revamped typo in world generation
- Added Spawn Count support to each Spawner line. Its a very simple rip off of house XmlSpawner does it. Each spawner line will now have a max spawn, which will coincide with the spawners max count.
- Added Security gump support for lockdowns
- house friends can now lock down items in houses
- Mud Puppies and Red Herring now derive from BigFish
- Fixed so you cannot parry with balanced Weapons
- Fixed Conversion to Spawners. Each spawner line will now convert to the proper amount
- Fixed PVP System crash if you have system Disabled
- Removed redundant New Depise Spawners
- Certain revamped dungeon spawners no longer load on create world. They instead load when that dungeon is enabled. This will maintain old spawners for older era'd servers
- Added delay to Bombard paralyze
- Added proper buff info to Enchant Spell
- Clones (mirror image) no longer block movement
- Fixed Injected Strike buff info
- Fixed Lightning Arrow, now per EA
- Create World now generates fillable containers only if decoration and spawners are already created and in place. Added delay so vendors are actually spawned.
- Updated bolt effect. Added tick delay for spells that weren't showing the effects due to conflicts with direction change (spells make you face your target).
- Fixed EC Legacy containers. Removed bounce functionality so now we're forced to be like EA. Before, using bounce, if you tried to move an item on a redundant grid, it would bounce the item back, or back to the original stack. Now, it will simply find the next available grid (this is how EA does it). This has to be since legacy containers use 0 for grid location every time.
- Removed Lich puzzle from create world gump and added it to DecorateSA
- added IRepairable/DefTailoring to RangerArmor
- Added ITokunoDyeable to Conjurer's items and ScrappersCompendium/reward talismans
- Stone Armor now counts as 3 inherent LMC
- Added context menu option in Region.cs for items
- Added Retrieve context context menu to items lcoked down. They will only be available the house owner/Staff
- Fixed various exploits in Shadowguard
- added force show props to SkillMasteryPrimer
***REquires Core Recompile!***
- Fixed weight for fertile dirt
- Updated monsters that do Aura Damage, per EA
- Moved Life Drain ability (ie succubus, Semidar) to BaseCreature.cs
- Added monster stealing/rewards and support
- Fixed Lord Oaks Attack per EA
- Added Mallet and Chisel runics to scroll boxes (Imbuing Quest)
- Added various fixes to Peerless Altars to prevent the instance being hung up, as well as players being teleported after they leave the encounter.
- Insane dryads should no longer attack other monsters
- Added (Uncommented) circlets in blacksmith menu
- Added Gingerbread Cookie/recipe to DefCooking menu
- Added Rings/Bracelet (human/garg), gargish necklace and gargish earrings to tinkering menu
- Removed Chaos shield from Clean Up Britannia until we can get some clarification, as currently is a huge exploit
- Removed DeepSeaSerpent and WhippingVines from spawner defs - you will still need to removel them from spawners on existing shards
- Added generate Command
- Minax item drops are now similar to TOT drops
- cleaned up gump item placement
- UPdate spawners for agents and other monsters
corgul altar now deletes
added HS check to Mining for niter deposits
Runic Reforging min/max props now is determined by the runic Type
fixed void pool crash on delete world
fixed type in delete world
- fixed label in PillarOfStrength
- DemonHuntersStandard now has Exorcism slayer
- Fixed Chicken Coop Crash
- Fixed instances where scale collar wasn't un-freezing on tame
- Scouring Toxin now wipes out plant hues
- Fixed Runic Tool Consolidation
- Maps can now be crafted in other facets
- Removed redundant DryReed class
- Added proper clilocs on reeds, pigments and plant clippings
- Basket weaving has been moved to Tinkering menu, per EA
- Added resource target to plant hue items crafting
- Fixed craft menu issues in Carpentry
- Fixed void pool spawn crash
- Damage Increase now counts as an imbuing Property
- Added buff icon for curse Weapon
- Strange buff is now removed properly
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- New Magincia Bizaar, Plant System and Housing Lotto System
- Armor Refinement
- Added VetRewards, Davie Jones' Locker, Distilling, Chest of sending, Raised Garden beds, Skull Rugs, Advance Training Dummies
- Added Huntmasters Challenge
- Fixed Vampiric Form with flying
- Gargish Glasses now use the proper layer
- converted despise and queens loyalty points
- Queens loyalty data taken out of PlayerMobile.cs
- Implemented Shame Revamped
- Implemented Covetous Void Pool
- Can no longer reforge wing armor
- Leather Wing Armor no longer spawns with properties
- Implemented runic tool combining via runic reforging target