- Fixes a crash with the Maze of Death
- Various addon placement improvements.
- Various fixes for galleons and their addons remaining in proper locations when using a plotted course.
- Added in the various missing new Keep and Castle designs.
- Removed a few depreciated files.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
- Account vaults have been added.
- Added in new aquariums.
- All missing recipes have been added.
Bug Fixes
- Fixes an exploit with mail boxes.
- Auction Safes now work correctly in regards to bid / match bid.
- Cleanup
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
+ Add MONO to Makefile compile definitions.
+ Update Ultima SDK to support MONO compile definition.
+ Rename Properties Gump parent directory to prevent VS issues.
+ Console error messages will now use red instead of dark red font.
+ Add crash state handler function to Core.
+ AI optimizations and housekeeping.
+ Context Menu optimizations and housekeeping.
+ Add ability to drop throttled packets.
+ Add string parsing support to Rectangle3D.
+ Optimize guild messages and chat.
+ IAddon implements IChopable.
+ Add more flexibility for altering Mobile names.
+ Add ability to enable or disable OPL for individual mobiles.
+ Optimize damaging regions and ensure timers are removed properly.
+ Update Welcome Timer with more intuitive message groups.
+ Normalize all virtue related objects to the Server.Services.Virtues namespace.
+ Add ability for ISpawner to append OPL and Context Menus to their spawn.
+ Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts.
+ Add ability to lock a creature's direction and movement regardless of AI manipulation.
+ Add ability to dynamically change a creature's approach range and wait state.
+ Add extended enumeration features for AOS attributes.
+ Add ability to control whether creatures have blood, and its color.
+ Expose corpse flag manipulation methods.
+ Add ability to prevent criminal action when looting a corpse.
+ Corpse will now be permanently tagged as murderer at time of death if owner is a murderer.
+ Add TextDefinition support for Commodity Deed descriptions.
+ House add-on and component optimizations and housekeeping.
+ Item light is no longer backed by the direction property.
+ ITool implements IEntity.
+ Prevent trading of Siege Bless items.
+ Guards are naturally be immune to guards.
+ Siege Shard initialization housekeeping.
+ Character Creation housekeeping.
+ Generic commands housekeeping.
+ Add Mark command for staff.
-Craft Option DoNotColor is now handled in CraftItem CompleteCraft for efficiency. DoNoColor checks taken out of OnCraft methods of individual scrips.
- Fixed, or at least added a different way to checking for Doom Guardian Room to reset.
- Doom Bell Skeletal Dragon not unlinks when tamed via command undead
- Added all skills to Scrolls of Alacrity
-Added Smithy Hammer and Sledgh Hammer to loot drops
-Added Void Spawn to Shame Level 3
-Fel/Tram now have their own instance to void pool stats
-Void Pool Gump context menu entry is now accessible anywhere
-Skree AI is now mage
-Fixed kindling weight
-Putrid hearts no longer to go internal map
- PurgeMagicSpell curse now doubles mana cost until the target does damage
- Curse/Weaken/Clumsy/Feeblemind now takes priority depending on which has the highest stat malus
- Removed DisableSkillCheck static property when adding curses and buffs. it is replaced by a simple argument
- Co-Owners can now place addons in a house
- Co-Owners who place addons can now remove those addons, as well as the Owner. Addons was replaced with a dictionary to keep track of who placed it
- replaced arraylists in BaseHouse.cs to generic list.