- Removed unneeded usings
- World chat log now has a Config option. Turned off by default now.
- Added two new timer priorities.
- Fixed a crash with box of ropes.
- Consolidation of the Pathing movements and algorithms.
- Correctly makes sure you are inside the house you are trying to place addons in.
- Dryad Allured creatures now delete correctly when released.
- Addons can no longer be placed on front steps per production.
- Fixed an issue with some of the newer stairs in house customization.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
- Fixes a crash with the Maze of Death
- Various addon placement improvements.
- Various fixes for galleons and their addons remaining in proper locations when using a plotted course.
- Added in the various missing new Keep and Castle designs.
- Removed a few depreciated files.
Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
* remove CustomsFramework
* Removes era checks
* fix
* Removes ML era checks
* fix.
* Removes SE era checks
* fix.
* Removes era checks
* ix
Co-authored-by: Dexter <kevin_bourne10@yahoo.com>
* - Internal Galleon Update: Galleon Facing now uses the Multi Component List to change the ID's of fixtures. Some of the ID's (weapon pads) were not using the correct ID's, and this way the code is much more simplified. All fixture lists have been consolidated into one list.
- Gargish Jewels no longer drop on non-SA Core
- Fixed issue with trapped boxes
- Added Event Sink for sending detailed house foundation packet.
- Fixed issue where imbued jewelry weren't getting durability.
* update solution
fixed graphical issue
- Fixed addon deeds that retain hue from the craft resources.
- You can now, per EA, dye the above mentioned addon deeds with natural dyes and tokuno dyes
- Addon Deeds now face opposite direction once re-deed. Any of the above mentioned deeds will not be able to be dyed any longer once re-deeded, per EA
- Consolidated Custom Sign Entry gumps to one gump and context menu entry
- Fixed sign gump Crash
- Added IImbueableEquipment and ICombatEquipment for convenient accessors of certain properties, ie ItemPower, TimesImbued, Etc.
- Onslaught no longer uses mana on initial use, and no longer has a cooldown per EA
- Regen on items have had their max intensity adjusted to give the proper item weight
- Huntsmaster challenge new season will now auto correct the season start and end date
- City Loyalty System will not setup in fel for siege shards
- Fixed context menu entries from appearing on pre-aos shards *Requires core recompile*
+ Add MONO to Makefile compile definitions.
+ Update Ultima SDK to support MONO compile definition.
+ Rename Properties Gump parent directory to prevent VS issues.
+ Console error messages will now use red instead of dark red font.
+ Add crash state handler function to Core.
+ AI optimizations and housekeeping.
+ Context Menu optimizations and housekeeping.
+ Add ability to drop throttled packets.
+ Add string parsing support to Rectangle3D.
+ Optimize guild messages and chat.
+ IAddon implements IChopable.
+ Add more flexibility for altering Mobile names.
+ Add ability to enable or disable OPL for individual mobiles.
+ Optimize damaging regions and ensure timers are removed properly.
+ Update Welcome Timer with more intuitive message groups.
+ Normalize all virtue related objects to the Server.Services.Virtues namespace.
+ Add ability for ISpawner to append OPL and Context Menus to their spawn.
+ Add EventSink events for obtaining items, equipping items, context menus, and world broadcasts.
+ Add ability to lock a creature's direction and movement regardless of AI manipulation.
+ Add ability to dynamically change a creature's approach range and wait state.
+ Add extended enumeration features for AOS attributes.
+ Add ability to control whether creatures have blood, and its color.
+ Expose corpse flag manipulation methods.
+ Add ability to prevent criminal action when looting a corpse.
+ Corpse will now be permanently tagged as murderer at time of death if owner is a murderer.
+ Add TextDefinition support for Commodity Deed descriptions.
+ House add-on and component optimizations and housekeeping.
+ Item light is no longer backed by the direction property.
+ ITool implements IEntity.
+ Prevent trading of Siege Bless items.
+ Guards are naturally be immune to guards.
+ Siege Shard initialization housekeeping.
+ Character Creation housekeeping.
+ Generic commands housekeeping.
+ Add Mark command for staff.
-Craft Option DoNotColor is now handled in CraftItem CompleteCraft for efficiency. DoNoColor checks taken out of OnCraft methods of individual scrips.
- Fixed, or at least added a different way to checking for Doom Guardian Room to reset.
- Doom Bell Skeletal Dragon not unlinks when tamed via command undead
- Added all skills to Scrolls of Alacrity
-Added Smithy Hammer and Sledgh Hammer to loot drops
-Added Void Spawn to Shame Level 3
-Fel/Tram now have their own instance to void pool stats
-Void Pool Gump context menu entry is now accessible anywhere
-Skree AI is now mage
-Fixed kindling weight
-Putrid hearts no longer to go internal map
- Updated Housing Prices per EA
- Siege Shard Housing Prices doubled per EA
- Core.SA gives housing 40% house storage Bonus
- Added Drelgor, spawner needs to be manually added on pre-existing shards
- Fixed potential craft gump crash
- Re-added 'this.' in comments in HouseRegion *rolls eyes*
- Crafter name now only shows 'lord' or 'lady' as opposed to 'glorious lord' etc
- Goza mats are no longer crafted with special material
- Various body values and hue fixes to Despise creatures
- Despise creatures now only attack players with the proper karma levels (+- 1000)
- replaced Despise gates with gate teleporters with mechanics per EA
- Wisp Orb now displays the proper hues
- Despise Revamped battle warning now goes to all palyers in the dungeon
- PurgeMagicSpell curse now doubles mana cost until the target does damage
- Curse/Weaken/Clumsy/Feeblemind now takes priority depending on which has the highest stat malus
- Removed DisableSkillCheck static property when adding curses and buffs. it is replaced by a simple argument
- Co-Owners can now place addons in a house
- Co-Owners who place addons can now remove those addons, as well as the Owner. Addons was replaced with a dictionary to keep track of who placed it
- replaced arraylists in BaseHouse.cs to generic list.